+ Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 81 to 92 of 92
  1. #81
    Grand Member Online status: Gylve is offline Reputation: Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads
    Join Date
    Jun 2010
    Location
    USA
    Posts
    1,538

    Re: Swift Blade now blade wall with more power consumption?

    Alright, the 7.1.2 patch notes are up (patch happens tomorrow) and there's no mention of a Swift Blade fix. So, *now* we can officially start whining.

    http://lorebook.lotro.com/wiki/Update_7.1.2,_Official


    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  2. #82
    Senior Member Online status: Celestrus is offline Reputation: Celestrus the Wary Celestrus the Wary
    Join Date
    Nov 2011
    Location
    Brazil!
    Posts
    256

    Re: Swift Blade now blade wall with more power consumption?

    Are you kidding me, Turbine? What is your problem? Is hard just fix a trait bug? I WILL REPORT THIS BUG FOR THE REST OF MY LIFE!

    "That's one small step for a man, one giant leap for mankind"

  3. #83
    Senior Member Online status: Wilkens is offline Reputation: Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte
    Join Date
    Apr 2007
    Posts
    415

    Re: Swift Blade now blade wall with more power consumption?

    Quote Originally Posted by Celestrus View Post
    Are you kidding me, Turbine? What is your problem? Is hard just fix a trait bug? I WILL REPORT THIS BUG FOR THE REST OF MY LIFE!

    They've fixed it and un-fixed it about a half dozen times since RoI first came out (SS/SB issues have been noted since at least U5 and possibly U4 itself). Basically there has got to be something fundamentally wrong with the way they initially implemented the skill change upon trait slotting because they've had to fix it (and have re-broken it) so many times already. The official word was No ETA and I suspect if we want this to finally go away its gonna take some time.

    "We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow

  4. #84
    Senior Member Online status: Sulfur is offline Reputation: Sulfur the Wary Sulfur the Wary Sulfur the Wary Sulfur the Wary
    Join Date
    May 2012
    Posts
    386

    Re: Swift Blade now blade wall with more power consumption?

    Here's the tl;dr version

    SB was working like the SoA version of BW, granting one pip regardless if it made contact with target or not
    Nerfed to post-SoA version of BW to not auto-grant pip anymore upon activation
    >stealth nerf

    This is why no word has been mentioned

    "Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"

  5. #85
    Poster of Note Online status: Rainothon is offline Reputation: Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads
    Join Date
    May 2011
    Location
    Middle-earth
    Posts
    955
    This just in U7.2:

    Champion
    ■Swift blade has been restored to its former, much more swift, glory.

    http://lorebook.lotro.com/wiki/Update_7.2,_Official

    rejoice!

  6. #86
    Senior Member Online status: Fyrexiel is offline Reputation: Fyrexiel the Wary Fyrexiel the Wary
    Join Date
    Jun 2011
    Location
    The Netherlands
    Posts
    230
    I've been keeping my fingers crossed, hurrah! :-)

    Fyrexiel - guardian | Fyrcuna - burglar | Fyrion - minstrel | Fyrenze - captain | Fyrinthehole - hunter

  7. #87
    Grand Member Online status: Gylve is offline Reputation: Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads
    Join Date
    Jun 2010
    Location
    USA
    Posts
    1,538
    Huzzah! Every time they break Swift Blade I get some sort of substantial DPS increase somewhere else and it makes me eager to parse with my "correct" build. Can't wait to slot this again now that I have crystals in my axe.


    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  8. #88
    Poster of Note Online status: Miretocot is offline Reputation: Miretocot the Wary Miretocot the Wary Miretocot the Wary
    Join Date
    Sep 2011
    Posts
    526
    Quote Originally Posted by Gylve View Post
    Huzzah! Every time they break Swift Blade I get some sort of substantial DPS increase somewhere else and it makes me eager to parse with my "correct" build. Can't wait to slot this again now that I have crystals in my axe.
    How does Swift Blade give you a superior parse? I used to never Trait even when it wasn't broken, but wouldn't the extra power requirement make it unusuable in solo parses? Besides, unless you are hitting multiple dummies, you are not going to get anything but marginally more Fervour than traiting Blood Lust.

  9. #89
    Grand Member Online status: Gylve is offline Reputation: Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads
    Join Date
    Jun 2010
    Location
    USA
    Posts
    1,538
    I run a hell of a lot of Foundry, quite often with the same group of players, so I get pretty consistent numbers on the trash pulls. In target-rich environments, Swift Blade does more damage than Wild Attack, even when dual wielding, and the insane pip-flow (you get 1 pip automatically and 1 per crit, so up to 4 at once) makes it incredibly easy to keep all of your AoE's on cooldown when you've got it traited. During the time the trait worked a few months back, I was consistently parsing about 500 DPS or more higher with this trait equipped than without it in my Foundry trash testing.

    Edit: aside from the obvious applications in 3 and 6-man content, I find the trait incredibly useful in Orthanc. All trash, F&F (T1), Acid boss and Saruman are all very AoE friendly fights.


    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  10. #90
    Senior Member Online status: Celestrus is offline Reputation: Celestrus the Wary Celestrus the Wary
    Join Date
    Nov 2011
    Location
    Brazil!
    Posts
    256
    Well, thanks Turbine.

    "That's one small step for a man, one giant leap for mankind"

  11. #91
    Member Online status: cutlass81 is offline Reputation: cutlass81 the Neutral
    Join Date
    Dec 2009
    Location
    Atlanta, GA
    Posts
    84
    Wooot, one major bug down. Now on to the rest of the bug list!

    Successor of the most exciting kin on Arkenstone
    75 Champ Ulvric / 75 Burg Undercover / 55 Cappie Udolf

  12. #92
    Grand Member Online status: Turin_Turambar_The_F is offline Reputation: Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte Turin_Turambar_The_F the Neophyte
    Join Date
    Apr 2007
    Posts
    3,409
    It's still broken... one in a good way (old SB bug)... the other sucks.

    You no longer receive any of the + aoe dmg benefits... so the aoe dmg legacy on your weapon and/or battle acuity no longer increase its damage... this might actually start functioning 'as intended' before I die... here's hoping.
    I'm Handi-capbale!

    FERVOUR
    : "Increases your Melee damage by something approaching 20%... the math is complicated so we can't be exact. Rest assured that we will not err in your favor though!"
    Hakon_Stormbrow TEAM F

+ Reply to Thread
Page 3 of 3 FirstFirst 1 2 3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts