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Jun 18 2012 03:57 PM #201
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
I can handle rude people just fine, I prefer not too in games. Thats not the main complaint about the idea. It is the resources needed to implement it. It would be non trivial and I seriously doubt the Lotro team has the even close the same resources available to it as the WoW team does. Better that they create more content for all levels of play.

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Jun 18 2012 04:06 PM #202
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
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Jun 19 2012 05:32 AM #203
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
Yosoff, while I find the first part of your post overly hostile to soloers wanting to raid lol - I do agree with you about that "inspect" tool and how incredibly useful that is when forming groups. Which leads me to a big pet peeve I have about this game I want to complain about since you brought it up.
Please remove that annoying "anonymous" thing from the game. I can understand why players use it - as it does prevent annoying commentary sometimes - but you can simply blist those players.
Truth is being able to inspect players make it so much easier on people trying to form groups, which is difficult enough on this game. Don't make it any worse for us. Please.Last edited by Jeremi; Jun 19 2012 at 07:55 AM.
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Jun 19 2012 12:28 PM #204
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
Although I don't personally understand why people go anon (it's not like there are any amazing super-secret builds out there, even in PvMP), it's easy enough for someone putting together a group to deal with - all the person has to do is state in his LFG ad "please don't be anonymous". Those that can't bring themselves to turn off their anon flag for 10 seconds don't get a spot.

"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
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Jun 19 2012 12:32 PM #205
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
I used to never go anon. I still don't intentionally go anon in PvE. In Moors, apparently, some folks spy on the other side and friend known PvPers. They can then know your general location. I try and remember to switch off anon when I leave the Moors though, as I'm fine with folks looking at my build/traits/etc.

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Jun 19 2012 12:52 PM #206
AW: Re: Solo'ers suffer to much. Bring in 1 man end game instancing.

"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul."
Vodomir - Champion (65) | Vodoras - Champion (65) | Shae - Captain (65)
*Avathar e Vanwie* - Morthond [DE]
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Jun 19 2012 12:58 PM #207
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
To all soloers who wants it all whitout the hours of work every raider puts in to it...
Last edited by CaptainSweden; Jun 19 2012 at 01:00 PM.
-¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-

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Jun 19 2012 01:41 PM #208
Re: Solo'ers suffer to much. Bring in 1 man end game instancing.
Thanks for shedding some light on the argument. While T1 Orthanc is substantially easier than T2, it's still nowhere near easy enough for that kind of approach to work. Maybe raid skirms would work this way as they're straightforward enough that no real explanation is needed to complete them successfully (most of 'em anyway), but I still stand by my guns that there's no way a randomly assembled PUG could do T2 content and the success rate for T1 would be low enough that no one would use it.

Ulver - 85 Runekeeper | Grevling - 85 Burglar
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Jun 19 2012 05:18 PM #209
Yes... someone is deffinitely "off with that logic" that is for sure.
When did I ever say people should be able to experience raid content without actually raiding? I suggest you reread what I have been posting a couple of more times lol
My point in this thread has to been to make raiding more accessible to people who don't have the time to commit to regular raiding schedules by introducing a cross-server LFG tool that allows players to easily and conviently access instances and raids by queuing up together. Similiar to how WoW does it, a correlation I've pointed out serveral times so I have no idea why you are accusing me of suggesting people should be able to raid without raiding...
Please take the time to more carefully read my posts before you attack my logic
Last edited by Jeremi; Jun 19 2012 at 05:23 PM.
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Jun 19 2012 05:22 PM #210
It's a pointless nuisance.
If you are going to respond to people in LFF, just go unanoymous first so they know who you are and what they are getting. Least that's how I feel about it.
like I said, it''s just a pet peeve of mine. If people want to go anon that's their right, but it's also my right to gripe about it
Last edited by Jeremi; Jun 19 2012 at 05:34 PM.
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Jun 20 2012 02:07 PM #211
Althought i can understand the fact that some people cant do raids and stuff, i think that giving away raidloot to soloers ist just a stupid idea. I for myself cant do raids too nowadays due to some private reasons.
All i do want is to buff those skirmish items, wich you can trade in for marks like they did it once with the helegrod set.
And please lower the gap between raidgear and gear which you can get solo. Now there is raidgear which is about 100% better then quest/skirmstuff. Lower that to about 20%-25% and everything is fine.
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Jun 20 2012 02:29 PM #212
First of all just because your a paying customer doesn't give you the right to the best stuff in the game. You need to earn that. Sorry but if getting end gear became a solo endeavour then wardens would have all the end game stuff and some other classes would be at pretty big dissadvantage. Or if they wanted class based instances they would have to make them very hard. Much harder then most soloers who want good gear would think. Solo content as it is now is easy enough pretty much anyone can do it and it doesnt require very good gear. Wan't a challenge do t3. Even then for some classes its cake. Trying to make a solo system would (probably) require a good amount of money, and I don't think there is a way they could make it fair across the board. I think we'd see alot of classes that are good soloers have great gear and the rest stuck.
Content is accessible to the paying customers. There is nothing stopping them from trying to set up a raid when they are in the game. If its pug will they win? Probably not, but who knows. Maybe they could set up their own kin that raids when he has time. Or do some research of some kins out there that raid at the times your on. If you can't get into those kins then maybe you should start getting better at your toon and doing the easy instances like draig and foundry and the llg dailies to get better gear. Even then if get into a raiding kin and you can't beat the content oh well. Some people can beat it others can't. Thats how life is.
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Jun 20 2012 04:46 PM #213
Colt... ok I skimmed this and I'm having a very difficult time understanding how a lot of this relates to what I have said or why you are even directing this at me.
I never said soloers should be able to get raid gear without earning it. In fact I never even come close to saying that, and have pointed out numerous times that i believe that was a stupid idea and no MMO should revolve their focus around solo play. I'm not sure why I"m having to spend so much time telling people what I didn't say here.
And putting together a raid on this game is not nearly as easy as you make it sound, especially on certain servers. This game lacks effective tools for it - and I do believe paying customers should be able to easily access end-game content without having to spend hours on a chat channel advertising like a damn comercial hoping to find enough interested people who don't have locks.
And not everyone has the ability to commit to a regular raiding schedule, which is really the only way you can reasonably do raids on this game. There is a little thing called real life - and a lot of people have jobs, families, schedules ect... that prevent them being able to do so. And it's not right that for the most part they aren't able to take part in raiding on this game, at least not on a regular enough basis that they can gain access to some of the cooler stuff on this game.
Bottom line here is "earning" the gear should come from doing the raid itself - not spending hours spamming chat channels or pissing off your wife or girlfriend because you have to promise your Saturday evenings to a video game.
So we just don't agree here - at all. You think the way it is now is fine - I don't, and more effective and convienent tools should deffinitely be put in place that makes it's easier for people to access raiding content. And none of that has anything to do with "soloing". And unless you for some strange reason consider spamming chat channels or commiting to video game schedules somehow = "earning" it has nothing to do with that either.Last edited by Jeremi; Jun 20 2012 at 05:02 PM.
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Jun 20 2012 05:22 PM #214
I agree that LOTRO definitely needs a better group-finding tool, but I still don't think that if it were to get one that raid gear would suddenly be any easier to acquire than it is now. Perhaps getting into the raid itself and at least seeing a bit of it would be easier, but beating the fights is another story.
Unfortunately, there is some up front work involved in getting a successful raid group together - be it putting together a raiding kin or forming a static raid group (the latter of which is certainly possible - the German group that got the world first for the Original Challenger of Saruman title is a collection of people from multiple kins). There are also things that individuals need to do to be successful, and one of those is making oneself available to raid. Of course earning raid gear shouldn't rely solely on putting together a group or being able to be part of a group - and it isn't - but it is a necessary component.
Finally, the "people with real lives can't raid" excuse is simply untrue. My current kin and my previous kin are/were full of people with jobs, families, other interests, university, advanced degrees, and so forth. I've seen posts from people in other successful raiding kins who say the same about theirs. Raiding in LOTRO is an activity like any other - hopefully you have people in your life who understand that this is something that you like to do, and that it may take a few hours of your life every so often - just like playing in a local sports league, joining a card club, singing in a choir, going fishing, etc.
(I do understand and am sympathetic to those who may have some sort of physical disability that prevents them from raiding - unfortunately, I can't think of anything that would provide access to those people.)
But yes - a better group-finding tool would certainly be welcome. Just don't expect it to be a magic bullet that suddenly means anyone will be able to raid any time of day within a few minutes of deciding that they'd like to raid that day.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
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Jun 21 2012 01:33 AM #215
Due to different time zones, families, schedules, jobs... other real life-related concerns, it is simply impossible for some people to be able to regularly commit to a static raiding group. That's just the simple fact of the matter - and I don't think it's fair that they largely get left out of raiding. So I disagree with you about that. It may be possible for people in your kin, but that isn't true of everyone else.
Some people can make it work. Other's can't.
I'm glad we agree about this game needing a better group-finding tool. I'll take what I can get at this point. And my intent was never to want a magic bullet or to dumb down or simplify the challenge of raiding.
But I don't agree with you that "putting together a group or being able to be part of a group" should be a "necessary component" of raiding, especially when the afforded tools for doing so are so cumbersome and frustrating to work with. Trying to balance 12 different schedules with families and jobs living across different time zones is just a nightmare in frustration - and it would be so much easier if friends could simple queue up together in a cross-server LFG tool and do raids together when it suits them - instead of having to make long-term commitments to a video game as if it were a job or something.
As I said in an earlier post, Turbine should pay Raid Organizers a monthly salary - because if it wasn't for their hard work and initiative, hardly anyone would be able to participate in their endgame content at all. And I feel that's a failure in game design, and would describe it as lazy and overly-reliant on player efforts to make their content accessible.
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Jun 21 2012 09:59 AM #216
The concept is really very simple. I don't understand why people get so bent out of shape about it. And the thing about it is, if it gets implemented, it benefits everyone equally; in my experience, raiders/groupers do solo content from time to time.
1) Give people who play strictly solo an interesting gaming experience and gear progression options that allow them to continue to enjoy the game by continuing to improve the strength of their character.
One interesting way to do this is to make a solo version of the raid that is balanced for solo play. They have some of the mechanics in place already where I could see them doing this. They could use the banners they have in one of the 21st hall skirmish. You could have CC banners, healing banners, damage banners to bounce back and forth between the different banner types to navigate the pulls. They could really make a nice puzzle out of it. The gear rewards do not necessarily have to be "raid quality" but should provide enough progression and/or set bonuses (maybe even solo specific set bonuses) such that it makes the solo content more managable.
Right now, the solo progression options are just awfully boring. All development time goes into fellowships, raids, boring quests and skirmishes with no real chance of dying or no real need for strategy. The quest chains and epics might be fun the first time through but really lack replayability.
I have raided A LOT for the past five years in lotro (all raids completed and farmed on level up through OD), but now I am a solo player (no group finder, no glff, strictly solo) and I have found that there is really nothing interesting for me to do to continue to play this game. Who gets excited about farming gold to buy crafted gear? I do enjoy skirmishes, and especially speed completing them, but the rewards give no real sense of progression, given how monotinuous the required grind is to acquire the upgraded armor.
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Jun 21 2012 11:29 AM #217
Easy to write. Almost certainly impossible to do.
The different strengths and weaknesses of the classes are so great that (as described by a dev in a link earlier in this thread) it is essentially impossible to create instance content equally challenging for all classes. Witness Death From Below, a hard solo instance which was a breeze on some classes and extremely difficult on others.
Turbine have tried to address this in two ways. Skirmishes offer pretty generic content with a soldier to complement your skills. Or Inspired Greatness makes you so powerful that it's effectively god mode.
Raid fights are often extremely complex and are designed *specifically* to force co-operation between different classes. Many mechanics become simply redundant in a solo version - CC, aggro-swapping, twins fights, timers, placement, movement, distributed damage, frontal AoE. So the only way to make these soloable while keeping something of the flavour of the original instance, while ensuring all classes could do it, would be to make the player so powerful as to render the mechanics irrelevant. Or, those mechanics are simply removed and the fights become in essence skirmishes, far removed from the design of the raid.
Now, making skirmish versions of all instances to allow solo players to see the space and experience something of the story and the bosses isn't a bad idea, albeit a pipedream given the limitations on dev resources.
Another point worth repeating is that for every soloer who would genuinely like challenging solo content, there are another dozen (made up number) who will complain that it is too hard. The wailing over Death From Below, Attack At Dawn and Icy Crevasse had to be seen to be believed. There *are* a lot of players who simply do not want to be tested, do not want to be forced to play well and yet insist that they should have access to top-notch gear.
Those soloers on this thread genuinely wanting tough solo content should bear this in mind - if you get what you want, it will be /faceroll easy because that's what the majority want. The challenge you seek has long since departed solo and landscape questing and resides in instances and raids. Skirmishes were intended to be the bridge between the two, with three difficulty tiers and four group sizes, but sadly this mechanic remains essentially undeveloped since late 2009, another victim of Turbine's tendency to push shiny new game mechanics and then lose interest in them (see also housing, crafting instances, hobbies).
This last point is also why raiders get worried by these sorts of threads, to the point of appearing unreasonable in their objections. Raids are the last redoubt of difficulty in LOTRO, a tiny corner of genuinely hard content in a large world of extremely easy, casual-friendly solo landscape questing. I understand and do not disagree with Turbine's decision to develop the game this way. But I also sympathise with long-time raiders who have seen all vestiges of challenge removed from daily play, leaving only raids as the place they can really get their buzz. What is being asked for in this thread would be another chipping away at the already tiny borders around raiders' little world. It's another salami slice, ie, if you start with a whole salami, each little slice seems reasonable at the time, but after a while there's nothing left. That is how it feels to those for whom raiding is a big part of LOTRO.Tarmas 85 Elf Champion R12
Tarmeg 85 GRD R6 | Tarmil 85 WDN R6 | Tarmun 85 HNT R6 | Tarmot 85 MNS R6 | Tarmyr 85 LRM R6
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Jun 21 2012 01:39 PM #218
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Jun 21 2012 03:00 PM #219
Jon, if all you want to do is solo why even play a MMO though? I don't understand why someone who is primarily interested in soloing would want to play a multiplayer game. That just doens't make any sense to me.
And this game offers soloers more content than any other MMO on the market, so I don't really feel it's a fair criticism of this game. Skirmishes give marks and medallions, which can be used toward buying the best gear in the game - not to mention a vast amount of other Legendary Item accessories that are entirely relevant to endgame progression. Also a lot of the 3 man content and lower-level instances can be effectively soloed as well.
Soloers can also work on deeds and crafts (both relevant and useful to endgame content) - or you can go out and fish and play around with decorating your own house, particpate in the festivals or goof off with a massive assortment of cosmetics and emotes at your disposal. And if that wasnt' enough, you can even play your own songs on this game via the music system, whcih can be a ton of fun - especailly if you start your own band
So to sum it up - there is plenty for soloers to do on this game.
If they made everything available to soloers there would be no reason for people to group up - and that would hurt this game far more than it would help it.Last edited by Jeremi; Jun 21 2012 at 03:07 PM.
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Jun 21 2012 04:33 PM #220
The mistake you and others who regularly voice a similar opinion make is that lots of players don't "play an MMO", they play LOTRO. I am not an "MMO player", I play LOTRO. I started to play because it was a game based on LOTR. I don't play other MMOs. I have no interest in any other MMO. If there was no LOTRO I'd be playing Football Manager, or not playing games at all. When I started playing I didn't know what an "MMO" was, except that I'd be playing online and that there would be other players around.
You also need to understand that there is a lot more to being part of an MMO community than grouping with people. Many players enjoy the social side, enjoy being in a semi-dynamic world with other adventurers, an AH, player music, RPing. None of this requires grouping. In fact I'd say that grouping is very much a minor part of the "multiplayer" aspect of a modern MMO.
Your view of what "an MMO" and "an MMO player" are is very narrow and doesn't reflect the reality of the LOTRO experience for a lot of players.
Personally I have a raid-heavy character (my CMP) and 4 entirely solo characters, on whom I never, ever group. This provides me with two entirely different experiences, both of which are integral to my LOTRO experience. Yet even when playing my solo characters I enjoy kinchat, emoting, using the AH, in other words engaging fully with the multiplayer aspect of the game, just not in a fellowship.Tarmas 85 Elf Champion R12
Tarmeg 85 GRD R6 | Tarmil 85 WDN R6 | Tarmun 85 HNT R6 | Tarmot 85 MNS R6 | Tarmyr 85 LRM R6
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Jun 21 2012 04:54 PM #221
Well I take issue with you describing my opinion that grouping up should be a nessassary part of of any MMO as a "narrow view" of MMOs or the people who play them. To me that's just ridiculous - and I'm going to stick my position on this. Any MMO that makes all content available by soloing is just so inherently flawed that it might as well not even be called a MMO. Working as a team to overcome challenges is at the very core of the MMO genre.
And I mentioned many activities in my earlier post to you that could include the "social" aspects of the game. I mentioned festivals, emotes, cosmetics... hell, I even suggested creating a band. All of those activities are can be done solo while socializing with other players. So again I firmly disagree with you - and feel this game offers more opportunity to socialize with other players than any other game out there.
