Just because there are so many of one class does not make that class OP. It just seems a lot of creepside players like to be cowards.
We should be focusing on the REAL problem, being the OPness of Freepside. But to be honest, like it's ever going to be balanced.
+Rep.
Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.
No creep class is overpowered. Not one.
If you nerf the wargs without nerfing any freep class, I will bet that many creeps (including me) will quit altogether. Taking the one of the only creep classes that can handle freeps is wrong.
The main problem with Moors is the overpoweredness of the Freeps. Since freeps are op, creeps are going to find the class can handle them best, which in this case are Wargs and Blackarrows. You balance freepside, I bet you that the warg population will even out as many people will begin playing other classes again (since they would actually stand a chance). But of course, Turbine is not going to balance pvp, so the warg population will either stay the same, or most likely increase even more.
Silence Seleferd IV, r7 Warg Stalker
Legion
Riddermark
+Rep.
Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.
No creep class is overpowered. Not one.
If you nerf the wargs without nerfing any freep class, I will bet that many creeps (including me) will quit altogether. Taking the one of the only creep classes that can handle freeps is wrong.
The main problem with Moors is the overpoweredness of the Freeps. Since freeps are op, creeps are going to find the class can handle them best, which in this case are Wargs and Blackarrows. You balance freepside, I bet you that the warg population will even out as many people will begin playing other classes again (since they would actually stand a chance). But of course, Turbine is not going to balance pvp, so the warg population will either stay the same, or most likely increase even more.
If they balanced PvP, I would start playing again altogether, and I'd be convinced enough to reach R7 audacity on my weaver, BA and WL.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
That is while using Flayer stance (which I don't use all that often) and every delving pot that I can.
While most of these numbers might seem high, they really don't make that much of a difference when fighting freeps. Uncapped stats has totally skewed ratings and such. Any character whose main stat is will, will more than likely have higher resists than I do.
While your post is true burgs do this as well, but there are much less of them than wargs. It's the reason why most of the burg/warg population are cowards - they don't like to die and they like lots of stars.
I have found plenty of burgs who've tried to double hips, but my pet followed them, so they jumped off a cliff, thinking their safe fall immunity would save them, but I have it also.
Ahh... infamy.
The burg was fail to begin with, if he had to double hips, he reset his skills...he should have mezzed your pet for 30 seconds and went out for smoothies.
If they balanced PvP, I would start playing again altogether, and I'd be convinced enough to reach R7 audacity on my weaver, BA and WL.
Lol I am not even considering getting any audacity. I will just stick with being a berserker warg and running into 24-man raids. I have been at r1 since audacity came out lol. 7500 comms is too much......and I need to get either that or skills.
Silence Seleferd IV, r7 Warg Stalker
Legion
Riddermark
That is while using Flayer stance (which I don't use all that often) and every delving pot that I can.
While most of these numbers might seem high, they really don't make that much of a difference when fighting freeps. Uncapped stats has totally skewed ratings and such. Any character whose main stat is will, will more than likely have higher resists than I do.
Resits are way too high on both sides if you ask me. I HATE when my Silence is resisted on Warg ( and this is easily 50% of the time vs decently geared Freeps...casters stack Will and Vit for PvP...both contribute to Resist), and I hate when my Coda is resisted (repeatedly sometimes) on Mins. It does seem to only be certain skills that are more likely to resist but frankly I wouldn't object to Resists and Misses being totally removed from the Moors (I scream inside every time Sudden Pounce misses).
The current Delving Pot situation has all Creeps running with a sizable resist rate all the time. And I don't like it (still use them on Creep though)!
Resits are way too high on both sides if you ask me. I HATE when my Silence is resisted on Warg ( and this is easily 50% of the time vs decently geared Freeps...casters stack Will and Vit for PvP...both contribute to Resist), and I hate when my Coda is resisted (repeatedly sometimes) on Mins. It does seem to only be certain skills that are more likely to resist but frankly I wouldn't object to Resists and Misses being totally removed from the Moors (I scream inside every time Sudden Pounce misses).
