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Thread: Nerf Wargs.

  1. #121
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Nerf Wargs.

    Quote Originally Posted by Sulfur View Post
    Not really, I'm either at 20% resist rate or above it.
    On Creep or Freep? Either way, that's a lot. And I don't like it.


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    Senior Member Online status: Buttkickington is offline Reputation: Buttkickington the Wary Buttkickington the Wary
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    Re: Nerf Wargs.

    Quote Originally Posted by PhantomPunkk View Post
    On Creep or Freep? Either way, that's a lot. And I don't like it.
    I like it.
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  3. #123
    Senior Member Online status: Stevo6 is offline Reputation: Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte
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    Re: Nerf Wargs.

    Just because there are so many of one class does not make that class OP. It just seems a lot of creepside players like to be cowards.

    We should be focusing on the REAL problem, being the OPness of Freepside. But to be honest, like it's ever going to be balanced.

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  4. #124
    Senior Member Online status: WitchKingofAngmar is offline Reputation: WitchKingofAngmar the Neutral
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    Re: Nerf Wargs.

    Quote Originally Posted by Stevo6 View Post
    Just because there are so many of one class does not make that class OP. It just seems a lot of creepside players like to be cowards.

    We should be focusing on the REAL problem, being the OPness of Freepside. But to be honest, like it's ever going to be balanced.
    Yep, I totally agree with ya on that statement!

  5. #125
    Poster of Note Online status: Selebrimbor is offline Reputation: Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by Stevo6 View Post
    Just because there are so many of one class does not make that class OP. It just seems a lot of creepside players like to be cowards.

    We should be focusing on the REAL problem, being the OPness of Freepside. But to be honest, like it's ever going to be balanced.
    +Rep.
    Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.

    No creep class is overpowered. Not one.

    If you nerf the wargs without nerfing any freep class, I will bet that many creeps (including me) will quit altogether. Taking the one of the only creep classes that can handle freeps is wrong.

    The main problem with Moors is the overpoweredness of the Freeps. Since freeps are op, creeps are going to find the class can handle them best, which in this case are Wargs and Blackarrows. You balance freepside, I bet you that the warg population will even out as many people will begin playing other classes again (since they would actually stand a chance). But of course, Turbine is not going to balance pvp, so the warg population will either stay the same, or most likely increase even more.
    Silence r7 Warg Stalker

  6. #126
    Senior Member Online status: Stevo6 is offline Reputation: Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by Selebrimbor View Post
    +Rep.
    Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.

    No creep class is overpowered. Not one.

    If you nerf the wargs without nerfing any freep class, I will bet that many creeps (including me) will quit altogether. Taking the one of the only creep classes that can handle freeps is wrong.

    The main problem with Moors is the overpoweredness of the Freeps. Since freeps are op, creeps are going to find the class can handle them best, which in this case are Wargs and Blackarrows. You balance freepside, I bet you that the warg population will even out as many people will begin playing other classes again (since they would actually stand a chance). But of course, Turbine is not going to balance pvp, so the warg population will either stay the same, or most likely increase even more.
    If they balanced PvP, I would start playing again altogether, and I'd be convinced enough to reach R7 audacity on my weaver, BA and WL.

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  7. #127
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by PhantomPunkk View Post
    On Creep or Freep? Either way, that's a lot. And I don't like it.
    ATM, the highest that my warg can get is:

    Block: 4.7%
    Evade: 18.3%
    Parry: 9.3%
    Phys Mit: 55.5%
    Tact Mit: 59%
    Song Resist: 22.3%
    Cry Resist: 23%
    Tact Resist: 24.7%
    Phys Resist: 24.1%

    That is while using Flayer stance (which I don't use all that often) and every delving pot that I can.

    While most of these numbers might seem high, they really don't make that much of a difference when fighting freeps. Uncapped stats has totally skewed ratings and such. Any character whose main stat is will, will more than likely have higher resists than I do.

  8. #128
    Grand Member Online status: Reichpapers is offline Reputation: Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte Reichpapers the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by Stevo6 View Post
    While your post is true burgs do this as well, but there are much less of them than wargs. It's the reason why most of the burg/warg population are cowards - they don't like to die and they like lots of stars.

    I have found plenty of burgs who've tried to double hips, but my pet followed them, so they jumped off a cliff, thinking their safe fall immunity would save them, but I have it also.

