Thread: Fix 10 second Creep CC pot now
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May 25 2012 06:41 PM #1
Fix 10 second Creep CC pot now
Fix the 10 second CREEP CC pot.
Currently the pot prevents CC for 10 seconds.
... and prevents slows for 60 seconds.
That is slow immunity every 1 minute out of 2 minutes.
Sincerely,
Annoyed hunter
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May 25 2012 06:44 PM #2
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May 25 2012 06:49 PM #3
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May 25 2012 06:57 PM #4
Re: Fix 10 second Creep CC pot now
This never really happens except in the annoyed grapevine of Creep grumbles when a very rare big hunter hit of maybe 7-8K with buffs etc becomes a 12 K 1 shot after a bit of exaggeration passing the story round...
The Pots on the other hand are used all the time.
Balancing Freeps and Creeps is of course another issue which Creeps may feel aggrieved about, but Hunters are not the problem for balance, any more than wargs are in need of a buff.
Personally I wish they would nerf or abolish all the silly store bought pots and buffs, brands etc and stop making the game more and more P2W EZ mode."Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
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May 25 2012 07:03 PM #5
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May 25 2012 07:14 PM #6
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May 25 2012 07:29 PM #7
Re: Fix 10 second Creep CC pot now
Yes it was.
http://forums.lotro.com/showthread.p...eepside-bugged
Your Mighty Blow Topples Mrkaco... again.Last edited by Rhedry; May 26 2012 at 03:56 AM.

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May 25 2012 08:09 PM #8
Re: Fix 10 second Creep CC pot now
Not sure what you are happy about there.
I am glad you agreed it was a pointless reply
That's easy for you to do on Warg vs Hunter. Last I checked when you almost lost to me 1v1 you hit disappear and ran.Your Mighty Blow Topples Mrkaco... again.
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May 25 2012 08:54 PM #9
Re: Fix 10 second Creep CC pot now
Is anyone going to respond on topic? That topic being slow immunity 1 out of every 2 minutes?

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May 25 2012 08:57 PM #10
Re: Fix 10 second Creep CC pot now
Uh Kaco I think hes talking about on these forums. But if not, sorry I have to agree with the hunter here, a warg bragging about killing a hunter is like bragging about killing a sack of taters. What do you have against taters?
And on topic... yes it is frustrating. Does it show on their character? I notice often times slows resisting or saying immune but haven't looked to see if the buff was there.Last edited by Ames; May 25 2012 at 09:01 PM.
Life is what happens while you are busy making other plansAmradhil, Hunter of LandrovalAmestoplease, RK of MeneldorAmbusher, Warg of Meneldor
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May 25 2012 09:30 PM #11
Re: Fix 10 second Creep CC pot now
This should be fixed, yes. I've been playing my spider recently & they are extremely useful for escaping after a burrow (p2w full heal trait <3), but 1m slow immunity on 2m cooldown is clearly broken. Even @ 10s they'd still be useful before a pounce/after a burrow etc.
The (intended) immunity for 10s shows, the unintended 1min slow does not.
.: R8 LM/Captain/Hunter/Burg/RK ~ R6 Guardian/Minstrel/Warden :.
.: R10 WL ~ R9 Reaver/Wuarg ~ R8 Spider/BA ~ R6 Defiler :.
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May 25 2012 10:22 PM #12
Re: Fix 10 second Creep CC pot now
Dang! Jump all over me! you would have thought I said freeps need cosmetics in the moors or something....
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May 26 2012 12:11 AM #13
Re: Fix 10 second Creep CC pot now
Trivializes melee, doesn't effect ranged/tactical nearly as much if at all. Turbine logic.
Brands are brands, brand potions every two minutes is beyond asinine.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
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May 26 2012 12:26 AM #14
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May 26 2012 12:58 AM #15
Re: Fix 10 second Creep CC pot now
Oh please, let's hear your better solution to keep melee combat interesting dear bard. If you're speaking as a *warg* which you seem fond of pointing out occasionally, I'll just add that magnitude of sprints > than their durations. Ever try escaping a zerg at their OOC run speed? 45 seconds isn't that long, what's longer is the wait while you spend 2 minutes being kited.