The current Delving Pot situation has all Creeps running with a sizable resist rate all the time. And I don't like it (still use them on Creep though)!
Ya, I agree, my silences are resisted more like 75% of the time XD. And I think there's something screwy with sudden pounce, it's the only skill that ever misses for me...
But even with those high resist rates, I honesty don't resist things all that much... certainly not as much as Will freeps do. Maybe 1-2 skills in a fight with an LM or RK, but that's about it.
On Creep or Freep? Either way, that's a lot. And I don't like it.
Freep, charity (iffy) and honour iirc. So far as I know you can still resist initial applications of dots and debuffs even if they're incurable. That puts their value above morale traits (justice loyalty, not zeal or valor).
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
+Rep.
Many of the people I talk to say Warg Stalkers are op, not realizing that most freep classes can easily handle solo wargs (except hunters, low-ranks, and to some degree runekeepers and loremasters). Wargs are believed to be op because there are a bajillion of them out at one time, and most of them are ezmoders and starhuggers.
No creep class is overpowered. Not one.
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I have very low rank out in the Moors on my hunter, and have mostly been out there solo -- but I have to say, nearly the entire list of my kills has been made by taking out wargs and spiders... I find them easy to kill and track and I have never had issues with it. If they track me...well that is just the way it goes sometimes... but they always get a few surprises when they try it :P
"There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.” - Bruce Lee
I have very low rank out in the Moors on my hunter, and have mostly been out there solo -- but I have to say, nearly the entire list of my kills has been made by taking out wargs and spiders... I find them easy to kill and track and I have never had issues with it. If they track me...well that is just the way it goes sometimes... but they always get a few surprises when they try it :P
Not sure but I find Hunters next to LMs the easiest classes to beat on my Warg.
No need to nerf wargs, just make the pots that creeps have buyable/makeable, etc to both sides equally. Having chars that have +10 to stealth detection would do wonders to even out the "op" of wargs, its thats what they have....
The only thing I think the only OP thing wargs have are Hips and sprint... I think they should have greater cds. its too anooying to fight against wargs cause of these stupid escapes all the time....
You manage to get the wargs health to 500 and they vanish... 2 minutes later the same happens and they use the sprint... 5 minutes later you find the same warg and he hips again... its too annoying... its a coward strategy...
Wargs should have only hips... or have longer cds on both skills.. they aren't that squishy and dont need escapes all the time...
Solo there's not a hunter out there that should be able to beat a good warg. Group wise hunter tracks are invaluable for beating wargs. I'd say warg vs freeps I've so far found wardens and minis unbeatable and every other class manageable and I'm only at r6 without all my skills without using any P2W pots or brands. Give me another couple levels to get more stats + skill and I'll do even better.
If I can get the jump on a freep they will have a large chunk of their health taken down right away. If I can get better with interrupts I should be able to do well against minis too.
Also wargs aren't even the strongest creep class. Defilers with P2W bugs and the damage on hit skill are.
No need to nerf wargs, just make the pots that creeps have buyable/makeable, etc to both sides equally. Having chars that have +10 to stealth detection would do wonders to even out the "op" of wargs, its thats what they have....
Just my two coppers
First, +10 stealth detection is a Blackarrow skill not a consumable. If you want improved stealth detection bring along a Loremaster who has a similar skill.
Yes creeps have some pots they can barter commendations for. Freeps have various scrolls, hope tokens, better food that they can purchase with gold or craft themselves. They also have better morale and power pots. Take your pick but you can't have both. The moors has never been a mirror.
Freeps: r8 Mini
Creeps: r10 Reaver, r9 Warg, r8 WL, r8 Defiler, r7 Spider, r6 BA
Solo there's not a hunter out there that should be able to beat a good warg.
You should see the hunter on Brandywine, Daymen.
Anyway, if it was a "arranged" 1v1 or the warg got the first attack then yes, the warg would (probably) win, depending on skill level. However if the Hunter found the warg at a significant range then the hunter should win, they are capable of getting the warg to half morale before they hips.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.