I'm on brandywine, not meneldor. It's hardly ever one creep that gives chase, probably closer to five.
And the trait argument is relative, there are times when it can and should be replaced for a better DPS trait. Would I remove it? No simply because basically only solo and may raid once every couple of months. There is one thing Imbalanced about champions, and that's in general 4-5 blue-spec glory stance champions.
And think what you want there warg/minstrel-man, top 2 challenging classes in game l0l0l.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
I'm on brandywine, not meneldor. It's hardly ever one creep that gives chase, probably closer to five.
And the trait argument is relative, there are times when it can and should be replaced for a better DPS trait. Would I remove it? No simply because basically only solo and may raid once every couple of months. There is one thing Imbalanced about champions, and that's in general 4-5 blue-spec glory stance champions.
And think what you want there warg/minstrel-man, top 2 challenging classes in game l0l0l.
Oh it has nothing to do with what classes I or you play. It's if people know how to play them. I have a Champ, too, for the record. So your comments on traits and Glory are really amusing. It's nice when you're right about people.
I will have to agree to fix it but do you really think this will fix pvp?
just watch minstrels when they use the rank brand and then they use the store brand when it expires
while they keep healing them selves even with many creeps dpsing on them
Tbh i dont really think its like 1m. 30-40 duration slow immunity maybe?im not really sure sorry
Either way they will fix it cause its something benefittingcreeps
[Tangaar Captain R7][Barukhazad Minstrel R9] In M.U.G.E.N there is NO magic button
You aren't immune to damage, you just aren't able to be touched by melees. L2differentiate. That small bonus is somehow better than every creep class being immune to slows for one minute every two minutes?
You are immune to damage from the MAJORITY OF CREEP CLASSES aka. melee classes, aka. the majority of creep dps since they can't reach you to hit you. Yes, that is infinitely better than being immune to slows...
Last edited by Samus1111111; May 26 2012 at 07:07 PM.
I will have to agree to fix it but do you really think this will fix pvp?
just watch minstrels when they use the rank brand and then they use the store brand when it expires
while they keep healing them selves even with many creeps dpsing on them
Tbh i dont really think its like 1m. 30-40 duration slow immunity maybe?im not really sure sorry
Either way they will fix it cause its something benefittingcreeps
I'm pretty certain it is 1 minute. I abuse these things hardcore on Warg (I'm pretty positive I'm why the OP made the thread even). The Slow immunity seems to wear off when they are halfway off CD.
I think they should be fixed, but I also think other things should be changed too. Hard to say what takes priority. I don't think the Fury Pots are really adversely affecting most Freeps. They aren't cheap, either. There are things Freeps can do to mitigate their effects, if Creeps are going the extra mile you should too.
Now, Kaco for example. He should be macroing his old PvP set or at least LI with the PvP relics to cure Slows with his Lowcut everytime he encounters these Pots. Coffee + Fleetness and Lowcut cures will make the Fury Pots significantly less effective. But he doesn't do that. So he dies.
Oh it has nothing to do with what classes I or you play. It's if people know how to play them. I have a Champ, too, for the record. So your comments on traits and Glory are really amusing. It's nice when you're right about people.
Smug self-satisfaction certainly falls in line with the majority of your other posts. Good point.
Originally Posted by Samus1111111
You are immune to damage from the MAJORITY OF CREEP CLASSES aka. melee classes, aka. the majority of creep dps. Yes, that is infinitely better than being immune to slows...
So...minstrels hunters loremasters and...wardens I guess? Are able to take advantage of their ranged dps on a couple lonely parts of the map versus every creep being slow immune 50% of the time. Yeah, read that twice.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Except you know, if creeps drop combat and just march at the same speed I'm sprinting at. Or if a warg sprints.
It takes exactly 10 seconds of no offensive action for a creep to drop combat. Factor in the 1 second root (if you're quick with the skill and have no lag) from using "March!" and that's 11 seconds of having at least a 25% run speed advantage over any opponent (More, if the champ was intelligent enough to put a slow on the creep first). If the creep doesn't use march, champs lols into the sunset, if he does, champ calls 2 second horse and lols faster into the sunset.
Originally Posted by Sulfur
Ou, so then the situations you described are all ideals? Ironic, nearly every time I fight a warg it sprints too!
Allow me to paint a typical moors situation. Champs gets in trouble and sprints for 45 seconds. After sprint is off, cooldown is at 2min 15s, unless he is unlucky and gets jumped by a creep, it will probably be another 15-25 seconds before he reenters combat against someone else. Meaning cooldown is potentially at 1min 50s. Any champ who knows how to press dire need/bubble1/bubble2/morale pot/Bracing Attack can easily make a fight last at least 1min 15s (More if he has max audacity) against most classes (Less against a warg or BA perhaps, but much longer against a reaver, weaver, defiler, or WL). Meaning that there is a brief window of maximum 30 seconds where the champ can get jumped and not be able to survive long enough to use sprint again.
I can personally attest that champs almost always have sprint up and available.
Originally Posted by Sulfur
So...minstrels hunters loremasters and...wardens I guess? Are able to take advantage of their ranged dps on a couple lonely parts of the map versus every creep being slow immune 50% of the time. Yeah, read that twice.
Lonely parts of the map? LOLed
As for "every creep being slow immune 50% of the time" that is a gross exaggeration of the truth. Creeps ranks 1-6 don't have time to even fathom buying the comm pots (Right now they can't even afford their skills/traits/audacity) and of the ones r7+ who can buy them, I'd be willing to bet that at least half of them don't, and the ones that do use them only use them in certain situations.
That, versus huntards, wardens (who, btw, do respectable damage in Assailment. I had one crit me for 4k and hit me with regular shots for 1k+), EZmoding minstrels, and the occasional LM being completely unable to be legitimately harmed by at least 4 classes (Defiler attacks would be like the annoying gnats in Evendim). And if an LM uses Wind-Lore on the BA, then LM suddenly becomes untouchable by all but one class.
It takes exactly 10 seconds of no offensive action for a creep to drop combat. Factor in the 1 second root (if you're quick with the skill and have no lag) from using "March!" and that's 11 seconds of having at least a 25% run speed advantage over any opponent (More, if the champ was intelligent enough to put a slow on the creep first). If the creep doesn't use march, champs lols into the sunset, if he does, champ calls 2 second horse and lols faster into the sunset.
Allow me to paint a typical moors situation. Champs gets in trouble and sprints for 45 seconds. After sprint is off, cooldown is at 2min 15s, unless he is unlucky and gets jumped by a creep, it will probably be another 15-25 seconds before he reenters combat against someone else. Meaning cooldown is potentially at 1min 50s. Any champ who knows how to press dire need/bubble1/bubble2/morale pot/Bracing Attack can easily make a fight last at least 1min 15s (More if he has max audacity) against most classes (Less against a warg or BA perhaps, but much longer against a reaver, weaver, defiler, or WL). Meaning that there is a brief window of maximum 30 seconds where the champ can get jumped and not be able to survive long enough to use sprint again.
I can personally attest that champs almost always have sprint up and available.
Lonely parts of the map? LOLed
As for "every creep being slow immune 50% of the time" that is a gross exaggeration of the truth. Creeps ranks 1-6 don't have time to even fathom buying the comm pots (Right now they can't even afford their skills/traits/audacity) and of the ones r7+ who can buy them, I'd be willing to bet that at least half of them don't, and the ones that do use them only use them in certain situations.
That, versus huntards, wardens (who, btw, do respectable damage in Assailment. I had one crit me for 4k and hit me with regular shots for 1k+), EZmoding minstrels, and the occasional LM being completely unable to be legitimately harmed by at least 4 classes (Defiler attacks would be like the annoying gnats in Evendim). And if an LM uses Wind-Lore on the BA, then LM suddenly becomes untouchable by all but one class.
Read that twice.
Tl;dr smells like new and mad, still only have r3 audacity on my reaver and I magically have 50 of the 3 buff pots and around 30 fury pots, get some high ranked friends.
