+ Reply to Thread
Results 1 to 10 of 10

Thread: PvMP Compromise

  1. #1
    Senior Member Online status: Jessy82 is offline Reputation: Jessy82 the Wary Jessy82 the Wary Jessy82 the Wary Jessy82 the Wary
    Join Date
    Dec 2010
    Posts
    334

    PvMP Compromise

    Dear Mr. ZC

    I empathize with you, howling players complaining about hunters being gimpy in the Moors, and I can understand why any sort of boost could make us overpowered, what with our great DPS.

    My idea is simple, it would help solo and small group hunters out, which is where we need help, while not harming nor helping us in big raids, which is where we shine. Personally I love soloing, it's a challenge, and I die a ton. Since U6 and the removal of our low cut slow removal, however, I feel like a lot of the skill as been taken out of playing a hunter; focus up, spam Pen Shot and hope for crits (I know there's more to it, but the first chunk of battle is that, no matter your play style).

    What I suggest is making a hunters melee skills more useful in close combat situations. First off, I'd kill for the return of the low cut slow removal. It was our champ bubble, or warg sprint, and got me out of countless sticky situations. I'd love to see either a class trait for it, or even raising the relic chance to 50% for each.

    Second, I'd like to see agile rejoinder do one of a few things, or all if we get lucky. Either make the heal not require a legacy, and make the legacy increase the amount healed, or make agile rejoinder give an evade buff, similar to swift stroke's parry boost. Anywhere between 4-8% I think would help. Or, instead of giving it any buffs, agile rejoinder could make a creep's finesse negligable for, say, 10 seconds, or make their b/p/e negligable. This would make fighting bas.. Well, possible.

    Swift stroke, I love it, and actually is what gave me the idea for this thread.

    Hopefully you at least consider the possibility of considering these changes, and I think they're reasonable, as they'd really only help hunters in 1v1 situations, which is where the hunter is lackluster, and wouldn't make us too powerful in raids.

    I personally don't want a 5 minute cooldown, for a 30 second evade, or a bubble. I don't like big cooldowns, rather, Id like to see more options for survivability through good play style. The use of these skills too, would take a cut of our dps naturally, so the trade off between dps and survivability isnt a problem.


    Oh, also, it'd be cool if desperate flight changed in the Moors to porting the hunter 40m away. That'd be sick, but the engine probably isn't capable of that, so I won't get my hopes up.


    Thanks for the time, if you did read this, and if not, I take nothing personally



    With all the love a huntress can give her creator,
    Jess
    Last edited by Jessy82; May 20 2012 at 09:18 PM.

  2. #2
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
    Join Date
    Mar 2008
    Location
    Tirith Rhaw
    Posts
    3,169

    Re: PvMP Compromise

    Good suggestion. +rep

    Hunter's melee needs some lovin', same with legacies, same with the entire Trapper traitline, same with... oh I'll stop there for now.
    « Seyz Vanguard - R14 »



  3. #3
    Junior Member Online status: Decreation is offline Reputation: Decreation the Neutral
    Join Date
    Jun 2011
    Posts
    9

    Re: PvMP Compromise

    it's actually a very nice idea to compare the dps with some melee skills, it could help many solo/little group hunters to help them in needing situations.

    Nice post

    Systic.

  4. #4
    Member Online status: Elehir is offline Reputation: Elehir the Neutral
    Join Date
    Jun 2011
    Posts
    95

    Re: PvMP Compromise

    Nice ideas Jess. +rep

  5. #5
    Grand Member Online status: NickStern is offline Reputation: NickStern has disabled reputation
    Join Date
    Jul 2011
    Location
    Indianapolis Home of The Indy 500
    Posts
    1,382

    Re: PvMP Compromise

    Very well thought out and well presented Ideas.

    I do not play my hunter as much as I would like for various reasons.....

    These simple changes probably would go a long way to that changing.

    +Rep

  6. #6
    Senior Member Online status: therealwhizzy is offline Reputation: therealwhizzy the Neutral
    Join Date
    Dec 2010
    Posts
    230

    Re: PvMP Compromise

    Quote Originally Posted by Jessy82 View Post
    Dear Mr. ZC

    I empathize with you, howling players complaining about hunters being gimpy in the Moors, and I can understand why any sort of boost could make us overpowered, what with our great DPS.

    My idea is simple, it would help solo and small group hunters out, which is where we need help, while not harming nor helping us in big raids, which is where we shine. Personally I love soloing, it's a challenge, and I die a ton. Since U6 and the removal of our low cut slow removal, however, I feel like a lot of the skill as been taken out of playing a hunter; focus up, spam Pen Shot and hope for crits (I know there's more to it, but the first chunk of battle is that, no matter your play style).

    What I suggest is making a hunters melee skills more useful in close combat situations. First off, I'd kill for the return of the low cut slow removal. It was our champ bubble, or warg sprint, and got me out of countless sticky situations. I'd love to see either a class trait for it, or even raising the relic chance to 50% for each.

    Second, I'd like to see agile rejoinder do one of two things, or both if we get lucky. Either make the heal not require a legacy, and make the legacy increase the amount healed, or make agile rejoinder give an evade buff, similar to swift stroke's parry boost. Anywhere between 4-8% I think would help. Last, instead of giving it any buffs, agile rejoinder could make a creep's finesse negligable for, say, 10 seconds.

    Swift stroke, I love it, and actually is what gave me the idea for this thread.

    Hopefully you at least consider the possibility of considering these changes, and I think they're reasonable, as they'd really only help hunters in 1v1 situations, which is where the hunter is lackluster, and wouldn't make us too powerful in raids.

    I personally don't want a 5 minute cooldown, for a 30 second evade, or a bubble. I don't like big cooldowns, rather, Id like to see more options for survivability through good play style. The use of these skills too, would take a cut of our dps naturally, so the trade off between dps and survivability isnt a problem.


    Oh, also, it'd be cool if desperate flight changed in the Moors to porting the hunter 40m away. That'd be sick, but the engine probably isn't capable of that, so I won't get my hopes up.


    Thanks for the time, if you did read this, and if not, I take nothing personally



    With all the love a huntress can give her creator,
    Jess
    isnt making a hybrid melee range trait line what he tried to do? I saw the ideas and i liked them however blue line was pretty nice and thats the line that would have been changed as i understand it..

    I have the 2 runes right now for the low cut slow immune but kinda sucks doing it from a relic standpoint i do wish it was on the armor still.. was all i really wanted for hunter as a means of survive and making press on a little more insta...

    The agile rejoin suggestion like that was brought up before and i like it small helpful buff

    Id be happy with some small buff and see how it goes and maybe another if more needed... i like the class being tough solo..
    Last edited by therealwhizzy; May 20 2012 at 03:56 PM.
    work in progress...


  7. #7
    Grand Member Online status: Tinluen is offline Reputation: Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte Tinluen the Neophyte
    Join Date
    Jun 2007
    Posts
    1,999

    Re: PvMP Compromise

    Quote Originally Posted by therealwhizzy View Post
    isnt making a hybrid melee range trait line what he tried to do? I saw the ideas and i liked them however blue line was pretty nice and thats the line that would have been changed as i understand it..

    I have the 2 runes right now for low cut slow immune but kinda sucks doing it from a relic standpoint i do wish it was on the armor still.. was all i really wanted for hunter as a means of survive and making press on a little more insta...

    The agile rejoin suggestion like that was brought up before and i like it small helpful buff

    Id be happy with some small buff and see how it goes and maybe another if more needed... i like the class being tough solo..
    The answer to that is both a yes and no. He did advocate for a more melee style "hybrid" at the cost to the blue line which is our pve raiding line. The objections were to destroying the blue line that pve hunters love and didn't want to give up for apvp stance. If he is still upset with that then he needs to take his ball and go home...errrr wait that is exactly what he did anyway. What did he really expect to happen? If he added it as a new stance, trashed yellow line and made cc free of stances he probably would have been worshipped as a god.

    As for a hybrid that is not true. A hunter was originally designed to finish off its targets at melee range. Early hunters had massive problems with multiple targets. We were given traps to help, and they did. Hunters could always tank pretty well with good healing support. The addition of wardens and rks was what really sent hunters down a different path. We became the long range specialists and our melee skills were neglected. Then we lost our mits and armor. The mobs suddenly became root and slow immune and it left the hunter where we find them now as glass cannons
    Last edited by Tinluen; May 20 2012 at 05:11 PM.


    Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!

  8. #8
    Senior Member Online status: MagneticThor is offline Reputation: MagneticThor the Wary MagneticThor the Wary MagneticThor the Wary
    Join Date
    Jun 2010
    Posts
    326

    Re: PvMP Compromise

    I loved the appeal and actual meaningful suggestions, a definite +rep.

    I do really wish for our yellow line as we know it to go away and we can have that melee/range versatility stance, giving us way more survivability while toning down our dps. I am pretty sure this would be generally accepted, if only they would actually do it.

    Rank 10 Hunter | Rank 6 Champ | Rank 6 Mini
    Rank 7 BA | Rank 6 Warg| Rank 5 Defi

  9. #9
    Senior Member Online status: therealwhizzy is offline Reputation: therealwhizzy the Neutral
    Join Date
    Dec 2010
    Posts
    230

    Re: PvMP Compromise

    Quote Originally Posted by MagneticThor View Post
    I loved the appeal and actual meaningful suggestions, a definite +rep.

    I do really wish for our yellow line as we know it to go away and we can have that melee/range versatility stance, giving us way more survivability while toning down our dps. I am pretty sure this would be generally accepted, if only they would actually do it.
    Ya I really dont see much need for yellow line all i ever really used was explosive arrow for some cc back in OD dont even need it now in TOO, a quick 10s daze is enough without the need to lose dps when you have real cc classes.. I think the only use i made of going full yellow was to solo limlight, I did it once to get kinder and I wont do it again.
    work in progress...


  10. #10
    Senior Member Online status: therealwhizzy is offline Reputation: therealwhizzy the Neutral
    Join Date
    Dec 2010
    Posts
    230

    Re: PvMP Compromise

    Quote Originally Posted by Tinluen View Post
    The answer to that is both a yes and no. He did advocate for a more melee style "hybrid" at the cost to the blue line which is our pve raiding line. The objections were to destroying the blue line that pve hunters love and didn't want to give up for apvp stance. If he is still upset with that then he needs to take his ball and go home...errrr wait that is exactly what he did anyway. What did he really expect to happen? If he added it as a new stance, trashed yellow line and made cc free of stances he probably would have been worshipped as a god.

    As for a hybrid that is not true. A hunter was originally designed to finish off its targets at melee range. Early hunters had massive problems with multiple targets. We were given traps to help, and they did. Hunters could always tank pretty well with good healing support. The addition of wardens and rks was what really sent hunters down a different path. We became the long range specialists and our melee skills were neglected. Then we lost our mits and armor. The mobs suddenly became root and slow immune and it left the hunter where we find them now as glass cannons
    Ya i really liked hunter back then and loved blue line and had more fun with pvp. ive slowly been drained of the enjoyment since with the rollercoaster of changes...
    work in progress...


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts