This is a nice simple thread. I’m looking for a dev/turbine response to the fact that the Reaver’s ‘Resilience’ Advanced skill is not working as the skill’s tooltip indicates it should.
It’s a skill that is meant to both remove and provide immunity to every single type of cc effect that freeps are capable of using.
That would seem to imply that it should be possible to use the skill at any time: whether you are stunned, dazed, knocked down, just recovering from any of these states, or even transitioning from one state to another.
However, as it stands at the moment, the Resilience skill often does not work when used in response to a stun or daze. You get cc’d, hit Resilience and the skill does nothing, neither freeing you from the current state nor providing you with the 10 seconds of immunity.
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There are two additional factors to take into account, which may be related to the above problem, or may be side issues.
Firstly, Resilience often gets ‘greyed out’ when a Reaver is stunned or dazed. As a skill which can be used in response to a stun or daze to remove it, surely it should never get greyed out at all.
The problem with this issue is that it seems unrelated to whether the skill is available for use. Sometimes when it is greyed out you can click it and it will work anyway. Sometimes when greyed out it cannot be used to remove a cc state, as described above.
Secondly, the problem with activating Resilience seems to be related to the length of the cc state that is used on the Rvr. I have no scientific proof for this, only anecdotal evidence from my own personal experience. That evidence would seem to suggest that it most often when very short (1s?) cc effects are used that Resilience does not work properly. If a number of very short stuns/dazes/knockdowns are used in succession on the Rvr, it is possible to suffer from the first effect, recover from the effect, suffer from the next effect and recover from it, suffer from a third effect, etc, etc, all the time hitting Resilience without it working.
Is it possible that some mechanic to do with recovering from short cc effects is affecting Resilience’s ability to be used?
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The two side issues notwithstanding, would it be possible to get a dev response telling the community whether Turbine are aware of this issue or not, and whether it is currently due to receive a fix.
Many times when i see a rk doing the slow skill animation, i hit resilence, and the slow is applied with skill on cooldown.
Idk if the ri skill is a induction skill but if yes, then i belive that is causing the bug.
Many times when i see a rk doing the slow skill animation, i hit resilence, and the slow is applied with skill on cooldown.
Idk if the ri skill is a induction skill but if yes, then i belive that is causing the bug.
If the slow/disarm hits during the slight delay on resilience then it won't be removed.
I haven't figured out when/why resilience doesn't work but there have been many times that I've been slowed while resilience was supposedly up. It mostly seems to happen with the RK slow.
Freeps: r8 Mini
Creeps: r10 Reaver, r8 WL, r8 Defiler, r8 Warg, r7 Spider, r6 BA