One side can't kill so they make a zerg. Freeps see this zerg and make a bigger one. This drives off the first zerg and makes creeps hide inside keeps. They wait out the freeps so they lose numbers this slowly defeates their zerg. rinse, repeat.
theres also small groups during early day/afternoon*
*Best time to play
Life is not a paradise, it's a pair of dice, so watch the ones you're rollin with
Well personally and for the most part I like and respect most of the creeps and freeps. Folks have been helpful with their tutoring. I've learned by heeding some advice, ignoring more, and a whole lot of on-the-job training. I've made it to Rank 7 so I must be doing something right (at least part of the time), and I see the grats postings on the forums when folks rank so I suppose there are other contented PvPers on Crick. I think the game design is more broken then PvP on Crick: I mean some folks say no PvE in PvP zone, others need the PvE especially when there's no PvP to speak of, and others still seldom do any PvE preferring instead the thrill of the hunt and the dying that goes with it. If it was all PvP then what? Wait around logged in staring at the screen hoping for a creep or freep to pass by when the server's not so busy? I think there is a balance that can be achieved, but what that is is anybody's (or would that be Nobuddy's) guess.
Now as for what is wrong with PvP on Crick, well I can say this much, and I only speak for what I see on freepside since I don't creep....yet.
There is no leadership on Crick.
And by this I don't mean "the leader of this tribe" or "the officer of that kin" I mean leadership as in how it's supposed to be in a war. And again, this is the fault of the devs more than the players. Why? Because I don't think there is anyone out there who can tell me what the benefits of Rank is, other than making available for barter certain items or gear, and a horse or two.
How it should be, I think, is that to encourage grouping in The Moors there should be scalable bonuses by rank that each player who is in a group gets, and only when in a group. No group no bonus. What those bonuses should be is up for grabs. They could be stat boosts or increased audacity or morale or power, etc.
So, overall, I think that what is perceived as broken in The Moors can be fixed if the devs would spend some time and money on the place.
It used to be better long, long, long time ago. Now it's all no leaders (either side, like good leaders) and all freeps 'solo' all the time (and by 'solo' they actually just gold-tag off one another 95% of the time, awesome, isn't it!). Creeps do it too, though to a lesser extent ime. Creeps also tend to group up without any reason whatsoever which scares little weak freeps often enough (but that's because half creep players are generally more oblivious to how moors works).
I could name a few other things and I really tried to think of any good stuff (well, some of the players are fun and interesting people?) but sadly, couldn't come up with much. If you look for consistent and satisfying pvp, pick another server. You'll be doing yourself a favour.
About the leadership thing. I don't think there's no leaders (I sometimes fail lead!!!!) But the thing is that some people see the need of a group much sooner than me or Bloin or other people (whose leading criteria seem similar to mine, need to have a good enough reason to make more than 6man). And it really isn't a bad thing, but there's no one to actually lead those groups >.<
Also, there's a bunch of people who have mics and who I don't think are complete t@rds, so they should give leading a try and learn from their mistakes, main rule - push when possible :P
P.S. If I sometimes don't invite someone to a group it doesn't automatically mean I don't like them (thought it might) I usually just don't think there's need for more people. The - 1 person won't matter or 1 person can't do anything with a zerg out argument really is getting old, go look for solo creeps or look for solo/duo/3man flanks? ^^
How is the pvp on crickhollow what are the goods and bad of this server???
lowest server pvp pop in the entire game. If your interested in PvP that is never a good thing...even more so if you intend on playing creep and require pvp action to progress....unless you like picking up sticks and logs.
...I will say the people on this server are pretty friendly, to an extent
He's right, though Dirtyhealer, a defiler on this server is prolly one of the biggest elitest you'll ever meet in your life. And he doesn't even pvp, he said he was too "good" for his skills and just kills everything with auto attacks which I can believe since he's always in hoarhollow.
whats scary about Dirty though, is that in his raids and we wipe, (we do that alot) he will rage to the core as if someone stole his cloudsong or something
Life is not a paradise, it's a pair of dice, so watch the ones you're rollin with
This is EXACTLY what PVMP on Crick needs. Moar trash talking, moar corpse jumping, moar grudge matches and defiantly moar personal vendettas to kill that one person whom you love (or hate) which leads to your group following when they shouldn’t , then wiping….
AKA ppl need to forget about their silly little forum stars, care less about their War Tab stats, stop sitting on the stairs above west TA door and pew pewing with your 40m range and get out there and Kill, mercilessly
Altho all this is useless if no one is out... which like everyone has said, is basically always >_>
My 2 comms
He's right, though Dirtyhealer, a defiler on this server is prolly one of the biggest elitest you'll ever meet in your life. And he doesn't even pvp, he said he was too "good" for his skills and just kills everything with auto attacks which I can believe since he's always in hoarhollow.
whats scary about Dirty though, is that in his raids and we wipe, (we do that alot) he will rage to the core as if someone stole his cloudsong or something
LOLOLOL thats right, i can remember scoring a dev crit (auto attack) on a HH farmer for a whopping 82 common damage to morale....Tell me thats not BA
Also, i dont just rage....I Quagmirre....Yes that is a new term.
Wardens: "We do it with The Boot!"
McDeezy Rank8 - Haylee Rank6
There's a reason that I stuck around on Crickhollow for so long (out of maybe 6-7 servers I have ranked creeps on), simply because I dug it for PVP.
That does not mean it is the best server for everyone, or even that I would recommend it. If you are looking for 'non-stop' action, zerg v zerg, raid v raid, don't come to crick. Sure we preview some of those aspects occasionally, but not all the time.
In 'The Land Before Time' period, when you didn't get inf from quests, you had to fight like a mofo to get rank on a small server. It took me maybe 2-3 months for r4. So when I'd roamed around the map for an hour looking for freeps, then found 5+ trying to flip TR, thrown myself at them and gotten blown up like a leech on Margaret Thatchers thigh..... I didn't sit in the rez thinking to myself "Godamn I'll get 5 times the Infamy going and dropping An," all I would think was, the only way I can rank is if I go try at least kill one of them.
What turbine did really threw a beanbag to the nuts of servers like Crick, it didn't kill them but it certainly turned them downwards into a "Will it Blend" segment. I don't blame new creeps, godamnit I will neeeeeever roll a new creep with the current 'you m-m-m-m-make me happy' comm system, it's ridiculous and I pity those who don't have a butler on standby pumping there paypal account into the TP fund. Shoot if I had the choice of throwing myself against 5 freeps or doing An, I'd take that fat-### little npc.....
POINT BEING (godamnit shutup you douch-e and get there), everyone before me in this thread is correct, Crick used to be allot better. Now, it's kinda iffy. I don't put this to the players (nothing has changed in that regard) but simply the mechanics of the game. If you're looking for mindless non stop killing, go for a bigger server and ride it out till GW2 drops. If you wanna challenge your mental stamina roll some kind of animal on Crick.
I don't put this to the players (nothing has changed in that regard) but simply the mechanics of the game.
It's both, the game for giving inf/ren from quests and the players who would rather do quests than actually pvp and only pvp when they can zerg freely.
I believe there's a God above me I'm just the God of everything else