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  1. #1
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    XP Toggle - it may be coming!

    http://www.lotro.com/gameinfo/feature-articles/2054-community-qaa-june-1-2012

    Q1
    : Will you ever have an experience eliminator/on-off switch? - Justin Viskoc

    A: Since we’ve already done some work on an experience disabler, I’d say the odds are real good J. It’s not 100% polished yet and until it is, here also is the standard fine print line that there is no commitment implied here as to when it will see the light of day. - Linda “LLena” Currie, Design Director
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  2. #2
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Beleg View Post
    http://www.lotro.com/gameinfo/feature-articles/2054-community-qaa-june-1-2012

    Q1
    : Will you ever have an experience eliminator/on-off switch? - Justin Viskoc

    A: Since we’ve already done some work on an experience disabler, I’d say the odds are real good J. It’s not 100% polished yet and until it is, here also is the standard fine print line that there is no commitment implied here as to when it will see the light of day. - Linda “LLena” Currie, Design Director
    Notice..."no commitment implied ...as to when..."

    So I hope no one starts a thread complaining that the disabler hasn't been implemented in Update X, for any random value of X.

    --W. H. Heydt

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  3. #3
    Poster of Note Online status: Widmore is offline Reputation: Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend
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    Re: XP Toggle - it may be coming!

    The answer as officially given:

    A: Since we’ve already done some work on an experience disabler, I’d say the odds are real good J. It’s not 100% polished yet and until it is, here also is the standard fine print line that there is no commitment implied here as to when it will see the light of day. - Linda “LLena” Currie, Design Director


    The answer as likely to be read by people on the forum:

    A: ...we’ve...done...work on an experience disabler, I’d say...100%...it is here... - Linda “LLena” Currie, Design Director

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  4. #4
    Poster of Note Online status: Cadd_EU is offline Reputation: Cadd_EU the Neophyte Cadd_EU the Neophyte Cadd_EU the Neophyte Cadd_EU the Neophyte Cadd_EU the Neophyte Cadd_EU the Neophyte
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Widmore View Post
    The answer as officially given:

    A: Since we’ve already done some work on an experience disabler, I’d say the odds are real good J. It’s not 100% polished yet and until it is, here also is the standard fine print line that there is no commitment implied here as to when it will see the light of day. - Linda “LLena” Currie, Design Director


    The answer as likely to be read by people on the forum:

    A: ...we’ve...done...work on an experience disabler, I’d say...100%...it is here... - Linda “LLena” Currie, Design Director
    Only too true...
    Happy to see that progress appears to be made, at least!

  5. #5
    Grand Member Online status: Nymphonic is offline Reputation: Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by whheydt View Post
    Notice..."no commitment implied ...as to when..."

    So I hope no one starts a thread complaining that the disabler hasn't been implemented in Update X, for any random value of X.

    --W. H. Heydt

    Old Used Programmer


    Oh it'll happen, 100%.
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  6. #6
    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP Toggle - it may be coming!

    I really hope this isn't implemented, it would have nothing but a destructive effect on an otherwise great game.

    I don't want Turbine to focus their time and resources on an XP toggle when there is so much more they could do instead, like making proper end-game content, revamping zones and renewing the existing classes for the expansion.

    And I also don't want to do like 10 quests only to notice that the XP toggle was accidentally turned on without me noticing.

    They should just keep it as it is right now, honestly. There will always be some zones you have not completed and you're not supposed to do every single quest in every zone while levelling.
    Personally I have no desire whatsoever to stop my XP, I want to hit the level cap so that I can focus on more important things.
    Mostly you only come back to a zone to do the slayer, quest and exploration deeds anyway, and you can do that at level 75.

    This is silly, why would they even consider such a pointless feature with all the bugs and deficiencies that are in the game right now?

  7. #7
    Poster of Note Online status: Brillig is offline Reputation: Brillig the Neutral
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Nymphonic View Post
    Oh it'll happen, 100%.
    Truth. When they shut the servers down, that'll be a 100% XP disabler.

    Oh, and I prefer this misparse:

    Quote Originally Posted by Beleg View Post
    A: ...we’ve ... done ... an experience disabler, I’d say... It’s ... 100% polished ... and ... it is...here ... to ... day. - Linda “LLena” Currie, Design Director
    Last edited by Brillig; Jun 01 2012 at 06:24 PM.

  8. #8
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    I really hope this isn't implemented, it would have nothing but a destructive effect on an otherwise great game.
    I doubt it. It will keep more characters available to help friends level up, and experience some of the best content in the game - like the Rift.

    I don't want Turbine to focus their time and resources on an XP toggle when there is so much more they could do instead, like making proper end-game content, revamping zones and renewing the existing classes for the expansion.
    They wouldn't - creating an XP toggle is almost certainly trivial compared to creating new content.

    And I also don't want to do like 10 quests only to notice that the XP toggle was accidentally turned on without me noticing.
    Doesn't sound like you'll need to worry about this, since you won't be using it. XP is so easy to get in this game, it's really not likely to be an issue.

    you're not supposed to do every single quest in every zone while levelling.
    Your opinion; not mine.

    Personally I have no desire whatsoever to stop my XP, I want to hit the level cap so that I can focus on more important things. Mostly you only come back to a zone to do the slayer, quest and exploration deeds anyway, and you can do that at level 75.
    Good thing this will be optional then.

    This is silly, why would they even consider such a pointless feature with all the bugs and deficiencies that are in the game right now?
    Because a lot of us want it, for many different reasons.
    Last edited by Beleg; Jun 01 2012 at 08:30 PM.
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  9. #9
    Grand Member Online status: Lestache is offline Reputation: Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying
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    Re: XP Toggle - it may be coming!

    That reply by the dev does seem to give hope to those looking for an XP disabler of some sort, but I wouldn't expect it to be anything other than a store-bought item with a time limit.

    Every non-VIP player that freezes himself at a certain level is one more player that is removing himself from the pool of people who will have to buy new content to keep playing the game, and I can't imagine that Turbine is in favor of implementing a free, permanent option that would allow players to make themselves indefinite freeloaders*.

    *(Before anyone takes offense at the term "freeloader" and decides to enlighten us with just how much you've spent on this game, or on TPs, or how you've contributed to the community in some way, save yourself the time - I'm not insulting you.)


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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Lestache View Post
    That reply by the dev does seem to give hope to those looking for an XP disabler of some sort, but I wouldn't expect it to be anything other than a store-bought item with a time limit.
    I think you're probably right, but I hope not. If it's something that I'll have to buy more than once for a single character, I won't be using it.
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  11. #11
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    I really hope this isn't implemented, it would have nothing but a destructive effect on an otherwise great game.
    From the statement made, implementation is quite likely. However, I fail to see what destructive effect implementation would have. There is no hint of making a disabler mandatory (especially since Turbine could very easily slow leveling simply by altering the leveling curves and xp for mobs and quests...which they've done before).

    Would you care to expound on what part of an xp disabler you think would harm LoTRO?

    I don't want Turbine to focus their time and resources on an XP toggle when there is so much more they could do instead, like making proper end-game content, revamping zones and renewing the existing classes for the expansion.
    Semi-agree. They could have spent the time developing an "opt out" toggle for forced emotes. Maybe that will be next.

    And I also don't want to do like 10 quests only to notice that the XP toggle was accidentally turned on without me noticing.
    Then don't use the toggle...or--at least--wait until you see how it is implemented before damning it out of hand.

    They should just keep it as it is right now, honestly. There will always be some zones you have not completed and you're not supposed to do every single quest in every zone while levelling.
    Personally I have no desire whatsoever to stop my XP, I want to hit the level cap so that I can focus on more important things.
    Mostly you only come back to a zone to do the slayer, quest and exploration deeds anyway, and you can do that at level 75.

    This is silly, why would they even consider such a pointless feature with all the bugs and deficiencies that are in the game right now?
    I have no intention of using an xp disabler, but I don't use that intent to argue that others who want one shouldn't get it. If your argument held sway, Turbine could never implement *anything*. Skirmishes, "end-game" content, raids, PvMP...all have detractors. If some subset of the game population advocated against any of those things and Turbine used those arguments to cease doing any work on what you want...where would you be?

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  12. #12
    Senior Member Online status: BitzM is offline Reputation: BitzM the Wary BitzM the Wary BitzM the Wary BitzM the Wary
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    I don't want Turbine to focus their time and resources on an XP toggle when there is so much more they could do instead, like making proper end-game content, revamping zones and renewing the existing classes for the expansion.
    It sounds like they have already been putting time and effort into it. I'm excited about this new feature. How I will use it is beyond me. I'm thinking about spending Turbine Points already to unlock a character slot and start another guard so that I can lock him in at lvl 50 for Carn Dum and the Rift.

  13. #13
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by BitzM View Post
    It sounds like they have already been putting time and effort into it. I'm excited about this new feature. How I will use it is beyond me. I'm thinking about spending Turbine Points already to unlock a character slot and start another guard so that I can lock him in at lvl 50 for Carn Dum and the Rift.
    Even here--with the best of intentions--I would be inclined to take a "wait and see" approach. Best to see what the implementation looks like before committing the resources.

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    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by whheydt View Post
    From the statement made, implementation is quite likely. However, I fail to see what destructive effect implementation would have. There is no hint of making a disabler mandatory (especially since Turbine could very easily slow leveling simply by altering the leveling curves and xp for mobs and quests...which they've done before).

    Would you care to expound on what part of an xp disabler you think would harm LoTRO?
    It would have a destructive effect because

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.

    2) If anyone have the XP toggle turned on without noticing that it is in fact enabled, thus resulting in them not receiving the XP they have earned, it will result in a lot of angry players.

    3) Turbine spending resources and man-power on an XP-toggle takes away from the development in other areas. It diminishes their capacity to fix bugs and make content for people who intend to actually level.

  15. #15
    Grand Member Online status: Tiempko is online now Reputation: Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    It would have a destructive effect because

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.
    More than likely false because there will be people along the way to help people get to end-game content and enjoy the game rather than having this big, empty space between first rolling a character and getting to level cap. Also, there is no reason to believe that players who enjoy adventure will accept raiding as a substitute activity. Finally, it is a bit . . . demanding . . . to tell a customer, "You cannot have that which you enjoy because we want to force you into something you do not enjoy."

    Quote Originally Posted by Zephyriat View Post
    2) If anyone have the XP toggle turned on without noticing that it is in fact enabled, thus resulting in them not receiving the XP they have earned, it will result in a lot of angry players.
    Certainly false. It is likely to result in a lot fewer angry players compared to those who break the wrong weapon, vendor the wrong item, purchase the wrong item, and any of a hundred other types of mistakes that a player can make. In the case of an XP toggle the mistake would be made by somebody who volunteered to purchase the item and use it - as opposed to any of the other mistakes identified above. Which would apply to only a subset of the population - again, unlike the other issues I described above.

    (This is actually very insulting - to claim that those of us who wish an XP toggle are, by and large, immature babies who cannot accept responsibility for our own errors - far less mature than the players who make the other types of mistakes described above.)

    Quote Originally Posted by Zephyriat View Post
    3) Turbine spending resources and man-power on an XP-toggle takes away from the development in other areas. It diminishes their capacity to fix bugs and make content for people who intend to actually level.
    Read: "What matters is what I want and what other people want is entirely irrelevant. Turbine must devote 100% of its time and effort to my enjoyment. The prospect that they might only devote 99.9% of their resources to my enjoyment and divert 0.1% to something that somebody else enjoys is intolerable to me."

  16. #16
    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Tiempko View Post
    More than likely false because there will be people along the way to help people get to end-game content and enjoy the game rather than having this big, empty space between first rolling a character and getting to level cap. Also, there is no reason to believe that players who enjoy adventure will accept raiding as a substitute activity. Finally, it is a bit . . . demanding . . . to tell a customer, "You cannot have that which you enjoy because we want to force you into something you do not enjoy."
    That doesn't even make any sense. You can't get to the level cap or "help others to the level cap" if you don't gain any XP.

    Certainly false. It is likely to result in a lot fewer angry players compared to those who break the wrong weapon, vendor the wrong item, purchase the wrong item, and any of a hundred other types of mistakes that a player can make. In the case of an XP toggle the mistake would be made by somebody who volunteered to purchase the item and use it - as opposed to any of the other mistakes identified above. Which would apply to only a subset of the population - again, unlike the other issues I described above.

    (This is actually very insulting - to claim that those of us who wish an XP toggle are, by and large, immature babies who cannot accept responsibility for our own errors - far less mature than the players who make the other types of mistakes described above.)
    Now you're just making assumptions. This has nothing to do with people being immature. I'm not talking about people who voluntarily use the XP toggle, because they certainly wouldn't be angered. But think about players who are unfamiliar with the game or who don't even know about the existence of this XP toggle. If they had it enabled simply due to being unfamiliar with the options panel and UI they wouldn't be happy to find out they haven't received XP.

    Nobody in Turbine has said anything about whether this will be a store-bought feature, you're kinda just assuming that it will be.

    Read: "What matters is what I want and what other people want is entirely irrelevant. Turbine must devote 100% of its time and effort to my enjoyment. The prospect that they might only devote 99.9% of their resources to my enjoyment and divert 0.1% to something that somebody else enjoys is intolerable to me."

    Yeah, because that is exactly what I said. Why don't you actually read what you're quoting rather than make stuff up? First and foremost the whole point of a level-based MMORPG is that a character gains experience by doing tasks out in the game world, growing more powerful the more he accomplishes. Stopping XP just doesn't make any sense in that setting, or in any other MMO or role-playing adventure game for that matter.
    And I stated that it would be better for Turbine to devote their resources to things that will benefit the game in the long-term, like creating content and renewing the current content.

  17. #17
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    Re: XP Toggle - it may be coming!

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.
    Quote Originally Posted by Tiempko View Post
    More than likely false because there will be people along the way to help people get to end-game content and enjoy the game rather than having this big, empty space between first rolling a character and getting to level cap. Also, there is no reason to believe that players who enjoy adventure will accept raiding as a substitute activity. Finally, it is a bit . . . demanding . . . to tell a customer, "You cannot have that which you enjoy because we want to force you into something you do not enjoy."
    Well said, Tiempko. The only thing I would add is that it will result in more players at other levels, which means more opportunity to do raids and other game content. Much of the best content in the game happens well before level 75.
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  18. #18
    Poster of Note Online status: Widmore is offline Reputation: Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend Widmore the Bounders-friend
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    It would have a destructive effect because

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.
    I can't imagine there would be many players who would always use it as a permanent stop leveling switch. I'm thinking it would most likely be used as a pause leveling option.

    I for one would definitely use it that way.
    I'd love to be able to get all the low level deeds done to raise my virtues early on. But I found that if, say I have a human character, I go back and do all the slayer deeds in the Shire and Erid Luin while I'm in the Lone-lands, I end up leveling out of the Lone-lands before I'm even close to finishing it. Same goes if I try to do the slayers in Lone-lands and North Downs, I end up half way leveled through Evendim when I barely got out of Oatbarton.
    So for now my only option is to wait awhile and go back when the mobs are grey. I'd love the ability to be able to hit those deeds right away while being able to turn XP acquisition off so I can beef up my virtues early without out leveling any zone I'm currently working in.

    Same goes for skirmishes. I'd be more apt to do them more often if it weren't for the fact that I level way to fast doing them, so I often neglect them. Then when it comes time to get items or build up LIs, I don't have enough marks/med/seals because I didn't really do that many.

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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Widmore View Post
    I can't imagine there would be many players who would always use it as a permanent stop leveling switch. I'm thinking it would most likely be used as a pause leveling option.
    Exactly. Based on the many threads about this topic, there are lots of people who simply want to do all of the content on-level. It may take them three times as long to level as someone who never pauses XP, but they will level. And when they do reach the level cap, they will be better players than most of those who rushed through the content to reach the cap.

    Sure, there may be some people who choose to permanently park a character at level 50, or 65 or whatever - so they can always do some of the previous end-game content (like the Rift or Carn Dum) on-level. Those will most likely be players who already have at least one character at the level cap, and just want to help out new players as they level.
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  20. #20
    Grand Member Online status: mjk47 is online now Reputation: mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff mjk47 the Honourary Shirriff
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    It would have a destructive effect because

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.
    Quote Originally Posted by Tiempko View Post
    More than likely false because there will be people along the way to help people get to end-game content and enjoy the game rather than having this big, empty space between first rolling a character and getting to level cap. Also, there is no reason to believe that players who enjoy adventure will accept raiding as a substitute activity. Finally, it is a bit . . . demanding . . . to tell a customer, "You cannot have that which you enjoy because we want to force you into something you do not enjoy."
    Quote Originally Posted by Zephyriat View Post
    That doesn't even make any sense. You can't get to the level cap or "help others to the level cap" if you don't gain any XP.
    I believe the point that Tiempko is making is that here will be more characters who spend longer at the intemediate levels, and who will be available to group with those progressing onwards and upwards in the usual way. Makes perfect sense to me.

    And in the context for your first point, you fail to take into account that there are a lot of players for whom the level cap, and the "end-game" is the least interesting part of the game. Not everyone is motivated by the same things, and there are many folk for whom the thought of grinding away at a small number of level-cap raids is complete anathema.
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  21. #21
    Grand Member Online status: Maxal is offline Reputation: Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads Maxal the Watcher of Roads
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    Re: XP Toggle - it may be coming!

    New Store Item: XP Disable Token.

    Stops the gain of all XP from quest completion and landscape kills for the next 1 hour.

    Only 25 TP for 1, 5 for 100 TP.

    Yes it is coming and I can already see the threads about how this will be ruining the game by requiring folks that wish to use this function to purchase the XP Disable Tokens. It should be free and a toggle.

    Everyone needs to realize that all the little changes that have been made to the game in the last year are in the store. So those who wanted this, do not be surprised when this is how it works.

  22. #22
    Senior Member Online status: Zephyriat is offline Reputation: Zephyriat the Wary Zephyriat the Wary
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Maxal View Post
    New Store Item: XP Disable Token.

    Stops the gain of all XP from quest completion and landscape kills for the next 1 hour.

    Only 25 TP for 1, 5 for 100 TP.

    Hehe, that's overly optimistic of you methinks. It will more likely be between 495 and 795 turbine points for one 90 minute scroll of XP disabling. One has only to look at the current 'Scroll of Combination' which is practically worthless and costs 795 points.
    I may be wrong about my estimates but I can guarantee you that it won't be 100 turbine points for 5 hours.

  23. #23
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    It would have a destructive effect because

    1) This feature will result in there being fewer players at the level cap, which means less opportunity to do raids and end-game group content.
    That's not destructive to the *game*, that's just going to slow down the need for the content *you* want.

    2) If anyone have the XP toggle turned on without noticing that it is in fact enabled, thus resulting in them not receiving the XP they have earned, it will result in a lot of angry players.
    To which the obvious answer is, "You did it to yourself." People get upset over very minor game issues. This would be an extremely minor game issue, since there are now multiple ways to level if you can't get any general quests.

    Besides...it is very likely that only the minority of players that actually *want* an xp disabler would use it at all...and they'll have a fairly solid grip on the fact that they have it on. Everyone else will ignore it, and many won't even be aware that it exists. (Reading patch notes appears to be a minority activity.)

    3) Turbine spending resources and man-power on an XP-toggle takes away from the development in other areas. It diminishes their capacity to fix bugs and make content for people who intend to actually level.
    Maybe.... Depends on how much programming time the xp disabler takes as compared to programmer time taken up by content development. One would expect that most content development is NOT done at the programming level. Bug fixes, I'll grant you, but many organizations make a distinction between those who do new development and those that "maintain"--that is, fix bugs--in their systems.

    As I noted earlier...I would prefer to have seen this effort go into a forced emote "opt out", but I'm glad that those that have been hankering for an xp disabler for YEARS are likely to get what they've been asking for.

    That which you are asking for is probably in the pipeline as well, but since there is nothing particularly new about what you want (just more of what has gone before), there isn't any particular excitement around the content you want.

    So, all in all, I still don't see the xp disabler as "destructive" to LoTRO.

    --W. H. Heydt

    Old Used Programmer

  24. #24
    Grand Member Online status: Tiempko is online now Reputation: Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Zephyriat View Post
    Hehe, that's overly optimistic of you methinks. It will more likely be between 495 and 795 turbine points for one 90 minute scroll of XP disabling. One has only to look at the current 'Scroll of Combination' which is practically worthless and costs 795 points.
    I may be wrong about my estimates but I can guarantee you that it won't be 100 turbine points for 5 hours.
    I really do not think that Turbine will put this on a timer.

    It would defeat so many of the purposes for which an XP disabler is desired.

    To allow one to roleplay a character or to freeze a character at a level for roleplaying purposes. In this case, anything on a timer would be far too expensive. 6 hours per week of rollplaying using the above calcualtions would be 2000 to 3200 per week. That's not worth it.

    Or the player with a 40th level character who wants to stop XP while his new girlfriend that he has invited into the game catches up. How many hours would it take the new character to reach 40th level?

    Or the player who wants to stop leveling so that he can finish a whole region such as the Misty Mountains or Moria. We're talking potentially hundreds of hours of game play. Something on a timer, Turbine would be wasting its time. This type of player would not find such an item worth purchasing.

    To allow one to leave a group and adventure and return to the group at the same level one left. Something on a timer will result in frequent cases where the timer either runs out while one is gone, or still has a considerable amount of time on it when one returns to the group.

    In the case of a timer running out prematurely. "Sorry, folks. I'm going to have to leave the group now. My XP timer is expiring. I hope you can find a replacement."

  25. #25
    Poster of Note Online status: Nickysmom is online now Reputation: Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte
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    Re: XP Toggle - it may be coming!

    Well it has taken a long time, but count me in as wanting an xp disabler. I would be willing to pay for an on/off toggle, preferably account wide, provided that the price is reasonable. Under no circumstances would I pay for individual chunks of time, like the current xp boosters sold in the store.

  26. #26
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Tiempko View Post
    I really do not think that Turbine will put this on a timer.

    It would defeat so many of the purposes for which an XP disabler is desired.....

    In the case of a timer running out prematurely. "Sorry, folks. I'm going to have to leave the group now. My XP timer is expiring. I hope you can find a replacement."

    Turbine has already implemented it with a timer. The items can be seen with compendium. The question is, with they impliment a more permanent solution before they decide to sell it to us?.. Because if they start by just selling us the timed version, I fear they'll never make enough $ to bring us perma-toggles.

  27. #27
    Grand Member Online status: Tiempko is online now Reputation: Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Crell_1 View Post
    Turbine has already implemented it with a timer. The items can be seen with compendium. The question is, with they impliment a more permanent solution before they decide to sell it to us?.. Because if they start by just selling us the timed version, I fear they'll never make enough $ to bring us perma-toggles.
    I do not know what this "compendium" is . . .

