The Cosmetic Window misses the light if you try to check your character from this angle: I believe the issue is because it had 2 lights, once in each side. And now they'r removed so there's only 1 left, and the character blocks light to the other side.
I've noticed this as well, and not to the same extent, but in the world as well. Using the handy dandy 'x' cam I was circling grey mobs just to test, and yes, huge difference.
Just remember, as a champion, it's my job to kill what's hitting you in the face
I've tried to reproduce this error on my character, and unfortunately I'm getting no dice. This may be a video card issue, or related to something more. For issues such as this, please submit a bug report in-game by typing /bug. That way your information will go to the right people.
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Maybe your character is just hiding in the shadows. She may have heard I'm quickly leveling to get go 75 and spar you. Suddenly she felt cold and scared, so hid in the darkness and held her shield up, like a young child hiding under the blankets with eyes closed, hoping it may just be a bad dream.
Could this be related to specific cosmetics or other gear pieces not working correctly? Might be handy to know what exactly you have in that outfit... I'm thinking it may be item-specific issue, as someone at Eldar's GlobalLFF channel mentioned not seeing his character in dressing room when viewed from the left.
Items he was trying on were some sort of skirmish cosmetics - Rift ones, I recall. Can't be sure though.
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I have this too. I also got the same effect on Saruman t2 in the shadow phase. There was no lighting whatsoever, i was having to position myself based on the minimap and names above the NPCs!
I've tried to reproduce this error on my character, and unfortunately I'm getting no dice. This may be a video card issue, or related to something more. For issues such as this, please submit a bug report in-game by typing /bug. That way your information will go to the right people.
If you guys do get around to improving that thing, can you please change the lighting in the Dressing Room and the Character Creation screen to plain and natural white daylight too? It's a little bit annoying when the colours look different in them and in the actual gameworld.
After testing a bit:
1: The item has nothing to do with since i tried with lot of items and still that side in the dressing room is off.
2: The logging pannel indeed shows my character more darker than usual.
3: The enemies has a side lightened and a side shadowed.
4: Point 3 also happens to Players and even horses, but there's something fun about it:
The brighter side of my Horse is actually the Darker side of my character, making a really weird combination of lights between character and horse, just check:
I hope you'r aware of this bug, i /bugged it by the way. Just wanted to have it added to the known issues so more people is not as confused as i was.
I just tried this and the same thing is happening to me. I was inspecting someone rather than trying on an outfit. IT looks normal at first until you try to rotate the character. I was inspecting a level 68 Burglar in Galtrev.
In conclusion: Wow... And I think the reason I don't have this problem in the outfit thing is because I am using a custom UI.
It's just a really good burglar with shiny daggers
On topic, I saw the same thing once when I spun my character clockwise but I can't make it do it again. I am guessing that the conditions have to be just right.
I think these screenshots may be related to the same issue as invisible dresses reported by others...
Both screenshots are taken in nearly same position in Galtrev Crafting Hall, I may have taken a step or two after the first one. First shot is completely garbled as you can see, second one has a strange "shadow" across the view. Similar issues have been seen before when the camera was kinda "behind" something, at the door's side of the character, but this time I could freely rotate the view around the hall, with no changes in visibility. It remained as seen in the first shot.
It's just too much of a coincidence to see this kind of issues right after an update, when there's never been any, even remotely similar glitches, before this date. In case a graphics card specific issue is suspected, I have GeForce GTX460 1GB in use, with the 301.24 BETA drivers.
(Yep, Beta drivers, I know what it means. However, I saw the client freeze/crash during the movie with WB logo on it a few times after Update 6, and decided to upgrade drivers. Freezing stopped right there.)
I will fill in a bug report shortly.
Edit: At least I TRIED to fill in a bug report. I filled in it with as accurate details as I could come up with, with links to this thread for viewing screenshots as there's no way to include them into the report, and guess what happened after clicking the button for submitting all of that information?
Bad Request. Your browser sent a request that this server could not understand.
Great. Absolutely great. There's no way to go "back" either for trying to submit it again. Apparently the recent forum problems are still alive and breathing, and are also affecting Bug Tracker. So, this post will have to do as a bug report this time; I added additional details above for that purpose... I won't bother with the /bug form from now on, as it's unreliability is really annoying. Not until the problems are sorted out.
Last edited by Elaida; May 14 2012 at 08:38 PM.
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[...]Edit: At least I TRIED to fill in a bug report. I filled in it with as accurate details as I could come up with, with links to this thread for viewing screenshots as there's no way to include them into the report, and guess what happened after clicking the button for submitting all of that information?
Bad Request. Your browser sent a request that this server could not understand.
Great. Absolutely great. There's no way to go "back" either for trying to submit it again. Apparently the recent forum problems are still alive and breathing, and are also affecting Bug Tracker. So, this post will have to do as a bug report this time; I added additional details above for that purpose... I won't bother with the /bug form from now on, as it's unreliability is really annoying. Not until the problems are sorted out.
The solution to the no screenshot thing is to log in to the forums with the in-game browser and click on the forum tab until it goes to the forums, should be 2 clicks, and then do the bug report.
The solution to the no screenshot thing is to log in to the forums with the in-game browser and click on the forum tab until it goes to the forums, should be 2 clicks, and then do the bug report.
I refuse to use that [I'm-not-allowed-to-say-what-quality] browser unless it is absolutely necessary. Or if I get paid for it well enough; say, 50€ per filled bug report, into my own pockets after taxes, and I'll use it. It just doesn't work, at all. I never even check the lotteries in-game with it, I alt-tab to real browser instead. It takes *at most* 1/10th of the time when compared to that very slow and sluggish in-game browser.
Also, bug report form that's linked on the forum main page apparently meant for Community Site Bugs only (or mainly). If you haven't noticed, I can tell you there's no dropdown for choosing categories that would fit into everything else, such as Graphics/Animation that would be closest of them for the bugs discussed in this thread. It doesn't list the coordinates and other character based information from the game automatically either, there's no separate fields for those. It's a PITA to have to use a lacking tool because the proper tool doesn't work.
It's Turbine's problem in this case. When they get the community site issues fixed, including the Bug Tracker, I will report the bugs through that. Until that, I either post them here on the forums or just ignore them. I've done a lot of betas during the last 10 years and I've never had to deal with a non-working bug reporting system. Turbine's is the first of those for me.
Last edited by Elaida; May 14 2012 at 09:09 PM.
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I'm with this problem too and I found a solution (: you just need to put Model Detail to the max graphics (advanced graphics, second option). Hope it helps, solved at least for me.
I just tried this and the same thing is happening to me. I was inspecting someone rather than trying on an outfit. IT looks normal at first until you try to rotate the character. I was inspecting a level 68 Burglar in Galtrev.
In conclusion: Wow... And I think the reason I don't have this problem in the outfit thing is because I am using a custom UI.
I've tried to reproduce this error on my character, and unfortunately I'm getting no dice. This may be a video card issue, or related to something more. For issues such as this, please submit a bug report in-game by typing /bug. That way your information will go to the right people.
sorry to disappoint you Celestrata, but i doubt seriously this many people have the same video card problem. its happening to me as well, even though, i find it quite funny, at times. i mentioned it in brandywines glff
and sometimes, no offense intended, bug reporting really is a waste of time.
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sorry to disappoint you Celestrata, but i doubt seriously this many people have the same video card problem. its happening to me as well, even though, i find it quite funny, at times. i mentioned it in brandywines glff
In this case, I think you have a wrong approach. There's two big "base types" of graphics cards - one of them is NVIDIA, the other is ATI. There can be bugs that affect only NVIDIA users, or ATI users. There can be bugs that affect only those of specific gfx card brand users that use DX11. There can be bugs that affect only players who have NVIDIA gfx card and Setting A at Value 1, Setting B at Value 7 and Setting C at Value 2.
Et cetera. I guess you get the point. That is why having as much details about the bug, the player's character, it's location, in some cases even about the computer the player is using, is always a bonus. When there are more of those detailed reports, it is possible that there's one thing in common within those more accurate specifications - and that's quite often where the investigation really begins.
I have an example for you as well, about how weird bugs can be. This bug was made "public", at least on the game's official IRC channel, so I guess I can use it as an example...
Back in 2004-2005, I was in the closed beta test of Sacred: Underworld, starting from very early phase and stopping only when the game was released. At one point, a tester noticed some problems with poison resistance. It didn't work. He bugged it as instructed, with loads of details.
Soon after, other testers tried to reproduce it, as all of us - testers - had access to viewing full bug database and the status of what was fixed and what needed more feedback. Posting additional feedback, like whether we were able to reproduce it or whether we could see the bug at all, was considered useful. Step-by-step instructions for reproducing were the most valuable stuff, wherever it was possible to list them.
