You're right, freeps do far far more damage and creeps have nothing to balance it.
you're right, freeps constantly one shot creeps and take absolutely no damage whilst doing so.
Sometimes when I'm on my creeps fighting 14k hunters I can't even get them to 13.9k before they get their inductions off and one shot me. Or even worse when a 16k minstrel self healing at 1800 HPS (pointlessly of course) one shots 7 of us at once.
It's mostly been like this and i really don't see any changes that will balance PvMP, why? Because whenever creepside gets an upgrade that is nearly OP, freeps instantly start crying, or at least some of them since they aren't used to play as the underdogs.
and it's not like creeps get any upgrades that make a huge difference..
you're right, freeps constantly one shot creeps and take absolutely no damage whilst doing so.
Sometimes when I'm on my creeps fighting 14k hunters I can't even get them to 13.9k before they get their inductions off and one shot me. Or even worse when a 16k minstrel self healing at 1800 HPS (pointlessly of course) one shots 7 of us at once.
Because i said all that, eh?
There is no damage balance, even if creeps have more morale (the margin is growing smaller) more mits (questionable) more bpe and more resists its not balanced in any way shape or form.
There is no damage balance, even if creeps have more morale (the margin is growing smaller) more mits (questionable) more bpe and more resists its not balanced in any way shape or form.
Explain balanced please. Your warg with delving pots has more evade parry... and block.. still laughing at that one than my hunter has with 2000 agi. You have at least 3-5k more morale and you are hitting for a hell of a lot more damage than ever before. Add in those wonder pots and their 1 minute slow immunity plus store bought brands and what do you want? Will you kill a mini, maybe not, but hunters are toast right now. So describe your injustice please.. by the way your light armored warg has more armor than my medium armor hunter.. just so you know. With 7 audacity you avoid 30% of my damage and can slot what you want.. my hunter has to put on a terribad moors set for a damage nerf to add his audacity so you are probably getting at least a 40-50% reduction to my damage.
Tydalmir
Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!
Sorry I didn't realize you alone held the rights to hyperbole in this thread.
Originally Posted by Daec
There is no damage balance, even if creeps have more morale (the margin is growing smaller) more mits (questionable) more bpe and more resists its not balanced in any way shape or form.
Can I have examples please?
I have found the increased defence built into creep side works to balance damage well enough. Freep damage has ALWAYS been flashy and crit based creep damage has always been the opposite but that doesn't make it worse because it evens out overall.
The only time I truly feel damage balance is out of line when I'm on my creeps is when I play on an alt without audacity and my target is at 7, and that is to be expected. Or when my target has the outnumbered buff.
Explain balanced please. Your warg with delving pots has more evade parry... and block.. still laughing at that one than my hunter has with 2000 agi. You have at least 3-5k more morale and you are hitting for a hell of a lot more damage than ever before. Add in those wonder pots and their 1 minute slow immunity plus store bought brands and what do you want? Will you kill a mini, maybe not, but hunters are toast right now. So describe your injustice please.. by the way your light armored warg has more armor than my medium armor hunter.. just so you know. With 7 audacity you avoid 30% of my damage and can slot what you want.. my hunter has to put on a terribad moors set for a damage nerf to add his audacity so you are probably getting at least a 40-50% reduction to my damage.
Tydalmir
Your hunter with food, scrolls, hope token, defense tome, damage tome, combat brand, and even with your craptastic moors armor improved fleetness, focus pot, you're telling me you lack damage and mobility and can't surpass ~28% mits?
Originally Posted by n38
Can I have examples please?
I have found the increased defence built into creep side works to balance damage well enough. Freep damage has ALWAYS been flashy and crit based creep damage has always been the opposite but that doesn't make it worse because it evens out overall.
The only time I truly feel damage balance is out of line when I'm on my creeps is when I play on an alt without audacity and my target is at 7, and that is to be expected. Or when my target has the outnumbered buff.