Also try not to imply people don't just buy their skills from the store now, it'd be dumb not to.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Now, Kaco for example. He should be macroing his old PvP set or at least LI with the PvP relics to cure Slows with his Lowcut everytime he encounters these Pots. Coffee + Fleetness and Lowcut cures will make the Fury Pots significantly less effective. But he doesn't do that. So he dies.
It took 5 pieces of armor to get that low cut 50% slow removal set bonus, he'd have to have 5 macros before using low cut to cure a slow? doesnt seem worth it to me.
It took 5 pieces of armor to get that low cut 50% slow removal set bonus, he'd have to have 5 macros before using low cut to cure a slow? doesnt seem worth it to me.
Or, have an LI dedicated for it ..................
There is no other trait the Champ would want over the Sprint.
This thread has been derailed so much I wasn't going to reply, but I had to reply to this. While I agree with most of what you've said so far in this thread, this part is largely untrue. I can think of 3 traits I'd love to use instead of Athletic, and believe most champs would agree.
It's the price I pay for being so often right amongst so many wrong.
Thinking you're right and being right are different things entirely, but I digress as I stopped caring.
Originally Posted by DreagonMK
This thread has been derailed so much I wasn't going to reply, but I had to reply to this. While I agree with most of what you've said so far in this thread, this part is largely untrue. I can think of 3 traits I'd love to use instead of Athletic, and believe most champs would agree.
Yeah, basically. Once you're in a group/raid there are at least 4 other traits that are better suited.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Responding to the issue of champion sprint and, more specifically, being kited on a reaver vs on a champion.
Disclaimer: Before you derp my derp, I realise champions are OP and reavers are underpowered. I'm merely addressing their abilities to avoid getting kited; which in my opinion along with ridiculous BPE buffs is the most annoying thing about playing a physical melee class (yes, it's worth saying physical melee since shadow wargs are pretty much melee tacticals ).
Okay, let's do the play by play... (from someone whose main PvP toons are champ and reaver)
On one side we have the champion.
With a 30% slow (at 4.4m range, however) and no inherent combat run speed buff (coffee changes the game, obviously) he can very easily be kited by reavers (with the r15 hamstring trait), wargs (with 2x run speed traits) and BAs (who aren't total derp). That's half the creep classes which you typically can't touch outside of sprint if they don't want you to, and the vast majority of them won't let him when they have friends who can do their work for them. The other 3 are defilers, warleaders and spiders who, for obvious reasons, can be sucky targets from a solo perspective. Sprint is 45 seconds every 3 minutes, which essentially means 135 seconds out of every 180 seconds you can potentially (and the potential is great in any zergy situation or any situation involving a BA) be rendered useless.
On the other side we have the reaver.
His slow is 35% (assuming traited), although it suffers from 0 damage output and a lengthy cooldown/short duration. Charge makes getting into melee, at least initially, very easy for him. Getting put in combat before charge, for a switched on player, is only an issue against stealth classes (burgs, hunters and sneaky elves). Once engaged, he has several tools to avoid being kited. Blade toss is a 40% ranged slow and resilience gives slow immunity for 10 seconds every 2 minutes. Using the two in conjunction is also nice for animation cancellation and disarm removal. Off the top of my head I can only think of three freep slows >40%; sticky tar, chilling rhetoric and legacied low-cut/quick-shot (in the unfavourable strength stance). Two of these are pottable and the other has its obvious situational nuances.
Now, at face value, the reaver's tools may seem more limited than 45 seconds of sprint from a champion. If you total them together, charge + resilience + the effect of a 40% ranged slow can optimally mean 28 seconds of not getting kited by your target (the last 10 seconds is obviously prone to CC, though). The duration gap is glaring. However, you need to remember that a fight on a reaver rarely lasts 30 seconds before either you or your target is dead (or both!). So, in a funny sort of way, reaver's are less prone to being kited than champions mainly because they die faster anyway; I wouldn't go crazy about a 45 second sprint (and rarely use my brand) when solo'ing on my reaver for this reason.
The paradigm shifts when group play is considered obviously. The longevity of the reaver increases dramatically (although he also gets warleader purges, spider CC and BA hinder spams) increasing the temporal space in which you can be kited to oblivion, whilst the champion mostly gains further support against being kited (yay, captains!) assuming a well-synergised group comparable to the plethora of creep support skills listed just above.
So, for the short and dirty of it if you're too lazy to read... Champions have almost no tools (other than coffee) to avoid being kited by half the creep classes outside of their sprint. Yes, 45 seconds is a long time but please forgive me if I don't enjoy being rendered near useless afterwards. Reavers have several different tools, ontop of typically being guaranteed melee at the start of the fight, to avoid this. They also tend to die before the freeps get a chance to get stuck into a full-blown kite.
Last edited by MaroonDragoon; May 27 2012 at 01:56 PM.
Should it be fixed? Yes
Is it the most pressing matter in the moors? No
Will any creep really actually want to lose this advantage? No
If frees had it would they want to lose it? No
words and stuffs
Riddermark~ Rank 10 Burg Rank 7 BA Rank 6 Warg
Vilya~ Rank 7 Hunter Rank 6 Reaver
The more I start to play again the more I seem to dislike PvP. Honestly all these pots and store bought stuff is nuts? Slow immunity on a brand!! 5min in combat brand!!
1 hour immunity to broken legs!!!! That just seems nuts to me. It was great the first time I saw a bunch of creeps pop that and zerg TA over and over again. A game that really has no balancing when numbers are outrageously leaning one way needs to put something in that just helped the winning side even more!
This is all ridiculous.
Co-Founder of TEAM F. Turined R9 champ. Mashedtaters R8 Reaver. R6 LM. R6 Burg. R5 Cap
Perma-Retired Pre SoM- R9 Hnt. R8 Reaver. R6 Burg. R6 Cap
Now, Kaco for example. He should be macroing his old PvP set or at least LI with the PvP relics to cure Slows with his Lowcut everytime he encounters these Pots. Coffee + Fleetness and Lowcut cures will make the Fury Pots significantly less effective. But he doesn't do that. So he dies.
You just complained about people switching armor sets/weapons earlier as the only thing freeps have to change to get advantages. I am not going to use a macro to change my armor set just to use the old set.
Plus this is a mute point. Before the audacity update 99% of the time I used the slow removal on the old gear against wargs it was followed by the warg hitting sprint.
You just complained about people switching armor sets/weapons earlier as the only thing freeps have to change to get advantages. I am not going to use a macro to change my armor set just to use the old set.
Plus this is a mute point. Before the audacity update 99% of the time I used the slow removal on the old gear against wargs it was followed by the warg hitting sprint.
PS Please tell me which bug I am exploiting.
I didn't complain. I stated a fact. Freeps can do stuff Creeps can't by switching gear.
Everyone who knows you, knows you've abuse anything and everything. I'd argue mounted tracks is exploiting. The last target glitch is exploiting. Etc. Etc.
But not that this is necessarily a bad thing. Frankly it is part of the game and makes things more interesting. I've had some epic rock-fight based moments in the past.
I didn't complain. I stated a fact. Freeps can do stuff Creeps can't by switching gear.
Everyone who knows you, knows you've abuse anything and everything. I'd argue mounted tracks is exploiting. The last target glitch is exploiting. Etc. Etc.
But not that this is necessarily a bad thing. Frankly it is part of the game and makes things more interesting. I've had some epic rock-fight based moments in the past.
I never said you were exploiting by using the pots, but you sure took it personally that I started this post.
awww something that doesn't favor terrible freeps and kaco throws a little hissy fit.
>implying kiting while slow immune is skilled play
Mfw
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
People want a clear bug to be fixed. Nobody asked for a removal of the pot, rather making it into what it was intended for
K, can we fix damage hitting after a burrow/hips/feign, or arrows going through walls? You know, something that fixes a bug that effects BOTH sides first.
Armor of Storm every few minutes is absurd. Etc. Etc..
A bug is a bug, and it should be fixed. To argue otherwise just makes you an exploiter.
20 second skill that only stuns 30% of the time on a 2m CD isn't that great. Its completely worthless again any warg who knows to brand before taking on a RK, which they should do everytime. Ill say this, against a zergball/warg pack it does make creeps look silly, and I imagine thats where most of the QQ about it originates.
Leave the pack, L2P.
Last edited by doug01; May 28 2012 at 08:59 AM.
"...FF is still the best server period, its like the Texas of Lotro"-Bace
A bug is a bug, and it should be fixed. To argue otherwise just makes you an exploiter.
20 second skill that only stuns 30% of the time on a 2m CD isn't that great. Its completely worthless again any warg who knows to brand before taking on a RK, which they should do everytime. Ill say this, against a zergball/warg pack it does make creeps look silly, and I imagine thats where most of the QQ about it originates.
Leave the pack, L2P.
It stuns waaaaaaaaay more than 30% :P.
And you're saying I should burn my 25 min CD brand before fighting a rk? Ya... that's totally balanced...
And you're saying I should burn my 25 min CD brand before fighting a rk? Ya... that's totally balanced...
Or, y'know...pre-pot stun immunity when the armor of storm buff appears. Brand CD is relative, and not only can you prepot SI but you can use the fury pot too (unless they share CD's).
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Tl;dr smells like new and mad, still only have r3 audacity on my reaver and I magically have 50 of the 3 buff pots and around 30 fury pots, get some high ranked friends.
Also try not to imply people don't just buy their skills from the store now, it'd be dumb not to.
Been creeping since RoI. Check your facts bud.
Next time please try and refute my actual comments instead of making useless hyperbole.
K, can we fix damage hitting after a burrow/hips/feign, or arrows going through walls? You know, something that fixes a bug that effects BOTH sides first.
It´s not up to me to decide which bug should be fixed first, all of them should be fixed and which bug has priority is Turbine´s decision anyway
But arguing in favour of not fixing a bug, is something I don´t understand at all. I for my part will never exploit it on my Creeps. I never exploited the RK bird flap when that was possible either.
Or, y'know...pre-pot stun immunity when the armor of storm buff appears. Brand CD is relative, and not only can you prepot SI but you can use the fury pot too (unless they share CD's).
Stun pot is on a 2 min CD and more than likely, I've used it before armor of the storm since rks have many other stuns. Also, the fury pots are ooc only meaning that unless the rk pops armor of the storm before I even hit him.... it's useless.
I can personally attest that champs almost always have sprint up and available.
That's nice, Dev strike almost always crits too. And I generally almost always kill my target as a reaver, charge is also almost always up when I need it.
Originally Posted by Andared
Lonely parts of the map? LOLed
Probably 2-3% of the surface area of the ettens tops, that less than half the freep classes active could actually take advantage of. Yeah.
Originally Posted by Andared
Been creeping since RoI. Check your facts bud.
Game is FIVE years old
You've been creeping since....September? (pretty sure that was RoI release date, or late October I cbf to look or care)
>implying you aren't new
Originally Posted by Andared
Next time please try and refute my actual comments instead of making useless hyperbole.
I notice you use those words pretty loosely, so here you go:
Originally Posted by Andared
It takes exactly 10 seconds of no offensive action for a creep to drop combat. Factor in the 1 second root (if you're quick with the skill and have no lag) from using "March!" and that's 11 seconds of having at least a 25% run speed advantage over any opponent (More, if the champ was intelligent enough to put a slow on the creep first). If the creep doesn't use march, champs lols into the sunset, if he does, champ calls 2 second horse and lols faster into the sunset.
Last I checked, creeps come in more than onesies and twosies. Warleader's don't have an induction and their OOC speed is FASTER than a champions sprint, FOR THEIR WHOLE GROUP. Added caps for emphasis. A single spider or warg is enough to keep a champion in combat for the duration of sprint, etc etc. it's a pity you're generalizing so vaguely to make a poor point or I might be coerced to list all of the ways to actually prevent the above hypothetical from happening, alas the new part just makes it wasted effort 'cause you'll just start screaming OP this and that.
Originally Posted by Andared
Allow me to paint a typical moors situation. Champs gets in trouble and sprints for 45 seconds. After sprint is off, cooldown is at 2min 15s, unless he is unlucky and gets jumped by a creep, it will probably be another 15-25 seconds before he reenters combat against someone else. Meaning cooldown is potentially at 1min 50s. Any champ who knows how to press dire need/bubble1/bubble2/morale pot/Bracing Attack can easily make a fight last at least 1min 15s (More if he has max audacity) against most classes (Less against a warg or BA perhaps, but much longer against a reaver, weaver, defiler, or WL). Meaning that there is a brief window of maximum 30 seconds where the champ can get jumped and not be able to survive long enough to use sprint again.
Your typical 'moors situations vary from server to server. You'd be surprised to know that some are populated by more than one creep at a time, my condolences to your server if they can't co-ordinate well enough to take out a champ zipping along at 125% lightspeed. Ergo if this isn't anecdotal at worst then your hypothetical here involves greenies and I lol heartily.
Originally Posted by Andared
As for "every creep being slow immune 50% of the time" that is a gross exaggeration of the truth. Creeps ranks 1-6 don't have time to even fathom buying the comm pots (Right now they can't even afford their skills/traits/audacity) and of the ones r7+ who can buy them, I'd be willing to bet that at least half of them don't, and the ones that do use them only use them in certain situations.
That, versus huntards, wardens (who, btw, do respectable damage in Assailment. I had one crit me for 4k and hit me with regular shots for 1k+), EZmoding minstrels, and the occasional LM being completely unable to be legitimately harmed by at least 4 classes (Defiler attacks would be like the annoying gnats in Evendim). And if an LM uses Wind-Lore on the BA, then LM suddenly becomes untouchable by all but one class.
Read that twice.
Whoops, I should have said 50% of their encounters. Or "almost always" l0l0l0l0l. Slow immunes are insanely beneficial in every situation, And I only claimed they had access to it not that they'd he actually smart enough to do so.#
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
A bug is a bug, and it should be fixed. To argue otherwise just makes you an exploiter.
20 second skill that only stuns 30% of the time on a 2m CD isn't that great. Its completely worthless again any warg who knows to brand before taking on a RK, which they should do everytime. Ill say this, against a zergball/warg pack it does make creeps look silly, and I imagine thats where most of the QQ about it originates.
Leave the pack, L2P.
A Warg should brand everytime before they take on an RK? And that would be an indication of proper skill? No wonder you struggle on your Mins.
That's nice, Dev strike almost always crits too. And I generally almost always kill my target as a reaver, charge is also almost always up when I need it.
Nearly spit out my coffee laughing at your comment about devastating strike. It crits maybe 50% of the time (being generous), and when it doesn't, it usually hits for less than the tooltip, even against light armours.
Originally Posted by Sulfur
Probably 2-3% of the surface area of the ettens tops, that less than half the freep classes active could actually take advantage of. Yeah.
It's also one of the more heavily trafficked areas in the moors. There's almost always a fight near stab/wtab at some point in the day.
Originally Posted by Sulfur
Game is FIVE years old
You've been creeping since....September? (pretty sure that was RoI release date, or late October I cbf to look or care)
>implying you aren't new
This coming from someone who has a join date of May 2012. Nice try kid.
Originally Posted by Sulfur
Last I checked, creeps come in more than onesies and twosies. Warleader's don't have an induction and their OOC speed is FASTER than a champions sprint, FOR THEIR WHOLE GROUP. Added caps for emphasis. A single spider or warg is enough to keep a champion in combat for the duration of sprint, etc etc. it's a pity you're generalizing so vaguely to make a poor point or I might be coerced to list all of the ways to actually prevent the above hypothetical from happening, alas the new part just makes it wasted effort 'cause you'll just start screaming OP this and that.
Depends on the situation, and you're making quite the stretch to assume there's a WL in every group. I never said champs with sprint can't be caught.
Originally Posted by Sulfur
Your typical 'moors situations vary from server to server. You'd be surprised to know that some are populated by more than one creep at a time, my condolences to your server if they can't co-ordinate well enough to take out a champ zipping along at 125% lightspeed. Ergo if this isn't anecdotal at worst then your hypothetical here involves greenies and I lol heartily.
If there is a group of creeps out instead of the champ trying to 2v1, 1v1, etc. then the situation becomes even easier. Because he will either stay in NPCs/one shots (due to there being no freep group out) and let his cooldown run off, or he'll just stick with the rest of the freeps (if there is a group), letting his cooldown tick away. Unless there are no other classes more desirable to target (and there almost always are), the champ is unlikely to be FFed by the creeps and won't even need his sprint.
Originally Posted by Sulfur
Whoops, I should have said 50% of their encounters. Or "almost always" l0l0l0l0l. Slow immunes are insanely beneficial in every situation, And I only claimed they had access to it not that they'd he actually smart enough to do so.#
Yes, they have access to something which gives them slightly better odds against freeps who are severely OP in most situations. That doesn't mean they can use them willy-nilly as you are ridiculously trying to suggest.
K, can we fix damage hitting after a burrow/hips/feign, or arrows going through walls? You know, something that fixes a bug that effects BOTH sides first.
We had this discussion a month ago and detected that this was more an issue of coding or lags as well as long animations than anything that could be easily fixed without changing all of the game's code. It was also widely accepted as not a nuisance but a worthwhile tool against cowards.
Come to think about it you could fix it easily...It is mostly stated as a problem seen with ISB. The skill has an animation of roughly 1,5 seconds I guess, therefore one of the longest. you could put the animation into the induction already or fasten up the animation to 0,5 seconds or less. Same with screaming shafts of course. This would delete the problem and people would still be hit by the skill. But this is not what you have in mind, right? No wouldn't have thought so.
On topic, I actually do not see why here is this much of discussion going on, clearly a bug, easily fixable. Should be done soon.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Nearly spit out my coffee laughing at your comment about devastating strike. It crits maybe 50% of the time (being generous), and when it doesn't, it usually hits for less than the tooltip, even against light armours.
A) completely missed the point
B) damage not relevant to discussion, good job staying on topic
Originally Posted by Andared
It's also one of the more heavily trafficked areas in the moors. There's almost always a fight near stab/wtab at some point in the day.
Which still means nothing because the demographic I referenced and the point I made is that every creep class having access to a slow immunity potion is a greater amount of people in general to have access to a bug versus...a couple hunters sitting on a pillar on stab.
Originally Posted by Andared
This coming from someone who has a join date of May 2012. Nice try kid.
So new...
Originally Posted by Andared
Depends on the situation, and you're making quite the stretch to assume there's a WL in every group. I never said champs with sprint can't be caught.
Saying it and implying it is basically the same thing, perhaps say what you mean if it's unclear. There only needs to be one warleader, not 10. Provided they're competent.
Originally Posted by Andared
If there is a group of creeps out instead of the champ trying to 2v1, 1v1, etc. then the situation becomes even easier. Because he will either stay in NPCs/one shots (due to there being no freep group out) and let his cooldown run off, or he'll just stick with the rest of the freeps (if there is a group), letting his cooldown tick away. Unless there are no other classes more desirable to target (and there almost always are), the champ is unlikely to be FFed by the creeps and won't even need his sprint.
Boring anecdote, doesn't really prove much.#
Originally Posted by Andared
Yes, they have access to something which gives them slightly better odds against freeps who are severely OP in most situations. That doesn't mean they can use them willy-nilly as you are ridiculously trying to suggest.
Considering their cost, and cooldown. Once you're legitimately able to afford them via comms you should never run out. If you don't see the benefit of being entirely immune to slows outweighing basically every other consumable in game tenfold then you probably shouldn't be pvping.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"