We did a lot of attempts to reproduce. We tried everything we could imagine. It seemed that half the players had the bug, half the players didn't, with nothing really in common per-group basis. All of us, developers included, were clueless about what's wrong after only looking at the information given in bug reports and comments.
Later on, the tester who originally found the bug, suddenly posted that it's now working for some strange reason. He can't seem to reproduce it. What the heck is going on here?
It took a good while, before a very strange link between poison resistance and another feature was found; the debug logger we had in the beta game client. If the debug logger was turned on, poison resistance didn't work. If the logger was off, resistance worked just fine. Developers said they were absolutely clueless about what's wrong with it, until that detail was added.
No one ever asked us to include information about debug logger's status, whether it was on or off, into the bug reports as it was supposed to be used only when more robust data was needed about client-crashing bugs or such. After this incident, at least I added an extra note into all my bug reports; "Debug Logger: On/Off".
In a nutshell, you never know what may go wrong when games are being created. It can be an issue that happens at very specific and unexpected circumstances, and that's why all the information possible is needed. Posting just a few screenshots doesn't quite cut it - more details, preferably from as many players as possible, is needed. Or at the very least, wanted.
Ps. Sacred: Underworld beta test is the only one in my "career" from which I've received concrete rewards. I got two, in fact; first of all, the expansion in question was shipped to me free, and the more hilarious one is my own grave within the game world. There's a tombstone somewhere, that lists my real name, my nickname, and a memorial text - "Modem User" - referring to 33600bps connection speed I had back then. There's also a mass grave that lists the nicknames of most long-time testers.
Apparently, we were all killed - or buried alive - for knowing too much... :P
Last edited by Elaida; May 15 2012 at 05:34 AM.
Leader of Freelancer, Eldar
Kinship founded at 22th September 2007. We're always looking for good fellows to join our little nuthouse. Click here!
Happened to me several times yesterday. One such time I was in Galtrev and there was a huge wall of black if I turned the camera at the right angle. Bugged it also, dunno if it helps anything.
Graphics card is ATI 6870, never had any problems or graphic bugs before this.
Happened to me several times yesterday. One such time I was in Galtrev and there was a huge wall of black if I turned the camera at the right angle. Bugged it also, dunno if it helps anything.
Did it only happen in one angle? if it did, it's possible that the camera went behind an object, such as a banner on the wall. That will make your screen go "black" too... That issue is not new, it's been there for as long as I remember. I don't really consider it a bug either, but more of an inconvenience.
If you bother with it, check if you can find the same spot again and try reproducing. If you find the spot, try zooming in and out and see if that has any effect. If zooming in clears the view, take a look at what's in the direction of the camera; is there an object that could come in between the camera and your character and "block" the view?
Steps at the Galtrev Crafting Hall are an "easy" place to produce the more common black screen issue. However, that only happens when the camera is at specific spot - moving the camera to sides or zooming in will clear the view. In my case it didn't clear, so it was something else.
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My LM must been talking to a Drunken Burgler that told him to much about his burgler skills. My LM learn to vanish while casting Light of the rising Dawn. All you see is the Book and Staff. But where did the LM go. Oh It also happens with Crackling Earth.
Last edited by Celt_Ainvar; May 15 2012 at 06:07 AM.
Could this be related to specific cosmetics or other gear pieces not working correctly? Might be handy to know what exactly you have in that outfit... I'm thinking it may be item-specific issue, as someone at Eldar's GlobalLFF channel mentioned not seeing his character in dressing room when viewed from the left.
Items he was trying on were some sort of skirmish cosmetics - Rift ones, I recall. Can't be sure though.
not likely... i have this problem across all my toons, from my 2 75's down to the 3 baby lvl 20's wearing very different gear combinations
Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.
I'm with this problem too and I found a solution (: you just need to put Model Detail to the max graphics (advanced graphics, second option). Hope it helps, solved at least for me.
-Fore
^This ^ just came to post the same thing. Not a fix but a workaround. If you have model detail on med/low then lighting goes weird, high or above and all is well
Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.
OMG! boy we really got some doozy of bugs with this update.
Changing the model detail to high fixed the problem for me too (nvidia 7900 GTX), but since I'm playing on a 10-year-old computer with only 1GB of RAM, I'd prefer to keep the settings lowered...
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Re: Sapience - Add this to known issues
Originally Posted by Iorothiel
....
I can't resist.
How many devs does it take to change a light bulb?
None. This is a hardware issue.
Originally Posted by LeStaht
sorry to disappoint you Celestrata, but i doubt seriously this many people have the same video card problem. its happening to me as well, even though, i find it quite funny, at times. i mentioned it in brandywines glff
and sometimes, no offense intended, bug reporting really is a waste of time.
As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
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As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
In other words, most graphics cards out there? I always play on Ultra high settings too, so it can't be completely a problem for those who play on lower. But I have filed bug reports, so we'll see what they find.
I'm with this problem too and I found a solution (: you just need to put Model Detail to the max graphics (advanced graphics, second option). Hope it helps, solved at least for me.
-Fore
Originally Posted by Sapience
None. This is a hardware issue.
As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
I have an ATI (well, AMD but same thing) and when I changed the detail to high, this issue did go away.
However, I don't have a banging rig where I can max everything out and still be able to play. Just upping that one setting has meesed me up a bit, but I'll deal with it for now.
Hopefully future updates don't require upping settings just so we're able to actually see everything.
My issues were not resolved by changing model detail sets...(*edit~the wardrobe shadow is fixed....not the displaced weapons or hobbit mount displacement) I even tried each from high>very high>ultra high...each time logging off after accepting changes...nada...and even then restarted puter after changes...still nada....the hobbit mount issue is a puzzler...that displacement does not occur on any of my non-hobbit toons. My drivers were updated to latest after last update and patch as there were portal disconnects and such on old drivers..rollback will probably only ensure something else glitching. The important thing is that I had none of these issues prior to Update 7.
Another bug for me since the new U7 (never happened before) :
Audio is all messed up
The settings are all changed, but that's not much a trouble. The BIG problem is that all the differents sounds are going wild in volume.
With "normal settings" (everything nearly on the same level, music, sound, effects, combat, etc ...) :
sometime the Voice-over is so low that I can't hear it, sometime the combat sound is much too loud, ...
All the sounds look like not on the same level !
I've even heard a npc speaking twice !
The same trouble on two different pc : an old laptop and a new pc.
Yes. Since U7, I haven't been able to set up various different volume levels to have them even close to how balanced they were pre-U7. I'm not sure if I have seen them changing wildly on their own, but for example horn sounds in skirmishes are way too quiet now. I can hardly hear when the next assault is starting.
This must buggiest update of all since f2p, if you consider bugs that affect everyone, such as lighting and sounds. Sad but kinda true...
Originally Posted by Sapience
Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware.
I've yet to see a report about Intel, Matrox or other graphics chipsets., either way. There's no posts here on the forums from other than ATI and NVIDIA users regarding these lighting bugs afaik. You may have more information than us of course, but having no reports from the minorities doesn't mean they don't have the problem.
I could try it with an Intel Graphics Media Accelerator 950 series gpu myself (it has worked before, with very low settings; would show the character-is-invisible-from-the-left-side issue by default), but it would approximately be 8-10 hours work to do so now that I think about it. Shutting down my linux server (laptop that I could try the GMA950 chipset with) and reorganizing my home network so that it works without that server, switch another hdd into the laptop to install a fresh windows and lotro for it, et cetera. And then and then perhaps another 3-4 hours to get back to previous network settings.
I doubt I'm going to do that this time though, as I can't report possible bugs reliably anyway. I have sometimes done similarly time-consuming projects out of simple curiousity - something didn't work with my main gaming rig, so built a different rig from all my spare parts into a shoebox just for trying it out with different computer. In this case I wouldn't bother, as there's no reliable way to report those experiences anyway.
If someone reports a bug here at the forums, they're told to use /bug. If they try to use /bug, there's a good chance that the submission fails and all the filled-in data is lost. That's not encouraging anyone to ever try again. I had it happen once, as I posted here. After that, I tried to submit another, different bug, and got the Bad Request again.
Basically, you're losing "valuable data" with every error that is displayed, and at least I'm not a person who's going to try filling in the whole form 10 times in a row for one bug report. It takes time - more specifically, it takes away part of the free time I'm trying to use for having fun in Middle-earth. Trying to help the developers, but being rewarded by errors and lost data, is far from being fun. I'm just going to shrug it off and keep playing, perhaps find a workaround if there is one, and trust that someone else spots the same bug soon enough and bothers to report it.
I'm quite certain I'm not the only one who's simply leaving the bugs unreported after having multiple errors in Bug Tracker.
Last edited by Elaida; May 16 2012 at 07:13 AM.
Leader of Freelancer, Eldar
Kinship founded at 22th September 2007. We're always looking for good fellows to join our little nuthouse. Click here!
Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.
That is very strange indeed. Not only are your player weapons displaced but those of the mobs as well.
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