i did a search and didnt find anything on the topic, and being curious i figured i would start a thread.
so i have been wondering lately whats the highest might people have seen as a captain. i have done the math, and once i get the relics, i can get up to 2835 might with the LLG clicky, although thats with no might passive on LI(if anyone knows the max this can give that would be awesome). i am putting the shimmering cloak and upgraded necklace as i do plan on actually rolling over 20 on the clasp one of these days xD
current gear:
4 peices of menestaid set
helm: 121
shoulders: 121
chest: 1121
gloves: 101
set bonus: 68
2 peices of gallant commanders set
legs: 122
boots: 122
shimmering blademasters cloak: 134
IDOME: 75
FOOD: 73
jewellery:
EARS: empowered anduin exemplars earring(126), empowered anduin victors earring(126)
NECK: iavasur (134)
BRACELTS: easterlings war braclet(122), braclet of the fallen orcs(126)
RINGS: empowered anduin exemplars ring(126), empowered anduin victors ring(126)
POCKET: empower anduin exemplars bauble(126)
TOTAL FROM JEWELLRY SET BONUS: 93 (+105 from exemplars clicky)
BANNER: war banner + trait (90)
LI's: both with 41 might legacies
RELICS:
2X calenard settings of the starwalt (25 each, total of 50)
2X great river gem of faith (26 each, total of 52)
2X true rune of the dark watch. (17 each, total of 24)
im sure that more might is possible, and obviously THIS ISNT A PRACTICAL BUILD, so dont come in here flaming and trolling. this is purely for the fun or it to see what i could reach.
if you have anything to add, noticed my math was wrong, or just have comments, feel free to post
Last edited by 0987654321; Jun 02 2012 at 06:10 PM.
Check the champ forums sometime ago someone made a might build that was a bit over 3k so you just have to look at the difference between gear champs can use and you cant use
You might try looking at the ToO sets. I'm fairly certain that a 4/2 between Dagor and Menestaid (not sure which is dominant) you can get more might than a ToO/Draigoch combo.
Check the champ forums sometime ago someone made a might build that was a bit over 3k so you just have to look at the difference between gear champs can use and you cant use
ah, ok ill see if i can find it, thanks.
Originally Posted by Almagnus1
You might try looking at the ToO sets. I'm fairly certain that a 4/2 between Dagor and Menestaid (not sure which is dominant) you can get more might than a ToO/Draigoch combo.
hadnt thought of that. thanks, i will be sure to take a look at the dagor set.
You also forgot to add in IDoME, and possibly buff food.
I see over 3000 might as doable, but can you break 3.1k?
idome was factored in, as was food, i just forgot to put it in my original post. will edit to fix. i can see breaking 3k, not sure about 3.1k, will depend on the dagor set. (also have only done lightning on T2, so idk if any good might stuff drops)
There are two Orthanc light shields that give +67 might.
On first age LIs, the might legacy goes to +47. With 3 star star lit crystals, that should be at least +50.
You also dont name the purple westfold-crafted relics, which give +30 might each.
So, there´s 67+19+19+30+30 = whopping 165 might missing in your calculation, which will incidentally push your build to exactly 3000
There are two Orthanc light shields that give +67 might.
On first age LIs, the might legacy goes to +47. With 3 star star lit crystals, that should be at least +50.
You also dont name the purple westfold-crafted relics, which give +30 might each.
So, there´s 67+19+19+30+30 = whopping 165 might missing in your calculation, which will incidentally push your build to exactly 3000
bleh, i must have complelty blanked when i wrote the OP. i could have sworn i added the +30 might relics. will have to double check the mgiht legacies on my 1st age emblem and 2nd age halberd. havent had the luck to win any crystals :/ so dont know how those affect it.
will have to go back over the numbers though, as im not sure if i added the 30 might relics.
Man the focus on might over mastery just confuses me. I mean you've got a gem with 26 might, and you've got a gem with 520 to both masteries. I mean if it was a 48 might vs a 520 tact/520 phys mastery thing yeah I'd go for the might because of its other benefits...
I know you're just messing around to push limits and thats cool. Just lamenting might as a point of reference between most people to get a quick feel for how geared they are compared to others. Where I feel like the masteries are more relevant
Last edited by Omen_Kaizer; Jun 02 2012 at 07:57 PM.
Man the focus on might over mastery just confuses me. I mean you've got a gem with 26 might, and you've got a gem with 520 to both masteries. I mean if it was a 48 might vs a 520 tact/520 phys mastery thing yeah I'd go for the might because of its other benefits...
I know you're just messing around to push limits and thats cool. Just lamenting might as a point of reference between most people to get a quick feel for how geared they are compared to others. Where I feel like the masteries are more relevant
I think the goal of the thread is to push the limits and see how much might is possible.
This build, while it will hit extremely hard and heal a lot, isn't worth using because it's going to lack a bunch of things that make the class perform extremely well.
Its an interesting obeservation from when, historically, captains went for a far more even mix of stats. Minimaxing seems to be very much the order of the day now, I occasionally wonder why the change was made. Can anyone suggest something logical because my only explanation is store sales of stat tomes and thats a bit cynical and not very constructive.
I think the goal of the thread is to push the limits and see how much might is possible.
This build, while it will hit extremely hard and heal a lot, isn't worth using because it's going to lack a bunch of things that make the class perform extremely well.
yea, this is by no means a practical build. my morale would end up being around 6k :P
Originally Posted by Mithithil
Its an interesting obeservation from when, historically, captains went for a far more even mix of stats. Minimaxing seems to be very much the order of the day now, I occasionally wonder why the change was made. Can anyone suggest something logical because my only explanation is store sales of stat tomes and thats a bit cynical and not very constructive.
i honestly have no idea. in the build i use for raids, my stats are still all below 500 except might and vit(vit barely reaches 900).
the only thing i can think of for the change, is that gear tends to focus on a single stat now, and that would pretty much screw captains over if they need to balance them out more
i will be updting the OP today with anything i left out/forgot. hope i can reach 3k just for the hell of it xD