Early into boss fights my power hits zero and I have a hard time keeping it above 5%. I'm in Fervour stance. Additionally I use Second Wind, Fight on, and power pots but all of these don't seem to help. When I observe other classes (Hunters, Wardens, etc) their power generally hovers around 75% and stays there throughout the fight. Could a fellow Champion help me out?
Last edited by kxmode92; May 22 2012 at 11:58 AM.
Sig graphic is wrong. Tailor: 0/0, Forester 7/7, Prospector 7/7
Do you have the 3 power cost legacies on your rune? They make a huge difference, and I'd recommend to always have them maxed. (Strikes line, Blade line and Swift Strike)
I have the 3 power legacies on my Champion Rune, plus -3% Strikes Line Power Cost and I still had power troubles. What I did was trait Second Wind and now I use it every time I can and also hit Controlled Burn halfway through the fight to restore some power.
As i know nothing about your playstyle and your LIs, I´ll assume some things here.
First, I assume you´re using swift strike/swift blade. This thing has an INSANE power hunger, especially traited to swift blade. You must use the power cost reduction legacies on your rune. There are 3, -strikes line power cost, -blade line power cost, and a specific swift strike/swift blade legacy. You can avoid the Swift strike legacy by not using swift strike and going for a traited blade wall instead (returns one fervour then). Power legacies are not sexy, but in fact they DO increase your DPS by preserving power.
Second thing is, power use is generally harsher now on Champions than it was at lvl65. Especially in prolonged bossfights, you need to be disciplined about the skills you use, and how often. If you fire battle Frenzy and Red Haze for example at every possible turn, you´ll run out of power far quicker.
Controlled burn has already been named; traited it runs 1:15 minutes during which it can restore all power to you.
If all else fails, you have two options. One is to swap to a 2handed weapon. Their weapon speed is lower, so you will fire skills slower and consume less overall power. Additionally, 2handers are very well suited to use Brutal strikes instead of remorseless strikes, and that skill consumes less power as well.
The second option is to trait Bountiful mercy, which makes Merciful strikes available on mobs with less than 50% health. This skill is not well liked by many people, but it does have the distinct advantage that it uses relatively little power.
All these measures are a lot more effective than going and finding items with Fate and +ICPR, unless you stack a lot of those which will in turn cut into your damage.
Last edited by Vandervahn; May 22 2012 at 12:12 PM.
Hm, exchange of blows seems to be the most useless in there. it doesnt mitigate any damage, and only reflects a rigid amount of damage. It does very little, but eats about 15% of your power. I literally never use that skill; it is very good when traited with "Reprisal" and in Glory, but otherwise pretty useless in my opinion.
And since you are speaking of Bossfights: Most late game bosses deal tactical damage. Exchange of blows only works on common damage and hence is absolutely useless there. (yes, the Reprisal trait also lets it trigger on shadow and fire damage. it is still pretty useless when no tanking in glory)
Last edited by Vandervahn; May 22 2012 at 12:27 PM.
get a loremaster in your group. power return is all they are good for, right?
seriously, swap to a 2h weapon. I went through the exact same power issues as you did when levelling past 65 up until I swapped from dw to a 2h. with second wind, controlled burn and the occasional power pot im basically sweet as for power.
and like others have said, use the power cost reducing legacies on your dps rune, and try to stay away from swift-strike as that will be the main power drain in your rotation. if you trait blade-wall you get the frontal AOE + a fervour pip (which is win in my books)
brutal+clobber is cheap on the power , and with the brutal legacy maxed out you will hit like mike tyson. its the perfect DPS rotation for a 2h setup, plus the orthanc single target armour set offers a cd on seeking blades with the use of brutal strikes (i believe)
edit: get rid of exchange of blows from your rotation, thats for tanking mate!
All these measures are a lot more effective than going and finding items with Fate and +ICPR, unless you stack a lot of those which will in turn cut into your damage.
That's only half the truth. I went with the extraordinary "true" gems and settings (the user created ones) on my LIs and picked up around 450 ICPR without cutting my damage. I can't imagine to be able to sustain my Remorseless Spam Rotation in a Dual Wield Setup without running those relics (I don't even have to trait Second Wind; thus more room for an additional DPS trait). And there is no better way to hammer your DPS than to run out of power.
Early into boss fights my power hits zero and I have a hard time keeping it above 5%. I'm in Fervour stance. Additionally I use Second Wind, Fight on, and power pots but all of these don't seem to help. When I observe other classes (Hunters, Wardens, etc) their power generally hovers around 75% and stays there throughout the fight. Could a fellow Champion help me out?
Wait you are using Fight On! ? Does that still kill your ICPR after the damage bonus expires? I haven't traited it in years so I'm not sure if they changed it or not.
Using fight on at the start of a fight will make sure you'll be running out of power for the rest of the fight, as it takes away nearly all of your ICPR. Also, don't use exchange of blows, as it's incredibly power-hungry and doesn't do anything significant.
i was laughing for the first 3 or 4 posts, reading everyone's very helpful advice on power consumption, all the while wondering who would pick up on that "fight on" comment first.
Well done, azerog :P
Yes, fight on puts your ICPR at 25% of its normal state, making you about as effective as a champ was on the Lieutenant at lvl 65.
You can pop controlled burn to counter that a little bit, as well as power pots and store power pots, but fight on is a fight finisher, not a fight beginner.
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
i was laughing for the first 3 or 4 posts, reading everyone's very helpful advice on power consumption, all the while wondering who would pick up on that "fight on" comment first.
Well done, azerog :P
Yes, fight on puts your ICPR at 25% of its normal state, making you about as effective as a champ was on the Lieutenant at lvl 65.
You can pop controlled burn to counter that a little bit, as well as power pots and store power pots, but fight on is a fight finisher, not a fight beginner.
I gave up on working with Fight On! a long time ago. I would hit the morale threshold, pop it, them my wife would promptly heal me and I would be stuck with the ICPR penalty and no damage buff.
I know they took the morale requirement out of it, but I still don't have much use for it.
Also, in acid t2c since it's such a short fight and 25% more damage for 30 seconds could be the difference.
I didn't realize they removed the morale gate. It's still grayed out for me until i'm below 60%
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
The only time I have traited Fight On! recently was when I was doing a 2h setup (where I don't really use Ferocious) on Bukot when we were doing the "just stand in the clouds" method (also had CB and CBR). Your attacks in there are slow enough that it's impossible to run out of power under those circumstances.
If the debuff only lasted a finite amount of time during combat, it might be a skill worth slotting on a regular basis, but otherwise...nope.
You've been assisted. Your power issues is from Fight on. When the damage bonus expires, it REDUCES your ICPR to 25% of normal for the duration of a fight. The only real use you're going to get out of the skill is in the moors or nearing the end of a boss fight. Popping that right away is no no.
Also, -6% SS power cost isn't much. You need to cap that to -30%. Stop using EoB altogether.
Remorseless is also a very power hungry skill if you're spamming it and not at all consistent. I find myself only using it with seeking blades. Definitely not a skill that should be used in a rotation. Work in ferocious instead and brutal strikes when that's on cd. You have it slotted and a maxed legacy for it. Use it.
Additionally, atleast go 4r 3y for your virtues. Drop athletic. It's a moors only trait and useless for raiding. Pick up flurry of blows. The yellow traits I like for pve are ardent rage, stalwart blade and improved rend
Last edited by KillGore81; May 22 2012 at 11:18 PM.
You've been assisted. Your power issues is from Fight on. When the damage bonus expires, it REDUCES your ICPR to 25% of normal for the duration of a fight. The only real use you're going to get out of the skill is in the moors or nearing the end of a boss fight. Popping that right away is no no.
Also, -6% SS power cost isn't much. You need to cap that to -30%. Stop using EoB altogether.
Remorseless is also a very power hungry skill if you're spamming it and not at all consistent. I find myself only using it with seeking blades. Definitely not a skill that should be used in a rotation. Work in ferocious instead and brutal strikes when that's on cd. You have it slotted and a maxed legacy for it. Use it.
Additionally, atleast go 4r 3y for your virtues. Drop athletic. It's a moors only trait and useless for raiding. Pick up flurry of blows. The yellow traits I like for pve are ardent rage, stalwart blade and improved rend
I have to say the LOTRO community is really awesome! All of you came through for me. The culprit was Power On. I went into Fangorn's Edge not using it once and the experience was vastly improved! There was a Captain present, so I don't know his buffs made the difference.
I also modified my rotation to the following. The position of the icons relate to their power costs.
primary rotation
Wild Attack (no power consumed)
Second Wind (no power consumed)
Blade-wall (155 power)
Improved Feral Strikes (161 power)
I'm using Wild Attack, Second Wind, Blade-wall and Improved Feral Strikes. Brutal Strikes and Ferocious Strikes are used occasionally. Battle-frenzy and Bracing Attack become situational skills. If the healer is doing their job well I should not even need to use Bracing Attack. However if things get hairy Bracing Attack along with Improved Dire Need can help.
The other thing I've done is switched stances from Fervour to Ardour on boss fights so that I can go crazy with strikes and not draw too much threat. This was extremely NOTICEABLE! On my prior rotation and Fervour stance I was pulling threat from the tank nonstop, now the boss only turn to attack me maybe once or twice the entire fight. It might be because the tank was VERY good at holding threat... I don't know but it was overall a very smooth instance.
I will implement your Trait suggestions.
Thank you all!
Last edited by kxmode92; May 23 2012 at 03:20 AM.
Sig graphic is wrong. Tailor: 0/0, Forester 7/7, Prospector 7/7
The other thing I've done is switched stances from Fervour to Ardour on boss fights so that I can go crazy with strikes and not draw too much threat. This was extremely NOTICEABLE! On my prior rotation and Fervour stance I was pulling threat from the tank nonstop, now the boss only turn to attack me maybe once or twice the entire fight. It might be because the tank was VERY good at holding threat... I don't know but it was overall a very smooth instance.
I will implement your Trait suggestions.
Thank you all!
May I advise to stay in Fervour stance instead of going to Ardour? Yes, if you go full crazy head on you will draw aggro away from the tank. So don't start out crazy, let the tank get a headstart with the threat (or get a better tank )
Also, use ebbing ire to transfer 25% of your threat to the tank, that's what it's for - or to punish lorebreakers oO. Ardour will hamper your DPS in a boss fight. This is not needed if you remember to let the tank get a good grip on the mob first and use ebbing ire if you need during the fight. You can go full DPS in fervour during a boss fight!
i was laughing for the first 3 or 4 posts, reading everyone's very helpful advice on power consumption, all the while wondering who would pick up on that "fight on" comment first.
...
Well.. I guess we did not expect someone would actually use that early, since its draw backs are quite obvious. Then again, the OP has not specified whether he does it, and I know enough other dual wielding champions that have no control over their power
Originally Posted by kxmode92
...
On my prior rotation and Fervour stance I was pulling threat from the tank nonstop, now the boss only turn to attack me maybe once or twice the entire fight. ...
Your solution to THAT might be not to trait "Call of the Wild". If you read the tooltip of that trait carefully, it says that your wild attack gives you increased threat. That means, an extra bonus on top of any damage.
I´d also try to max out the base damage, AoE damage and Critical hit damage legacies on your weapon first.
The other thing I've done is switched stances from Fervour to Ardour on boss fights so that I can go crazy with strikes and not draw too much threat. This was extremely NOTICEABLE! On my prior rotation and Fervour stance I was pulling threat from the tank nonstop, now the boss only turn to attack me maybe once or twice the entire fight. It might be because the tank was VERY good at holding threat...
Umm ... judging by your equipment, stats, traits and skill rotation I'd have to say NO, the tank was anything but very good. If you still pull aggro once or twice while running in ardour with your setup, the tank is doing something wrong.
Just to give you an impression of what a VERY good tank is capable of: I currently run around 2,200 Might, 30k phys. Mastery and 8,2k crit unbuffed, use a First Age weapon with 3 star-lit crystals and 5 major legacies and an offhand with 131.1 DPS and both of my LIs are equipped with -AD runes. I'm traited 5 red and 2 yellow and always run Fervour for DPS. With that setup a VERY good tank can still hold aggro, even if I go all-out from the get go while using Controlled Burn and Continuous Bloodrage to further improve my DPS.
Remorseless is also a very power hungry skill if you're spamming it and not at all consistent. I find myself only using it with seeking blades. Definitely not a skill that should be used in a rotation. Work in ferocious instead and brutal strikes when that's on cd. You have it slotted and a maxed legacy for it. Use it.
If you asked me, Remorseless is THE staple strike skill in a Dual Wield rotation, because it's spammable and nets more DPS than any other rotation in a Dual Wield setup. Yes, it is power hungry, that's why you have to adjust your build (you need more ICPR than a regular 2H build) to make Remorseless Spam viable.
I'd advice you to drop Improved Feral Strikes altogether. They cost as much power as Brutal Strikes and only have a slightly shorter animation time but deal a lot less damage.
In the moment I'm trying to figure out the best rotation by analysis every skill, so I might give you more detailed advice when I will have finished my analysation
If you asked me, Remorseless is THE staple strike skill in a Dual Wield rotation, because it's spammable and nets more DPS than any other rotation in a Dual Wield setup. Yes, it is power hungry, that's why you have to adjust your build (you need more ICPR than a regular 2H build) to make Remorseless Spam viable.
Disagree and I wouldn't even use remorseless with dual wield. When I do use it, I swap to a 2hander.
I'd advice you to drop Improved Feral Strikes altogether. They cost as much power as Brutal Strikes and only have a slightly shorter animation time but deal a lot less damage.
In the moment I'm trying to figure out the best rotation by analysis every skill, so I might give you more detailed advice when I will have finished my analysation
Maybe my memory serves me wrong, but doesn't feral have a longer animation frame than brutal in dual wield?
Disagree and I wouldn't even use remorseless with dual wield. When I do use it, I swap to a 2hander.
Everyone's up to his own opinion, but my numbers tell me that Remorseless is better for Dual Wield than using a Brutal based rotation. With a 2H weapon Brutal takes the edge (only use remorseless when seeking is off CD). Brutal+Clobber also isn't exactly cheaper than Remorseless power-wise.
Everyone's up to his own opinion, but my numbers tell me that Remorseless is better for Dual Wield than using a Brutal based rotation. With a 2H weapon Brutal takes the edge (only use remorseless when seeking is off CD). Brutal+Clobber also isn't exactly cheaper than Remorseless power-wise.
Agreed.
I'm running 2H and with the power-legacies on LIs. My rotation is Wild-Swift-Brutal-Second Wind ... and spamming Remorseless with Seeking Blade off CD, and refilling with Second Wind. I have no power issues.
In dps-race boss fights I might not have Second Wind in rotation (all time) to hand out damage quicker, refilling power with a pot. In the endphase of such fights I pop CB and go crazy on damage ... always expecting a MortCombat voice saying "Now FINISH HIM!".
I'm using Improved Feral Strikes only to remove corruptions (like in Stoneheight) but not for damage.
As I'm recently building up my 1H SA LI I must say Thank you Vodomir for the tip with ICPR for dw build, I will have an eye on that.
You become a champion by fighting one more round.
When things are tough, you fight one more round. James J. Corbett
As I'm recently building up my 1H SA LI I must say Thank you Vodomir for the tip with ICPR for dw build, I will have an eye on that.
Just don't overdo it. Never choose pieces because of the ICPR alone. I picked my relics because they also give a decent boost to phys. Mastery and Crit.
Everyone's up to his own opinion, but my numbers tell me that Remorseless is better for Dual Wield than using a Brutal based rotation. With a 2H weapon Brutal takes the edge (only use remorseless when seeking is off CD). Brutal+Clobber also isn't exactly cheaper than Remorseless power-wise.
