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  1. #1
    Junior Member Online status: GiggleBot is offline Reputation: GiggleBot the Neutral
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    Mobs Dissapear After Long Periods of Grinding?

    Okay so when i grind for a long time in roughly the same area the mobs start taking longer to respawn and then eventually stop spawning all together. Why is this happening? Even when i go to a different spot out of the area ie been grinding in, there are mobs wondering about no problems. Its really odd and not sure why it happens. Can anyone explain why this might happen?

    Thanks

  2. #2
    Senior Member Online status: garetjax8 is offline Reputation: garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Meaning that no mobs of any kind are spawning - like you actually cleared the area out of enemies? Congratulations if this is the case because I have never seen its like before.

    More likely I assume you are talking about a specific type of mob like slugs in the shire. If that is the case and you are only killing slugs and not any of the other mob types you will find fewer and fewer slugs and more of the other type. When grinding in areas where there are multiple mob types you have to kill all types of mobs to keep the spawn rate for the desired mob at the same. The same is true to mining ore -- if all you mine are tin nodes and leave all the copper nodes you will find fewer and fewer tin nodes and more copper nodes.
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  3. #3
    Junior Member Online status: GiggleBot is offline Reputation: GiggleBot the Neutral
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Quote Originally Posted by garetjax8 View Post
    Meaning that no mobs of any kind are spawning - like you actually cleared the area out of enemies? Congratulations if this is the case because I have never seen its like before.

    More likely I assume you are talking about a specific type of mob like slugs in the shire. If that is the case and you are only killing slugs and not any of the other mob types you will find fewer and fewer slugs and more of the other type. When grinding in areas where there are multiple mob types you have to kill all types of mobs to keep the spawn rate for the desired mob at the same. The same is true to mining ore -- if all you mine are tin nodes and leave all the copper nodes you will find fewer and fewer tin nodes and more copper nodes.
    Well actually its the same for all cases for me. In my case areas around kingsfell if i kill the bears, spiders and wolves all equally they eventually spawn less and less and evntually not spawn at all. I really dont know what is going on but like i said, it only happens after 5 to 6 hours of non stop painstakingly boring grinding

  4. #4
    Grand Member Online status: Frisco is offline Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
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    Re: Mobs Dissapear After Long Periods of Grinding?

    If you're grinding the same mobs for 5-6 hours straight, I'm going to go with:

    B. Hallucination associated with mental illness.

    or

    C. GMs saw you, couldn't decide if you were a farming bot or a crazy person and decided either way, it was in their best interest to turn off spawns.
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  5. #5
    Poster of Note Online status: DATmadild is offline Reputation: DATmadild the Wary DATmadild the Wary DATmadild the Wary
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Quote Originally Posted by GiggleBot View Post
    Well actually its the same for all cases for me. In my case areas around kingsfell if i kill the bears, spiders and wolves all equally they eventually spawn less and less and evntually not spawn at all. I really dont know what is going on but like i said, it only happens after 5 to 6 hours of non stop painstakingly boring grinding
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  6. #6
    Grand Member Online status: KualaBangoDango is offline Reputation: KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated KualaBangoDango the Undefeated
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    Re: Mobs Dissapear After Long Periods of Grinding?

    If it's occuring after that length of time then maybe there's some sort of built in programming against bots/gold farmers. Most legitimate players wouldn't farm the same mobs in the same area for that long a time without taking a break of some sort or going to a different location.

    I've seen the same sort of thing, not specifically in LotRO but in other mmo's, where I'm farming a certain loot drop and for the first hour I'll get like 1 off every 5 guys I kill but as time passes it drops to 1 in 10 until eventually I need to kill 30 of the critters before the item drops. Of course it could also just be random chance and my perceptions.
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  7. #7
    Grand Member Online status: Shukar is offline Reputation: Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads Shukar the Watcher of Roads
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Quote Originally Posted by GiggleBot View Post
    I really dont know what is going on but like i said, it only happens after 5 to 6 hours of non stop painstakingly boring grinding
    I actually do suspect that it's some sort of anti-bot programming. If a player is killing mobs in the same area for a ridiculous about of time, like 5 or 6 hours, then they might just turn off the mobs until that player goes away.

    I would recommend you stop doing that. If you really can't think of anything else to do but grind like this, at least change areas every hour or so.

  8. #8
    Senior Member Online status: Valiant_Turtle is offline Reputation: Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend Valiant_Turtle the Bounders-friend
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Grinding mobs for 5-6 hours??? Yikes.

    Judging from your other posts I'm guessing you're actually trying to level that way. Don't do that. Run skirmishes instead. The xp is better and you'll get marks and a few medallions from it.

  9. #9
    Poster of Note Online status: Flatfoot789 is offline Reputation: Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte
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    Re: Mobs Dissapear After Long Periods of Grinding?



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  10. #10
    Poster of Note Online status: Valamar is offline Reputation: Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend Valamar the Bounders-friend
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    Re: Mobs Dissapear After Long Periods of Grinding?

    There does appears to be a change since Update 7. I just don't know how widespread.

    I know for a fact (as I've inventoried them) that Mobs along Durin's way were "de-populated" -- that is to say, many of them removed. You used to be able to look down the corridor and see a mob every "agro-distance+10 feet), now those corridors are empty.

    As far as "mob grinding" -- yes, you need to do it legitimately for virtually any of the slayer deeds. There are very few of those slayer deeds which you can accomplish in the course of normal questing. Bears, worms and Snow Beasts in the Misty Mountains are one good example. Morovall in Moria are another.

    As for speed of re-spawn. Hard to say, partially it relates to your vs the mob's level -- i.e. how quickly you can kill them off.

    Frequently, it also relates to "total mob population" in an area -- slugs in the Shire are a good example. If you only kill the slugs, the respawn time is huge, but if you also kill all of the swarming flies, poof, the slugs respawn quite quickly. This has always been "an issue" in several areas. There were never enough turtles in the Horsefields for even one person to complete the quest unless you also killed off the files and frogs (I think that was what they were). And if two of you went questing there, it just took "forever." And then there are the Bog Lurkers that aren't there in the Lone Lands. Even back in the corner with a 2X slayer deed accelerator it takes FOREVER - frequently taking multiple accelerator uses (1 hour each).
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  11. #11
    Poster of Note Online status: Flatfoot789 is offline Reputation: Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte Flatfoot789 the Neophyte
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    Re: Mobs Dissapear After Long Periods of Grinding?

    Quote Originally Posted by Valamar View Post
    There does appears to be a change since Update 7. I just don't know how widespread.

    I know for a fact (as I've inventoried them) that Mobs along Durin's way were "de-populated" -- that is to say, many of them removed.
    This is part of the revamp the 1st half of Moria was given to make it less frustrating. I believe some of the more harebrained quests there have been killed or revamped too.

    This is as far as Turbine went with modifying mobs, at least judging from the latest patchnotes.

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  12. #12
    Poster of Note Online status: Herohtar is offline Reputation: Herohtar the Wary Herohtar the Wary
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    Re: Mobs Dissapear After Long Periods of Grinding?

    There are areas where monsters share the same random spawn table/points as certain plants, and if you continue killing them enough they eventually respawn as a plant. At least, that's how it used to work; I remember aggressively farming an area with a friend trying to get all the monsters to respawn as plants. The only way to get them back is to pick up the plant or completely leave the area so it resets. (I think the area has to be completely empty of people) Perhaps your monsters are turning into taters and drops of honey?
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