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  1. #1
    Member Online status: VGN-LarryMac is offline Reputation: VGN-LarryMac the Neutral
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    Trapped by the waters of Carn Dum

    Finally tried Carn Dum last night and it's every bit the grinder I'd heard it was. Great challenge and a cool environment. But...

    First, let me grumble a bit about the instant death from contact with the water in Carn Dum. Instant death sucks. Even something like the ocean by Forochel, where you take a ton of damage would convey that you aren't supposed to be there and I'd be totally fine with it. But dying because you cut a corner too close while running around fighting is just silly. That's without taking into account the possibility that one of the trolls will knock you from the platforms.

    Which brings me to my next point.

    I got knocked off of one of the platforms by a troll. Had I wound up in the water and died, I could have handled that - I was sort of expecting it as I fell. Imagine my delight when I landed on solid ground! Unfortunately, I was up against a wall and surrounded by water on all sides. I couldn't even jump across. My only escape was to basically kill myself by jumping in the water and going back to the start. That's dumb. Being killed by a foe is one thing. Leaving an instance open to being stuck alone with no option but to commit suicide isn't exactly the sort of heroic encounter I was looking for.

    Rant ends...

  2. #2
    Grand Member Online status: Frisco is offline Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
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    Re: Trapped by the waters of Carn Dum

    Right click your name->Leave Instance. Voila, you're back where you would have been if you had hit the water, but without the dread.

    I always thought it was funny when I landed somewhere "safe" in there.
    Work like no one is watching, dance like you don't need the money...

  3. #3
    Poster of Note Online status: Tarmas_Eldar is offline Reputation: Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated Tarmas_Eldar the Undefeated
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    Re: Trapped by the waters of Carn Dum

    1. Don't get knocked off. But you knew that

    2. Map out and re-enter the still-open instance
    Tarmas 85 Elf Champion R12
    Tarmeg 85 GRD R6 | Tarmil 85 WDN R6 | Tarmun 85 HNT R6 | Tarmot 85 MNS R6 | Tarmyr 85 LRM R6

  4. #4
    Senior Member Online status: CaptainSweden is offline Reputation: CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte
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    Re: Trapped by the waters of Carn Dum

    I love CD dunno how many times ive taken a bath, still it is a part of the mecanics in that area so
    i suggest learn instead of askong for a dumb down!
    -¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-

  5. #5
    Senior Member Online status: Zetsubousensei is offline Reputation: Zetsubousensei the Neophyte Zetsubousensei the Neophyte Zetsubousensei the Neophyte Zetsubousensei the Neophyte Zetsubousensei the Neophyte Zetsubousensei the Neophyte
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    Re: Trapped by the waters of Carn Dum

    Well, you've stumbled upon the point of that entire sub-zone. Item one: local water is provably deadly. Item two: from lower-level encounters, trolls are well known for their ability to knock back. Put these together and you have a challenge situation where your fellowship must pay attention to field so they don't end taking a bungee jump. If the area wasn't a platform jumper there wouldn't be trolls there either. It's donkey kong, only barrels are missing.

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