Since minstrel is my only freep toon its what i'll have to make a comparison
I have more mits than my reaver, warg, spider, just as much as my BA. WL is the only one to pass it (not by a large amount), i put out more damage than all of these classes (to the point where the larger morale pool isn't as effective as it has been in the past), and my morale at almost 8800 is approaching 2 of these in the morale pool area and i know from others i've seen i am not too far behind a BA traited for damage.
Sure i can give up some damage to gain more morale and mits on my creeps, but the same can also be said about my mini, and i could still be putting out great damage.
On the subject of crit defense, yes creeps do have significantly more in this area compared to most classes (guard/warden maybe?) But freeps also now have a number of 100% crit skills, traits, and more bloated crit ratings than ever before.
I have more mits than my reaver, warg, spider, just as much as my BA. WL is the only one to pass it (not by a large amount), i put out more damage than all of these classes (to the point where the larger morale pool isn't as effective as it has been in the past), and my morale at almost 8800 is approaching 2 of these in the morale pool area and i know from others i've seen i am not too far behind a BA traited for damage.
I'm going to assume those numbers are base, without the armour pot or corruptions (./bet you have mit virtues running).
You don't put out more damage than those other classes, if you did I'd be extremely impressed. Minstrels just don't hit me that hard with 7 audacity, certainly not minstrels that give up thousands of tactical mastery and crit for ~1.3k morale.
The only thing a minstrel currently has right now are their heals, if they didn't make that change minstrels would still be free infamy and even with their heals being the way they are they are certainly not impossible to kill or near it.
Originally Posted by Daec
Sure i can give up some damage to gain more morale and mits on my creeps, but the same can also be said about my mini, and i could still be putting out great damage.
The way corruptions work are not the same as gear for freeps, the losses are greater for freeps when they go for morale. It has been this way since Moria.
Originally Posted by Daec
On the subject of crit defense, yes creeps do have significantly more in this area compared to most classes (guard/warden maybe?) But freeps also now have a number of 100% crit skills, traits, and more bloated crit ratings than ever before.
Where things like BoT and PS come into play more.
Freeps do have a larger amount of ways to ensure a crit but with the exception of burg (which needs stealth for their first auto crit) the other ways have a decent CD on them or require a series of buffs to line up right. And in most cases can be countered. Though as I said before freeps are dependent on crits for their damage which is the reason for these.
And it's not like there aren't creep skills that have increased crit chance.
Explain balanced please. Your warg with delving pots has more evade parry... and block.. still laughing at that one than my hunter has with 2000 agi. You have at least 3-5k more morale and you are hitting for a hell of a lot more damage than ever before. Add in those wonder pots and their 1 minute slow immunity plus store bought brands and what do you want? Will you kill a mini, maybe not, but hunters are toast right now. So describe your injustice please.. by the way your light armored warg has more armor than my medium armor hunter.. just so you know. With 7 audacity you avoid 30% of my damage and can slot what you want.. my hunter has to put on a terribad moors set for a damage nerf to add his audacity so you are probably getting at least a 40-50% reduction to my damage.
Tydalmir
Do wargs hit as hard as hunters? No. I still see the odd hunter 1 shotting creeps, and the rest burn them down in a few seconds.
Store brands suck, yeah. But you have access to them too. Including them by making a claim that wargs are more powerful than hunters is irrevelant.
Did you know you can get 7 audacity too? So that means the wargs doing 30% less damage on you.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
I'm going to assume those numbers are base, without the armour pot or corruptions (./bet you have mit virtues running).
You don't put out more damage than those other classes, if you did I'd be extremely impressed. Minstrels just don't hit me that hard with 7 audacity, certainly not minstrels that give up thousands of tactical mastery and crit for ~1.3k morale.
The only thing a minstrel currently has right now are their heals, if they didn't make that change minstrels would still be free infamy and even with their heals being the way they are they are certainly not impossible to kill or near it.
The way corruptions work are not the same as gear for freeps, the losses are greater for freeps when they go for morale. It has been this way since Moria.
Where things like BoT and PS come into play more.
