All credit to this thread goes to thebigmenace for coming up with this.
The following chart shows the crit modifier applied by fate. We have a base crit of .5 so the numbers you see is the multiplier minus the base. I was unable to get below 177fate due to stat tomes however a friend of mine was able to get near 100. I'll post those numbers later but his multiplier at that fate was around .15
All numbers are from muster courage secondary heals, crits and non crits. At all levels of fate the non-crits stayed at 165 so the crit values remain pure at all levels of fate.
Would be good to compare this to tactical mastery gains.
If you have RO traited and a 20% crit chance 1% increase to critical multiplier would be 0.2% increase to HPS (correct me if I'm wrong).
This means you would need 200 fate for a 1% increase to HPS. Mastery (and might for that matter) is inevitably cheaper and although there are DR's on tactical healing rating and the fact that tactical healing is ~50% effective to what it suggests I'm still sure that might outclasses this by a long shot.
200 might gives you 2k tactical mastery, which is something like a 4% increase to OGH, or 2% increase to HPS. It's also a hell of a lot easier to stack so fate would only be something a HoH captain would want after both crit and OGH are capped.
But then for 99% of the captains out there this went without saying.
That would certainly explain why the Menestaid set has so much of it.
Originally Posted by Almagnus1
This would support the assertion that might/fate would be the way to go for the captain class, provided the itemization supported the logic.
But alas, the itemization does not - which is yet another reason why I generally don't like fate, or fate heavy builds.
Yeah, exactly. Outside of the Menestaid set, I think almost everything that has Fate on it is Will-centric, so we'd definitely be sacrificing our raw Outgoing Healing if we tried to stack Fate up to the 580 shown at the max end of this scale.
The chart shows that the multiplier is very slightly affected by fate and would need a high stacked amount to make a difference.
On a side note, didn't fate lose any connection to tactical critical multipliers with ROI?
Well that makes the crafted fate/tactmastery/crit relics look that much better for straight heals. And the Menestaid helm suddenly looks shinier. Too bad the Menestaid shoulders and boots have raw power.
I used to rock Iluin in Saruman primarily for the tact mit. I don't think I'll start wearing it again, but it looks even more appealing now.
Thisheavyarmor looks slightly less inefficient now, but is still good only for when you're gearing up.
Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
Even melee crits. Try with cutting attack dot and check it when it crits
Use it on a same lvl mob with fate food and without
i tested and confirmed this many times
Fate increases ALL crit multiplier
If you are right then this is a major fail of the current system which doesn't state this in fate tooltip and to be honest, I'm pretty sure the devpost with ROI announced changes to all stats including the crit multipliers which would no longer be affected by fate.
If you are right then this is a major fail of the current system which doesn't state this in fate tooltip and to be honest, I'm pretty sure the devpost with ROI announced changes to all stats including the crit multipliers which would no longer be affected by fate.
Huh? The current Fate tooltip says "Contributes X points to critical rating".
Originally Posted by RoI Developer Diary New Stat Updates
Critical Hit Rating – will replace the separate melee, ranged and tactical critical hit ratings previously appearing on items. Critical hit rating will enable all attacks to have an increased chance to critical hit.
Half of crit comes from agil and half from fate, and there is no distinction of types of crits, or crit rating affecting only a subset of things. (This was a boon for burglars who used to run out of power, as boosting their crit rating via fate also boosts ICPR.)
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
Even melee crits. Try with cutting attack dot and check it when it crits
Use it on a same lvl mob with fate food and without
i tested and confirmed this many times
Fate increases ALL crit multiplier
100% correct!
Originally Posted by Omen_Kaizer
We aren't talking about crit hit chance.
All crit ratings are affected by agility and fate. If you do not believe me, get your capt banner with agility out. Use it and you will see your melee and your tactical crit go up.
All crit ratings are affected by agility and fate. If you do not believe me, get your capt banner with agility out. Use it and you will see your melee and your tactical crit go up.
We aren't talking about critical hit chance. We are talking about crit modifier. So.. not your chance to crit but the magnitude of that crit.
Very nice thread. Have I died and gone to Captain Heaven...and is there actually a thread I didn't start extolling the virtures of the Fate stat for Captains on this forum? Guess it just goes to show anything is possible.
Hopefully this will help quell some of this irrational hatred of Fate so many of the Captains on this forum have.
It's a very nice stat, especially for healing Captains. And maybe I can say that on this thread without being endlessly bashed for it lol
Im sorry i can read the whole thread but fate applies TO ALL crit multiplier
Even melee crits. Try with cutting attack dot and check it when it crits
Use it on a same lvl mob with fate food and without
i tested and confirmed this many times
Fate increases ALL crit multiplier
You inspired me to go test, and it looks like you're partially right. I wore 2 dagor, 3 perseverance and GC shoulders (122 might, no fate) and got CA crits of 166. Swapping to the menestaid shoulders (121 might, 67 fate) gave me 169 crits. So I'm with you so far. The difference in 10 mastery had no effect in this or later tests.
I decided to test the effects of fate on the crit magnitudes of other skills. With no fate I got def strike crits of 1466 and devs of 1885. Switching to the menestaid shoulders and eating +48 fate food (net gain of over 100 fate, with a negligible loss of 10 mastery) I got the astonishing crits of 1466 and devs of 1885.
So the fate affected crit magnitude of my CA bleeds (and I assume GW bleeds) but not the crit magnitude of defensive strike (and presumably most other skills EDIT: Shadow's Lament crit magnituded is not affected by fate). Very interesting. My mind is opened by this data.
EDIT: I just got a hunter kinmate to do a before/after fate food comparison of crits of a small selection of skills. Barbed Arrow crit bleed was the same after +48 fate, and so was Quick Shot crit. Looks like CA is an anomaly.
Last edited by Omen_Kaizer; May 25 2012 at 05:59 PM.
Tested and confirmed.
This is a major fail in my opinion, it's a good thing that the multiplier can be boosted through fate but the way it was introduced really made people think that fate had nothing to do with it anymore... including me.
Originally Posted by Omen_Kaizer
You inspired me to go test, and it looks like you're partially right. I wore 2 dagor, 3 perseverance and GC shoulders (122 might, no fate) and got CA crits of 166. Swapping to the menestaid shoulders (121 might, 67 fate) gave me 169 crits. So I'm with you so far. The difference in 10 mastery had no effect in this or later tests.
I decided to test the effects of fate on the crit magnitudes of other skills. With no fate I got def strike crits of 1466 and devs of 1885. Switching to the menestaid shoulders and eating +48 fate food (net gain of over 100 fate, with a negligible loss of 10 mastery) I got the astonishing crits of 1466 and devs of 1885.
So the fate affected crit magnitude of my CA bleeds (and I assume GW bleeds) but not the crit magnitude of defensive strike (and presumably most other skills EDIT: Shadow's Lament crit magnituded is not affected by fate). Very interesting. My mind is opened by this data.
EDIT: I just got a hunter kinmate to do a before/after fate food comparison of his crits. Barbed Arrow crit bleed was the same after +48 fate, and so was Quick Shot crit. Looks like CA is an anomaly.
Also tested and confirmed melee skills.
This doesn't make CA bleed an anomaly, just means that fate affects only tacticals crits,heals or damage.
This all got me curious, that CA is effected by fate.... Got me thinking so I tested with a friend and CA bleed is mitigated by tactical mitigation. Which explains why CA tactical mod is effected by fate while the others are not. Cutting attack bleed is somehow tactical damage. I'd still like someone to double check me though.