+ Reply to Thread
Results 1 to 10 of 10

Thread: Saruman t1

  1. #1
    Junior Member Online status: Techh is offline Reputation: Techh the Neutral
    Join Date
    Jun 2011
    Posts
    15

    Saruman t1

    How is the interrupt mechanic working in Saruman t1? When I've been trying to join a pug group leader always ask if I know when to interrupt and when NOT to interrupt? That confuses me so can someone explain that part of the fight a bit. I've done it as a minstrel.

    Thanks in advance!

  2. #2
    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
    Join Date
    Dec 2010
    Posts
    720

    Re: Saruman t1

    besides shadow i don't know of anything that needs to be interrupted?... and as far as shadow goes.... he should always be interrupted.

    normally a champ or burglar does it.

    85 (Captain, Champion, Guardian)

  3. #3
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
    Join Date
    Jun 2011
    Posts
    119

    Re: Saruman t1

    Shadow clone raises his hand and/or green healing circle appears under his feet: hit clobber to interrupt.

    edit: by green healing circle I don't mean the circles appearing in phase 4 that heal the sarumans, but the inducting circle that every mob preparing to heal gets. you should be able to identify those being a lvl 75 champion
    Last edited by Despotis; May 26 2012 at 05:04 AM.

  4. #4
    Senior Member Online status: Melmadoc is offline Reputation: Melmadoc the Wary Melmadoc the Wary
    Join Date
    Jun 2011
    Posts
    310

    Re: Saruman t1

    It's a bit strange - I've been in a lot of random-groups recently, and all of the leaders want the Loremaster to let their Raven attack the Saruman in the Middle - "to interrupt him" - I think there are a lot of Random-Raidleaders out there who doesn't know what interrupt means...

  5. #5
    Grand Member Online status: Fralin is offline Reputation: Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend Fralin the Bounders-friend
    Join Date
    Jun 2011
    Posts
    1,007

    Re: Saruman t1

    interrupt = pie
    pie = yummy
    yummy = yes, please

  6. #6
    Senior Member Online status: Anolus is offline Reputation: Anolus the Wary Anolus the Wary Anolus the Wary
    Join Date
    Jun 2011
    Posts
    277

    Re: Saruman t1

    Phase 1 : Kill all following rat
    Phase 2 : Healer have to heal ppl with the "bubble", kill all following rat
    Phase 3 : LM start to debuff middle saruman until the end of the Raid, ppl use pots, kill all following rat
    Phase 4 : Ppl try to avoid purple and green puddle and clouds, kill all following rat
    Phase 5 : 1 Burg or champ or both on the NON-RAT shadow clone to use addle or/+ clobber when the healing induction appear , take attention to the crazy eye on debuff bar that when expires makes you fly, kill all following rat

  7. #7
    Grand Member Online status: Thorebane is offline Reputation: Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte
    Join Date
    Jun 2011
    Posts
    1,189

    Re: Saruman t1

    Quote Originally Posted by Anolus View Post
    Phase 1 : Kill all following rat
    Phase 2 : Healer have to heal ppl with the "bubble", kill all following rat
    Phase 3 : LM start to debuff middle saruman until the end of the Raid, ppl use pots, kill all following rat
    Phase 4 : Ppl try to avoid purple and green puddle and clouds, kill all following rat
    Phase 5 : 1 Burg or champ or both on the NON-RAT shadow clone to use addle or/+ clobber when the healing induction appear , take attention to the crazy eye on debuff bar that when expires makes you fly, kill all following rat
    This pretty much for the fastest explanation while being the most detailed

    Gilrain - Draigoch First 13/10/2011
    Celestrata - Surprise, it's not a glitch!

  8. #8
    Poster of Note Online status: Thorcar is offline Reputation: Thorcar the Neophyte Thorcar the Neophyte Thorcar the Neophyte Thorcar the Neophyte Thorcar the Neophyte Thorcar the Neophyte Thorcar the Neophyte
    Join Date
    Feb 2011
    Posts
    541

    Re: Saruman t1

    Quote Originally Posted by Fralin View Post
    interrupt = pie
    pie = yummy
    yummy = yes, please
    Mmmmmmmmmmmmmmmm. Is it strawberry rhubarb pie?

  9. #9
    Senior Member Online status: Shintagh is offline Reputation: Shintagh the Wary Shintagh the Wary Shintagh the Wary Shintagh the Wary Shintagh the Wary
    Join Date
    Apr 2009
    Posts
    383

    Re: Saruman t1

    A little off topic, what kind of dps numbers are geared champs putting up in a stable saruman group? I got my champ geared enough for his first saruman run and I was doing about 1.3kdps throughout the whole fight. We had no burgs in the group and only 1 LM. My gear still needs work as currently I'm rocking 2 ToO ST dps pieces(forgot the name, the 1 with the +10% crit multiplier as 5 set bonus) and 4 draig pieces. No draig cloack and jewellery needs a bit of work as well and my weapons dont have the uber crafted relics yet either.

    I figure if you add 2 burgs to that the dps would go up to ~1.6k from reveal weakness alone not to mention the +12% crit chance on a 2H is a huge bonus as well.

    Care to share your numbers?

  10. #10
    Grand Member Online status: Thorebane is offline Reputation: Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte Thorebane the Neophyte
    Join Date
    Jun 2011
    Posts
    1,189

    Re: Saruman t1

    Quote Originally Posted by Shintagh View Post
    A little off topic, what kind of dps numbers are geared champs putting up in a stable saruman group? I got my champ geared enough for his first saruman run and I was doing about 1.3kdps throughout the whole fight. We had no burgs in the group and only 1 LM. My gear still needs work as currently I'm rocking 2 ToO ST dps pieces(forgot the name, the 1 with the +10% crit multiplier as 5 set bonus) and 4 draig pieces. No draig cloack and jewellery needs a bit of work as well and my weapons dont have the uber crafted relics yet either.

    I figure if you add 2 burgs to that the dps would go up to ~1.6k from reveal weakness alone not to mention the +12% crit chance on a 2H is a huge bonus as well.

    Care to share your numbers?
    I have a first ager now, and only thing I'm looking to get is the new cloak and necklace in the end.

    However usually my average dps through-out the WHOLE fight is normally around 1.7-1.8K dps.

    Though it rises a lot if I get the red ring buff or get a double figure crit or something.

    Gilrain - Draigoch First 13/10/2011
    Celestrata - Surprise, it's not a glitch!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts