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Thread: Captain Math

  1. #1
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated
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    Captain Math

    It's time for an updated thread, and rather than necro the original, it's time to start it fresh.
    Original thread: http://forums.lotro.com/showthread.p...by-the-Numbers

    So here's what each stat gives us:

    1 might = 4 block
    1 might = 2 parry
    1 might = 2 physical mitigation
    1 might = 10 physical mastery
    1 might = 10 tactical mastery

    1 agility = 4 evade
    1 agility = 2 parry
    1 agility = 1.75 crit
    Agility is known to influence melee accuracy, exact details are unknown

    1 vitality = 3 morale
    1 vitality = 2 physical mitigation
    1 vitality = 4 tactical mitigation
    1 vitality = 2 resistance
    1 vitality = 7.2 OCMR

    1 will = 3 power
    1 will = 2 resistance
    1 will = 12 OCPR

    ICPR = 30 * sqrt(fate)
    1 fate = 1.5 ICMR
    1 fate = 1.75 crit
    1 fate = 0.00025 healing crit multiplier **

    1 armor = 1 common mitigation
    tactical mitigation = floor(armor/5)
    the floor function does the division, then drops any decimal component. AKA integer divide.

    Notes:
    Armor is assumed, and untested.
    ** Thanks Armitas, see http://forums.lotro.com/showthread.p...rit-multiplier for more info.

    Edit:
    For more info on mitigations:
    Quote Originally Posted by q945 View Post
    You might want to look at Alad's most excellent thread:

    http://forums.lotro.com/showthread.p...on-and-Offence.
    Last edited by Almagnus1; May 30 2012 at 03:16 PM.

  2. #2
    Senior Member Online status: q945 is online now Reputation: q945 the Wary q945 the Wary
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    Re: Captain Math

    You might want to look at Alad's most excellent thread:

    http://forums.lotro.com/showthread.p...on-and-Offence.

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    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
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    Re: Captain Math

    Armor doesn't provide physical mitigation, just common (and 1/5 tactical)
    Although the difference is only relevant while sparring. Physical mitigations affect incoming beleriand, ancient dwarf.

    Not terribly important.

    85 (Captain, Champion, Guardian)

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    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated
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    Re: Captain Math

    Quote Originally Posted by q945 View Post
    You might want to look at Alad's most excellent thread:

    http://forums.lotro.com/showthread.p...on-and-Offence.
    I had forgotten about that post - it's a very good reference for seeing how the ratings scale and such.

    Quote Originally Posted by DuneBug View Post
    Armor doesn't provide physical mitigation, just common (and 1/5 tactical)
    Although the difference is only relevant while sparring. Physical mitigations affect incoming beleriand, ancient dwarf.

    Not terribly important.
    That seems like an oversight for the new system, more than anything else. OP adjusted.

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    Grand Member Online status: SapienChavez is offline Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    Re: Captain Math

    Appreciated as always!
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

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    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated Almagnus1 the Undefeated
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    Re: Captain Math

    Extrapolating from the OP, a lot of conventional wisdom is pretty well confirmed:
    • Stack vit for tanking
    • Stack might for everything else (while making sure you don't sacrifice too much morale)
    • Fate and agility are good secondary/tertiary stats, although sacrificing might for either is (usually) not a good idea. Also, the current itemization doesn't favor a very high fate score without sacrificing a lot of might.

    Level 75 Loot list (Draigoch, Skirmraids, and the Isengard Instance cluster): https://docs.google.com/spreadsheet/...xaDRSWHc#gid=2
    Last edited by Almagnus1; May 30 2012 at 10:56 PM.

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    Re: Captain Math

    While I definitely agree that Vit should be treated as a primary stat for tank builds (meaning it's ok to lose Might for it, as on the Tognir armour), it's also worth noting that straight morale on jewelry is extremely helpful as well, to make up for the fact that we get 3xVit morale instead of 5xVit. You want the mits from Vit as well, obviously, but that's still a consideration that needs to be made when looking at items for tanking. Fortunately, a lot of items with Vit will also have pure morale on them as well.

    So, I wouldn't trade Vit on one item for morale on another, but if there's one item with Might+Vit and another with Vit+morale, the latter one could be better. This is particularly true since Might will affect blocking and physical mits, but not tactical mits. For a tactical-heavy fight (all of ToO, basically), I think Vit+morale would be the better choice between the two. For most other group content, Might+Vit is probably the better choice for the extra Block/Parry and phys mit. Might+morale like on the Great River earrings is a valid compromise if you're not tanking.

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