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Thread: Tanking Build

  1. #1
    Junior Member Online status: ChrisHrobak is offline Reputation: ChrisHrobak the Neutral
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    Tanking Build

    Currently level 75 guard and my issue is with my traits i never seem to know how to set them up for tanking. I have no problem for DPS just go all red but i never know what virtues to use(Vitality,Might,Phy Mit, Tat Mit and etc) i have a 2nd age axe and 2nd age belt and three pcs of the galtrev gear(boots,gloves and chest) any help would be great. Here are my current settings
    Moral 10,579
    Power 1769
    Might 645
    agility 146
    Vitality 1242
    will 80
    fate 70
    crit hit 2300
    finesse 4908
    phy mastery 8102
    tat mastery 1392
    resistance 6796
    block 5430
    parry 2910
    phy mit 10645
    tat mit 9845
    armor is a mix of great river and 3 pcs of galtrev gloves chest and boots
    2nd age axe and belt
    Last edited by ChrisHrobak; May 20 2012 at 09:29 AM. Reason: current build

  2. #2
    Senior Member Online status: thatabguy is offline Reputation: thatabguy the Wary thatabguy the Wary thatabguy the Wary thatabguy the Wary
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    Re: Tanking Build

    There's lots of builds in here http://forums.lotro.com/showthread.p...-Your-Guardian!

    And I posted some here...
    http://forums.lotro.com/showthread.p...68#post6135168
    http://forums.lotro.com/showthread.p...71#post6135171

    I seem to see a lot of guards aiming for
    • over 1800 Vitality
    • 800-1000 Might
    • between 200-400 Agility
    • Morale unbuffed I think many are aiming for 14-15k.
    • Physical Mitigation is not important but you do want your Common Mitigation at 70% which is easy to do.
    • Tactical Mitigation is nice to have 60% unbuffed
      • That's a long journey to get it that high unbuffed.. as a starting point try to at least aim for a minimum of 50% unbuffed.
    Having the Class Trait Threatening Presence can help a lot. On my belt I like to have the Threat Generation Up legacy.

    That's the basics... there are other threads that cover the aggro skill rotations that can help a bunch with establishing and maintaining aggro. I'm too lazy to search...
    My YouTube Channel: http://youtube.com/HDFlux/
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    __________ GUARDIAN'S CANNOT DPS! __________
    1034 dps 43m 27s {RoF T2 farming, sustained dps} http://i48.tinypic.com/23rr52t.jpg
    4055
    dps 13.8s {way of smiths, solo set to duo}
    2299 dps 6m 24s {way of smiths, solo set to duo}
    2483 dps 1m 11s {forges of isengard, full instance pull} http://i41.tinypic.com/10y1ipx.jpg
    1066 dps 5m 20s {training dummy, sustained dps} http://i43.tinypic.com/2heg66b.jpg
    biggest hit 8327 {prancing pony, raid}

  3. #3
    Senior Member Online status: Moefaux is offline Reputation: Moefaux the Neutral
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    Re: Tanking Build

    Virtues, you want to go all out for tac mits and resistance, and physical mits. Seriously, virtues are pretty much only for making your character harder to kill. Get Rank14 virtues in everything that has Tac mit as one of the two bonuses, and that's a good start.

    What Class traits you use is mostly personal preference, but for most endgame things, I trait 5Y2B.

    Guards Ward,
    Stoic,
    Defensive Expertise,
    Deflected Blows,
    Controlled Breathing

    Harasser,
    Threatening Presence

    For Legendaries, I go with the Yellow Capstone, TTK, and CTD.

    My aim here is to keep my power topped off as much as possible. With Catch a Breath, Take to Heart and power potions, I don't often hurt for power if I'm proactive and watch for when I need more juice. Thrill of Danger is for emergency power for those very very rare occasions I actually do run out of power and CAB, TTH, and power pots are all on cooldown.

    But then there's other situations. For example, you could swap out Harasser if you're tanking Draigoch's head (since you'll never need to hold aggro on more than one thing at a time the whole fight). When my kin runs Foundry, we like to keep things chaotic, so I go with Grim Challenge instead of Threatening Presence for the reduced Challenge Cooldown. Quick of Foot, plus a maxed out supporting legacy, can get your Stamp cooldown to 15s instead of a whole minute, and a well timed interrupt can sometimes mean the difference between success and failure (or at the very least, it can keep things from becoming tedious slogs...). On bosses that heal themselves or do big hits behind inductions, Stamp is handy.

    Even when I'm running in OP, I'll keep two yellow traits, depending on the situation. Solo, you'll want stoic and guard's ward to boost your physical and tactical mits help get more parry events (and your parry line is where your DPS is). In groups, you might want Final Straw (to help with FMs) and Selfless Defense (to help protect healers) instead. Heck, even Controlled breathing can help solo or group OP guards with the 2Y bonus - just pop Ignore the Pain to get a Block event without a shield to pop CAB.

    As far as gear goes, the Galtrev (Draigoch) set is a middle of the road set, decent enough to tank ToO T1 and T2 3- & 6-man Isens. Get 2 more pieces from doing Pugs or trying to tag along with other kin runs - lately when my kin runs Draigoch, we tend to run it short-man, and most of us already have better gear than helm and shoulder tokens provide, so they often go unclaimed.

