I feel like this deserves its own thread up here. Is the nerf of the Great River weapons (my Great River Axe of Strength lost its physical mastery) intended? It's a pretty big thing to not mention if so. If so I need to figure out where to get a decent off-hand weapon since ToO pugs are rarely run on my server and I can't be running around Moors short all that damage. Spent 20kg on buying it though so sort of annoying if you all nerfed it on purpose.
The Physical Mastery is still on the weapon it just isn't showing up on the tool tip. If you remove it, you will see your PM go down by 630. Replace it and it goes back up. Just missing from the tool tip when you mouse over it.
The Physical Mastery is still on the weapon it just isn't showing up on the tool tip. If you remove it, you will see your PM go down by 630. Replace it and it goes back up. Just missing from the tool tip when you mouse over it.
My GR Dagger of Dex doesn't work like that.
5980 morale with it equipped. 5884 without it. That covers the 32 vit (hunter) on it, but not the now-missing 270 morale that's also supposed to be on it.
Last edited by Nakiami; May 15 2012 at 12:05 AM.
A spaceship from another star / They ask me where all the people are
I tell them I'm the only one / There was a war, but I must have won
The Physical Mastery is still on the weapon it just isn't showing up on the tool tip. If you remove it, you will see your PM go down by 630. Replace it and it goes back up. Just missing from the tool tip when you mouse over it.
Not the case with the Polished Dagger of Combat, take it off, phys mastery lower than it was yesterday, put it on, unchanged. I had to spend to craft a replacement offhand. :-(
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Yea this is a sweet one, there are 2 responses I can imagine;
1: yes we gave those items more power than we intended and scaled to the correct amount..or some such nonsense.
2: no they were changed by accident
What an enquiring mind would love to understand..
1: if they were too powerful why are you yet again selling items that increase our power in the same breath
2: how many accidents can happen? this type of stuff happens a bit in the history of Turbine. (to us old timers anyway)
Alternate hypothesis, Turbine has 2 or more groups working independently with different expectations on what reward should be (see 450+ medallions in 30 minutes via foundry vs. any skirmish rate you can name) who maybe talk to each other but really have no idea what the other is doing, occassionaly they war with each other and the nerf team wins.
...or some other conspiracy theory that may or may not be legitimate.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
It's not just Physical mastery they lost, the daggers lost 270 morale. I don't know about other players but I take a lot of time building a character where every piece is important to achieve the end result desired. Drastic changes like this can change the entire armour selection and Seals don't exactly grow on trees.
Why doesn't Turbine just let us know these things BEFORE we count on them staying the way they are released?
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Only reason I ever got the Great River stuff was for PM. If that has been taken away, I want a refund of all the gold I spent on it (2 earrings, 1 necklace and 1 helmet, around 70 Gold).
As for Turbine, what seems crystal clear to me is that the development department or whatever it's called lacks a central leadership. It seems there's no single individual or team responsible for getting everything the developers are doing and make sense of it, or for keeping the developers on the right direction. It feels like Team A works on Champs, Team B develops Hunters, Team C is doing landscapes, Team D is watching over Burgs and Minis... While Team E is trying to make sense of Hunters and Minis even if that goes against everything Team B and Team D have been doing so far. And I'm not saying anything about the same thing going on regarding all the other classes, skills, abilities, so far and so forth.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Originally Posted by Fudoshin
1: yes we gave those items more power than we intended and scaled to the correct amount..or some such nonsense.
...
1: if they were too powerful why are you yet again selling items that increase our power in the same breath
The were too powerful to allow them to sell items to increase our power. :P
Ingaras, lvl 75 Elven Hunter; and others... The Western Alliance, Laurelin "The priority now is the store not the game. The store no longer supports the game, its the other way around."
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
This was reported on BR as a bug and yet they did fix it before putting it live like always. Champion Swift Strike graphic is bugged just like on test server. Crystals not updating the LI correctly is a bug that was on test, Fornot not giving seals is a bug that was on test that went live. I do not understand the purpose of a test server if the devs are not gonna fix the bugs before making them live.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Checked on my Weaponsmith and discovered that Great River Axes & Daggers had stats removed (physical mastery & morale (daggers)).
However the Maces & Swords were left alone and still have the same stats as prior to update 7.
That seems to indicate that the missing stats on Daggers & Axes is a glitch and will hopefully be corrected "at some point in the future".
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Originally Posted by Grhysli
However the Maces & Swords were left alone and still have the same stats as prior to update 7.
That seems to indicate that the missing stats on Daggers & Axes is a glitch and will hopefully be corrected "at some point in the future".
I am thinking this is a glitch too... It is noticeable that only the FOURTH stat on each item was removed. Logically, one would think that if the devs purposely removed a stat that the possibility that they would choose to remove the fourth stat on all weapons would be pretty low... Why not remove the morale on the axe, for example.. or the crit on another weapon?
My theory then, is that somehow only the first 3 stats are being recognized and this is indeed an error in the programming.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Originally Posted by Grhysli
Checked on my Weaponsmith and discovered that Great River Axes & Daggers had stats removed (physical mastery & morale (daggers)).
However the Maces & Swords were left alone and still have the same stats as prior to update 7.
That seems to indicate that the missing stats on Daggers & Axes is a glitch and will hopefully be corrected "at some point in the future".
My Great River Sword of Battle lost its crit rating- it isn't just Great River Axes and Daggers.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Its totally a bug. It doesn't fit with the pattern for allocating stats to items. And they obviously didn't nerf crafted 1handers across the board. Go look at the straight sword from the alabaster scroll cases, for example.
