Okay, I take your word for having 30% tact mits, you know, because everything you say on the forums are 100% believable, like thinking freeps aren't overpowered and creeps always have mass numbers to zerg with
Wargs crit up to 1200 on BC consistently against light armour with half-#### gear and no audacity.
Against light armour classes with decent gear and full audacity on the other hand, 1k crits are NOT possible. 798 is the magical number for myself.
Against medium or heavy targets, crits are lower.
I did say about 1k. Between Rend Flesh and Shadow Pack 798 is low-balling it badly if you ask me. Against your average light armor toon with max Aud I'd expect 900 dmg per BC crit easy.
R5 warg and a 1k+ crit *shrug*. I have 7 audacity and ~30% tact mit. Not the best gear, but in terms of damage mitigation its on par with 90+% of the light armours out there.
Too bad that I didn't take SS about that 421-morale hit, but I was very busy PvMPing , rather than whining on the forums.
P.S. Play a creep and come back again. Oh, and FYI, training dummies @ Grams have been scaled as if hitting a R7 audacity freep. I was critting the light-armored one for ~800 morale. That, without cappy mitigation banner, scrolls, and RK Our fates entwined. Your argument is invalid.
Against light armour classes with decent gear and full audacity on the other hand, 1k crits are NOT possible. 798 is the magical number for myself.
It is possible to crit 1k+ against a light armour with full audacity and decent gear (see ss above). I imagine its just something you can't do with your current trait set-up and skill rotation. There's a r5 warg (amoung others) on FF (and just about every server) that an help you out if you need pointers.
Phantompunkk is correct. (yes that did cause me physical pain)
"...FF is still the best server period, its like the Texas of Lotro"-Bace
Too bad that I didn't take SS about that 421-morale hit, but I was very busy PvMPing , rather than whining on the forums.
P.S. Play a creep and come back again. Oh, and FYI, training dummies @ Grams have been scaled as if hitting a R7 audacity freep. I was critting the light-armored one for ~800 morale. That, without cappy mitigation banner, scrolls, and RK Our fates entwined. Your argument is invalid.
I have gotten 1k+ crits with my rank 6 warg. Still doesn't mean I think they should be nerfed.
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
Too bad that I didn't take SS about that 421-morale hit, but I was very busy PvMPing , rather than whining on the forums.
P.S. Play a creep and come back again. Oh, and FYI, training dummies @ Grams have been scaled as if hitting a R7 audacity freep. I was critting the light-armored one for ~800 morale. That, without cappy mitigation banner, scrolls, and RK Our fates entwined. Your argument is invalid.
Pretty sure you can't get posistional damage on dummies (not sure though). Regardless, you like most creeps, think that if you can't do it no one can.
I posted a ss showing that is possible yet you still spout your non-sense. Other wargs attest to its possible yet you still spout your nonsense.
In the end you need to understand that maybe you just need to L2DPS.
And you need to learn what game you're actually playing, cause it seems like we're playing an entirely different game, dude. Ask Ileri, Imilhir, Verminaard, Haras, distinguised and renowned freep Players of WW that have aknowledged me as one of the best, if not the best wargs of WW (even if it's a degenerated server). That RK on the SS might had as well removed one of his set pieces in order to prove his point. Maybe next time I should actually take SS every minute I play, so that I may disprove a stubborn individual on the forums. Then I can die in peace.
And you need to learn what game you're actually playing, cause it seems like we're playing an entirely different game, dude. Ask Ileri, Imilhir, Verminaard, Haras, distinguised and renowned freep Players of WW that have aknowledged me as one of the best, if not the best wargs of WW (even if it's a degenerated server). That RK on the SS might had as well removed one of his set pieces in order to prove his point. Maybe next time I should actually take SS every minute I play, so that I may disprove a stubborn individual on the forums. Then I can die in peace.
I find it hard to believe anyone who posts their accolades on the internet. You have already made your point, get used to the fact that there are people who will disagree.
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
I find it hard to believe anyone who posts their accolades on the internet. You have already made your point, get used to the fact that there are people who will disagree.
I'm not the type to brag about anything, but when I'm argueing with a person that clearly states that I need to L2P my class is rather irritating, when that particular individual has no clue what he's posting; especially by one that has no creeps, as can be seen by viewing his profile.
R5 warg and a 1k+ crit *shrug*. I have 7 audacity and ~30% tact mit. Not the best gear, but in terms of damage mitigation its on par with 90+% of the light armours out there.
Look the problem with wargs is not how much they hit for, or their numbers, or any other thing other than they CANNOT be killed if they dont want to. Even burgs cannot leave the scene of the crime without being tracked. Wargs sprint out of area...long gone cannot be killed.
A warg can choose when to enter a fight and when to leave a fight. I can kill several wargs at the same time if they stick around. Problem is - they never stick around not even when grouped with other wargs. Its just bad mechanics.
This pretty much summarizes fights with wargs:
Step 1. Get knocked down off horse...bam 1v1. Aight you little bastad lets dance! Nope...HIPS.
Step 2. Bam another warg, now i'm knocked down again. You silly warg I'm at full attunment take that EC to the face you EZ Moding piece of (boom EC crits)...where he go? HIPS.
Step 3. Bam get knocked down again by first warg now again at full health. You dirty...bam sprint cya.
Step 4. Second warg pops up again...
It is ridiculous game design...and it happens ALL DAY out in the Moors with all of them. So again...if a stealth class can choose when to enter a fight. It should not also choose when to leave it. I dont mind being outnumbered...I mind that wargs cannot be killed if they so choose.
Yea, gotta love a casual game where you can spend 15 minutes crafting and be ~80-90% as geared (in terms of jewelry) as a player who spent weeks, if not months, grinding instance and raids.
And yea, I did catch the sarcasm.
"...FF is still the best server period, its like the Texas of Lotro"-Bace
And you need to learn what game you're actually playing, cause it seems like we're playing an entirely different game, dude. Ask Ileri, Imilhir, Verminaard, Haras, distinguised and renowned freep Players of WW that have aknowledged me as one of the best, if not the best wargs of WW (even if it's a degenerated server). That RK on the SS might had as well removed one of his set pieces in order to prove his point. Maybe next time I should actually take SS every minute I play, so that I may disprove a stubborn individual on the forums. Then I can die in peace.
I have no idea who those players are and who you are. What I do know is that you are unable to do what a r5 warg can.
Last edited by doug01; Jun 07 2012 at 04:49 PM.
Reason: making sense of the nonsense!
"...FF is still the best server period, its like the Texas of Lotro"-Bace
Look the problem with wargs is not how much they hit for, or their numbers, or any other thing other than they CANNOT be killed if they dont want to. Even burgs cannot leave the scene of the crime without being tracked. Wargs sprint out of area...long gone cannot be killed.
A warg can choose when to enter a fight and when to leave a fight. I can kill several wargs at the same time if they stick around. Problem is - they never stick around not even when grouped with other wargs. Its just bad mechanics.
This pretty much summarizes fights with wargs:
Step 1. Get knocked down off horse...bam 1v1. Aight you little bastad lets dance! Nope...HIPS.
Step 2. Bam another warg, now i'm knocked down again. You silly warg I'm at full attunment take that EC to the face you EZ Moding piece of (boom EC crits)...where he go? HIPS.
Step 3. Bam get knocked down again by first warg now again at full health. You dirty...bam sprint cya.
Step 4. Second warg pops up again...
It is ridiculous game design...and it happens ALL DAY out in the Moors with all of them. So again...if a stealth class can choose when to enter a fight. It should not also choose when to leave it. I dont mind being outnumbered...I mind that wargs cannot be killed if they so choose.
"I dont mind being outnumbered..." “I can kill several wargs at the same time if they stick around.”
Hahaha, oh you can kill several at a time and you expect them to stick around? If they're smart they won't :]. To rank up we have to rely on cunning rather than brute force because we’re fairly squishy. Plus freeps are godmode at the moment, especially the ones with a certain skill designed to effectively end fights. EZ Conclusion? Or something to that effect. If we have to enter and exit fights then that’s what we’ll do to earn infamy.
I main Creep is my Warleader. Every night this week I got zerged by a group of 4 Minis. Every night I rage quit to get revenge by jumping onto my Warg...moral of this story is nerf Minis being able to group heal in Warspeach and I won't play my Warg. I can play my main again on a bit of a fairer footing.
I know lots of Creeps that do the same thing..only have Wargs to get revenge but would rather play other classes a lot of the time. Massive group healing from Minis that outheal virtually all incoming DPS aint a fun thing to try and beat!!
Look the problem with wargs is not how much they hit for, or their numbers, or any other thing other than they CANNOT be killed if they dont want to. Even burgs cannot leave the scene of the crime without being tracked. Wargs sprint out of area...long gone cannot be killed.
A warg can choose when to enter a fight and when to leave a fight. I can kill several wargs at the same time if they stick around. Problem is - they never stick around not even when grouped with other wargs. Its just bad mechanics.
This pretty much summarizes fights with wargs:
Step 1. Get knocked down off horse...bam 1v1. Aight you little bastad lets dance! Nope...HIPS. <---describing a Burg!!!
Creeps dont even have a mount to get knocked off. <------- Best us creeps got is a quick walk!
Step 2. Bam another warg <-------(Burg), now i'm knocked down again. You silly warg I'm at full attunment take that EC to the face you EZ Moding piece of (boom EC crits)...where he go? HIPS <-----Burg.
Step 3. Bam get knocked down again by first warg<----Burg.... now again at full health. You dirty...bam sprint cya <----Burgs can HiPS yet again and again
Step 4. Second warg <------ Burg pops up again...
It is ridiculous game design...and it happens ALL DAY out in the Moors with all of them. So again...if a stealth class can choose when to enter a fight. It should not also choose when to leave it. I dont mind being outnumbered...I mind that wargs cannot be killed if they so choose.
Added my own edits into the quote above adding Burgs to it to make a point.
You pretty much described Burglars there..so whats your point exactly..your mad we got a class thats similar, kinda, to a Burg. Oh except Wargs are way squishier.
Added my own edits into the quote above adding Burgs to it to make a point.
You pretty much described Burglars there..so whats your point exactly..your mad we got a class thats similar, kinda, to a Burg. Oh except Wargs are way squishier.
Your point doesn't negate his though. Two wrongs don't make a right. Perma-stealth is lousy game play, regardless if you're creep or a freep (and a burrow is technically a stealth). There can be varying degrees of duration, but no class should be able to perma stealth.
moral of this story is nerf Minis being able to group heal in Warspeach and I won't play my Warg. I can play my main again on a bit of a fairer footing.
All group heals are disabled while in WS, just FYI. and the only way to activate a chance to use RTS on another group mate is by using a trait that gives 10% chance to grant a 10s window to use 1 heal when you use CtW skills.
All group heals are disabled while in WS, just FYI. and the only way to activate a chance to use RTS on another group mate is by using a trait that gives 10% chance to grant a 10s window to use 1 heal when you use CtW skills.
Shush. There is no room for factual arguments in this thread.
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
Look the problem with wargs is not how much they hit for, or their numbers, or any other thing other than they CANNOT be killed if they dont want to. Even burgs cannot leave the scene of the crime without being tracked. Wargs sprint out of area...long gone cannot be killed.
A warg can choose when to enter a fight and when to leave a fight. I can kill several wargs at the same time if they stick around. Problem is - they never stick around not even when grouped with other wargs. Its just bad mechanics.
This pretty much summarizes fights with wargs:
Step 1. Get knocked down off horse...bam 1v1. Aight you little bastad lets dance! Nope...HIPS.
Step 2. Bam another warg, now i'm knocked down again. You silly warg I'm at full attunment take that EC to the face you EZ Moding piece of (boom EC crits)...where he go? HIPS.
Step 3. Bam get knocked down again by first warg now again at full health. You dirty...bam sprint cya.
Step 4. Second warg pops up again...
It is ridiculous game design...and it happens ALL DAY out in the Moors with all of them. So again...if a stealth class can choose when to enter a fight. It should not also choose when to leave it. I dont mind being outnumbered...I mind that wargs cannot be killed if they so choose.
While your post is true burgs do this as well, but there are much less of them than wargs. It's the reason why most of the burg/warg population are cowards - they don't like to die and they like lots of stars.
I have found plenty of burgs who've tried to double hips, but my pet followed them, so they jumped off a cliff, thinking their safe fall immunity would save them, but I have it also.
Ahh... infamy.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
I main Creep is my Warleader. Every night this week I got zerged by a group of 4 Minis. Every night I rage quit to get revenge by jumping onto my Warg...moral of this story is nerf Minis being able to group heal in Warspeach and I won't play my Warg. I can play my main again on a bit of a fairer footing.
I know lots of Creeps that do the same thing..only have Wargs to get revenge but would rather play other classes a lot of the time. Massive group healing from Minis that outheal virtually all incoming DPS aint a fun thing to try and beat!!
I'd ask you to think long and hard about the implications of your post. You group up with wargs to get "revenge" on Mini groups, yet call for a nerf to minis. Wargs pack > Mini packs? If not, then how are you getting revenge? When you feel the need to get back at freeps you play your warg yet freeps are OP. So if you are using your warg to get "revenge" on OP freeps then what does that make your warg?
Last edited by doug01; Jun 08 2012 at 09:29 AM.
"...FF is still the best server period, its like the Texas of Lotro"-Bace
Your point doesn't negate his though. Two wrongs don't make a right. Perma-stealth is lousy game play, regardless if you're creep or a freep (and a burrow is technically a stealth). There can be varying degrees of duration, but no class should be able to perma stealth.
+Rep
Perma stealth is killing the action.
Tindalas is Laurelin's negative nancy. (Felathurin aka Brunt)
I have found plenty of burgs who've tried to double hips, but my pet followed them, so they jumped off a cliff, thinking their safe fall immunity would save them, but I have it also.
Ahh... infamy.
