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  1. #1
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Fate values as a heal crit multiplier

    All credit to this thread goes to thebigmenace for coming up with this.

    The following chart shows the crit modifier applied by fate. We have a base crit of .5 so the numbers you see is the multiplier minus the base. I was unable to get below 177fate due to stat tomes however a friend of mine was able to get near 100. I'll post those numbers later but his multiplier at that fate was around .15

    All numbers are from muster courage secondary heals, crits and non crits. At all levels of fate the non-crits stayed at 165 so the crit values remain pure at all levels of fate.

    Here it is submitted for your reference.



    graph credit goes to http://www.onlinecharttool.com/

    Heal examples. Lets say your base heal is 800
    .16 = 128 (added morale on a crit)
    .18 = 144
    .20 = 160
    .22 = 176
    .24 = 192

    I could not scale the fate evenly but it looks like you get .01 or 1% every 40 fate. Note that is a mathematical average and does not show DR.

    Ok here are the numbers I got from a friend
    107 Fate .14
    129 Fate .15
    151 Fate .15
    Last edited by Armitas; May 24 2012 at 06:01 PM.



  2. #2
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    Reserved 10char



  3. #3
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Re: Fate values as a heal crit multiplier

    Is this just healing, or healing and melee attacks?

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    Re: Fate values as a heal crit multiplier

    Would be good to compare this to tactical mastery gains.

    If you have RO traited and a 20% crit chance 1% increase to critical multiplier would be 0.2% increase to HPS (correct me if I'm wrong).

    This means you would need 200 fate for a 1% increase to HPS. Mastery (and might for that matter) is inevitably cheaper and although there are DR's on tactical healing rating and the fact that tactical healing is ~50% effective to what it suggests I'm still sure that might outclasses this by a long shot.

    200 might gives you 2k tactical mastery, which is something like a 4% increase to OGH, or 2% increase to HPS. It's also a hell of a lot easier to stack so fate would only be something a HoH captain would want after both crit and OGH are capped.

    But then for 99% of the captains out there this went without saying.

  5. #5
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Almagnus1 View Post
    Is this just healing, or healing and melee attacks?
    Healing and our (lol) shouts.

  6. #6
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Almagnus1 View Post
    Is this just healing, or healing and melee attacks?
    What needless said is correct. Fate is a tactical crit modifier so it will effect the crit mod for all tactical based skills.
    Last edited by Armitas; May 24 2012 at 12:35 PM.



  7. #7
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Armitas View Post
    What needless said is correct. Fate is a tactical crit modifier so it will effect the crit mod for all tactical based skills.
    Would I be correct in assuming agility is the physical crit modifier stat?

  8. #8
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Almagnus1 View Post
    Would I be correct in assuming agility is the physical crit modifier stat?
    I haven't tried it but I have read that it does not.



  9. #9
    Grand Member Online status: Omen_Kaizer is offline Reputation: Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads
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    Re: Fate values as a heal crit multiplier

    Well **** me, that's interesting. Gotta rethink.

    Rechart, Warden
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  10. #10
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Re: Fate values as a heal crit multiplier

    This would support the assertion that might/fate would be the way to go for the captain class, provided the itemization supported the logic.

    But alas, the itemization does not - which is yet another reason why I generally don't like fate, or fate heavy builds.

  11. #11
    Grand Member Online status: furtim is offline Reputation: furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend
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    Re: Fate values as a heal crit multiplier

    That would certainly explain why the Menestaid set has so much of it.

    Quote Originally Posted by Almagnus1 View Post
    This would support the assertion that might/fate would be the way to go for the captain class, provided the itemization supported the logic.

    But alas, the itemization does not - which is yet another reason why I generally don't like fate, or fate heavy builds.
    Yeah, exactly. Outside of the Menestaid set, I think almost everything that has Fate on it is Will-centric, so we'd definitely be sacrificing our raw Outgoing Healing if we tried to stack Fate up to the 580 shown at the max end of this scale.
    Last edited by furtim; May 24 2012 at 05:37 PM.

  12. #12
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
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    Re: Fate values as a heal crit multiplier

    The chart shows that the multiplier is very slightly affected by fate and would need a high stacked amount to make a difference.
    On a side note, didn't fate lose any connection to tactical critical multipliers with ROI?

  13. #13
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Despotis View Post
    The chart shows that the multiplier is very slightly affected by fate and would need a high stacked amount to make a difference.
    If you jacked it up to 800 or so, that would work out to +20%, assuming the math is correct.