    But, I share your concern. I wouldn't purchase a timed version. It just doesn't work with the way that I enjoy the game. I can see getting seriously into some roleplaying adventure and not realizing that the timer has expired until some tree sprouts around me announcing that I have gotten a new level. Mostly, I'm not going to play 4 hour roleplay sessions Saturday mornings at 95 Turbine Points per hour.

    The game is fun, but there are limits to what it is worth.

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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Nickysmom View Post
    I would be willing to pay for an on/off toggle, preferably account wide, provided that the price is reasonable. Under no circumstances would I pay for individual chunks of time, like the current xp boosters sold in the store.
    Ditto...

    I might be willing to pay for a one-time freeze - so that I could lock a character at level 50, if I wanted. I would much rather have an account-wide XP-throttle that I could use anytime I wanted to.
    Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr

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  29. #29
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Tiempko View Post
    I do not know what this "compendium" is . . .
    It is a plugin which lets you view items from the game. Combined with a second addon you can see all sorts of interesting things made but never made available. .. It is enough to tell us that the timed implementation was how they designed it when they worked on it last.

  30. #30
    Poster of Note Online status: duvelmoortgat is offline Reputation: duvelmoortgat the Neophyte duvelmoortgat the Neophyte duvelmoortgat the Neophyte duvelmoortgat the Neophyte duvelmoortgat the Neophyte duvelmoortgat the Neophyte
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    Re: XP Toggle - it may be coming!

    Zephyriat,

    Just to counter your points, I shall elaborate my plans for this XP toggle;

    I have 27 characters over 5 accounts. I have one 75 whom I devote most of my time and energy to raiding, done all quests and deeds, as well pvp.

    But I also enjoy roleplaying, so the time I spent doing nothing but frolicking around on my low level hobbit drinking ales in Shire is considered a waste of time and one person less at cap helping you. I see that already happening without the toggle.

    I intend to station a hunter, a guardian at level 50, perma locked with xp toggle. To enjoy Carn Dum and Rift context whenever I feel like it, with group of my friends, even may start a kinship for that that only accept =<50 level characters. My plan doing this was thwarted when they allowed Free to Play characters reach 75 (hence why i have 2 f2p accounts).

    This isn't destructive, in fact a kinship like that would be incredible helpful to all those new players who are struggling to get through first 65 levels, who want to experience quests. I have seen on many occassions people calling to play Carn Dum, Rift, Angmar, Fornost (before revamp), Urugarth, Dol Dinen etc. Some 75s may help out but that is degrading their lotro experience in my opinion because it is just powerlevelling. You may like that, some may, but others probably wouldn't as they ask for on level players.
    This would be beneficial to you in two ways; it encourage new players to reach 75 in satisfying way, not grinding way, less people would give up along the way because they find players to do those instances, and more importantly, it would already teach them skills, strategies, knowledge of their classes before they reach the cap, therefore less 'noob', 'newbie' players at cap.

    XP togglers would be popular among players who already reached level cap 75 on at least one character and wanting to use the toggler on their alts. Only a few few new players would use them as they would intend to finish all deed and quests ( I was one as I wouldn't move out of a region til everything is done), you cannot tell them not to because that is their right to play however they want to. XP toggler or not, is not going to stop them as they will do it so it wouldn't make any difference.

    Therefore your point that it would be destructive to this game is false and against Turbine's philosophy that it is about the journey, rich storylines in the quests, not just level cap content.


    XP toggler is most likely to be Turbine Store. It make most sense because only a minority want it, and the same minority are willing to pay once off fee to acquire it. The alternative is to have it only enabled in a UI panel that doesn't have a shortcut, and require a pop up screen confirmation and explaination of consequence. Turbine ain't that dumb to make it automatically enabled, or option available without explanation.