So you take advantage of a known bug (exploiting) then use store pots to win.
Nice. Please post what server you'll be on in GW2 so I can avoid it.
"...FF is still the best server period, its like the Texas of Lotro"-Bace
2.) Spiders get falling immunity from a PASSIVE racial trait. I don't P2W.
3.) You don't need to avoid me - No P2W, no imbalance. I doubt there will be any huge gameplay bugs either.
1) LOLZ, there is no difference.
2) My bad, I take back my snide comment.
3) EVERY PvP game will start out with some sort of imbalance, but my guess is from looking at NCsofts previous efforts those should be worked out, mostly, with in a few months of release.
"...FF is still the best server period, its like the Texas of Lotro"-Bace
I'd ask you to think long and hard about the implications of your post. You group up with wargs to get "revenge" on Mini groups, yet call for a nerf to minis. Wargs pack > Mini packs? If not, then how are you getting revenge? When you feel the need to get back at freeps you play your warg yet freeps are OP. So if you are using your warg to get "revenge" on OP freeps then what does that make your warg?
Um..where did I say I group up with anyone..I solo mostly. I do group up with my WL and rarely ever on my Warg. Didn't have to think that long or that hard for that one!
I don't want Warg packs roaming all over the place all the time either btw..they only way I could get out of Grams this last week was in stealth because of the Minis camping Grams Rez/Slug Pit etc. I haven't been playing peak times so they pretty much camped there unmolested farming lowbies and in my opinion made my WL unplayable. Again I wish to reiterate, I do not want a server full of Wargs as this will lead to no fun for freeps or creeps. They are a viable class to play though due to OP Minis zapping everything dead as they are the only class that can stealth stun them long enough to prevent them healing to get the damage in.
Um..where did I say I group up with anyone..I solo mostly. I do group up with my WL and rarely ever on my Warg. Didn't have to think that long or that hard for that one!
I don't want Warg packs roaming all over the place all the time either btw..they only way I could get out of Grams this last week was in stealth because of the Minis camping Grams Rez/Slug Pit etc. I haven't been playing peak times so they pretty much camped there unmolested farming lowbies and in my opinion made my WL unplayable. Again I wish to reiterate, I do not want a server full of Wargs as this will lead to no fun for freeps or creeps. They are a viable class to play though due to OP Minis zapping everything dead as they are the only class that can stealth stun them long enough to prevent them healing to get the damage in.
You don't have maps?
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
Sure, because of how crit multipliers work and the absolute lack of them creepside I can see it.
However....
1) group with warleader
2) command aura
3) ????
4) profit
Crits don't mean the same thing creepside, really. Almost every freep class has multipliers, which is why smart people equip crit defence.
Like I said, my warg crits over 70% of the time with Bestial Claws. So how can you say crits don't mean the same thing? And again, like I said, those are crits. Don't even ask about how the non-crits do. And I have no idea what you are getting at in the last sentence. I'm not complaining about what I am getting crit for, I am talking about how my crits do less than 50% of the damage that is written on my tool-tip that non-crits do (before mits).
And like another poster said, why should I need to group with another creep to be able to kill 1 freep? There is no profit to your logic.
Only thing OP about Creeps are Resist rates. Especially w/ Delving Pots.
Not really, I'm either at 20% resist rate or above it.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Like I said, my warg crits over 70% of the time with Bestial Claws. So how can you say crits don't mean the same thing?
Because they simply aren't when comparing the two factions. Which is a boring mistake in and of itself.
And again, like I said, those are crits. Don't even ask about how the non-crits do. And I have no idea what you are getting at in the last sentence. I'm not complaining about what I am getting crit for, I am talking about how my crits do less than 50% of the damage that is written on my tool-tip that non-crits do (before mits).
/shrug, despite that I see good wargs outperforming most freeps so it mustn't be an issue for them.
And like another poster said, why #should I need to group with another creep to be able to kill 1 freep? There is no profit to your logic.
And like the other poster was #mistaken my post was simply a suggestion for improving dps, not meant to imply a 1:1 comparison by any means.
But as for the implication, do you mean to say that wargs could use a crit multiplier boost? Curious.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Oh no PLZ dont nerf warg hahaha What would i do without my deadlylady. Wow seriously tho all freeps do is complain about the creeps and the creeps complain about the freeps.NEVER ENDING ARGUMENT! ppl just shush and play! <3
I'm going to get flamed. I know. You're going to say I'm just an ezmode freep who doesn't have it easy anymore. But if you truly don't believe wargs need nerfed atm, you're delusional or you need to quit lying to yourself. With the majority of creeps being fotm packing wargs, the moors just isn't fun with the shape of the class.
I just saw this and I have to say, ROFLMAOLOLMAOROFLMAOLOL.