Any player who thinks they should be able to solo raids is just being unreasonable. That's just a absurd thing to ask for IMHO - and if all you are interested in doing is "socializing" then socialize. This game offers many unique venues for doing just that. But how someone can equate their interests in socializing to justifying that you should be able to solo raids is absolutely beyond me. That just makes no sense at all.Last edited by Jeremi; Jun 21 2012 at 05:43 PM.
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Jun 21 2012 05:11 PM #222
That isn't what I said was a narrow view. What I think is narrow is to question why someone plays an MMO at all when they only want to solo. I agree with you that group content is an important part of an MMO - I didn't dispute that. What I think you got wrong is your assumption that it is odd for someone to play "an MMO" when they have no intention of taking part in group content. Firstly because for many people this isn't "an MMO" and secondly because grouping up is only one of the social aspects of an online game, as you alluded to yourself.
You will see from my earlier posts that I strongly disagree with making all content soloable. I'm firmly in the raider camp on that one. I have just come to that point via a very different route to you and I think that to assert that group content is the core of this game is plainly absurd - it just isn't the way the game is designed any more.
You keep saying "an MMO" or "any MMO", but again I remind you that to many players this isn't "an MMO", it's LOTRO. They don't play the MMO genre, they may well not play any other games at all. Any conclusion based on the conventions of the genre are irrelevant to such people, no matter how obvious they seem to you.Tarmas 85 Elf Champion R12
Tarmeg 85 GRD R6 | Tarmil 85 WDN R6 | Tarmun 85 HNT R6 | Tarmot 85 MNS R6 | Tarmyr 85 LRM R6
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Jun 21 2012 05:22 PM #223
Well I don't really see "soloing" as a form of socializing to be honest. It's kind of difficult to talk to others if you are alone, but I see your point and perhaps it was just a misunderstanding.
I have no problem understanding why someone who would be interested in socializing with other players would want to play an MMO. I do have a trouble understanding why someone who wants to be by themselves all the time would want to play an MMO however - and that was the point I was trying to make.
Well I don't think it's absurd, and I do think playing together is at the core of the MMO genre. Socialzing is an important aspect too - but so is complimenting each other as a team to take down the minions of Sauron. And yes, this is LOTR - but it's also a multiplayer version of LOTR ONLINE that is meant to be played with other players.
But in any case I "think' we agree. We shouldnt' be able to solo raids.Last edited by Jeremi; Jun 21 2012 at 05:31 PM.
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Jun 22 2012 08:17 AM #224
Sure, no soloing raids. But, having a solo "raid" that brings in the puzzle aspect of solving a raid to a solo player. It's the puzzle aspect you gain with a multitude of competing mechanics that is fun, figuring things out, practicing, and getting better. It seems all games lack that, maybe its because its hard to design, or maybe its because the demand just isnt there for that type of content, or a combination thereof. Sure its a dream, but without some change to make solo play interesting my gaming bucks have gone elsewhere.
I know what I can get in LotRO and if I ever want that again I can come back. I just really enjoy the world, the atmosphere, the graphics, the mob/player movement of LotRO, and wish I could spend my gaming time doing something interesting and challenging in this environment as a strictly solo player. Right now, the funnel is into group play or ultra-casual. I cannot do and am not interested in the group play aspect at this time, and I am not a casual gamer. I suppose people interested in challenging solo content are probably in an extreme minority; so it probably makes sense that we do not have interesting and challenging solo content.
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Jun 22 2012 10:03 AM #225
Just want to throw out a few data points here. First, it is NOT impossible for people who have 'real jobs' or 'real families' to commit to raiding schedule. As Lestache said, it is like any other hobby that you have, and you have to commit to make the time. No one would say that it is impossible to organize a softball league, but for some reason people say the same about LOTRO.
Second, I agree that a better group finding tool would be nice, however, I think you would in the end still be extremely disappointed. With the nature of the fight designs in LOTRO, you would not be able to advance very far in Orthanc T2 without 1) an experienced leader; 2) an experienced group; 3) correct class makeup. I haven't played WoW, so I don't know how their group finder works in terms of addressing these issues, but I will say that their raid content must be much easier than LOTRO's if you can just put a random group of people together and expect to beat the content.
Third, LOTRO has tried to put in a better group finding tool in the instance finder, and, at least from my experience, no one uses it except with pre-made groups. In fact, I would say that most of the feedback on the IF was negative.