Freeps do have a larger amount of ways to ensure a crit but with the exception of burg (which needs stealth for their first auto crit) the other ways have a decent CD on them or require a series of buffs to line up right. And in most cases can be countered. Though as I said before freeps are dependent on crits for their damage which is the reason for these.
And it's not like there aren't creep skills that have increased crit chance.
While i think its skewed to look at one stat or skill and say they have more its unfair, i'll put it in more basic terms
Creep survivability and dmg vs freep survivability and dmg. Freeps win it in both areas on almost every class.
It all started to go wrong when they introduced damage builds for every class without big set-offs. Guardians come to mind here that gain additional 2 morale points per point of vitality, allowing them to stack quite a bit of morale while still building up really decent amounts of damage.
Another thing is adding skills that do not scale or only scale marginally with your equip and stats, like bubbles, heals, +50% avoidances, mitigations...You can be equipped really bad, but a 3k bubble of a champ will stay a 3k bubble, and a skill like Moving Target will negate 50% of incoming physical damage no matter what you trait or do otherwise.
Of course untying certain things from equip and stats is a good idea but it involves tensions and imbalances when other classes are being forced into the best gear available, because their class systems do not allow anything not involving stats.
Then there are unconsistencies of Turbine when balancing things, since nobody seems to know what they are balancing things for. They might add a ton of things only viable for 1vs1 but maiking a class close to useless in raid situations. Wardens come to mind here or even guardians. Captains are so crucial in raids but if they experience a dedicated kiter in 1vs1s people want to bite their keyboard.
Then there are classes that can shine throughout the game like champs, minstrels and burglars. The of course you have wargs whose group utility is best played out in a stelthed warg pack. A playstyle that so many people just hate.
And all of this might change within one update, maybe suddenly defilers are the gods of 1vs1 burst DPS or wargs turn into buffers for whole raids and lose their 1vs1 ability.
If they just stated a clear path and followed it things would certainly calm down here.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Do wargs hit as hard as hunters? No. I still see the odd hunter 1 shotting creeps, and the rest burn them down in a few seconds.
Store brands suck, yeah. But you have access to them too. Including them by making a claim that wargs are more powerful than hunters is irrevelant.
Did you know you can get 7 audacity too? So that means the wargs doing 30% less damage on you.
Sure almost have my 7th level.. problem is I have to sacrifice my dps to slot it.... a nice chunk to be sure. Again my warg can hit 54% physical mit and 9304 armor ( with the pot) ... add to that almost 19% evade and that is with only one audacity. The warg can get full audacity without trading dps for it at all. Add that extra audacity and how much of a hunter's physical damage is getting through? In flayer all I have to do is use the evade reduction and slap on the bleeds with a few claws... hunter is dead my bubble/heal gives me a nice return and I can walk away with over half my 11k health. Spiders as you know are even worse. The warg has almost double my armor, my hunter has 4992, and is classified as a MEDIUM armor class. Wargs and spiders are LIGHT armor class toons, so tell me about shedding damage from my high dps hunter. Defilers heal through my damage and the flies will kill me because I won't have the power to outlast the defiler.
You cannot say freeps are OP... some classes are and some are not. Hunters are scraping the bottom of the barrel. Hunters NEED to keep their distance to win, yet with all the changes to brands, sprints, charge, burrow, defective pots, and audacity they cannot keep other toons from melee. Once the creep is there it is all but over.
Tydalmir
Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!
Sure almost have my 7th level.. problem is I have to sacrifice my dps to slot it.... a nice chunk to be sure. Again my warg can hit 54% physical mit and 9304 armor ( with the pot) ... add to that almost 19% evade and that is with only one audacity. The warg can get full audacity without trading dps for it at all. Add that extra audacity and how much of a hunter's physical damage is getting through? In flayer all I have to do is use the evade reduction and slap on the bleeds with a few claws... hunter is dead my bubble/heal gives me a nice return and I can walk away with over half my 11k health. Spiders as you know are even worse. The warg has almost double my armor, my hunter has 4992, and is classified as a MEDIUM armor class. Wargs and spiders are LIGHT armor class toons, so tell me about shedding damage from my high dps hunter. Defilers heal through my damage and the flies will kill me because I won't have the power to outlast the defiler.
You cannot say freeps are OP... some classes are and some are not. Hunters are scraping the bottom of the barrel. Hunters NEED to keep their distance to win, yet with all the changes to brands, sprints, charge, burrow, defective pots, and audacity they cannot keep other toons from melee. Once the creep is there it is all but over.
Tydalmir
Personally I think the real problem with Hunters is that there are so many bad ones. Freeps are used to success despite incompetence, the Hunter class isn't as forgiving as the others.
Sure almost have my 7th level.. problem is I have to sacrifice my dps to slot it.... a nice chunk to be sure. Again my warg can hit 54% physical mit and 9304 armor ( with the pot) ... add to that almost 19% evade and that is with only one audacity. The warg can get full audacity without trading dps for it at all. Add that extra audacity and how much of a hunter's physical damage is getting through? In flayer all I have to do is use the evade reduction and slap on the bleeds with a few claws... hunter is dead my bubble/heal gives me a nice return and I can walk away with over half my 11k health. Spiders as you know are even worse. The warg has almost double my armor, my hunter has 4992, and is classified as a MEDIUM armor class. Wargs and spiders are LIGHT armor class toons, so tell me about shedding damage from my high dps hunter. Defilers heal through my damage and the flies will kill me because I won't have the power to outlast the defiler.
Tydalmir
This game isnt about 1v1. Never will,never was balanced for that.. Not saying it is for anything else,but still..
Hunters are still a strong class,if you get protected by your grp/raids.. Solo Hunters never have been known to survive encounters in the open field 1v1 with wargs too often iirc,apart from the onehit moria times.
Yes a warg will most likely kill you when he gets the jump on you or gets close enough fast.. But thats the best situation for him,likewise i could say a Hunter that spots a warg running towards him 40m away with cd on sprint/hips is dead half way thru,audacity or flayer wont save him..
The Moors arent a 1v1 or solo Play Zone,some classes do well alone,others have it a little harder.. I personally dont want every class to be a Minstrel. I think People are just not used to fight Creeps that have access to all their Skills nowdays,they still remember the days when a r8 was easy to kill,cause he hadnt gotten some nice skills yet.
Personally I think the real problem with Hunters is that there are so many bad ones. Freeps are used to success despite incompetence, the Hunter class isn't as forgiving as the others.
It really does not forgive anything. I believe the real problem is (and the reason why things will never be balanced unless the moors are radically changed), that there are so many factors involved when two PvPers encounter each other. The freep's gear (including traits, virtues, LIs, armour, stats in general), the freep class, the audacity rank (for both), the creep's rank (including skills), the creep class., individual "skill" or ability, initiative, moors experience, the store, brands, pots, location, buffs etc.
Basically when a warg pounces my hunter, me being geared out and having access to pots and he is equally "geared out" (see above) I usually lose, but there is a chance to beat him still. Now if that warg pounces another hunter a bit further down this ladder, or say three green wargs pounce me, we both can shake it off quite easily. Basically what I am trying to say the curve between being absolutely fodder and competent is way to steep for both sides. It might be better for some classes and worse for others but the result stays the same.
This is why there are so many people stating different opinions that might even be true speaking from their perspective. So many people here say hunters are fodder for wargs while one R7 no audacity might state something completely opposite. I can understand the frustration of many new players trying to PvP. Audacity really maximized the difference.
So in the long run what we might see in the moors as I believe are a couple of high ranks fighting back and forth, while nobody really has the time or the money to put the effort in PvP to be able to compete.
PvP used to something you could easily jump in and get out off. Equip did not matter most, but experience and understanding of your class. Now you are either being forced to let yourself be farmed for quite a while or to grind PvE stuff for PvP and then grind PvP to able to compete in PvP.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
It really does not forgive anything. I believe the real problem is (and the reason why things will never be balanced unless the moors are radically changed), that there are so many factors involved when two PvPers encounter each other. The freep's gear (including traits, virtues, LIs, armour, stats in general), the freep class, the audacity rank (for both), the creep's rank (including skills), the creep class., individual "skill" or ability, initiative, moors experience, the store, brands, pots, location, buffs etc.
Basically when a warg pounces my hunter, me being geared out and having access to pots and he is equally "geared out" (see above) I usually lose, but there is a chance to beat him still. Now if that warg pounces another hunter a bit further down this ladder, or say three green wargs pounce me, we both can shake it off quite easily. Basically what I am trying to say the curve between being absolutely fodder and competent is way to steep for both sides. It might be better for some classes and worse for others but the result stays the same.
This is why there are so many people stating different opinions that might even be true speaking from their perspective. So many people here say hunters are fodder for wargs while one R7 no audacity might state something completely opposite. I can understand the frustration of many new players trying to PvP. Audacity really maximized the difference.
So in the long run what we might see in the moors as I believe are a couple of high ranks fighting back and forth, while nobody really has the time or the money to put the effort in PvP to be able to compete.
PvP used to something you could easily jump in and get out off. Equip did not matter most, but experience and understanding of your class. Now you are either being forced to let yourself be farmed for quite a while or to grind PvE stuff for PvP and then grind PvP to able to compete in PvP.
I can agree with that.
If only we could go back to SoA, just before Moria...
Why would you expect a blue name? Do you imagine them reading the forums and thinking "hey, I'm being insulted again, let me go and say hi to my fans!"
Why would you expect a blue name? Do you imagine them reading the forums and thinking "hey, I'm being insulted again, let me go and say hi to my fans!"
You know man, we are actually paying them our money. It is their job to do so. I dont care if they like us or no, but as long as they accepting our payments they must do so.
You know man, we are actually paying them our money. It is their job to do so. I dont care if they like us or no, but as long as they accepting our payments they must do so.
Uhm,i can really picture Sapience sitting there reading this and going like :
HAHA! What the heck did he smoke.. This game is f2p,with the OPTION to pay. We do what we want/how we want to do things,if you dont like it dont pay or leave.
This post gets deleted and i get warned,or even banned... but hey,saying the truth is always dangerous.
For every frustrated Player leaving there will be 2 new ones starting and paying once or twice until they realize it is as bad as many say.They get money = all fine.
Turbine didnt care for PvMP for the last 5 years,the new pvmp dev said he will talk to the community more etc,they arent even doing that on the testservers anymore... (he might want to,but who knows why he cant ^.^)
Sapience is just a CM,he isnt even part of the development team or anything afaik,he is the shield that gets bashed by the masses,so i do understand that he wont reply here,since what could he say : Guys we are working on an awesome revamp of pvmp! coming soon! No one but the most blind people would believe it,and if it doesnt happen the QQ starts again.
Turbine is a Company that aims to make the most money possible,until every player left and they have to shut the game down they wont care about what a part of the Playerbase wants.. As long as the income is greater then the loss due to leaving players nothing will change.
The *lies* that Turbine uses to protect Store offers should tell you enough. I saw a post saying : Store is convinience not advantage,now i dont know if anyone there really thinks having 12+% more dmg or healing,storepots/brands etc dont give an advantage against other Players in pvp that dont have this stuff,or if they even play the Game as a creep without superpowers and storeitems. But sure as Hell,that is simply a pay to win store,as much as Sapience trys to defend that Items there are available ingame they arent for one side of the pvmp.
Counting the days till post deletion and Forum Ban for voicing Oppinion against the Company.
Edit : I pity the CMs always a little,they have no influence whatsoever on the game,and are the first ones that get asked why cr.ap is happening.
You know man, we are actually paying them our money. It is their job to do so. I dont care if they like us or no, but as long as they accepting our payments they must do so.
I'm talking about the demands that they respond in inflammatory threads. They probably prefer to fix bugs without sticking their heads into hornets nests.
Like may be they PREFER to fix bugs, but they definitely just end up producing new ones. Server lags anyone?
Once again, no offence man, but the only sentence containing words "Turbine" and "fix bugs" I can think of is "FFS, When will Turbine finally fix that damn bugs?!"
You know man, we are actually paying them our money. It is their job to do so. I dont care if they like us or no, but as long as they accepting our payments they must do so.
Wiered just went back and reread what I get for my VIP payment.....
Can not find on place where it says I pay for forums or a response from a Turbine employee.
Communication from the devs and an actually decent provision and maintenance of service is something to be expected.
PVMP players get neither.
I agree that Maintenance of service is expected and they do a pretty Darn good Job of that.
PVMP is WAI there was never intended to be perfect balance there never was never will be
the fact some do not understand or accept that does not change it.
Expecting Devs to respond to every thread because someone demands an answer is Just Silly and an expectation that
will not can not be meet.....The Devs are actually expected to maintain Non Disclosure Guidlines.
They are very limited in what they are allowed to say in Open forums.
Silence is an Answer as well they read the request for an answer the best they can tell you is not what you want to here so they remain silent so the QQ ers can not try to twist what was said and claim something else was said.
I agree that Maintenance of service is expected and they do a pretty Darn good Job of that.
PVMP is WAI there was never intended to be perfect balance there never was never will be
the fact some do not understand or accept that does not change it.
Expecting Devs to respond to every thread because someone demands an answer is Just Silly and an expectation that
will not can not be meet.....The Devs are actually expected to maintain Non Disclosure Guidlines.
They are very limited in what they are allowed to say in Open forums.
Silence is an Answer as well they read the request for an answer the best they can tell you is not what you want to here so they remain silent so the QQ ers can not try to twist what was said and claim something else was said.
1. They do not provide a good maintenance of service. PVMP is frought with major problems and bugs that are left unchecked for months, sometimes years, at a time. E.G. TA hornblower has been broken since RoI.
2. If the slaughter of players in groups by single minstrels and RKs with store pots and Arch-Nemesis NPCs dying in 10 seconds to a raid is WAI I fear what not WAI might look like.
3. I do not expect them to respond in every thread. THEY DO NOT RESPOND IN ANY THREAD, except when they are near a once in a blue moon content release and are trying to regain some of the player base. The one and only time I remember seeing devs reply in a thread was when I said Id eat my pants on public television if they did.
4. Silence is not their answer, they are simply silent because they have no actual work done to talk about.
Leader of Rogues Gallery. Uruk dominance campaigner.
1. They do not provide a good maintenance of service. PVMP is frought with major problems and bugs that are left unchecked for months, sometimes years, at a time. E.G. TA hornblower has been broken since RoI.
2. If the slaughter of players in groups by single minstrels and RKs with store pots and Arch-Nemesis NPCs dying in 10 seconds to a raid is WAI I fear what not WAI might look like.
3. I do not expect them to respond in every thread. THEY DO NOT RESPOND IN ANY THREAD, except when they are near a once in a blue moon content release and are trying to regain some of the player base. The one and only time I remember seeing devs reply in a thread was when I said Id eat my pants on public television if they did.
4. Silence is not their answer, they are simply silent because they have no actual work done to talk about.
(Emphasis mine)
Please post a video of this, as I tend to believe the best of people and thus assume that you are a man of your word.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Sorry but the ppl on here who are comparing freep - creep, and some are saying "wargs already do good dmg" etc etc... yeh, they do "ok" dmg....
I have multiple lvl 75 freeps, i also have multiple ranked creeps.
if you use combat analysis for instance, and compared dps among freeps/creeps you will see how ridiculously stupid you are being comparing one to the other.
I see captains who do the same damage per second on a 15s battle against a training dummy, as a warg can do.
On my freep, hunter for example (the most extreme granted) I can easily hit 4k+ DPS over a 15s burst fight.
On my warg? roughly 500-600.
Before all the readers on this thread start crying, i disagree completely with any sort of freep nerf, at all. I think freeps are absolutely fine as they are, because aside from doing a lot of programming to balance individual freep skills for ettens use only, which lets face it, they will never invest time into, a freep nerf would leave them completely stumped in pve, i personally think freeps are perfectly balanced atm for doing PvE (Saruman etc..)
But its the creeps that are seriously neglected, and are in need of a VITAL boost. imho. The huge difference in the ability of an individual creep and a freep is unreal atm, with a single freep (maybe not all granted) very often able to kill multiple creeps in a row before being taken down, if at all in some cases.
5 years later and people still think sapience is a developer, lull
Community rep guys, request an answer from Jalessa (if she's even still with Turbine) the pvp temp Jinja ( I suspect this is a play on words with ginger and if so then we're hopeless) or like.....Frelorn (I guess if he didn't quit either). They seemed like stand-up people minus the zero response policy theyre following to the T.
Pretty sure those are or were the pvp devs, I'm uncertain mostly 'cause they may have posted here like....twice in the last year, maybe. I think. Or the previous year, probably.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
5 years later and people still think sapience is a developer, lull
Community rep guys, request an answer from Jalessa (if she's even still with Turbine) the pvp temp Jinja ( I suspect this is a play on words with ginger and if so then we're hopeless) or like.....Frelorn (I guess if he didn't quit either). They seemed like stand-up people minus the zero response policy theyre following to the T.
Pretty sure those are or were the pvp devs, I'm uncertain mostly 'cause they may have posted here like....twice in the last year, maybe. I think. Or the previous year, probably.
The 3 main PvMP devs are the training dummies i think?.
Apart from that,well Sapience isnt a dev,as i said in some post before aswell. Although,he should be able to poke a dev and say hey you,gimme something to throw at the wolves there. But we know it aint gonna happen.
Please post a video of this, as I tend to believe the best of people and thus assume that you are a man of your word.
Unfortunately I cant post a video and I didnt take screenshots. I was on my BA and had first contact lag so I could hardly see any freeps except for a minstrel, but suffice it to say that I started the induction of screaming shafts when the Tyrant was on 130k morale and by the time it completed, he was dead.
Leader of Rogues Gallery. Uruk dominance campaigner.
Unfortunately I cant post a video and I didnt take screenshots. I was on my BA and had first contact lag so I could hardly see any freeps except for a minstrel, but suffice it to say that I started the induction of screaming shafts when the Tyrant was on 130k morale and by the time it completed, he was dead.
Anyone that has watched a fraid and a craid take down a tyrant/CG can easily confirm, a 6 man freep group can take a tyrant down just as fast as a 24 man creep group.
Can not find on place where it says I pay for forums or a response from a Turbine employee.
Indeed.
One employee who doesn't post in Monster Play section at all is called out in a suggestion thread to discuss...well there isn't really anything to discuss since there is no suggestion other than 'too many people play minstrels' or the like.
Try Suggestions subforum, perhaps.
Try to make some sort of argument.
That's the best advice I can give that might produce results by way of staff attention. The opening post reads as whine instead of something constructive (subjective, I know, but it does). I see no real reason why another 'other character classes have bigger crits than mine does'-post would merit any attention from employees?
I see that there is a problem with imbalance. I just don't see the start of a discussion.
Don't think most players are asking for perfectly balanced ettenmoors, never was and never will be.
In my opinion, what needs to be done for a start, is simply adjust creeps classes damage numbers/mitigations to be on par with freeps again. I don't know exactly by how much (differs per creep class) and and it won't be perfect balancing but it would easily make ettens a lot better.
I don't get why they had to insert a new much grind needed stat, audicity ain't bad as it is if everyone would have easy acces to it or would be gained with ranks like battlefield promotions. New and returning players have to grind 36k of commendations = 72k infamy (=A LOT!) to get there for just 1 class. Atm it just creates a much bigger gap between active players and those that didn't have the time to get it up to r7, keeping new players out of the moors.