    However, with that much fate, you will likely be far short of the 40% outgoing healing mark, so it's not a desirable build.

    Strangely, this class is just haunted by itemization problems. This is also making a very strong case for mod gear.

    Quote Originally Posted by Despotis View Post
    On a side note, didn't fate lose any connection to tactical critical multipliers with ROI?
    I thought so, but apparently it didn't. Perhaps this is a forgotten artifact from an older era?

  14. #14
    Grand Member Online status: Omen_Kaizer is offline Reputation: Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads
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    Re: Fate values as a heal crit multiplier

    Well that makes the crafted fate/tactmastery/crit relics look that much better for straight heals. And the Menestaid helm suddenly looks shinier. Too bad the Menestaid shoulders and boots have raw power.

    I used to rock Iluin in Saruman primarily for the tact mit. I don't think I'll start wearing it again, but it looks even more appealing now.

    This heavy armor looks slightly less inefficient now, but is still good only for when you're gearing up.

    Rechart, Warden
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  15. #15
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Despotis View Post
    On a side note, didn't fate lose any connection to tactical critical multipliers with ROI?
    That sounds familiar. Maybe being the little guy finally worked in our favor this time and they forgot to take it off for us.



  16. #16
    Poster of Note Online status: Tangaar is online now Reputation: Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte
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    Re: Fate values as a heal crit multiplier

    Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
    Even melee crits. Try with cutting attack dot and check it when it crits

    Use it on a same lvl mob with fate food and without
    i tested and confirmed this many times

    Fate increases ALL crit multiplier

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  17. #17
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Tangaar View Post
    Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
    Even melee crits. Try with cutting attack dot and check it when it crits

    Use it on a same lvl mob with fate food and without
    i tested and confirmed this many times

    Fate increases ALL crit multiplier
    If you are right then this is a major fail of the current system which doesn't state this in fate tooltip and to be honest, I'm pretty sure the devpost with ROI announced changes to all stats including the crit multipliers which would no longer be affected by fate.

  18. #18
    Adventure Organizer 2012 Online status: RJFerret is offline Reputation: RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Despotis View Post
    If you are right then this is a major fail of the current system which doesn't state this in fate tooltip and to be honest, I'm pretty sure the devpost with ROI announced changes to all stats including the crit multipliers which would no longer be affected by fate.
    Huh? The current Fate tooltip says "Contributes X points to critical rating".

    Quote Originally Posted by RoI Developer Diary New Stat Updates
    Critical Hit Rating – will replace the separate melee, ranged and tactical critical hit ratings previously appearing on items. Critical hit rating will enable all attacks to have an increased chance to critical hit.
    Half of crit comes from agil and half from fate, and there is no distinction of types of crits, or crit rating affecting only a subset of things. (This was a boon for burglars who used to run out of power, as boosting their crit rating via fate also boosts ICPR.)



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  19. #19
    Grand Member Online status: Omen_Kaizer is offline Reputation: Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads
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    Re: Fate values as a heal crit multiplier

    We aren't talking about crit hit chance.

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  20. #20
    Poster of Note Online status: mmogaming is offline Reputation: mmogaming the Wary mmogaming the Wary mmogaming the Wary mmogaming the Wary
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Tangaar View Post
    Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
    Even melee crits. Try with cutting attack dot and check it when it crits

    Use it on a same lvl mob with fate food and without
    i tested and confirmed this many times

    Fate increases ALL crit multiplier
    100% correct!

    Quote Originally Posted by Omen_Kaizer View Post
    We aren't talking about crit hit chance.
    All crit ratings are affected by agility and fate. If you do not believe me, get your capt banner with agility out. Use it and you will see your melee and your tactical crit go up.

  21. #21
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by mmogaming View Post


    All crit ratings are affected by agility and fate. If you do not believe me, get your capt banner with agility out. Use it and you will see your melee and your tactical crit go up.
    We aren't talking about critical hit chance. We are talking about crit modifier. So.. not your chance to crit but the magnitude of that crit.
    Last edited by Armitas; May 25 2012 at 04:22 PM.



  22. #22
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Re: Fate values as a heal crit multiplier

    Very nice thread. Have I died and gone to Captain Heaven...and is there actually a thread I didn't start extolling the virtures of the Fate stat for Captains on this forum? Guess it just goes to show anything is possible.

    Hopefully this will help quell some of this irrational hatred of Fate so many of the Captains on this forum have.

    It's a very nice stat, especially for healing Captains. And maybe I can say that on this thread without being endlessly bashed for it lol
    Last edited by Jeremi; May 25 2012 at 04:23 PM.

  23. #23
    Senior Member Online status: CaptainSweden is offline Reputation: CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte
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    Re: Fate values as a heal crit multiplier

    This is what makes this class so nice, all different types of setup.
    Really fun to read bout this different ways of cappying.

    Ofc. myself i am a 2h wielding might cappy going for DPS heals
    But again go cappies



    (irony mode on)
    Ps. Jeremi ### is my transfer, waiting so i can beat you HoH fate cappy to pieces
    (irony mode off)
    Last edited by CaptainSweden; May 25 2012 at 04:59 PM.
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  24. #24
    Grand Member Online status: Omen_Kaizer is offline Reputation: Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads Omen_Kaizer the Watcher of Roads
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    Re: Fate values as a heal crit multiplier

    Quote Originally Posted by Tangaar View Post
    Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
    Even melee crits. Try with cutting attack dot and check it when it crits

    Use it on a same lvl mob with fate food and without
    i tested and confirmed this many times

    Fate increases ALL crit multiplier
    You inspired me to go test, and it looks like you're partially right. I wore 2 dagor, 3 perseverance and GC shoulders (122 might, no fate) and got CA crits of 166. Swapping to the menestaid shoulders (121 might, 67 fate) gave me 169 crits. So I'm with you so far. The difference in 10 mastery had no effect in this or later tests.

    I decided to test the effects of fate on the crit magnitudes of other skills. With no fate I got def strike crits of 1466 and devs of 1885. Switching to the menestaid shoulders and eating +48 fate food (net gain of over 100 fate, with a negligible loss of 10 mastery) I got the astonishing crits of 1466 and devs of 1885.

    So the fate affected crit magnitude of my CA bleeds (and I assume GW bleeds) but not the crit magnitude of defensive strike (and presumably most other skills EDIT: Shadow's Lament crit magnituded is not affected by fate). Very interesting. My mind is opened by this data.

    EDIT: I just got a hunter kinmate to do a before/after fate food comparison of crits of a small selection of skills. Barbed Arrow crit bleed was the same after +48 fate, and so was Quick Shot crit. Looks like CA is an anomaly.
    Last edited by Omen_Kaizer; May 25 2012 at 05:59 PM.

    Rechart, Warden
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  25. #25
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
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    Re: Fate values as a heal crit multiplier

    Tested and confirmed.
    This is a major fail in my opinion, it's a good thing that the multiplier can be boosted through fate but the way it was introduced really made people think that fate had nothing to do with it anymore... including me.


    Quote Originally Posted by Omen_Kaizer View Post
    You inspired me to go test, and it looks like you're partially right. I wore 2 dagor, 3 perseverance and GC shoulders (122 might, no fate) and got CA crits of 166. Swapping to the menestaid shoulders (121 might, 67 fate) gave me 169 crits. So I'm with you so far. The difference in 10 mastery had no effect in this or later tests.

    I decided to test the effects of fate on the crit magnitudes of other skills. With no fate I got def strike crits of 1466 and devs of 1885. Switching to the menestaid shoulders and eating +48 fate food (net gain of over 100 fate, with a negligible loss of 10 mastery) I got the astonishing crits of 1466 and devs of 1885.

    So the fate affected crit magnitude of my CA bleeds (and I assume GW bleeds) but not the crit magnitude of defensive strike (and presumably most other skills EDIT: Shadow's Lament crit magnituded is not affected by fate). Very interesting. My mind is opened by this data.

    EDIT: I just got a hunter kinmate to do a before/after fate food comparison of his crits. Barbed Arrow crit bleed was the same after +48 fate, and so was Quick Shot crit. Looks like CA is an anomaly.
    Also tested and confirmed melee skills.
    This doesn't make CA bleed an anomaly, just means that fate affects only tacticals crits,heals or damage.
    Last edited by Despotis; May 25 2012 at 06:44 PM.

  26. #26
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Re: Fate values as a heal crit multiplier

    This all got me curious, that CA is effected by fate.... Got me thinking so I tested with a friend and CA bleed is mitigated by tactical mitigation. Which explains why CA tactical mod is effected by fate while the others are not. Cutting attack bleed is somehow tactical damage. I'd still like someone to double check me though.

    Wow this gets better and better.
    Last edited by Armitas; May 25 2012 at 07:11 PM.



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