./signed
With three of the majors on my 1H being crit, remorseless, and wild attack and traiting Blood Lust, you can quite often go right from WA to RS for some nice damage.
To the OP, if you feel like you are still running into power issues, Trenardrin from The Foundry is not a horrible ring with some ICPR on it.
Just don't overdo it. Never choose pieces because of the ICPR alone. I picked my relics because they also give a decent boost to phys. Mastery and Crit.
Aye, I'm in no hurry with that build and will check step by step what I feel needs upgrades ...
With my actual build I went for vitality/morale and mitigations, neglecting crit and I didn't need to watch ICPR. This is cos I mostly run solo, switching Glory to Fervour. For my dw build I plan to focus on Fervour/Ardour ... maybe even going glass cannon? We will see ... I'm looking forward to testing out and optimizing
You become a champion by fighting one more round.
When things are tough, you fight one more round. James J. Corbett
Well.. I guess we did not expect someone would actually use that early, since its draw backs are quite obvious. Then again, the OP has not specified whether he does it.
I'm not trying to rag on any one person. Just thought it was silly.
and yes, he did state he used it at the beginning of the fight.
Originally Posted by kxmode92
...Additionally I use Second Wind, Fight on, and power pots but all of these don't seem to help...
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
With three of the majors on my 1H being crit, remorseless, and wild attack and traiting Blood Lust, you can quite often go right from WA to RS for some nice damage.
To the OP, if you feel like you are still running into power issues, Trenardrin from The Foundry is not a horrible ring with some ICPR on it.
The same goes for me. I see loads of back to back Remorseless Strikes with only a Wild Attack in between them since I have traited Bloodlust. I'm lucky enough to have 5 majors on my sword and I'm still not sure if choosing Brutal over Rend Bleed wouldn't have been the better choice, since with Bloodlust I sometimes am at 4 pips when there's still CD on Remorseless. Waiting for the CD to wear off is not an option (you just lose out on DPS by waiting for CDs), so I throw in a brutal every once in a while.
A laundry list of general replies, in no particular order...
Originally Posted by Vandervahn
Your solution to THAT might be not to trait "Call of the Wild". If you read the tooltip of that trait carefully, it says that your wild attack gives you increased threat. That means, an extra bonus on top of any damage.
You are absolute right! I need to remove Call of the Wild post haste! That's another culprit of poor threat management. Great catch Vandervahn! I'm remove that tonight after work.
Originally Posted by Rainothon
May I advise to stay in Fervour stance instead of going to Ardour? Yes, if you go full crazy head on you will draw aggro away from the tank. So don't start out crazy, let the tank get a headstart with the threat (or get a better tank )
Also, use ebbing ire to transfer 25% of your threat to the tank, that's what it's for - or to punish lorebreakers oO. Ardour will hamper your DPS in a boss fight. This is not needed if you remember to let the tank get a good grip on the mob first and use ebbing ire if you need during the fight. You can go full DPS in fervour during a boss fight!
Great suggestions with Ebbing Ire. I'll add that to my rotation. As Vandervahn so masterfully caught I have Call of the Wild traited. That's pulling lots of threat. So I'll swap that with something less threating.
Originally Posted by Vodomir
Umm ... judging by your equipment, stats, traits and skill rotation I'd have to say NO, the tank was anything but very good. If you still pull aggro once or twice while running in ardour with your setup, the tank is doing something wrong.
I was beginning to think that to. When I played a Warlock in WOW I was used to pulling TONS of threat off the tank. It was a DPS race and I generally finished boss fights in first or second place, but I also had the highest threat. My guild's tank was awesome at buffing up his threat generation. In exchange for diminishing my threat my DPS standing dropped to the top 5. Perhaps this was an overall win for the guild. In a raid it's not just me trying to race others to the top spot, it's about a collective effort to bring down that boss.
Originally Posted by Vodomir
Just to give you an impression of what a VERY good tank is capable of: I currently run around 2,200 Might, 30k phys. Mastery and 8,2k crit unbuffed, use a First Age weapon with 3 star-lit crystals and 5 major legacies and an offhand with 131.1 DPS and both of my LIs are equipped with -AD runes. I'm traited 5 red and 2 yellow and always run Fervour for DPS. With that setup a VERY good tank can still hold aggro, even if I go all-out from the get go while using Controlled Burn and Continuous Bloodrage to further improve my DPS.
2,200 might? 30k phys? 8.2k crits?! That's beastly! One day I hope to be there.
Originally Posted by Vodomir
If you asked me, Remorseless is THE staple strike skill in a Dual Wield rotation, because it's spammable and nets more DPS than any other rotation in a Dual Wield setup. Yes, it is power hungry, that's why you have to adjust your build (you need more ICPR than a regular 2H build) to make Remorseless Spam viable.
How much ICPR total would I need to make Remorseless viable? Is there a quick way to see the total ICPR my character has?
Originally Posted by Thruili
I'd advice you to drop Improved Feral Strikes altogether. They cost as much power as Brutal Strikes and only have a slightly shorter animation time but deal a lot less damage. In the moment I'm trying to figure out the best rotation by analysis every skill, so I might give you more detailed advice when I will have finished my analysation
Originally Posted by Vodomir
Maybe my memory serves me wrong, but doesn't feral have a longer animation frame than brutal in dual wield?
To both your questions the answer, based on a cursory examination, is that Improved Feral Strikes does have longer animation than Brutal Strikes. However I have noticed that each hit connects in Improved Feral Strikes versus Brtual Strikes. With Brutal Strikes there's usually one or two misses, parries, or dodges. I have no idea why this is happening with my build.
Originally Posted by Thorcar
With three of the majors on my 1H being crit, remorseless, and wild attack and traiting Blood Lust, you can quite often go right from WA to RS for some nice damage.
To the OP, if you feel like you are still running into power issues, Trenardrin from The Foundry is not a horrible ring with some ICPR on it.
I'll look into Blood Lust after work tonight. I haven't run The Foundry yet. I don't feed like I'm raid material yet since I'm still trying to "learn" my class; apparently after 75 levels of playing the game "wrong".
Originally Posted by mrfigglesworth
I'm not trying to rag on any one person. Just thought it was silly.
and yes, he did state he used it at the beginning of the fight.
Note that I did not say I used it at the beginning of the fight. I simply said that I use it as a result of loosing power. Basically I treated Power On like a power pot without knowing the consequences. As others have stated once Power On is active ICPR sustains a 75% loss through the entire boss fight. Perhaps this skill is useful against general mobs but for boss fights that last several minutes Power On isn't useful. I see that now. Thank you all for helping me identify that 800 pound elephant.
Last edited by kxmode92; May 23 2012 at 01:01 PM.
Sig graphic is wrong. Tailor: 0/0, Forester 7/7, Prospector 7/7
Don't worry too much about it. I've seen a pretty decently geared champ brag left and right about his DPS output by talking about pulling aggro on various boss fights and whatnot, but the dude constantly ran around with Call of the Wild traited. I think I remember reading somewhere that it's something like ~1500 damage worth of threat on top of whatever damage you actually do with Wild Attack, every single time. It's a great trait to run when you're DPSing if your goal is to troll your tanks and healers as much as possible.
If it's a competent guardian tanking, I like to throw out a bunch of big damage stuff right at the start of a 5+ min fight (CB -> Pip Builders -> Anduin Clicky -> Ferocious -> Fervour Pot -> ISB -> Remorseless -> Clobber -> Battle Frenzy -> Remorseless) then Ebb onto the guard. The guard's force taunts will allow him to hold it through all that, then Ebbing once you've done all that silly damage will give him a huge threat lead. Then go into your regular rotation and by the time ISB is coming back up you should have another Ebb ready to go. Wardens require a slower buildup because of how their threat gen works, but once they're locked down you can pretty much go nuts with no worries (assuming again that the tank knows what he's doing).
To see your ICPR, mouse over your Power in your Character screen in-game.
A couple of thoughts that are part repeats for emphasis and part my .02 on playing Champ:
1) ICPR comes from stances above and beyond all else. The amount you get from running Fervour will outweigh any item's contribution by an order of magnitude at least. In other words don't worry about building for ICPR just make sure you have a decently sized power pool (2000+ or so) and run in Fervour.
2) If you find power an issue consider going 2H...while everyone seems to have an opinion for idealized DW rotation (ferocious vs remorseless) 2H means Brutal which is a much less power hungry primary skill. In the meantime always make sure you have strike line, blade line, and ss/sb legacies on you dps rune and max them out FIRST...everything else on your rune can wait.
3) DPS builds are almost always going to run 4R / 3Y or 5R / 2 other. Again, if power remains a concern, slot Vigour of Champions which ~doubles your Second Wind power restoration (it adds up to the equivalent of 1200 ICPR on top of your existing 2nd wind restore). Basically pick your red line traits first then customize based on need.
4) Improved feral strikes is great at exactly one thing: removing corruptions. That said its one if the best skills in game for that job. However the slow animation, post skill delay, and overall lower damage compared with the other mainstay strike skills (Brutal, Ferocious, and Remorseless) means that it is not an ideal DPS skill.
5) Play around a bit with your rotations in group settings, I find that running DW with an axe off-hand plus rend armor reduction on my LI raises overall group DPS enough to offset the slowdown in my own rotation to build for and insert Rend in to it. Don't be afraid to hit that horn of gondor when a half dozen adds pop on ya and everybody needs a second or two to get situated...etc, etc, etc...try things out until they seem to work because then they probably do.
6) Most important: unslot Fight On . Raging blades is a must if you are going to AoE at all and Controlled Burn should generally be on your list...third legendary I leave to you. I personally run Ferocious but that is because I can switch between chank and dps builds without swapping legendaries.
"We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow
2,200 might? 30k phys? 8.2k crits?! That's beastly! One day I hope to be there.
Don't worry, you'll get there step by step once you start equipping your toon.
Originally Posted by kxmode92
How much ICPR total would I need to make Remorseless viable? Is there a quick way to see the total ICPR my character has?
I sit at 3000 ICPR. I also have all three power saving legacies (blade lines, strike line and swift strike) maxxed out on my rune and my rune comes with 3% passives for blade and strike line skills. In a raid/group you could probably get along with less ICPR, as you will receive Power from Captain's war cry and the loremaster can also feed you power every once in a while. I currently don't trait second wind, so you can also use this trait to make up for a lack in ICPR.
Originally Posted by kxmode92
With Brutal Strikes there's usually one or two misses, parries, or dodges. I have no idea why this is happening with my build.
If you see lots of misses, you'll probably want to work on your agility, as agility reduces your miss chance. You should be okay if you are somewhere betwenn 600 - 700 agility. You can also use swords to further reduce your miss chance (+ you'll benefit from the elve's sword dmg bonus).
Originally Posted by kxmode92
I'll look into Blood Lust after work tonight.
Bloodlust is an awesome trait, but you need to have decent crit rating to really make this shine. It is even better in raids/groups as you will crit a lot more when you are buffed by a Captain and the Burg throws Counter Defence on the mob
Originally Posted by kxmode92
I haven't run The Foundry yet. I don't feed like I'm raid material yet since I'm still trying to "learn" my class; apparently after 75 levels of playing the game "wrong".
Foundry is actually a 6 man instance and it is quite casual friendly, so you should be good to there. And don't worry about learning your class and not feeling raid ready now - we've all been there At least you've found the forum and know where to get help in case you've got any questions.
Agi will reduce your miss chance (to a point) but finesse will help address those blocks, evades and parries that you're seeing. At around 4k finesse, you'll basically stop seeing landscape mobs avoid hits altogether, and you'd get very few b/p/e's (blocks/parries/evades) on instance trash as well. Getting to around 5k-6k might help a little more vs. some bosses, but there seem to be serious diminishing returns on Finesse so I wouldn't go too far out of my way to build it up at the expense of other DPS stats beyond 4k or so.