    After that, the general consensus within my kin is that the blue-line ToO set is preferable to the yellow-line set for most tanking situations - 5-piece Threat-over-time bonus is really too good. No one goes with the Red-line set because we're guards, and most of us have alts that do better dps than our Guards could ever be capable of - I just switch back to my galtrev set for solo/group OP. Get some extra finesse, might, agi, and vit from your jewelry, and then you should be fine.

    This is a matter of opinion, but I don't consider a belt with less than 4 majors to be at all ideal for tanking - I find these four belt legs to be compulsory: Threat Gen Up, Guard's Ward Block bonus up, Cry Resist down, and Challenge Targets up. If you're lucky enough to get a fifth major, then GW Parry bonus up gets my vote. Even then, you'll want a second age with a healthy passive threat generation bonus. I still use my old 65SA with a 5% bonus, but as soon as I get a 4-major lv75 belt, it's getting deconned. When you're tanking, DPS is secondary to your threat gen. On your tanking 1-hander, Guard AE Melee targets is about the only major leg I consider necessary; Guard's Ward Duration helps, vexing blow damage is also nice, since it's something you'll spam a lot, and the extra damage translates into much more threat. Your minor legs should fit your traits and tank-style. Some tanks like the Reactive Block trait and legacy, I'm not so much a fan - I don't think the damage it causes is all that great, even with a capped supporting legacy. I do like the power restore on reactions, though, if only because a guard's power pool has always been anemic.

    Learn how to tank Draigoch's head, and try to run it every week until you finish out your Draig set and earn some seals in the mean time. If you can find a good raiding kin, getting geared up will an inevitability. If you build a good reputation for being a reliable and persevering tank, and also for being a good raider in general, you'll catch the attention of the raiding kin leaders on your server.
    Last edited by Moefaux; May 23 2012 at 07:12 PM.

  4. #4
    Poster of Note Online status: SCHawks73 is offline Reputation: SCHawks73 the Neophyte SCHawks73 the Neophyte SCHawks73 the Neophyte SCHawks73 the Neophyte SCHawks73 the Neophyte SCHawks73 the Neophyte
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    Re: Tanking Build

    Quote Originally Posted by Moefaux View Post
    This is a matter of opinion, but I don't consider a belt with less than 4 majors to be at all ideal for tanking - I find these four belt legs to be compulsory: Threat Gen Up, Guard's Ward Block bonus up, Cry Resist down, and Challenge Targets up. *snip* I still use my old 65SA with a 5% bonus, but as soon as I get a 4-major lv75 belt, it's getting deconned.
    Good information in the post and I will be refering back to it when I start getting my ToO set and start looking seriously into potentially tanking ToO T1/2/C.

    As far as the above quoted blip, you mention that Threat Gen Up is practically required to be able to tank, but then in the same "breath" you mention that you still use an old 65 SA... I never played a guard an end-game at 65 (and acutally just speed leveled him from ~50 to 75 during the double xp "weekend" we recently had) but from what I have heard from kinnies and here on the forums, that the difference between the Threat Gen Up on a 75 SA compared to even a 65 FA, with both maxed out, is HUGE! Even if you had a 3% or even 1% 75SA with maxed Threat Gen Up, it would do more for you in terms of threat than the 5% 65 SA.

    Now, if the reason you haven't upgraded is because you are waiting for that 4 major belt and don't have the symbols to [keep] try[ing], or the runes/relics/marks/TP to build one up for temporary use until you get the "ideal" 75 SA, then I totally understand... I am currently rocking a 4 major 75 SA belt but it only has 1% PT, which kinda sucks... but I didn't have to swap any LI scrolls into it and to build a similar belt with higher PT will be expensive, for me at least. Just something to consider I guess...

    Arthilios - 85 HTR /// RonSwanson - Defiler
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  5. #5
    Senior Member Online status: thatabguy is offline Reputation: thatabguy the Wary thatabguy the Wary thatabguy the Wary thatabguy the Wary
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    Re: Tanking Build

    My tanking belt sadly only has 1% Perceived Threat on it, but I do use the Threat Up legacy. I've been trying to get a belt with 5 or 6 percent Perceived Threat on it but have gone through several belts unsuccessfully in the process.

    The Threat Up legacy and the class trait Threatening Presence are the two most important things for tanking, not including your rotations.

    Other legacies can help, but they're just gravy in my opinion.
    My YouTube Channel: http://youtube.com/HDFlux/
    My Solo Accomplishments: https://skydrive.live.com/redir.aspx...KAINhtASOjBQ_Q



    __________ GUARDIAN'S CANNOT DPS! __________
    1034 dps 43m 27s {RoF T2 farming, sustained dps} http://i48.tinypic.com/23rr52t.jpg
    4055
    dps 13.8s {way of smiths, solo set to duo}
    2299 dps 6m 24s {way of smiths, solo set to duo}
    2483 dps 1m 11s {forges of isengard, full instance pull} http://i41.tinypic.com/10y1ipx.jpg
    1066 dps 5m 20s {training dummy, sustained dps} http://i43.tinypic.com/2heg66b.jpg
    biggest hit 8327 {prancing pony, raid}

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