Crafted some to replenish stocks and they now have bonuses to Fellowship Manoeveres like Burglar Signals. It's the same with all the critical damage type spikes. Non Crit have the original damage type applied still.
Not sure it's worth buying a basic tool and wasting a load of mats on spikes I would normally vendor. Maybe slot TtK and ask for crit buffs instead lol.
I noticed that the other day on my Warden. The crit shield spikes he had no longer gave Beleriand damage.
I'm making some more right now and bought the basic hammer so I wouldn't crit them. Instead of the 5% crit rate, I am currently at 25% crit..... Yay? Ugh....
*edit*
I tested some Resilient Westfold Beleriand Shield-spikes on my warden and even though the tooltip just lists the additional damage for fellowship maneuvers it does still do Beleriand damage.
Last edited by PerinStone; May 21 2012 at 10:16 PM.
Reason: did some testing
After the 7.1 update, the FM bonuses are gone and the tooltip is back to just changing the damage type with a longer duration than the non-critted spikes.