It seems to me that landscape and quest armour is approaching the stats of crafted guild armour. Turbine, could you either nerf quest and landscape armour or (more preferably) give crafted guild armour a boost.
Once upon a time A few mistakes ago We were in our cave
You got us alone You found us You found us
You found us us us us (gollum)
It seems to me that landscape and quest armour is approaching the stats of crafted guild armour. Turbine, could you either nerf quest and landscape armour or (more preferably) give crafted guild armour a boost.
Why?
Can't there exist several paths towards a similar rewards in a game? Some like to quest, some like to craft, some like instances, others raids. Diminishing the rewards of a play style that someone enjoys does not always have the desired effect of compelling them to change their play style; sometimes they just leave the game.
If you are only after the gear, then swap play styles. If you enjoy crafting, then know that you received a reward for playing the game in a manner that you enjoyed. If it's about maintaining high prices for your wares, then the system just might be working as intended.
They already nurfed all crafted armour with RoI, make them think normal quest rewards are equal and they will make it worse. With WB's a EA clone at the helm, they won't change it back.
Examples please? All I've seen so far from quests and landscape drops are yellow quality armor, far below anything even resembling on-level guild armor.
The only ones I've yet seen are from class quests, the armour sets from Tal Bruinen, and most recently the updated Moria quest reward gear - if you've got it and look on mylotro it still has the old stats, but the actual in-game gear has been revamped to align better with the new stat system and some of it surpasses crafted gear - given how many toons I have in the mithril flake stage to craft for, I'm not complaining!