Resistance is fairly useless when tanking, so that may make honour seem like a bad choice. But combined with the tact mit and the vit on it, it isn't all that bad and outranks the other virtues imo.
I never run with OP so I can't help you with that.
Edit: Loyalty is not a bad virtue to use either, the vit gives tact mit and hp and especially the extra hp is usefull when you aren't geared. If you're not sure what gives more tact mit, vit * 4 = tact mit gained from it.
Last edited by CuruornEU; May 18 2012 at 11:53 AM.
The current end-game raid is Tower of Orthanc, which has a whole lot of tactical damage. Since tactical mitigation is actually pretty tough to cap you'll find your typical "Raider" focusing quite heavily on the tact mit virtues. Those are:
You don't see much Mercy because the other bonuses on it (OCPR and Agi) aren't particularly good for us. You don't see much Compassion because it's a low bonus and the OCPR isn't very useful - although the Phys Mit is good.
Everything else are basically not worth getting from virtues (stats, ICPR/ICMR, max power, and people might disagree with me on this but I say max morale as well).
On my RK, I recently re-did my virtues, and put as much into tac mits as I could. The improvement was immediately noticeable - I could take harder-hitting mobs down, and take hits in raid content without getting 1-shotted so frequently. I followed suit on my Guard, and have found that with the more tac mits and resistance you can cram, the easier it is to tank everything. ToO runs, especially when you have to tank multiple Saruman clones, become much easier - you take less damage and resist afflictions, so your healers have an easier job and you don't have to go through as many pots.
Of course, even with nearly-capped tac mits on my RK, Thorog (lv75) still hit me for over 35k morale once. lol...