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Thread: Wardens

  1. #41
    Poster of Note Online status: cmal is offline Reputation: cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte
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    Re: Wardens

    It isn't worth the effort trying to explain, Del. The comprehension on the PvMP forums seems to be sub-par at best.
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  2. #42
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    Re: Wardens

    the guy above me is far too optimistic. i would go with the devs don't care at all. because what do you expect from Warner Brothers? thier track recored is beyond horrible and appaling.

  3. #43
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    Re: Wardens

    Star lit crystals are nothing more than fertilizer for wardens.

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  4. #44
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    Re: Wardens

    Quote Originally Posted by Light12 View Post
    i have a few examples of overpowered classes.
    1 a warden on gladden whoose name i will omit(you know who im talking about right guys?) leech heals himself every time he gets in a fight. i saw him take down 6 creeps(includeing me) by himself, useing leech heals.
    I feel real bad, wardens need nerfs because you can't 6v1 by repeatedly mashing 1,2,3.

  5. #45
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    Re: Wardens

    The fact of the matter is, when a single warden can pull at least 8 creeps (there may have been more ranged, but these were the only ones I saw) from TA lawn to EC (and he jumped off of stab and fought in the water for about a minute and a half), there's something wrong (and yes, at least 4 of them were shadow wargs).

    What's still baffling me is how the warden managed to mitigate all of my damage (I was running Shadow at the time). During the fight I was constantly hitting him for 50-80 damage, getting the occasional 150 critical. The Warden did not use any AOE leaches either.

    This is more baffling than frustrating to me (although it was rather annoying too), but if any Warden can explain how he did this, I'd appreciate it.

  6. #46
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    Re: Wardens

    Quote Originally Posted by Priestetute View Post
    I feel real bad, wardens need nerfs because you can't 6v1 by repeatedly mashing 1,2,3.
    Without limitations(I.E use of everything you could possibly imagine), a shield warden will never die to less than 10 creeps.

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  7. #47
    Poster of Note Online status: cmal is offline Reputation: cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte
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    Re: Wardens

    Quote Originally Posted by Andared View Post
    but if any Warden can explain how he did this, I'd appreciate it.
    He did this because the creeps were bad. Put one warg in flayer, disarm, pack flayer.

    Quote Originally Posted by Untg99 View Post
    Without limitations(I.E use of everything you could possibly imagine), a shield warden will never die to less than 10 creeps.
    Unless you have a BA or defiler who understands warden ranges and the warden misses on hampering jav. Hell, defiler could just permanent fly and win quite easily, just gotta deal with the 50% (+/-) return from NS.
    Last edited by cmal; Jun 09 2012 at 12:19 PM.
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  8. #48
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    Re: Wardens

    Quote Originally Posted by cmal View Post
    Unless you have a BA or defiler who understands warden ranges and the warden misses on hampering jav. Hell, defiler could just permanent fly and win quite easily, just gotta deal with the 50% (+/-) return from NS.
    Or you could also use a Fury Pot. One minute bugged slow immunity. BA kites warden. Profit.

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  9. #49
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    Re: Wardens

    Quote Originally Posted by Untg99 View Post
    Without limitations(I.E use of everything you could possibly imagine), a shield warden will never die to less than 10 creeps.
    Lol

    more words

  10. #50
    Poster of Note Online status: cmal is offline Reputation: cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte
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    Re: Wardens

    Quote Originally Posted by Esegar View Post
    Or you could also use a Fury Pot. One minute bugged slow immunity. BA kites warden. Profit.
    That did occur to me, yes. Pot slow immunity + store brand.
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  11. #51
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    Re: Wardens

    Quote Originally Posted by Squelcher View Post
    But at the same time it can't really do anything other than heal. Minstrels/champs/RKs are a direct threat. RKs can heal themselves just as much as wardens can and can also kill creeps very easily.
    But, an RK cant do both at the same time. Its one or the other. The RK is way better balanced than they used to be.


