Level 66 T3 solo instances give only five larks per run, yet people grind these daily for a tiny chance at a star lit crystal.
Grinding 500+ grey mobs gives only a few hundred silver in vendor trash, but people do it all the time for 30 points in a single stat.
Rep grinds only award a few TP and the ability to buy a few cosmetics, yet many have kindred with every rep faction in the game.
Crafting requires that one gather many thousands of nodes across the entire map just for the chance to sell something on the AH for a relatively small profit.
What is it, specifically, that differentiates gathering flowers from these other activities? If you feel that these are also unhealthy, that's fine, but I just want to better understand your specific complaint about this quest.
With the exception of gringing out crystals (something I don't do, nor see the benefit of)... everything you mentioned had a defined effort and clear reward path. If you do X, then you receive Y. The flowers quest says, if you do X then maybe something will happen... maybe it wont. And the added de-incentive is that the length of time recquired is very high before you get a good idea if you are "winning" or not.
Lets say I want to kill 250 mobs in Enedwaith for a deed. I actually did this in the beta forums once... I think I need to do this on live to help give some perspective (list all items won, money gained, LIXP advanced, etc)... I mad a lot of money. Several gold. I also got many LI's tons of hides, lots of crafting mats, etc. So, I get my deed, my title, my TP, gold, mats, items, etc. There is alternate value. With the flowers quest, you either win or you lose. (I'm not completely against it, but as I've mentioned in another thread... I think there has to be another way to reward multiple people who put forth the same effort).
Level 66 T3 solo instances give only five larks per run,
When I read this I had to scan back a few posts looking for the Monty Python discussion. I thought perhaps the air-speed velocity of the swallows had finally been sussed out and we were moving on to larks.
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I enjoy the flower picking quests. The only thing that really bothers me about it is that almost none of the junk loot stacks, and by the third day, we're picking up 40 or more non-stacking gift boxes for almost as many non-stacking junk items. Who has inventory space for all that?
Plus, for all the time it takes up, we should be getting some spring festival tokens. With the festival horses getting more expensive in tokens this year, it's hard enough to earn that for multiple characters, let alone try to do such time-consuming quests with them in addition to all the grinding for tokens. (I really get the impression that whoever is testing festival content must be assuming nobody has more than one character.)
Best solution: make the gift boxes stack, and get rid of the junk items. Have any gift box that doesn't have one of the rare prizes give a spring festival leaf token. (Since most of the "junk" items would be fun if we got one or two of them rather than 20, make them all available as rare prizes, with the the only common prize being the festival token.)