Off Topic:
While you're sending bug reports, bug the Captain gloves Gloves of Perseverance. They have less stats than they ought to. All blue armor pieces of the same quality have the same net stat value (they follow the pattern I linked above). If you examine the armor in question here and compare to the Breastplate of Perseverance, it comes up short. It should have +33.5 more might, or +33.5 vitality, or 352 more crit or mastery. Something along those lines. If you aren't convinced the Breastplate and Gloves should be equal, glance down at the Gloves and Breastplate at the Loyalty set. Thank you.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Originally Posted by Zerric
This was reported on BR as a bug and yet they did fix it before putting it live like always. Champion Swift Strike graphic is bugged just like on test server. Crystals not updating the LI correctly is a bug that was on test, Fornot not giving seals is a bug that was on test that went live. I do not understand the purpose of a test server if the devs are not gonna fix the bugs before making them live.
the test server isn't really to "TEST" anything...its a preview server. its a "hey, come look at this new stuff before other people get a chance to". Its hard to believe they actually 'fix' much that is reported from the test server.
Also, I'm pretty convinced that this update was very much rushed due to the fact that D3 comes out today and they wanted some kind of new content out before D3 launched.
Re: great river weapons missing physical mastery? is a bug? YES or NO!! SOON (TM)
Originally Posted by Grhysli
However the Maces & Swords were left alone and still have the same stats as prior to update 7.
That seems to indicate that the missing stats on Daggers & Axes is a glitch and will hopefully be corrected "at some point in the future".
This is not correct. The Maces and the Swords were also nerfed, as were the Hammers and Clubs made by Woodworkers. All Great River teal crafted melee weapons were nerfed.
The nerfs are different for each weapon. Basically, one "line-item" was removed from each, be it Physical Mastery, Crit, Morale, etc.
I noticed I was missing 270 morale on my Polished Great River dagger of dexterity. I have bugged it. I would be quite disappointed if it was an intended nerf! I hope Sapience or one of the other devs can confirm soon whether it is a bug and when it will be fixed (currently not in the known issues list unfortunately...).
To be honest, I rather would have waited another week so they could have fixed some of the bugs on the growing list! It is one of the buggiest updates I have seen so far (since I am playing on a former European server I might have missed some buggy updates because Codemasters used to push them back it if turned out to be really bad).
The Physical Mastery is still on the weapon it just isn't showing up on the tool tip. If you remove it, you will see your PM go down by 630. Replace it and it goes back up. Just missing from the tool tip when you mouse over it.
That's because the 63 might (which is still on the axe) gives you 630 mastery. The 672 mastery at the bottom of the list is gone, as is the bottom item in the stat list on every Great River crafted weapon.
4th stat is missing from all weapons you say? Must have used an earlier version of the weapon template, did not have a 4th stat line. I'm glad I always hold off rushing through new content (neener neener...)
4th stat is missing from all weapons you say? Must have used an earlier version of the weapon template, did not have a 4th stat line. I'm glad I always hold off rushing through new content (neener neener...)
In the case of the Great River weapons, the "rushing through new content" consisted of visiting your crafting guild, buying the new recipes, and making the items. Not a lot of roses to smell on that path.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
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In the case of the Great River weapons, the "rushing through new content" consisted of visiting your crafting guild, buying the new recipes, and making the items. Not a lot of roses to smell on that path.
Well they did rush to buy/make them . I saw the newer guild recipes for armor and was like what? I wasted all those sigils on dunland guild armor? I could have had GR stuff instead! So I was hesitant at that point to 'rush' to make anything new before the update.
(And I was sort of being facetious about the rushing.)
So, the team is looking into this and it is not an intended change. We're adding it to the known issues list. Thank you all for bringing it to our attention!
Seraphina Brennan -- Turbine Community Specialist "When in doubt, reach for the stars. That way you'll never come up short."
Don't forget about our Facebook page! and Twitter page! =^_^= Questions on our policies? Read the community guidelines! I try to answer all of my PMs, but I get a lot! Sometimes I may not get back to you, but I have read your mail!
I am posting to add my signature to get this fixed!
If this is intentional change to my crafted weapons I will be very upset.
I have spent the last year and a half building up a full group of crafters, and getting them to level 75.
I have crafted these great river weapons recently and loved them. They are special to me because I put so much time, effort and gold into getting finally being able to craft them.
The "known issues list" is something you should share with us. Particularly when you either don't fix existing classes or break them in new and interesting ways.
The "known issues list" is something you should share with us. Particularly when you either don't fix existing classes or break them in new and interesting ways.
The "known issues list" is something you should share with us. Particularly when you either don't fix existing classes or break them in new and interesting ways.
Seraphina Brennan -- Turbine Community Specialist "When in doubt, reach for the stars. That way you'll never come up short."
Don't forget about our Facebook page! and Twitter page! =^_^= Questions on our policies? Read the community guidelines! I try to answer all of my PMs, but I get a lot! Sometimes I may not get back to you, but I have read your mail!
I keep noticing posts from the mods about how the team is working on it,but I was wondering if this is the same team that fixed the dragon and the stable issues and the crashing,etc.If so,I know we are in good hands.
I keep noticing posts from the mods about how the team is working on it,but I was wondering if this is the same team that fixed the dragon and the stable issues and the crashing,etc.If so,I know we are in good hands.
I keep noticing posts from the mods about how the team is working on it,but I was wondering if this is the same team that fixed the dragon and the stable issues and the crashing,etc.If so,I know we are in good hands.
What about the Great River Sword? Didn't it also get nerfed by mistake?
It has been acknowledged that all of the Great River weapons are 'nerfed'. They have put it on the known issues list (albeit incorrectly only mentioning a couple of things that are missing and not all)