My only dissappointment with the otherwise stellar hub-to-hub flow in new regions, which makes questing fun without being a chore, is that there's no reason to visit any of the interesting places again after you clear the quests.
So how about just putting one daily repeatable quest at each camp/hub, similar to the mirror quests in Moria?
The repeatable 'golden token' instances at a couple hubs are neat, but just a simple landscape quest per hub for 'silver tokens' (and ixp/rep) would be very welcome and help aleviate my sadness for all those interesting places you all designed so well going to waste!
I understand what you are saying, but part of the charm of those interesting places is that they are off the beaten path. If a quest sends you there, it's not quite the same.
Discovering the rabbit cave near Stangard was pretty cool. If a quest had guided me there? meh.
Also, why would this quest be repeatable?
I like how RIFT does it - by adding little collectible glowing crystals (what they call "artifacts") all around the landscape. Many of them in hard to get at places (some you have to climb and jump to get to). You don't find many on the common paths, since other people are there so often, they get picked up fast. But if you explore a bit, you always find some good ones.
I think something like the RIFT artificats - with LotRO lore instead of course - would make a great hobby in this game, and would be a better reason for finding these interesting areas.
Thanks, for the reply, but it doesn't look like you really followed what I was saying. I'm talking about the quest areas with quest hubs we're already vectored to, but never return to.
Little out of the way nooks with neat stuff is great. I loved stumbling across the quaint frozen cottage up the mountain in southern Forochel, and felt rewarded just seeing that something was actually there. Same with the igloo village in Dunland (those poor snow people... I must avenge them! >:[)