Can someone clarify how the Finesse mechanic works? Quit awhile back, came back a couple of months ago so I wasn't around during it's implementation. After some various tests I'm finding it difficult to understand exactly how it works.
Example:
~12% finesse champ vs a warg (MP, not NPC) with ~5% block. Tooltip reads something along lines of "Reduces opponents chance to b/p/e by ~12%". Logic tells me that with no buffs/debuffs from either player that warg should NEVER block anything, however over the course of 1.5 mins I was blocked 7 times.
If Warg started with 5% block chance and you reduce that by 12% (.6%) they still have a 4.4% block chance - It's not not 5% - 12% = -7% chance to block, it's 12% OF the inital 5%. Don't know how that relates to your actual outcome of 7 blocks, but it's certainly not correct to assume that they can never block.
If Warg started with 5% block chance and you reduce that by 12% (.6%) they still have a 4.4% block chance - It's not not 5% - 12% = -7% chance to block, it's 12% OF the inital 5%. Don't know how that relates to your actual outcome of 7 blocks, but it's certainly not correct to assume that they can never block.
No, this is not correct! As Graalx2 wrote ( http://forums.lotro.com/showthread.p...86#post5660286 ) the percentage is substracted from the targets. In your case the 12% is divided by 3 and thus 4% are substracted from each one of block, parry and evade leaving the warg with 5%-4%=1% block. This is not that much, bit as for every random number there is still a chance even for that muck block events as in your case. I would say just bad luck.
No, this is not correct! As Graalx2 wrote ( http://forums.lotro.com/showthread.p...86#post5660286 ) the percentage is substracted from the targets. In your case the 12% is divided by 3 and thus 4% are substracted from each one of block, parry and evade leaving the warg with 5%-4%=1% block. This is not that much, bit as for every random number there is still a chance even for that muck block events as in your case. I would say just bad luck.
No, this is not correct! As Graalx2 wrote ( http://forums.lotro.com/showthread.p...86#post5660286 ) the percentage is substracted from the targets. In your case the 12% is divided by 3 and thus 4% are substracted from each one of block, parry and evade leaving the warg with 5%-4%=1% block. This is not that much, bit as for every random number there is still a chance even for that muck block events as in your case. I would say just bad luck.
Even this isn't exactly correct. To know exactly how it works, you also need to know what the warg's Parry and Evade are. For argument's sake, let's say that the warg has 5% Block, 5% Parry, and 10% Evade, and you have your 12% Finesse.
The percentages are subtracted proportionally: so instead of subtracting 4% from each stat, it'll actually be 3% from Block, 3% from Parry, and 6% from Evade (in equal proportion to the target's B/P/E).
Even this isn't exactly correct. To know exactly how it works, you also need to know what the warg's Parry and Evade are. For argument's sake, let's say that the warg has 5% Block, 5% Parry, and 10% Evade, and you have your 12% Finesse.
The percentages are subtracted proportionally: so instead of subtracting 4% from each stat, it'll actually be 3% from Block, 3% from Parry, and 6% from Evade (in equal proportion to the target's B/P/E).
So let's flip this around. Let's say it's a Captain with 5% Parry, 5% Evade and no block. The warg has 12% finesse. Because the captain has 0 block rating (blue/red traited w/ no shield) the warg's finesse is distributed evenly between Parry and Evade only?
Even this isn't exactly correct. To know exactly how it works, you also need to know what the warg's Parry and Evade are. For argument's sake, let's say that the warg has 5% Block, 5% Parry, and 10% Evade, and you have your 12% Finesse.
The percentages are subtracted proportionally: so instead of subtracting 4% from each stat, it'll actually be 3% from Block, 3% from Parry, and 6% from Evade (in equal proportion to the target's B/P/E).
I don't know how you seem sure that this is the way it works but it is indeed not clarified by the dev post. I would assume by the way it is written (9-3) that it subtracts an equal amount from each stat no matter their distribution.
~12% finesse champ vs a warg (MP, not NPC) with ~5% block. Tooltip reads something along lines of "Reduces opponents chance to b/p/e by ~12%". Logic tells me that with no buffs/debuffs from either player that warg should NEVER block anything, however over the course of 1.5 mins I was blocked 7 times.
Something I'm missing?
I think you are missing the maximum and minimum caps.
Your Warg does not have 5% block. The Warg have 5% block, 5% evade and 5% parry. For a total avoidance of 15%. You apply 12% which reduces the Warg to 1% block (not allowed minimum is 5%), 1% evade (not allowed minimum is 5%) and 1% parry (not allowed minimum is 5%). You get no benefit at all for your Finesse.
As to what the caps are for various stats, you have to go research them. Most the more critical stats like Hit chance, Block, Parry, Evade and Resistance have caps to prevent players from achieving God Mode by being immune to damage or hitting every time.
Unless stated otherwise, all content in this post is My Personal Opinion.
I don't know how you seem sure that this is the way it works but it is indeed not clarified by the dev post. I would assume by the way it is written (9-3) that it subtracts an equal amount from each stat no matter their distribution.
I think you are missing the maximum and minimum caps.
Your Warg does not have 5% block. The Warg have 5% block, 5% evade and 5% parry. For a total avoidance of 15%. You apply 12% which reduces the Warg to 1% block (not allowed minimum is 5%), 1% evade (not allowed minimum is 5%) and 1% parry (not allowed minimum is 5%). You get no benefit at all for your Finesse.
As to what the caps are for various stats, you have to go research them. Most the more critical stats like Hit chance, Block, Parry, Evade and Resistance have caps to prevent players from achieving God Mode by being immune to damage or hitting every time.
Unless Graalx forgot something again in his examples, that's not true based on the post I linked. Nor is it true based on player tooltips.
Last edited by Omen_Kaizer; May 21 2012 at 02:55 AM.