    Ahh... infamy.
    The burg was fail to begin with, if he had to double hips, he reset his skills...he should have mezzed your pet for 30 seconds and went out for smoothies.

  9. #129
    Poster of Note Online status: Selebrimbor is offline Reputation: Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte Selebrimbor the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by Stevo6 View Post
    If they balanced PvP, I would start playing again altogether, and I'd be convinced enough to reach R7 audacity on my weaver, BA and WL.
    Lol I am not even considering getting any audacity. I will just stick with being a berserker warg and running into 24-man raids. I have been at r1 since audacity came out lol. 7500 comms is too much......and I need to get either that or skills.
    Silence r7 Warg Stalker

  10. #130
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Nerf Wargs.

    Quote Originally Posted by Samus1111111 View Post
    ATM, the highest that my warg can get is:

    Block: 4.7%
    Evade: 18.3%
    Parry: 9.3%
    Phys Mit: 55.5%
    Tact Mit: 59%
    Song Resist: 22.3%
    Cry Resist: 23%
    Tact Resist: 24.7%
    Phys Resist: 24.1%

    That is while using Flayer stance (which I don't use all that often) and every delving pot that I can.

    While most of these numbers might seem high, they really don't make that much of a difference when fighting freeps. Uncapped stats has totally skewed ratings and such. Any character whose main stat is will, will more than likely have higher resists than I do.

    Resits are way too high on both sides if you ask me. I HATE when my Silence is resisted on Warg ( and this is easily 50% of the time vs decently geared Freeps...casters stack Will and Vit for PvP...both contribute to Resist), and I hate when my Coda is resisted (repeatedly sometimes) on Mins. It does seem to only be certain skills that are more likely to resist but frankly I wouldn't object to Resists and Misses being totally removed from the Moors (I scream inside every time Sudden Pounce misses).

    The current Delving Pot situation has all Creeps running with a sizable resist rate all the time. And I don't like it (still use them on Creep though)!


  11. #131
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by PhantomPunkk View Post
    Resits are way too high on both sides if you ask me. I HATE when my Silence is resisted on Warg ( and this is easily 50% of the time vs decently geared Freeps...casters stack Will and Vit for PvP...both contribute to Resist), and I hate when my Coda is resisted (repeatedly sometimes) on Mins. It does seem to only be certain skills that are more likely to resist but frankly I wouldn't object to Resists and Misses being totally removed from the Moors (I scream inside every time Sudden Pounce misses).

    The current Delving Pot situation has all Creeps running with a sizable resist rate all the time. And I don't like it (still use them on Creep though)!
    Ya, I agree, my silences are resisted more like 75% of the time XD. And I think there's something screwy with sudden pounce, it's the only skill that ever misses for me...

    But even with those high resist rates, I honesty don't resist things all that much... certainly not as much as Will freeps do. Maybe 1-2 skills in a fight with an LM or RK, but that's about it.

  12. #132
    Senior Member Online status: Conspiracykeanu is offline Reputation: Conspiracykeanu the Neutral
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    Re: Nerf Wargs.


  13. #133
    Senior Member Online status: Sulfur is offline Reputation: Sulfur the Wary Sulfur the Wary Sulfur the Wary Sulfur the Wary
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    Re: Nerf Wargs.

    Quote Originally Posted by PhantomPunkk View Post
    On Creep or Freep? Either way, that's a lot. And I don't like it.
    Freep, charity (iffy) and honour iirc. So far as I know you can still resist initial applications of dots and debuffs even if they're incurable. That puts their value above morale traits (justice loyalty, not zeal or valor).

    "Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"

  14. #134
    Member Online status: Hefin is offline Reputation: Hefin the Wary Hefin the Wary
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    Re: Nerf Wargs.

    Quote Originally Posted by Selebrimbor View Post
    +Rep.
    Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.

    No creep class is overpowered. Not one.

    .
    I have very low rank out in the Moors on my hunter, and have mostly been out there solo -- but I have to say, nearly the entire list of my kills has been made by taking out wargs and spiders... I find them easy to kill and track and I have never had issues with it. If they track me...well that is just the way it goes sometimes... but they always get a few surprises when they try it :P


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  15. #135
    Senior Member Online status: Buttkickington is offline Reputation: Buttkickington the Wary Buttkickington the Wary
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    Re: Nerf Wargs.

