I put 2 star crystals onto my captains First age 2 hander and the DPS only went up 2 points,however people have been linking in chat 2 handers with just one crystal and they have gone up 7 points.Is this correct?Besisdes the increased points,it almost seems pointless to get a first age if this is the case.
1st agers are still better even with the crystals. Sure, the DPS gap isn't as big, but you still get a lot more points to spend on legacies.
Exactly. A maxed FA will still be better than a maxed SA but at least now there isn't a massive gap. There's going to be many a tear shed from the epeeners who don't like only being slightly better. For them it's god tier or nothing because why should the lowly mortals be close to them in gear?
Exactly. A maxed FA will still be better than a maxed SA but at least now there isn't a massive gap. There's going to be many a tear shed from the epeeners who don't like only being slightly better. For them it's god tier or nothing because why should the lowly mortals be close to them in gear?
It's amazing that people still think that raiders are the rude ones.
There's going to be many a tear shed from the epeeners who don't like only being slightly better. For them it's god tier or nothing because why should the lowly mortals be close to them in gear?
That's not really what I was getting at. Raiding gear should be better. And it is. I can understand why people might be upset, but really...at the end of the day, First Age items are still better than Second Age items. The way some people are going on about it are making it seem like there's no point to First Age weapons with these crystals. And that simply isn't true at all.
That's not really what I was getting at. Raiding gear should be better. And it is. I can understand why people might be upset, but really...at the end of the day, First Age items are still better than Second Age items. The way some people are going on about it are making it seem like there's no point to First Age weapons with these crystals. And that simply isn't true at all.
Yea I agree, I mean if the crystals had been available initially and the 2nd ages had scaled this way, are people honestly saying they would never have bothered getting a first age? I suspect it's not the case for the majority. Raiding in general is made of 'better is better' even if it's only a little bit. I can see the point of the comment 'it's not "as" better than it was' and I agree, it would probably feel a bit off to me too, but I still say people would have put the effort in to get 1st ages regardless, because they are still better.
The reason why there should be substantial difference between a FA and a SA LI reflects the difficulty getting the required components to craft either. ToO t2 is impossible for anyone without a regular raiding group and 2nd ages drop from virtually anywhere. And if for whatever reason you can't get one, you can just buy one from a skirm camp with the skirm currency.
If the difference of dps is NOW only about 5% or less between a FA and a SA. Most people would rather go for a SA with good legacies and bonus stats rather than earn the FA symbol only to be disappointed when they have 3 majors.
Of course you could say that the starlit crystals still require work to obtain but the fact that its purchasable via store makes that a moot point. This is basically turbine's way of saying "hey! since FAs are so hard to get, we'll give you something that's virtually the same! only 500 tp x 3!!!!".
I defended stat tomes and most other #### turbine has been attacked for. This, however, is not something anyone can possibly defend. I know we should be playing this game for fun but regardless how great a job they do (which they have not as of late), this starlit crystal ploy is insulting to LOTRO's most ardent fans who not only have to organize but maintain raiding groups. If you don't know how difficult that can be and how hard it is to find new members and get them up to speed when old members have to leave, then you can't appreciate how frustrating this move is.
Now with this PtW option, the only thing we can really offer is "challenge" and our company while they suffer through probably the hardest raid in LOTRO's history (and according to some, in any MMO).
I defended stat tomes and most other #### turbine has been attacked for.
I'm sorry but I cannot see how you can draw the line on this but have no problem with people buying 5% damage buffs, buying permanent captain legendary IDOME via stat tomes, or buying heals/power only available in store. Unlike stat tomes I have seen crystals drop..like stat tomes people are selling them already, but you don't ever need a requisite few to use them.
People who have defended all the other little advantages purchaseable in the past cannot in good conscience complain at the ability to buy a buff now which does not in any way mitigate the capability of the raider only toy. Before RoI 1st ages weren't so much more powerful than 2nd ages and people still got them, RoI comes and a 1st age has more DPS with 0 points spent than a maxed 2nd age (not so in times of Moria/Mirk/OD), anyone stop to think this may have always been a plan of action? and how much would peoples anger be mitigated if their 1st age scaled even further to be even more breaking of the dps races that are ToO T2 anyway?
1st age weapons were in all likelyhood created relatively overpowered so Turbine could monetize the 2nd age market which is of far greater population as we are seeing, people who are still playing this game are either OK with advantage being purchased, or have at least, as in my case, reconciled themselves to the fate of it.
I'm sorry but I cannot see how you can draw the line on this but have no problem with people buying 5% damage buffs, buying permanent captain legendary IDOME via stat tomes, or buying heals/power only available in store. Unlike stat tomes I have seen crystals drop..like stat tomes people are selling them already, but you don't ever need a requisite few to use them.
People who have defended all the other little advantages purchaseable in the past cannot in good conscience complain at the ability to buy a buff now which does not in any way mitigate the capability of the raider only toy. Before RoI 1st ages weren't so much more powerful than 2nd ages and people still got them, RoI comes and a 1st age has more DPS with 0 points spent than a maxed 2nd age (not so in times of Moria/Mirk/OD), anyone stop to think this may have always been a plan of action? and how much would peoples anger be mitigated if their 1st age scaled even further to be even more breaking of the dps races that are ToO T2 anyway?
1st age weapons were in all likelyhood created relatively overpowered so Turbine could monetize the 2nd age market which is of far greater population as we are seeing, people who are still playing this game are either OK with advantage being purchased, or have at least, as in my case, reconciled themselves to the fate of it.
Theres a huge difference. For one thing the 5% buff was originally a DP advantage not a store one. If you look at that POV, it really wasn't that bad. Now, of course, since DP can not be earned, it does seem to be a store advantage which I admit is a big deal. Regardless it's a temporary buff and that by itself makes it excusable. I don't mind some sucker getting 5% damage increase if he keeps on paying for it. Sure, it's technically an "advantage" but not big enough to make me feel like raiding is no longer worth the loot rewards.
As for stat tomes, they are far more questionable but they never get obsolete. This makes it so that people who earn TP via deeds and get their ration of 500 tp a month can pretty much max their stats (or the important ones) quite quickly. All you have to do is wait for the right sale and then burn a majority of your tp. I did this by using a 30% discount on the tome bundles. That comes down to about 40% cheaper tomes.
The problem with starlit crystals is that it ISN'T worth buying it even at a heavy discount because your LI is disposable. Hence the only people who will take advantage of this are players who don't mind buying TP straight up rather than wait for their monthly allowance.
Yes, I do take into account the 500 tp as a allowance of sorts that isn't counted as "pay to win" because it's something I get for the amount of money I paid even before f2p. You may argue that f2pers or premiums don't get it but if f2p hadn't come around , they couldn't even log on in the first place (which I would consider the biggest form of disadvantage).
Hence if you can make 500 tp/month fit to get these "advantages" for a reasonable number of toons (I have 6 75s and even bought 10 tomes on a lowbie), then that's acceptable, but this starlit crystal ploy costs 1500 tp for a single LI. 3 months is a bit much to wait. You can argue that you can wait for a sale before buying but unlike stat tomes, LIs are and will always be time sensitive. Sure you can wait for a 30% discount but what if that only happens 3 months from now? That means you will only have a few months to "enjoy" those crystals before it gets obsolete due to the expansion.
I do get your point and mostly I agree with you (think you are splitting hairs about how much is ok, to spend on buffs on one hand you say you don't care if some guy wants to spend loads on 5% damage buffs on the other only people with money will buy these crystal things), but ultimately best gear still = stuff from raids, and by best..very minorly, this hasn't changed that although you have a good point that some will consider their 5 major 2nd age LI they have in hand greater than the 1st age that may only have 3. Really though, in the past there was no great difference, in fact if you take BG as an example I don't think there was a single piece of jewellery worth squat, except maybe bracelet of the tower (that was the only piece I used). Furthermore, at the time there was no 1st age, only 2nd age and you could fairly simply get that by taking your raiding crew through a few times in SG.
Fast forward to OD, people were getting 1st age weapons T1 farm mode on luck basis, so I suppose you could argue as well that for the first time 1st age was supposed to be that extra awesome for T2+..but they still are, I don't even know what a 1st age bow goes to but I bet it's better still a better bonus than the 0 we got for raiding BG. Even now, T2 lightening challenge is pretty easy, it's not like having a 1st age is providence of the elite crews.
Would you care if they scaled the crystals up on 1st age weapons so that they gained the 12 DPS that 2nd ages do? or would that leave the difference enough. Because if it's not about the difference keep watching the space that is LOTRO because they have a mandate from the masses that buying bonuses is OK (based on their experience obviously), and I have no doubt this won't be the last one we see.
Yes, I do take into account the 500 tp as a allowance of sorts that isn't counted as "pay to win" because it's something I get for the amount of money I paid even before f2p.
You mean the same 500 TP that are supposed to pay for relic removal scrolls, stat tomes, DP perks, skip intro, and various other features that were converted to store-exclusives?
You mean the same 500 TP that are supposed to pay for relic removal scrolls, stat tomes, DP perks, skip intro, and various other features that were converted to store-exclusives?
Relic Removal Scrolls is not necessary though I've bought some myself. Stat Tomes I've already explained. Same with DP perks. Dunno what this skip intro thing your talking about is so can't really comment on that.
Crystals work by increasing the DPS of each rank by the difference between two ranks, essentially shifting the weapon's DPS ranks up one level. For 75 First Ages, the DPS ranks 1-7 increases are small, something like 0.7, thus each crystal only adds 0.7 DPS to each rank. So the Crystals are working, however First Age DPS is not working. If you want to /bug anything /bug the first age DPS scale not the crystals.
Relic Removal Scrolls is not necessary though I've bought some myself.
Necessary or not, it was part of the game from the first day of Moria until the same day the scrolls went in the store.
Same with DP perks.
Again, it's something that was once a VIP perk, but now a store exclusive.
Dunno what this skip intro thing your talking about is so can't really comment on that.
Before the move to F2P, it was possible to skip the newbie instance after completing it once on that same race. I.E, hobbits would start out in Little Delving at level 3 instead of Archet at level 1, Elves would start in Cleondim at level 3 instead of Thorins at level 1, etc. The same functionality does still exist, but only as a 100 TP per use purchase called Veteran Status.
Every time I see someone talk about Star Crystals I think of the song "Starrider" by Foreigner.
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
Exactly. A maxed FA will still be better than a maxed SA but at least now there isn't a massive gap. There's going to be many a tear shed from the epeeners who don't like only being slightly better. For them it's god tier or nothing because why should the lowly mortals be close to them in gear?
While you folks make some good and some bad points what nobody seems to say/understand/see is that the apparent point of this 'update', which Turbine I'm sure would deny and they didn't mention in their ad for the update, is to put another Pay-To-Win item in the store. Star-lit crystals are nothing more than an attempt by Turbine to generate another big cash payday by offering them in the store for 495 TP.
Its a slap in the face to those of us who have taken the time and put in the effort to get FAs to have these new crystals put 2As on par with 1As. And they do it to pander to the players who whine and cry about not having the best stuff and how unfair it is that they can't get it. "I can't get the best gear!" is very irritating to hear when you come to find out the person crying that won't join a kin, find a raid group, do group content. If you're not willing to put in the work required to get the 'best' stuff then you shouldn't be rewarded.
For the person that pointed out that BG has #### jewellry...well yes it did. But that's a dev issue and not a player issue. Raids and one as hard, overall, as ToO should have gear in it that puts those players who do it, a good step or three above those who don't. Since when did it become a bad thing to reward people who work harder and do harder things moreso than those who won't put out the work? I suppose its just an example of RL.
But bottom line:
Star-lit Crystal = PTW = money grab for Turbine.
oh..and btw...the new skirm is really stupid and dumb.
For the person that pointed out that BG has #### jewellry...well yes it did. But that's a dev issue and not a player issue. Raids and one as hard, overall, as ToO should have gear in it that puts those players who do it, a good step or three above those who don't. Since when did it become a bad thing to reward people who work harder and do harder things moreso than those who won't put out the work? I suppose its just an example of RL.
LOL that's me but isn't this also a dev issue? I don't at all by the way disagree that players should be rewarded for their efforts, in fact I think raiding should pay way more, always did. I was a guy who usually had one of the first 1st agers on the server, I'm not denying if you read carefully that it's a bit lame that 2nd age buffs are far more potent than the 1st age ones. I was annoyed at BG rewards which was why I brought it up.
I'm just pointing out that this situation is not new, we have been, as raiders, here before, and worse, that's why I commented on BG and loot..IMO the worst raid yet in what should have been the best. I played paper based Iron Crown Enterprises RPG and Southern Mirkwood was full of all kinds of cool stuff. Turbine really made an error there that I'll never forgive I think.
THE NECROMANCERS TOWER...NOTHING OF VALUE...yea right.
Anyway, I agree reward people for effort, but it's stretch to say that a 1st age isn't a reward, and who cares if some non raider does slightly less DPS, our contest is the raid right?
Ultimately, money is king, and raiders don't pay the bills in this town.
They did lower the dps on LI by a few 0.x points. Champs 1h SA sword use to be 121.7 and is now 121.0 since U7. They did not change the champ 2h SA sword base dps.
I don't see how a person you don't know or even play with getting decent gear without raiding affects your game play. This is something that keeps coming up on the server i play on as well. I raid and i enjoy it but me earning a FA symbol is not the only reason I'm there.Not everyone has hours to dedicate to raiding and although i agree people should have to work for their gear but is it really that distressing to you ? Just because a person has top gear doesn't mean they know how to play. As for the store if you have a few hundred bucks to throw away on a game to feed your ego i don't wanna play with you anyways your probably the type that goes into seizures when you die. I think if your honest the biggest problem you have with others buying gear or not earning it in the fashion you see fit is your EGO .
I don't see how a person you don't know or even play with getting decent gear without raiding affects your game play. This is something that keeps coming up on the server i play on as well. I raid and i enjoy it but me earning a FA symbol is not the only reason I'm there.Not everyone has hours to dedicate to raiding and although i agree people should have to work for their gear but is it really that distressing to you ? Just because a person has top gear doesn't mean they know how to play. As for the store if you have a few hundred bucks to throw away on a game to feed your ego i don't wanna play with you anyways your probably the type that goes into seizures when you die. I think if your honest the biggest problem you have with others buying gear or not earning it in the fashion you see fit is your EGO .
Having your *allies* with 2nd Age LIs get better is not the same as 1st Ages getting a nerf. 1st Ages are still better, and retain their epeen-ability simply by being gold. It's not as if Wig-Feld was an amazing cloak for most classes, it was the gold color and the cosmetic that made it "show off" material. It wasn't the extra 19 morale.
Last edited by Ornaith; May 15 2012 at 08:45 PM.
Work like no one is watching, dance like you don't need the money...
Oh, I'm sorry. I must have missed the point where this is a game, not a job.
Then play a game without any chance of failure. This is probably one of the worst excuses you can make concerning ANY game that tries to make it interesting by adding challenge.
If you don't think raiders should be rewarded, that's your opinion. If you don't think end game content should be challenging, again, this is your opinion. However, a lot of people want this challenge not only in a solo environment but in a raid group (this is an MMO after all). I'm sure there's enough people to convince the devs to continue creating this kind of content.
If turbine believed that it wasn't worth catering to difficult end game raid content, then they simply would stop wasting an immense amount of time and resources creating new raids. And from my extensive experience with ToO, they either have a sick sense of humor watching their hardcore players cry over insanely difficult content or they believe there are enough groups out there who will spend endless hours learning strategies that beats these harsh challenges and in exchange they expect rewards which are considerably better than grinding instances which are a snore fest. I know that the game shouldn't be about loot but there needs to be an incentive to do this content in the first place.
By doing this starlit crystals "feature", turbine knowingly gave up on convincing players to even attempt ToO t2 by giving them the slightly worse option of upgrading their 2As. With saruman t1 dropping clasp, there really isn't any loot that's worth that effort.
When all is said and done, raids NEED a low common denominator to get 12 people of considerable skill to block out a good amount of their time every week to attempt these raids. These players will have varying amounts of patience and all it takes is one fed up raider to ruin it for the other 11. Hence if there isn't a better incentive than "the heck of doing it", raids will fall apart and this content will simply not be done.
Last edited by Fankdango; May 15 2012 at 02:26 PM.
Crystals work by increasing the DPS of each rank by the difference between two ranks, essentially shifting the weapon's DPS ranks up one level. For 75 First Ages, the DPS ranks 1-7 increases are small, something like 0.7, thus each crystal only adds 0.7 DPS to each rank. So the Crystals are working, however First Age DPS is not working. If you want to /bug anything /bug the first age DPS scale not the crystals.
"So the Crystals are working, however First Age DPS is not working."
What do you mean by this? I've seen the one champ thread that talks about his 2H 1st age critting for less AFTER applying the crystals, but I've been waiting for some more data/parses. Anyone have any more info on this or perhaps a thread I may have missed? Are indeed "crystal upgrades" not actually an upgrade?
Relic Removal Scrolls is not necessary though I've bought some myself. Stat Tomes I've already explained. Same with DP perks. Dunno what this skip intro thing your talking about is so can't really comment on that.
They are if you have the old good relics that don't exist anymore. :P
I thought the point of this thread was whether the crystals were WAI or not. Not intended to be a rant about the ethics of selling the crystals.
The first crystal I installed in my 2A, my dps went up almost 10 pts. The 2nd crystal only went up .8pts. Is that as intended? A
.8 added to dps is zilch as a reward. If that is WAI, it is ####. I'd rather find a cracked sigil while prospecting than get a Starlit crystal drop.
And charging 495 TP in the Store for that should be reported to the FTC as deceptive advertising.
I thought the point of this thread was whether the crystals were WAI or not. Not intended to be a rant about the ethics of selling the crystals.
The first crystal I installed in my 2A, my dps went up almost 10 pts. The 2nd crystal only went up .8pts. Is that as intended? A
.8 added to dps is zilch as a reward. If that is WAI, it is ####. I'd rather find a cracked sigil while prospecting than get a Starlit crystal drop.
And charging 495 TP in the Store for that should be reported to the FTC as deceptive advertising.
I think WAI here is "working as implemented", rather than "working as intended". There is no dev diary, and the release notes are vague. The implementation choice was to advance the DPS/Tac damage/tac healing/shield use rank one spot per crystal. Different age items have different progress per bump, it is very non-linear and is quite small for FAs. Whether that was well thought out or "intended" is unclear to me. I'd have thought a much better implementation would be +1.5 % per crystal or some such. If there was a desire for the effective relative improvement of SAs vs FAs, I'd have though a better implementation would be to add 1.5% for SAs and 0.75% for FAs, or whatever ratio they pick. As it is, the gain on FAs is so small as to make selling the crystals a better deal. And for SAs, slotting crystals beyond the first adds questionable value as well. Given the 495 TP cost, the game effect seems, well, might small. Buying a stack of +5% DPS scrolls will give you much better results for a FA than buying 3 crystals, and given that you will likely be blowing up your LIs in a few months, may be a better deal as well...
Hunh. Looks like this thread was derailed by the usual stuff, but whatever... I hadn't been keeping up with LotRO news of late due to work, so Update 7 caught me completely by surprise.
Originally Posted by DelgonTheWise
I think WAI here is "working as implemented", rather than "working as intended". There is no dev diary, and the release notes are vague. The implementation choice was to advance the DPS/Tac damage/tac healing/shield use rank one spot per crystal. Different age items have different progress per bump, it is very non-linear and is quite small for FAs. Whether that was well thought out or "intended" is unclear to me. I'd have thought a much better implementation would be +1.5 % per crystal or some such. If there was a desire for the effective relative improvement of SAs vs FAs, I'd have though a better implementation would be to add 1.5% for SAs and 0.75% for FAs, or whatever ratio they pick. As it is, the gain on FAs is so small as to make selling the crystals a better deal. And for SAs, slotting crystals beyond the first adds questionable value as well. Given the 495 TP cost, the game effect seems, well, might small. Buying a stack of +5% DPS scrolls will give you much better results for a FA than buying 3 crystals, and given that you will likely be blowing up your LIs in a few months, may be a better deal as well...
People are talking about DPS/etc. points and percentages compared to the current crop of LIs, and some even pointed out how it's pointless given that LIs are disposable, but the only thing that came to my mind was: Will these star-lit crystals keep my 2A level 75 weapons viable past level 80 compared to baseline 80-85 LIs?
It didn't even occur to me to compare the DPS range on a 2A versus 1A of the same level for end-game purposes, but of course that's a valid consideration. Otherwise, there are two different angles in my thinking:
Undoubtedly the prices on star-lit crystals will continue to fall from supply/demand and remain at a certain range, so an argument could be made that if "everyone" can afford star-lit crystals later and upgrade their LIs (especially weapons), the base DPS comparisons of 3A/2A/1A at differing levels will no longer be relevant. There's no way to project this.
