Blinding Flash 'shrug-off' during wake-up animation
I was doing some testing with My LM and noticed that a mob (in this case a troll) could shrug off cc if I re-applied cc at the exact time he was waking up from the previous cc.
This was not a miss or ressit. Combat analysis and the combat log registered it as a hit. Its pretty easy to repeat.
Has anyone else noticed this?
Since this seems to be related to the wake-up animation are there types of mobes that have longer animations for waking up? eg is a troll worse than an uruk since the animation is longer?
Re: Blinding Flash 'shrug-off' during wake-up animation
Originally Posted by stk647
Has anyone else noticed this?
Since this seems to be related to the wake-up animation are there types of mobes that have longer animations for waking up? eg is a troll worse than an uruk since the animation is longer?
Yes, this has been around as long as I have been playing (since Moria or so). You can see the mez icon change to yellow during their "wake up" period, and they are immune to mez during that time. I have not noticed any differences in the length of this period with different mobs, though.
On a related note (and sorry for the derail), but has anyone else noticed that our "grace period" on our mez (i.e. the period during which, after we mez a target, it can still take damage without waking up) was raised from 1 second to 2 seconds? Or am I crazy?
Re: Blinding Flash 'shrug-off' during wake-up animation
This has been in effect from since I started playing back in 2008 before Moria.
This 'wake-up' is for mobs who wake up from a stun, mezz or daze, you also have it on your characters.
During this time period the mob is immune to all forms of CC (mezz, fear, root, stun) but also cannot act, as if it were still stunned. This is particularly dangerous when chain-mezzing a mob or trying to follow a stun up with a mezz because if your next CC hits during this 'yellow second' it won't bite. It's still a hit, but the mob is immune.
I tried some testing in ettens and it does not seem audacity or DR affects this wake-up second but I am unsure due to lag issues when testing (and having other things on my mind like how to kill a 7 audacity creep without any myself).
Re: Blinding Flash 'shrug-off' during wake-up animation
I did notice the yellow 'buff' (shown above) but there is no mention of being immune to cc in the buff, nor does the combat log or combat analysis record it as 'immune'. The combat log and combat analysis record it as a hit but the cc does not take. Maybe a bug in the combat log AND internal combat system? (to get both log and combat analysis to show as a hit)
Re: Blinding Flash 'shrug-off' during wake-up animation
I guess it is an overlooked bug on both parts. The wake up period has been around for a long time, you can still "hit" the mob but the status effect just does not take hold. It is best to chain mezz as soon as blinding flash is off cd rather than to wait until the mob is coming out of a mezz/stun to avoid it. Or you got to wait for him to start acting before doing it again.
The only thing I can come up with is that the tooltip says to "move and act" It could possibly mean, while in that state you cant move and act (obviously), therefore being stunned/mezzed is an action/reaction and because you can not do that, it results in the inability to be mezzed again.
Re: Blinding Flash 'shrug-off' during wake-up animation
Recovering's a CC state, and CC states don't always allow themselves to be overwritten.
The rough break down is, you can be in at most one CC state at a time. So when a new CC state is applied it either overwrites the old one or it gets ignored. There are two types of CC states - the breakable and the non-breakable CC states.
The breakable CC states are daze, fear, and root. Each of them can overwrite any breakable CC state, except that roots can not overwrite roots. None of the breakable CC states can overwrite a non-breakable CC state.
The non-breakable CC states are stun, vulnerable, and recovering (from lowest to highest rank). Only a higher rank non-breakable CC state can overwrite a lower rank non-breakable CC state, and all non-breakable CC states can overwrite the breakable CC states. So a stun can't overwrite a stun (same rank), but an FM can overwrite a stun (vulnerable is a higher rank than stun), and nothing can overwrite recovering (highest ranked non-breakable CC state).
Actually, technically there's also knocked down and knocked out (seem to be generated by mobs only - it's like they couldn't decide on what to call the mob stun), and the CC state to break other CC states when Sign of Power: Righteousness is generated. That last one's weird because it'll overwrite stuns, but not roots.
Re: Blinding Flash 'shrug-off' during wake-up animation
Originally Posted by moebius92
Recovering's a CC state, and CC states don't always allow themselves to be overwritten.
The rough break down is, you can be in at most one CC state at a time. So when a new CC state is applied it either overwrites the old one or it gets ignored. There are two types of CC states - the breakable and the non-breakable CC states.
The breakable CC states are daze, fear, and root. Each of them can overwrite any breakable CC state, except that roots can not overwrite roots. None of the breakable CC states can overwrite a non-breakable CC state.
The non-breakable CC states are stun, vulnerable, and recovering (from lowest to highest rank). Only a higher rank non-breakable CC state can overwrite a lower rank non-breakable CC state, and all non-breakable CC states can overwrite the breakable CC states. So a stun can't overwrite a stun (same rank), but an FM can overwrite a stun (vulnerable is a higher rank than stun), and nothing can overwrite recovering (highest ranked non-breakable CC state).