    First and foremost the whole point of a level-based MMORPG is that a character gains experience by doing tasks out in the game world, growing more powerful the more he accomplishes. Stopping XP just doesn't make any sense in that setting, or in any other MMO or role-playing adventure game for that matter.
    Really? Activity-based progression such as Final Fantasy II, The Elder Scrolls III: Morrowind, the SaGa and Grandia series, Mortal Online and Final Fantasy XIV, would disagree with you there, and Free-form advancement; GURPS, Hero or the World of Darkness , will also disagree.
    Those game have no level experience progression. And what is wrong with Turbine breaking the mould? Let them think outside the box, something new and refreshing. Roleplayers, have been doing that for 5 years now. I am pretty sure there are players who have never step out of the Shire on their hobbit, or even Bree-land, spending 99% of their time in Prancing Pony.
    What would make LOTRO a great game is the flexibility and wide range of options of how you want to play, not just one way traffic.
    Speed to 75, go for it.
    Take 5 years to level 75, go for it.
    Do all quests/deeds in an area before you move on, go for it.
    Hobbit stays in the Shire indefinitely? Go for it.
    Kill only mobs? Go for it.
    Dwarves only doing Dwarven quests to cap? Go for it.
    Play perma-death character and reroll when you are defeated? Go for it.
    Have a character permalocked in 50, or 60, or 65? Go for it.
    Crafting-only characters? Go for it.
    Roleplaying forever in Prancing Pony on level 10 character? Go for it.

    Only limited by your own imagination.

  31. #31
    Grand Member Online status: Tiempko is online now Reputation: Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads Tiempko the Watcher of Roads
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    Re: XP Toggle - it may be coming!

    Quote Originally Posted by Crell_1 View Post
    It is a plugin which lets you view items from the game. Combined with a second addon you can see all sorts of interesting things made but never made available. .. It is enough to tell us that the timed implementation was how they designed it when they worked on it last.
    Well, this, then, confirms what I thought at the time the XP Disabler was proposed - and then quickly pulled.

    I had been thinking that they originally designed a timed disabler. They did not announce what form it would take. However, when many of us saw the announcement we started speculating. It was nearly unanimous that an timed XP disabler would suit very few of our purposes - it just wouldn't work given the reasons we wanted XP disabled.

    Within 24 hours after that discussion started, the XP Disabler was no longer being announced.

    I would like to think that they are re-designing it based on customer feedback. I actually do doubt that Turbine is going to be giving out a timed XP disabler.
    Last edited by Tiempko; Jun 05 2012 at 07:22 AM.

  32. #32
    Junior Member Online status: Amannas is offline Reputation: Amannas the Neutral
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    Re: XP Toggle - it may be coming!

    I am amazed..assuming it really is so, the way in which they had originally conceived of this ..timed?.. sometimes designers really, but really appear to me as people that have zero time invested in gaming.. not in developing, but in gaming..

    Average fossil like me takes about a thousands AFKs from the time he sits down and logs in till the time he logs out for the night..how could a store bought "limited/timed" token be the best they could think of is seriously beyond me..unless they think us, being a minority in the first place (those of us asking for the XP toggle) and as such hardly a significant revenue income pool, would be inclined to keep paying over, and over and over again..this is beyond..erm,no,i won't say..if this was not a matter i found so serious, i would certainly have found it hilarious..

    Now in regards to both its implementation and its nature, i would only wish, as i have stated elsewhere, that it will be -practical- maybe an ala Vanguard type of mechanic? Spell, trained, you'd buff yourself, you'd take it off yourself..zero chances of being unaware of whether it is active or not, extremely easy to operate and most of all, just plain practical..when you want it, for as long as you want it..

    And yes, i'd gladly pay for that.. for something of a more temporary or impractical nature however, i would not.
    Here's to hoping!!! And if i may beg, could it please please be implemented within the year..?
    Last edited by Amannas; Jun 07 2012 at 10:02 AM.

  33. #33
    Grand Member Online status: Ceremony is offline Reputation: Ceremony has disabled reputation
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    Re: XP Toggle - it may be coming!

    Scorp is confused...Won't one want to level?
    “A single dream is more powerful than a thousand realities.” -J.R.R. Tolkien
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