I'm all for making improvements to the solo experience and for making content more accessible, and I am also in favor of better grouping tools. That said, I'm not sure that current raid design is amenable to random groups, and I think you would be more disappointed than satisfied if such a tool was put in place.
Duruleth - 75 RK, Durindor - 75 Grd, Durselm - 75 LM, Durscap - 75 Cpt, Henckel - 75 Champ
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Jun 22 2012 03:37 PM #226
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Jun 22 2012 03:41 PM #227
And again, for some people it is possible. For others it isn't.
It depends on the "real jobs" and the "real families". And the same can be said for other hobbies that require schedules and specefic dates too. Not just video games.
You are just wrong on this. Not everyone can commit to a regular raiding schedule. Their real-life circumstances prevent them from being able to do so. That's not an excuse, nor an inaccurate statement. It's just the truth.
Glad we agree though better group-finding tools need to be put in place.Last edited by Jeremi; Jun 22 2012 at 03:47 PM.
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Jun 22 2012 04:44 PM #228
[Emphasis mine]
At the risk of sounding callous, so what? If people can't commit to a regular raiding schedule for whatever reason, then they can't; so they don't get to raid as part of a consistent group that schedules raid times. I'm not really sure what the point of the bolded statement is.Last edited by Lestache; Jun 22 2012 at 08:22 PM. Reason: typo

"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
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Jun 22 2012 07:40 PM #229
Precisely. If you do not have the time to raid, don't raid. No one will hold it against you, for the love of all things holy, it's a GAME. Some of you are proposing completely taking away a piece of this game that many people enjoy, the challenge of a raid. Others are proposing something that has already been experimented with through the IF and has experienced a lot of criticism. Btw, they also mentioned eventually introducing a raid component to the IF, so is that what you are looking for? If the problem is time, won't sitting in the IF take just as long as glffing? Plus you won't get a designated leader, nor classes that are most helpful (I.e. captains and LMs are both "support" but you wouldn't want 3 LMs instead of 1 LM and 2 captains in a raid). Fact is, I dont see how a new LFG system would even work effectively... we need clearer ideas. Hopefully the devs already have taken some steps towards this. But please, please, do not simplify raids to help "soloers". The challenge aspect is what makes raids fun. There's plenty of endgame landscape for soloers. Go kill stuff in LL gorge, idk.

-Warden, Captain, Hunter, Burglar
-Anorc R9 -Golfimbol R8 -Urukman R6
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Jun 23 2012 07:02 AM #230http://wanderingthroughdigitalworlds.wordpress.com/
Lothirieth, 85 LM, Laurelin
Proud member of the Innocent Raid Alliance
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Jun 23 2012 03:00 PM #231
At the risk of repeating myself:
Because unless people can commit to a regular raiding schedule with a static group it's very difficult for them to be able to get some of the better items in the game or see some of the cooler fights. That's the point.
All players should be able to access this game's raiding content. Not just those who have lifestyles to accomodate static schedules on a weekly basis with the same group of people.
This game has horrible group-making tools, and it's nearly impossible (especially on certain servers) to find 12 willing people without locks to join a pick up Raid. So the only reasonable approach to raiding on this game is through planned events that revolve around scheduling - and that's not something a lot of players are going to be able to commit to.
And to sum it up, if you are gaming company - the kind of attidue "so what?" if players can't particpate in our endgame content is a great way to cause players to lose interests in your game. And yes, I do find your implied "I can raid so who cares if others can't" attitude kind of callous, among other things I won't mention
Last edited by Jeremi; Jun 23 2012 at 03:19 PM.
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Jun 23 2012 03:02 PM #232
Yeah Bond... we deffinitely need "clearer ideas" like this. Just tell eveyone who can't raid due to real-life restraints and the inability to commit to long-term scheduling to just go "kill stuff in LL gorge". I'm sure that's going to satisfy players.
Anyways - back to my original point. Allowing more accessiblility to raiding will in no way decrease its "challenge aspect". That's just a misnomer - unless people actually think spamming chat channels or creating/commiting to schedules is somehow a legitmate part of raiding challenge - which I do not.Last edited by Jeremi; Jun 23 2012 at 03:56 PM.
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Jun 23 2012 05:05 PM #233
You apparently chose to avoid the second, most pertinent, part of my earlier post, so I will repost it here:
Second, I agree that a better group finding tool would be nice, however, I think you would in the end still be extremely disappointed. With the nature of the fight designs in LOTRO, you would not be able to advance very far in Orthanc T2 without 1) an experienced leader; 2) an experienced group; 3) correct class makeup. I haven't played WoW, so I don't know how their group finder works in terms of addressing these issues, but I will say that their raid content must be much easier than LOTRO's if you can just put a random group of people together and expect to beat the content.
If you were able to put together pick-up-groups with no issues at all for LOTRO raids you would still not be able to access the content beyond a cursory level as you would wipe repeatedly on the first trash pull in each wing. Now if you are talking about T1 then, sure you'd be fine with a PUG, but I don't really think that's what you are talking about here.
More to the point, you have completely derailed this post, as the OP was interested in seeing solo instances that granted the same rewards as 12-man raids. You do not appear to be advocating this position, which is good since I think it is a silly idea, but perhaps you should make your own thread to discuss the poor group-making tools in lotro rather than continue to derail this one.
Duruleth - 75 RK, Durindor - 75 Grd, Durselm - 75 LM, Durscap - 75 Cpt, Henckel - 75 Champ
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Jun 24 2012 12:07 AM #234
Mmdur that post you are responding to wasn't even aimed at you. It was directed at Lestache.
So why on earth are you responding to a post that wasn't even in response to something you said accusing me of avoiding what you posted? That's not very fair to me. Of course it avoided what you said, because it wasn't even responding to something you said to begin with.
If you look back up and read the actual post I did respond to you with, not only did I NOT avoid what you said, but I said I'm glad we agree
And I am sorry if you feel I'm "derailing" the thread. I guess all I can say is simply place me on ignore and you won't have to read my "derailing" threads that bother you any longer. Though just to defend myself here - I feel my posts have been in theme and accomodating players with more effective group-finding tools would help soloers particpate in raids far more easier. So while it may not be directly in-line with the title of the thread, I believe it sufficiently relates to the subject matter.
Also I disagree with you and others that an effective LFG tool woudn't help solve the problem. I think it would, and as more and more pugs became experienced at doing the raid content they would become better at it - and PUG groups would become a lot more successful. Experience matters. A lot. A fact you stress in your post.Last edited by Jeremi; Jun 24 2012 at 12:23 AM.
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Jun 24 2012 01:27 AM #235
It has nothing to do with me being able to raid when others apparently can't. In fact, I have a lot less time to raid than I used to, so I have fewer chances at the gear that I want and earn fewer seals than I used to, yet I haven't lobbied for changes in the game to make it easier for me to get what I want in spite of my inability to play as much as I used to.
I've stipulated that LOTRO needs a better group-finding tool. You'll get no argument from me on that count.
I just don't understand why this nebulous group of people who either don't have the time to raid or can't make the time to raid should get some sort of special treatment. Why are they more important than the people whose computers can't handle the graphics in a raid and lag out? Why are they more important than the people who may have physical disabilities that prevent them from being able to press buttons or click their skills at the level needed to succeed in a raid?
So yes - if they are unable to commit to a static raiding group and make scheduled raids from time to time, they may not get to see some of the cool fights in the raids. Why exactly is that an issue that anyone other than that person should care about, let alone that Turbine should try to fix for that person?
There are some real life activities that I enjoy doing that I'm currently unable to do, largely due to not having the time or availability to do so. Yet I, and every other person I know who doesn't get to do everything he wants to do, haven't given a single thought to asking the governing bodies of these activities to make special allowances for us. I absolutely do not understand why a person playing a video game and wishing to do activities in a video game would think that the makers of said video game should accommodate that person's particular situation.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
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Jun 24 2012 03:26 AM #236
I care about it Lestache. So should Turbine.
Raiding helps bring longevity to the game. So the more players who can easily participate it in, the better. And that means more people playing the game for a longer period of time. And that should be the utlimate goal of any MMO company.
Catering to your customer's needs is what being a business is all about - and it's their job to "accommodate" the people who are using their product to the best of their ability. And to dismiss the situations of your customers and essentially tell them "boo boo, you don't always get what you want so deal with it" is about the worst business model I can think of lol.
So yeah, we don't agree about that. Glad we agree this game needs a better LFG tool however. It's weird how two people can agree on the basic point yet still find a way to disagree so much
Last edited by Jeremi; Jun 24 2012 at 03:29 AM.
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