"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
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May 26 2012 01:52 AM #16
Re: Fix 10 second Creep CC pot now

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May 26 2012 02:38 AM #17
Re: Fix 10 second Creep CC pot now
support if the chimps sprint legacy is removed
Elilreth - r6 lvl 85 Hunter, Grishpaw - r8 Warg, Maukrai - r5 Reaver,
Drauthrak - r7 Blackarrow, Gwindol - r7 Spider, Shugak - r5 Defiler, Drauthnak r6 Warleader,
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May 26 2012 03:41 AM #18
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May 26 2012 04:36 AM #19
Re: Fix 10 second Creep CC pot now

Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
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May 26 2012 09:28 AM #20
Re: Fix 10 second Creep CC pot now
WHS. Seriously, if this is all freeps have to whine about then maybe they should just keep their mouths shut.
Anyone who thinks Champ 45s sprint isn't OP is having a laugh.
I agree with the other poster, remove the Champ sprint legacy and then look at this. Last I heard a GM said it was WAI. It can't be used in combat and they cost comms to use... unlike the Champ sprint.
While the devs are at it give make the Reaver sprint in combat also but when used in combat it doesn't make them immune to stuns/roots.
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May 26 2012 09:32 AM #21
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May 26 2012 10:11 AM #22
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May 26 2012 11:14 AM #23
Re: Fix 10 second Creep CC pot now
And here's to another reason why the balance problems in the game will NEVER be fixed...
In order for Turbine to take into account the community wanting a particular change to the game, both sides must agree with the change.
It's almost laughable how creeps nowadays do absolutely nothing but try to take advantages of bugs that are NOT meant to be there, yet complain when freeps use such bugs to benefit them (e.g. WTAB and STAB bridge pillars)
As far as I'm concerned those two bugs are equal to each other, yet you seem to want a bug that benefits you to remain in the game.
On the flip side, you would probably whine and moan if the bug was ever introduced to freepside as well.
You don't want balance, you want godmode... And as far as I'm concerned, the minstrel class is right out there for playing, have fun.
Talk about hypocrisy.
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May 26 2012 11:51 AM #24
Re: Fix 10 second Creep CC pot now
So being where you can't be hit except by 3 classes is the same as having slow immunity??? Wow, get your priorities straight.
As for creeps trying to take advantage of bugs? From what I've read we want all bugs and unbalanced things to be fixed. It sounds as if you want creep bugs to get fixed and freep bugs to stay... Talk about hypocrisy...
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May 26 2012 12:05 PM #25
Re: Fix 10 second Creep CC pot now
And equally deluded if you didn't think wargs sprint is as effective or better. Effective? Sure, all things considered with blade toss, traited hamstring and the new resilience I have less trouble being kites on my reaver. Not to mention the hamstring range legacy nerf, what are you complaining about here? Champions ability to maintain melee range for a 45s duration or champions who use it to run?
It's called a concept, and within the context he listed they're both "bugs"
And considering, the latter is better.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
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May 26 2012 02:21 PM #26
Re: Fix 10 second Creep CC pot now
You have less trouble being kited on a Reaver than on a Champ? Forgive me if I call you a liar. If it quacks like a godmode duck...
Warg Sprint is not as good as Champ Sprint. I'd trade any day. I don't like that a Champion who Sprints is pretty much immune to everything for 45s, staying in the fight or no. What really bothers me though is that there is never a time they can't do this.
It'd be different if the majority of Creep DPS and CC wasn't melee oriented, but it is. God, can you imagine Wargs with a 45s 125% Sprint every 3 minutes? The ability to slow your enemy and not be slowed yourself is huge (hence Kaco complaining), no LM, RK, Hunt, Mins would ever beat a Warg again. That isn't the case right now with our 20s Sprint. Sure the Warg Sprint is better for running away and catching Mounted targets, but actual utility in a fight? Champ Sprint wins by miles. And they have it available pretty much all the time.
Warg Sprint is what it is out of necessity. Freeps are faster OOC and have much more ranged DPS and ranged CC. So Wargs get a faster Sprint. Every 10 minutes, lol. There is no need for Champs to be gods for a minute in every single fight.
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May 26 2012 03:36 PM #27
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May 26 2012 04:07 PM #28
Re: Fix 10 second Creep CC pot now
So I don't remember my champ being immune to anything other than slows while sprinting, same as warg? The issue atm is that with the cc pots wargs can enjoy that 1 benefit of sprint for a minute past the posted pot effects, there's not even a symbol past the 10s stating any immunity. As for the lower champ sprint cd, who cares, if the champ is on cd and has a warg slow on him the warg is still 25% faster due to cc pot bug. I'm not justifying one classes' competence against another, I'm just saying there's no point in complaining/arguing how effective one skill is over the next when there's a bug that nullifies it.
If i'm not mistaken, this cc pot and it's current effect can be used on any creep class? I'm not that self righteous so do correct me if i'm wrong. So any creep class can have 1 min slow immunity every 2 minutes.
Yet my champ sprint/duration I've had forever is still op.
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May 26 2012 04:37 PM #29
Re: Fix 10 second Creep CC pot now
If the majority of Creep DPS is melee, and you run faster than them, guess what? They aren't hitting you. But that was obvious in the part of my post you chose not to quote.
The bug doesn't nullify Champion Sprint (nothing short of broken legs does, after all). They are still faster than the Warg, the pots don't make the Warg run faster, just not slower.
The only time Champ Sprint is CD is after it was just used. For every 10 times a Champ Sprints, a Warg will 3 times. And that's assuming the Warg uses it as soon as it is off CD, like only the Champ can afford to do.
There doesn't need to be a symbol to indicate they are immune, because it is a bug and because it is obvious. A 10s blue immunity timer means they used one. Heck, an immunity timer at the start of the fight means they used one.
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May 26 2012 04:55 PM #30
Re: Fix 10 second Creep CC pot now
Warg sprint is better than Champ sprint.
Firstly, if a champion tries to sprint away from me, and if he doesn't pop a store brand, I COULD keep up with him. I'd mez and root at first, then get out of combat and activate march. There's me running at 135% run speed. With the champ at 25%. Obviously, if the champ mounted right away he could get away, but most don't. Although I'm not going to kill them any time soon, with double bubble and dire need and mits and audacity I'm probably not going to kill him.
However, if I faced someone who decided to run at 200% run speed, there's basically no way I can catch them.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
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May 26 2012 04:56 PM #31
Re: Fix 10 second Creep CC pot now

