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  1. #41
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Re: No Titles in Ortanc

    Quote Originally Posted by Lestache View Post

    Since the Challenge Mode for Saruman requires that nobody dies at any point during the fight, there won't be any issues with dead people not receiving the title(s) since none of the 12 will receive the title(s) anyway. If someone lags out while zoning and misses the title, however, that would be unfortunate.
    Which is why I pointed out the lag issue, and asked for JWB to set the precedent so that GMs could assist in granting the completion if sufficient documentation was provided. Lag and zoning is a really large issue that since U6 has only seemed to get worse. When our member failed to get credit, we waited for more than 2hrs to get a response, which consisted of /bug it. The developer's blessing is really our only recourse to crediting the player. The issue goes beyond lag, and this particular challenge's no-death's requirement. It goes to the fact that 'server-first' titles are a switch that can only be thrown once. There's no way to fix it with a 2nd attempt, and the only documentation can be the other people standing there when it's completed. These kinds of things need to be considered when creating one-off challenges. Everyone who was part of the challenge as described at completion should get the title upon completion of the event that would bestow the challenge deed.

    Please, no hidden pre-requisites examples: 'You cannot be dead', 'You cannot arrive at the chest more than X seconds after the boss-script completes' Fortunately this challenge has no-deaths as part of its pre-req.

    Quote Originally Posted by Lestache View Post
    It can never be a level playing field anyway due to the fact that people have varying levels of skill, but even leaving that aside...

    Given that two of the fights were overtuned to the point that no one could beat them, and that jwbarry specifically told us - us as in all of us on the public forums - what the changes would be, no one could possibly have gained an advantage in beating Saruman T2C this week (or F&F T2C, whenever that happens) by being involved in the Palantir program. In fact, there's a strong suspicion that the folks on Palantir never managed to beat those fights either - at the very least, we can't get a dev to confirm that the fights were ever beaten in their previous incarnation.
    Agreed. Its far more likely that the version Palantir players tested was tuned such that all the mechanics could be reliably tested, and then the dps requirement knobs turned up and the run sent to br->live.

    Quote Originally Posted by Lestache View Post

    Regardless, I think my first point remains. Skill (and teamwork, coordination, and intelligence) trumps foreknowledge any day.
    All the more reason that the credit should be with the player, and not the character for server-first titles, and that credit should be something they can draw on or display when-ever they are logged in.
    Last edited by Crell_1; May 18 2012 at 02:11 PM.

  2. #42
    Grand Member Online status: Lestache is online now Reputation: Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying
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    Re: No Titles in Ortanc

    Quote Originally Posted by Crell_1 View Post
    Which is why I pointed out the lag issue, and asked for JWB to set the precedent so that GMs could assist in granting the completion if sufficient documentation was provided. Lag and zoning is a really large issue that since U6 has only seemed to get worse. When our member failed to get credit, we waited for more than 2hrs to get a response, which consisted of /bug it. The developer's blessing is really our only recourse to crediting the player. The issue goes beyond lag, and this particular challenge's no-death's requirement. It goes to the fact that 'server-first' titles are a switch that can only be thrown once. There's no way to fix it with a 2nd attempt, and the only documentation can be the other people standing there when it's completed. These kinds of things need to be considered when creating one-off challenges. Everyone who was part of the challenge as described at completion should get the title upon completion of the event that would bestow the challenge deed.

    Please, no hidden pre-requisites examples: 'You cannot be dead', 'You cannot arrive at the chest more than X seconds after the boss-script completes' Fortunately this challenge has no-deaths as part of its pre-req.



    Agreed. Its far more likely that the version Palantir players was tuned such that all the mechanics could be reliable tested, and then the dps requirement knobs turned up and the run sent to br->live.



    All the more reason that the credit should be with the player, and not the character for server-first titles, and that credit should be something they can draw on or display when-ever they are logged in.
    Yeah, it'd be nice if the GMs were given the ability - even better, the directive - to fix issues like the one your player encountered. I know that they can grant titles - I accidentally ate the Barrow-bree while in a raid (back when it was still a rare drop), and so I didn't get the title, since you can't advance most deeds in a raid. Sent in a ticket, a GM chatted with me briefly, noted that I had definitely eaten the Barrow-bree, and granted me the title.

    Perhaps that example is another relic of the past regarding GM actions, though. I don't know.


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