On the other hand, despite significant in-game/store investment for such crystals, if using one or more essentially extends the "DPS baseline" across more character levels, the player can ostensibly save significant time and resources--Scrolls of Empowerment, Relic Removal Scrolls, and so forth. (Basically, theoretically, and not taking into account other surrounding factors.) After all, the single most common complaint about the Legendary Item system from release and after each revamp is--Why can't our Legendary Items grow with us?
--Naturally, that also means the star-lit crystal thing is only a band-aid fix to the question, but being able to keep an already significant investment several more levels could soften the destruction requirement and dampen the "disposable" quality of LIs. Or not. The value of the crystals from this perspective hinges entirely on just how much an improvement their applications provide, which can be problematic in terms of fairness as Turbine obviously must consider the differences among 3A/2A/1A (and crafted) as well as equip level differences in relation to the three applications and multiple level tiers of star-lit crystals. Looks like quite a dance Turbine has managed to create for itself.
People are talking about DPS/etc. points and percentages compared to the current crop of LIs, and some even pointed out how it's pointless given that LIs are disposable, but the only thing that came to my mind was: Will these star-lit crystals keep my 2A level 75 weapons viable past level 80 compared to baseline 80-85 LIs?
I can only relate my own experience.
I had nice level 65 2nd ages. I used them all the way to level 75. I switched to a level 75 3rd age. Even without the crystals, you should be able to get to level 75 without any problems using level 65 2nd ages. Obviously it will not work very well if you haven't leveled up your level 65.
I didn't find the landscape content in Dunland that hard. There were the occasional nasty quest. I wan't difficult doing quest down in Gap of Rohan or up in the area near Isengard.
Last edited by Yula_the_Mighty; Jul 17 2012 at 05:40 PM.
Unless stated otherwise, all content in this post is My Personal Opinion.
I put 3 lvl 65 crystals on my lvl 60 FA lm book and the only difference is the healing rating went up a couple points. My kinmate has 3 crystals on a lvl 75 FA lm book and some of the debuff legacies go up to 12 instead of maxing out at 9. It seems to me the crystals are not WAI since I didnt receive the same legacy benefits.
I put 3 lvl 65 crystals on my lvl 60 FA lm book and the only difference is the healing rating went up a couple points. My kinmate has 3 crystals on a lvl 75 FA lm book and some of the debuff legacies go up to 12 instead of maxing out at 9. It seems to me the crystals are not WAI since I didnt receive the same legacy benefits.
Crystals only help raising ratings. So DPS rating, Healing Rating, block/parry/evade ratings, stats (agility, vitality, etc..). They do NOT affect cooldowns or percentage based legacies.
Also, the legacies going up to 12 that you mention are only visible when you're looking at their item. The tier is still 9 and can only max at 9. The 12 number you're seeing is just an indicator that crystals have been applied.
Applied a Crystal to my lvl 75 mini sword... this is the sword I use when healing in raids... dps and tactical damage rating went up (as expected, not that I needed either of those to go up).
What I did not expect was that it didn't affect my Legacies at all. I'd heard that it would not raise percents, so Healing Threat stayed at -10%.
However, I hadn't heard that it would not raise durations, pulses, or cooldowns.
Soliloquy of Spirit pulses stayed at +14.
Anthem Duration stayed at +10.
Still as Death cooldown stayed at -120.
So, in summary, star-lit crystals do not affect percents, pulses, durations, or cooldowns.
I don't mind if that is the case, if Turbine has determined that crystals raising those things is game unbalancing, but could we please get more clear info about this and for sure this info should be in the TOOLTIP for crystals. Please!
Basically, for mini heal swords, they are pretty pointless. For a tooltip that says it will "increase the power" of the LI, it really did not empower my mini heal sword in any useful way. :\
I did read your post... after I'd put my crystal on my sword and realized it did basically nothing, I decided to prowl the forums for more info, that's when I saw your post. Crystal info as applied to different class items and weapons is very scattered and hard to track down. I wish there was one place with all the info, and things spelled out clearly... and they should put more info in the tooltip. Just saying crystals don't affect percents or cooldowns isn't enough, because someone could assume from that, that they do affect duration and pulses, which they don't.