Ich habe im englischen Forum einen Threat eröffenet der mehr Actives Buffen vorschlägt ich dachte da viele vielleicht nur das deutsche
Forum lesen poste ich hier mal davon. Ich fände es schön wenn ihr in lesen würdet und auch im englischen Forum kommentare dazu geben würdet wenn ihr des englischen mächtig seit. Bitte keine kommetare zur Diskussion hier damit der Gedankengang der Diskussion nicht doppelt geführt werden muss.
Originally Posted by Thaodan
Most of our spells are buffs that we buff after the fight and rebuffs till they are expired. Some are buffed on the
target on mob. After doing this we cast our brother skills, in harms way or other if needed and then we cast our heal/dps rotation.
What I try to say is we need speels that buffs our group through our skills like you do damage = you increase your groups dmg,
we heal = increase our groups heal, we tank = increase of our groups survivability. So that we have to be active in buffing the group,
active every time in combat. The buffs from our spells should last not only ca. 30s. so that we have to to choice between but have
active while buffing. Our trait linies shoud increase our effiecene in doing the role and increases the effience of our active buffs skills.
Trait that make that are able to be usefull in some situations (like 2yellow no cd on marks) shoud be in the traits.
Our skills shoud be only improved by the normal traits, with the 3 or 4 trait bonus we shoud get more mechanics that make our
trait lines more unique, more different in the way to play. Through our capstone we shoud get our finel touch that makes
our trait line in increasing the efficience of our role and inrcreasing effience and strengh of the corresponding buffs skills
This is just an idea to make the way to play the captain with more fun and making each trait line more different.
My idea was to speziallize the captain in the captain in three different roles of support, through traits and making our support more active. Making the support of the captain beside the tactics (crit, parry and power reg buff) and +5(10)% hp buff only aviable that doe heal or dmg from abtilities:
All buffs that gaved by the attacks or heals only last so long that you can keep only ca 60% of the uptime for example:
2 damgage buffs + healing buff
2 healing buffs + 1 damage buff
Devasting Blow or Pressing Attack: your group will do ca 5-10% dmg more dmg (with out traits)
Blade of Elendil: the group has ca +2-5% chance for critcal attacks (without traits)
Words of Currage: the target gains ca 2-3% more incomming heal (without traits)
Ralling Cry: all targets of the heal gain -2-3% incomming damage.
Devensive Strike: all members of your party gain ca 2-3% more armor (without traits)
Sure Strike all party: members gain +2% hit chance (without traits)
Shadow Lament and: Valiant Strike give an Capstone specific buff to the party
Routing Cry is now an attacks that needs Battle-Hardened state instead off an enemy defeat responce
Ralling Cry now requires Battle Readied and now has 5scd but heals on 50% than before
Threating Shout is now removed.
Shadows Lament Bonus threat removed
Valiant Strike cooldown raised to 3mins see below why.
Aggressiv Stance now gives +50% perseived threat (up from %10)
You now use your normal attacks to tank instead having special attacks that do more threat.
Brother skills removed they now are merged with normal or capstone specific skills.
New Skill: Under Inspire (name is not final ) the target of the spell now gains inspire and Shadows Lament (see below)
All attacks and heal gain Charisma like the idea from Armitas* and you can have max 5 Charisma.
My idea is that make all skills that once required an enemy defeat responce to an ondemand buff that is castable after we done some heals or attacks similar to the champions favor that gives him the option to greater damaging skills.
The buffs have now an durration that make you able to keep only 1-2 of them uptime, the cooldown from all is removed and all require
3 Charisma and last 30s and they are instant.
War Cry gives the group -10% attack durration
Victory Fry: gives the group ca -2-5% lesser skill power cost
Rapid Cry: gives the group ca 5-10% lesser induction time
Retention Cry: all members of the group gain -10% lesser threat generation (execpt Guardians without red captone ,Captains with yellow capstone and Wardens with blue capstone)
Fury Cry: your Retention cry gives now +10% increased threat for tanks see below
Focused Attack: Your Sure Strike gives now more +2% hit
Alert Guard: the armor bonus from Devensive Strike is increased by 3% and it now gives parry too.
Your Valiant Strike now buffs all members of the party a buff that they recieve -10% damage for next 10 sources of incomming damage
Your Shadows Lament now does %200 threat as damage and gives 2 Charisma per hit
Your Devensive Strike gives you a 25% chance to get Battle Readied on hit
Inspiring Words: Your words of Currage gives now 5% more incomming heal.
Ralling Crys: Ralling Cry now gives +-2% incomming damage and has a 50% chance to give 1 Charisma
Your Valaint Strike now buffs all members of the party with a buff that reduces the power cots and increases the healing done for the next 10 attacks or heals for %10.
Your target that is buffed with under inspire now gains the heal that Shadows Lament woud do as damage.
Your inspire and Words of Currage gives now 2 Charisma per hit
Adherent of Elendil: your Blade of Elendil gives now +2% more crit chance and it does +%15 more damage.
Battle Master: Your Devasting Blow or Pressing Attack gives now +%10 more damage to the party and does +10% more damage.
Your Valiant Strike now gives +10% more damage and +2% crit chance for the next 10 attacks or heals.
Your Shadows Lament does now +50% more damage, gives you Battle Readied on hit and generates 2 charisma per hit