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  12. #52
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    Re: Wardens

    Quote Originally Posted by FatherDamien View Post
    But, an RK cant do both at the same time. Its one or the other. The RK is way better balanced than they used to be.
    Neither can wardens. Stance dancing is hard.
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  13. #53
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    Re: Wardens

    Quote Originally Posted by Andared View Post
    What's still baffling me is how the warden managed to mitigate all of my damage (I was running Shadow at the time). During the fight I was constantly hitting him for 50-80 damage, getting the occasional 150 critical. The Warden did not use any AOE leaches either.
    He used DC, clearly signaled by spinnign fire-spears above his head. Its 40% additive mitigations on a 2:30 cooldown (on average ends up being 80-90% mits). By far the most OP skill in the moors atm

    PS: I feel sorry for all you creeps on different servers. I'm pretty much the only warden on my server and i trait spear.
    Last edited by gageithman; Jun 10 2012 at 02:41 AM.

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  14. #54
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    Re: Wardens

    Quote Originally Posted by cmal View Post
    Unless you have a BA or defiler who understands warden ranges and the warden misses on hampering jav. Hell, defiler could just permanent fly and win quite easily, just gotta deal with the 50% (+/-) return from NS.
    Quote Originally Posted by Priestetute View Post
    Lol

    more words
    Pre-combat pots, store brands, store power pots and morale pots, on top of silence and disarm immunity as well as -5% incoming damage and +387 morale and power buffs.
    Normal morale and power pots, root and stun pots, scrolls hope token.

    Give that to a class with 16k morale 3k power 1500 icpr and icmr, max audacity, a spammable power restoring gambit skill, a class that can self heal for over 1k HPS before lifetaps are included, and then a cooldown which gives them 90% mits for 30 seconds and a 50% heal.

    If you have 10 creeps, not all of them are going to be ranged, in fact most of them ought to be melee. With that make-up, how do you kill something like that?

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  15. #55
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    Re: Wardens

    Quote Originally Posted by gageithman View Post
    PS: I feel sorry for all you creeps on different servers. I'm pretty much the only warden on my server and i trait spear.
    Fallarden not play anymore?

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  16. #56
    Grand Member Online status: Squelcher is online now Reputation: Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads Squelcher the Watcher of Roads
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    Re: Wardens

    Quote Originally Posted by FatherDamien View Post
    But, an RK cant do both at the same time. Its one or the other. The RK is way better balanced than they used to be.
    As I said. I know they can't. And know, they're not. In terms of dps they're not as OP as they used to be if an RK is good, has audacity and goes into healing mode he can EASILY outheal a full fellowship of creeps dps'ing him with just his own heals. I've seen it happen. Combine that with all the store brands and pots said RK can pop if they wish and you've got a light armour tank.
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    Re: Wardens

    Quote Originally Posted by Untg99 View Post
    Fallarden not play anymore?
    Rarely, unfortunately.

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  18. #58
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    Re: Wardens

    Quote Originally Posted by gageithman View Post
    He used DC, clearly signaled by spinnign fire-spears above his head. Its 40% additive mitigations on a 2:30 cooldown (on average ends up being 80-90% mits). By far the most OP skill in the moors atm

    PS: I feel sorry for all you creeps on different servers. I'm pretty much the only warden on my server and i trait spear.
    Unless I am mistaken it is 40% of your current mitigation, not a flat 40% addition. Use it and check your mits, my guess is they will be hovering at or below 70%.
    Last edited by cmal; Jun 12 2012 at 05:48 PM.
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  19. #59
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    Re: Wardens

    Not Signed .

    Buff Creeps .

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  20. #60
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    Re: Wardens

    Quote Originally Posted by cmal View Post
    Unless I am mistaken it is 40% of your current mitigation, not a flat 40% addition. Use it and check your mits, my guess is they will be hovering at or below 70%.
    Actually when I use it, the difference doesn't actually show in my character panel either under regular mits or percentage. I've been wondering exactly what the 40% is a percentage of so I've tried popping it with my character panel up and doesn't show up. I suppose I could try closing and reopening the character panel after using it and seeing if anything actually changes then. It can't be additive with other percentage damage reducers otherwise I'd be pretty much immune to damage with full audacity, it, and outnumbered buff and I'm not, close but not that close.

    I do agree it's one of the most OP skills in the moors right now.
    Last edited by Hethyba; Jun 13 2012 at 09:01 AM.

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  21. #61
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    Re: Wardens

    Quote Originally Posted by Hethyba View Post
    Actually when I use it, the difference doesn't actually show in my character panel either under regular mits or percentage. I've been wondering exactly what the 40% is a percentage of so I've tried popping it with my character panel up and doesn't show up. I suppose I could try closing and reopening the character panel after using it and seeing if anything actually changes then. It can't be additive with other percentage damage reducers otherwise I'd be pretty much immune to damage with full audacity, it, and outnumbered buff and I'm not, close but not that close.

    I do agree it's one of the most OP skills in the moors right now.
    Actually came here to say the same. Not sure why it doesn't show up on the character panel. Guess I will have to find someone to test the damage, I think a bleed might be the best option (set amount of damage, easy maths.)
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  22. #62
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    Re: Wardens

    Quote Originally Posted by cmal View Post
    Actually came here to say the same. Not sure why it doesn't show up on the character panel. Guess I will have to find someone to test the damage, I think a bleed might be the best option (set amount of damage, easy maths.)
    Pretty sure it showed up on the character panel as the % prior to U7.

    I remember seeing myself with 90% mits, notably my common tooltip was bugged at 90%.
    May have a screenshot of that actually, I'll try and find it.

    So, not exactly sure what it does - however, testing versus a burgs auto attacks, I took the average of his normal auto attacks in positional, vs his auto's while I had used DC.

    68.66% decrease. In this build I had 41.6% mitigation towards his attacks.
    Average went from 201.8 to 63.2.
    Just quick calculations, but it's almost the same as If I had 78% physical mitigation towards his attacks.
    Last edited by Untg99; Jun 13 2012 at 11:44 AM.

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  23. #63
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    Re: Wardens

    Quote Originally Posted by Untg99 View Post
    Pretty sure it showed up on the character panel as the % prior to U7.

    I remember seeing myself with 90% mits, notably my common tooltip was bugged at 90%.
    May have a screenshot of that actually, I'll try and find it.

    So, not exactly sure what it does - however, testing versus a burgs auto attacks, I took the average of his normal auto attacks in positional, vs his auto's while I had used DC.

    68.66% decrease. In this build I had 41.6% mitigation towards his attacks.
    Average went from 201.8 to 63.2.
    Just quick calculations, but it's almost the same as If I had 78% physical mitigation towards his attacks.
    Interesting. This warrants further testing and most likely a bug report.
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  24. #64
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    Re: Wardens

    Glad I found a Warden thread, saves me the trouble of starting a new one.

    I need some information about Wardens, specifically the gambit/attack that results in a debuff known as Heartlessness. I've been getting AoE slowed by this attack, a 25% slow, + 10% attack duration for 30 seconds, and from range?

    Can someone please inform me of the mechanics of this?(CD, range,etc.,?)

  25. #65
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    Re: Wardens

    Fissure, I take it that was one of three skills. Probably desolation used by a warden running around with 5/6 ettenmoors armour. It gives your enemy a slow for quite long when it hits if I'm not mistaken. It's pretty damn awesome though it looks to be our equivalent of a guardians 'Stagger'

  26. #66
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    Re: Wardens

    Quote Originally Posted by Amortes View Post
    Fissure, I take it that was one of three skills. Probably desolation used by a warden running around with 5/6 ettenmoors armour. It gives your enemy a slow for quite long when it hits if I'm not mistaken. It's pretty damn awesome though it looks to be our equivalent of a guardians 'Stagger'
    It's AoE, incurable lasts 30sec and can be done from a range of 40m.

    Our healing debuff is on three skills (two skills that will be used) it stacks up to 100% (I bet you must love seeing heals absorb) lasts 20sec and requires melee range.

    Shield line set bonus is just LOLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLL
    The others are so overpowered it is ridiculous.

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    Re: Wardens

    Quote Originally Posted by cmal View Post
    Unless I am mistaken it is 40% of your current mitigation, not a flat 40% addition. Use it and check your mits, my guess is they will be hovering at or below 70%.
    Its weird, but my mit changes show up after it expires, although my mits are back to normal. And yes, it displays them as 85% (40% additive)


    Quote Originally Posted by apb8808 View Post
    Can someone please inform me of the mechanics of this?(CD, range,etc.,?)
    40m range, no cooldown (gambit), 10 max targets, non curable. Enjoy. And, just for fun, it also applies a health leech to each target effected.
    Last edited by gageithman; Jun 15 2012 at 03:29 AM.

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  28. #68
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    Re: Wardens

    Thanks for the replies, I must say that I am having a hard time seeing how such an ability could be deemed within the realm of fair PvP. And the leeching on top of the 40m, 30 second debuff is just an absurdly powerful ability. No wonder so many wardens are popping up in the moors.

  29. #69
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    Re: Wardens

    Quote Originally Posted by apb8808 View Post
    Thanks for the replies, I must say that I am having a hard time seeing how such an ability could be deemed within the realm of fair PvP. And the leeching on top of the 40m, 30 second debuff is just an absurdly powerful ability. No wonder so many wardens are popping up in the moors.
    It really is disgusting isn't it?

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    Re: Wardens

    Quote Originally Posted by apb8808 View Post
    Thanks for the replies, I must say that I am having a hard time seeing how such an ability could be deemed within the realm of fair PvP. And the leeching on top of the 40m, 30 second debuff is just an absurdly powerful ability. No wonder so many wardens are popping up in the moors.
    I feel for you all

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  31. #71
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    Re: Wardens

    Quote Originally Posted by Untg99 View Post
    Pre-combat pots, store brands, store power pots and morale pots, on top of silence and disarm immunity as well as -5% incoming damage and +387 morale and power buffs.
    Normal morale and power pots, root and stun pots, scrolls hope token.

    Give that to a class with 16k morale 3k power 1500 icpr and icmr, max audacity, a spammable power restoring gambit skill, a class that can self heal for over 1k HPS before lifetaps are included, and then a cooldown which gives them 90% mits for 30 seconds and a 50% heal.

    If you have 10 creeps, not all of them are going to be ranged, in fact most of them ought to be melee. With that make-up, how do you kill something like that?
    First of all i have never seen any1 using all those store buffs you mentioned, (and if someone does, i feel sorry for him) but even if someone used all those, all you need from creep-point of view, is one pleague of flies (r15 traited), and maybe 1 warg having on you rapid bite (or whatever its called +25% power cost). It would result to out-of-power warden in less than 1 minute, because the warden would lose power from building HoTs or AoE leeches to keep himself alive from 5+ creeps. Dark before dawn (power restore gamit) is not spammable as almost everyone saying, it requires 3-5 secs to build (depending on mastery use), and with its animation is about 6-7 secs. When you have more than 3 creeps on you (assume they are not nubs), you dont have 7 seconds to waste in order to boost your power for a small amount. Add a spider catch prey (cause you mentioned that a warden cant be killed by anything less than 10 creeps LOL) which on t5 is 45% less avoidance, and the warden will be absolutelly useless. (not to mention that no creep will be in danger, cause of the pathetic shield line damage)

  32. #72
    Senior Member Online status: Lumbercamp is offline Reputation: Lumbercamp the Wary Lumbercamp the Wary
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    Re: Wardens

    Or you can just use a CJ stun at the warden... just saying...

    Now and then: R9 spdr R9 rvr R9 wrd R6LM R6 BA R5 BA R5 dfl R6 WL R 6 wrg R6 grd R6 hnt R7 cpt R6 mns

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