    Quote Originally Posted by Hefin View Post
    I have very low rank out in the Moors on my hunter, and have mostly been out there solo -- but I have to say, nearly the entire list of my kills has been made by taking out wargs and spiders... I find them easy to kill and track and I have never had issues with it. If they track me...well that is just the way it goes sometimes... but they always get a few surprises when they try it :P
    Not sure but I find Hunters next to LMs the easiest classes to beat on my Warg.
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  16. #136
    Poster of Note Online status: Kurtdg21 is offline Reputation: Kurtdg21 the Neophyte Kurtdg21 the Neophyte Kurtdg21 the Neophyte Kurtdg21 the Neophyte Kurtdg21 the Neophyte Kurtdg21 the Neophyte
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    Re: Nerf Wargs.

    I agree with the OP. That and introduce warg diapers til they're potty trained!

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  17. #137
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    Re: Nerf Wargs.

    All they have to do to the warg to make a counter to OP guardians is give them more damage in flayer.

    Then creepside has a Tank DPS counter and a stealth assassin counter. Win!

    Those who can, do; those who can't, complain

  18. #138
    Poster of Note Online status: Felamid is offline Reputation: Felamid the Neutral
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    Re: Nerf Wargs.

    No need to nerf wargs, just make the pots that creeps have buyable/makeable, etc to both sides equally. Having chars that have +10 to stealth detection would do wonders to even out the "op" of wargs, its thats what they have....

    Just my two coppers

  19. #139
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    Re: Nerf Wargs.

    The only thing I think the only OP thing wargs have are Hips and sprint... I think they should have greater cds. its too anooying to fight against wargs cause of these stupid escapes all the time....

    You manage to get the wargs health to 500 and they vanish... 2 minutes later the same happens and they use the sprint... 5 minutes later you find the same warg and he hips again... its too annoying... its a coward strategy...

    Wargs should have only hips... or have longer cds on both skills.. they aren't that squishy and dont need escapes all the time...

  20. #140
    Senior Member Online status: avengingbananaslug is offline Reputation: avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte avengingbananaslug the Neophyte
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    Re: Nerf Wargs.

    Solo there's not a hunter out there that should be able to beat a good warg. Group wise hunter tracks are invaluable for beating wargs. I'd say warg vs freeps I've so far found wardens and minis unbeatable and every other class manageable and I'm only at r6 without all my skills without using any P2W pots or brands. Give me another couple levels to get more stats + skill and I'll do even better.

    If I can get the jump on a freep they will have a large chunk of their health taken down right away. If I can get better with interrupts I should be able to do well against minis too.

    Also wargs aren't even the strongest creep class. Defilers with P2W bugs and the damage on hit skill are.

  21. #141
    Poster of Note Online status: asearchforreason is offline Reputation: asearchforreason the Neophyte asearchforreason the Neophyte asearchforreason the Neophyte asearchforreason the Neophyte asearchforreason the Neophyte asearchforreason the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by Felamid View Post
    No need to nerf wargs, just make the pots that creeps have buyable/makeable, etc to both sides equally. Having chars that have +10 to stealth detection would do wonders to even out the "op" of wargs, its thats what they have....

    Just my two coppers
    First, +10 stealth detection is a Blackarrow skill not a consumable. If you want improved stealth detection bring along a Loremaster who has a similar skill.

    Yes creeps have some pots they can barter commendations for. Freeps have various scrolls, hope tokens, better food that they can purchase with gold or craft themselves. They also have better morale and power pots. Take your pick but you can't have both. The moors has never been a mirror.

    Freeps: r8 Mini
    Creeps: r10 Reaver, r8 WL, r8 Defiler, r8 Warg, r7 Spider, r6 BA

  22. #142
    Senior Member Online status: Conspiracykeanu is offline Reputation: Conspiracykeanu the Neutral
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    Re: Nerf Wargs.

    Wargs are OP? More like you are just bad.

  23. #143
    Senior Member Online status: Stevo6 is offline Reputation: Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte Stevo6 the Neophyte
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    Re: Nerf Wargs.

    Quote Originally Posted by avengingbananaslug View Post
    Solo there's not a hunter out there that should be able to beat a good warg.
    You should see the hunter on Brandywine, Daymen.

    Anyway, if it was a "arranged" 1v1 or the warg got the first attack then yes, the warg would (probably) win, depending on skill level. However if the Hunter found the warg at a significant range then the hunter should win, they are capable of getting the warg to half morale before they hips.

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