Yes, they do not work on champion runes (and burglar tools). This has been confirmed as a bug before release. It doesnt matter much though as our runes are bugged to begin with (incoming healing rating did not scale upwards with lvl75 as all other base legacies did). Since bad things come in Threes, there is another bug in the bug in the bug that actually allows crystals to be used on third age champion runes. The only benefactors from that are however the ratings/stat- legacies named below; the incoming healing does not increase.
What they do is they effectively increase the level of the LI you apply it to. The effect is:
- higher base legacy (for example, damage goes up)
- ratings and stat-based legacies will increase (for example, Rend armour reduction)
- any 2handed weapon with passive stats (melee weapons, loremaster staves, runekeeper stones) will see their passive stats increased slightly
3 crystals on a 2nd age twohanded champion weapon for example increase the maximum DPS from 137.9 to 148.2 or so.
Yes, they do not work on champion runes (and burglar tools). This has been confirmed as a bug before release. It doesnt matter much though as our runes are bugged to begin with (incoming healing rating did not scale upwards with lvl75 as all other base legacies did).
They were never intended to work with champion runes (or burg tools, for that matter) initially, this is not a bug, just currently not supported as far as my understanding goes? I may be wrong though. Also, incoming healing has never scaled, but again, I may be wrong. I'm fairly sure this is the case though
They were never intended to work with champion runes (or burg tools, for that matter) initially, this is not a bug, just currently not supported as far as my understanding goes?
Well, thats two sides of the same medal.
For me it is a bug that runes/tools dont take crystals; the reason is irrelevant as it is obviously not gameplay-related.
And then its not a bug as it may have been intentionally left off BECAUSE the baseline legacy is bugged.
Also, incoming healing has never scaled, but again, I may be wrong. I'm fairly sure this is the case though
Incoming healing did scale. A level 60 second age rune clocks out at 1680 inc.heal rating. A lvl 65 second age rune goes to 1820. Current lvl 75 runes still have the same 1820 rating. Since rating is against your character level to get to the actual percentage, a lvl 75 character actually lost incoming healing percentage with the same rating of 1820. So we are not only the only class(es) that did not grow, we actually took a net hit there.
At least that is the way it appears to this observer.
Well, thats two sides of the same medal.
For me it is a bug that runes/tools dont take crystals; the reason is irrelevant as it is obviously not gameplay-related.
And then its not a bug as it may have been intentionally left off BECAUSE the baseline legacy is bugged.
Incoming healing did scale. A level 60 second age rune clocks out at 1680 inc.heal rating. A lvl 65 second age rune goes to 1820. Current lvl 75 runes still have the same 1820 rating. Since rating is against your character level to get to the actual percentage, a lvl 75 character actually lost incoming healing percentage with the same rating of 1820. So we are not only the only class(es) that did not grow, we actually took a net hit there.
At least that is the way it appears to this observer.
Yep, that's been my observation as well... Ripped off on the incoming healing for 75 2nd ages, ripped off on the star-lit crystals, ripped off on Orthanc drops...
One day Champs will get some love... fingers crossed
It was called RoI. And it's the only real love we've gotten if you don't count that update where they added ardour (I sure don't)
Be thankful we got that.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Bah, no worries, documentation in this game is so nonexistant that one has to crawl unofficial community sources to get a hint at what is going on, and how to weigh stats against the others.
Incoming healing did scale. A level 60 second age rune clocks out at 1680 inc.heal rating. A lvl 65 second age rune goes to 1820. Current lvl 75 runes still have the same 1820 rating. Since rating is against your character level to get to the actual percentage, a lvl 75 character actually lost incoming healing percentage with the same rating of 1820. So we are not only the only class(es) that did not grow, we actually took a net hit there.
At least that is the way it appears to this observer.
Burg bags are exactly the same, and oddly enough both champ runes and burg bags are the only LI's with incoming healing.
Anyone know the upper-bounds on ratings based legacies on FA's fully maxed (including crystals?), for example rend armour rating?
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
1) I don't frequent the Champ forums much, so be gentle if I seem noobish.
2) I haven't had much experience with the new Star-Lit Crystal craptasticness.
As per the Bullroarer Release Notes:
"All Burglar and Champion Legendary Class items can no longer be upgraded with Star-lit Crystals"
Why the f not? I haven't checked to see if Rune-Satchels can be upgraded, but why would Champs (and Burgs, incidentally) be singled out? I mean, I do think there is still some balancing to do between Champs, Burgs, Hunters, and RK's, but I don't think this is the way to accomplish that. What did you guys do to piss off Turbine?
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
1) I don't frequent the Champ forums much, so be gentle if I seem noobish.
2) I haven't had much experience with the new Star-Lit Crystal craptasticness.
As per the Bullroarer Release Notes:
"All Burglar and Champion Legendary Class items can no longer be upgraded with Star-lit Crystals"
Why the f not? I haven't checked to see if Rune-Satchels can be upgraded, but why would Champs (and Burgs, incidentally) be singled out? I mean, I do think there is still some balancing to do between Champs, Burgs, Hunters, and RK's, but I don't think this is the way to accomplish that. What did you guys do to piss off Turbine?
See my post above. They are the only LI's with incoming healing rating as their rankable stat.
This incoming healing hasn't budged since level 65.
My supposition is that they have found this incoming healing rating to be more powerful than intended with the stat changes with RoI and are being nerfed by neglect.
2) I haven't had much experience with the new Star-Lit Crystal craptasticness.
I was concerned when I heard some people saying their DPS dropped when they slotted a crystal (that would have been a bug, of course). When I got a crystal myself, I decided to slot it anyways - my beautiful lvl 75 second age sword became all the more better. The extra DPS did become extra DPS and I couldn't be happier with it. Wish I had a few more crystal's to throw in there...
Just wanted to post something here saying they worked as intended.
As far as the class item; I really could care less. I have no trouble in raids, three mans, RotF, Foundry, Moors, etc. Sure, extra incoming healing would be nice but I don't find myself constantly thinking, "Man, I could do this if I only had a little more incoming healing!"
Yep, that's been my observation as well... Ripped off on the incoming healing for 75 2nd ages, ripped off on the star-lit crystals, ripped off on Orthanc drops...
One day Champs will get some love... fingers crossed
Incoming Healing Rating on a champion rune or burglar bag is one of the worst benefits on a Legendary Item that exist in game. Personally, I could care less if it scales higher with star lit crystals applied. I hope they are thinking of some other added benefit for champions and burglars when they fix this issue.
I was concerned when I heard some people saying their DPS dropped when they slotted a crystal (that would have been a bug, of course). When I got a crystal myself, I decided to slot it anyways - my beautiful lvl 75 second age sword became all the more better. The extra DPS did become extra DPS and I couldn't be happier with it. Wish I had a few more crystal's to throw in there...
Just wanted to post something here saying they worked as intended.
As far as the class item; I really could care less. I have no trouble in raids, three mans, RotF, Foundry, Moors, etc. Sure, extra incoming healing would be nice but I don't find myself constantly thinking, "Man, I could do this if I only had a little more incoming healing!"
I'm glad the star-lit crystals work as advertised! I was thinking of adding one but curious what it does - if it raises my dmg significantly then it's worth it.
It does seem unusual for our rune's incoming healing not to increase as it has in the past when reaching lvl 75. I guess my 2nd age lvl 65 will be with me a bit longer, as worn symbols don't come easy. Although as stated earlier, incoming healing is not a end all be all skill. It's most helpful when you're depending on receiving allot of healing, it's just much more efficient.
Maybe they'll come out with a Pulsar-lit crystal for our rune? With an option for a 'on use' gamma ray burst!
Incoming Healing Rating on a champion rune or burglar bag is one of the worst benefits on a Legendary Item that exist in game. Personally, I could care less if it scales higher with star lit crystals applied. I hope they are thinking of some other added benefit for champions and burglars when they fix this issue.
good for a tanking rune and easy enough to max if you load the rune up with SoEs
Well the obvious reason for the lack of attention (ToO drops, star lit crystals etc) is that we are perfectly awesome if they gave us better loot & items all would abandon their classes and become champs