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May 26 2012 04:57 PM #32
Re: Fix 10 second Creep CC pot now
You aren't immune to damage, you just aren't able to be touched by melees. L2differentiate. That small bonus is somehow better than every creep class being immune to slows for one minute every two minutes?
Don't even need to learn how to hyperbole.
In what world are slows everything? CC and damage still works just fine. Again, vast overstatement.
Again, 45s every 3 minutes is 23% of the time. Which is apparently all the time.

Quoting the untraited version? Oh please. Everybody knows no warg traits sprint lololol.Last edited by Sulfur; May 26 2012 at 05:05 PM.

"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
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May 26 2012 05:00 PM #33
Re: Fix 10 second Creep CC pot now
The damage and CC you take become negligible while Sprinting. You're running faster than the majority of Creep DPS and can instantly get out of CC while retaining 125% run speed. Throw a horn if you're bored. You've gained enough distance to never be overshot. Pedantry will get you nowhere.
Pretty sure fights aren't nonstop. COULD BE WRONG THO.
A good Warg doesn't trait Sprint. You have to sacrifice otherwise important traits for it. What do Freeps have to sacrifice? Not a damn thing. Not even a legacy, swap weapons ftw.Quoting the untraited version? Oh please. Everybody knows no warg traits sprint lololol.

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May 26 2012 05:03 PM #34
Re: Fix 10 second Creep CC pot now

Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
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May 26 2012 05:04 PM #35
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May 26 2012 05:07 PM #36
Re: Fix 10 second Creep CC pot now
I have lost count of how many champs have tried to run and failed. Ask any experienced weaver - and they would say they could catch him too.
Let me try and put it in simple steps for you:
1.) Root and Mez champ.
2.) Chase champ (in combat)
3.) Activate march (when out of combat)
4.) Catch up to him
5.) Root and Mez him again
6.) Oh dear, no more sprint. Fight.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
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May 26 2012 05:08 PM #37
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May 26 2012 05:11 PM #38
Re: Fix 10 second Creep CC pot now
Except you know, if creeps drop combat and just march at the same speed I'm sprinting at. Or if a warg sprints.
Ou, so then the situations you described are all ideals? Ironic, nearly every time I fight a warg it sprints too!
champions have to trait for sprint too there forrest.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
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May 26 2012 05:11 PM #39
Re: Fix 10 second Creep CC pot now
Excatly. Since champs became op around half of them are bad.
There are the bad ones which I win and leave the battle with 10k morale.
There are the good ones where I die and they have half morale or so.
There are the good ones who popped a store brand and all their cooldowns and finish at full morale.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
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May 26 2012 05:21 PM #40
Re: Fix 10 second Creep CC pot now
There is no other trait the Champ would want over the Sprint. Wargs have to sacrifice essential traits for that Sprint. And again, March is a horrible argument, 1 on the run AA and they are out of it. And every Champ ever always has Sprint for every fight. The CD is short enough for it. You're extrapolating for the rare ideal situation where it isn't up, not the other way around. Think what you want. I've certainly some thoughts about you.







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