I've done a bit of reformatting of the list to lump certain changes together
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Monsterplay
tooltip fixes
- The tooltip for Defiler trait “Enhanced Skill: Curse of Sticky Feet” now properly references Tactical Mastery rather than Fire Defence in its description
- Fixed a typo in Warleader's “Power of Fear” tooltip description
- Removed mention of corruptors from Monster Play barter item tooltip descriptions
- Weavers will now receive an error referencing venom when they have insufficient pips, rather than fervor
- Monster play Trainers no longer reference Spirit Stones
- The tooltips for the Warg skills Savage Fangs and Claws now accurately state the skills' effects
- Fixed the typos in the Defiler “Aurochs Masked” appearance traits
- Added a note to the tooltip for Howl of Aggression, indicating that it disarms the target.
- Added a note to the Shadow stance skill noting that Bestial Claws, Sudden Maul, and Pounce act as from Stealth and cannot be Blocked, Parried, or Evaded.
- Fixed a typo in the description of the Pack Alpha trait.
- Added a tooltip to note the Brute Bonus on the Stalker skill “Eye Gash”
bugfixes
- If the set bonus on your monster play rings are not working properly, your rings may be broken. Thankfully they are under warranty, and class vendors in Glan Vraig will allow you to trade in your old defective ring for a working piece.
- The Warg skill “Brutal Fangs” should now be able to apply both debuffs appropriately
- Fixed a bug that was allowing some NPC monsters to grant Commendations on defeat to Creeps only. NPC Monsters no longer grant Commendations.
- Fixed a bug where the buffs from Frenzy and Sudden Maul would cancel each other out.
- Altered the “Throat Rip” skill so that targets who have protection against slow wont have their movement speed decreased as a result of Throat Rip
- Fixed a bug where swapping stances would leave pack hunter and pack flayer effects on a target.
- Audacity now reduces skill power costs for each rank of Audacity
Monster buffs
- Reaver -Responsiveness of Dying Rage, Glory in Victory, Blood Lust, Time Out, and Wrath have been improved.
- Warleader-Power of Fear critical effect duration now refreshes when you score a critical hit while it's active.
- Defiler-Enhanced Skill: Curse of Sticky Feet: Fire Defence debuff changed to Tactical Mitigation debuff. Duration increased from 10s to 15s.
- Altered the Weaver's Poison Spray skill to do Acid Damage instead of Common Damage
- The Reaver's Resilience skill will now free them from leech hotspots and protect them from further slows for 10s
(although one could argue that all except the trait-enhanced curse of sticky feet duration increase are bugfixes)
Monster nerfs
- Removed Westernesse Mitigation from the Weaver trait “Swallower of Light”
PVE and graphics changes
- Lugzag - Several NPC's were not despawning following a keep flip
- Gramsfoot - Ongburz Defiler does now has an orc defiler appearance.
- Quests - Quests to create the horn of Tol Ascarnen on freep and creep side are no longer only completable by the first person to turn them in per capture
- Quests - Defend Us - Now award commendations
- Quests - Patching the Holes - Quest tracker now appears when quest is taken
- NPCS - The spawn-in timer on the guards that surround the defeat locations has been lengthened to allow players that are killed just as a keep falls to not be killed again by unfriendly guards.
idon'tknowwhattheseare
- Defiler-Blessing of Darkness: Defilers can no longer cast this on themselves. (is this a bugfix, nerf or an indirect buff of making the class easier to play?)
- All PvMP gear have had their borders changed to red and are no longer sellable to vendors.
- The three training dummies in Gramsfoot have had their stats adjusted and have been renamed to heavy, medium, and light dummies. Each of these dummies should have stats comparable to a Guardian, Warden, and Minstrel (respectively) in full sets of audacity gear.
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Similar changes to freep classes: Far more tooltip changes and bugfixes than actual balance changes as far as I can tell. There are even bugfixes listed that never afflicted the live server... talk about padding the changelog?
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Shame the target dummies won't have 3 lines of buffs.
Last edited by TizianEnel; May 14 2012 at 09:03 AM.
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Shame the target dummies won't have 3 lines of buffs.
And perma Store Brands
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Revamping fornost clearly required too much of the time budget (lmaoooo)
Nail~>coffin
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
So the useless update doesn't even work properly? HA!
Yep, and I got another one that they "fixed" but actually did not fix.......
- Lugzag - Several NPC's were not despawning following a keep flip
Nope, sorry Turbine. The npc's still don't despawn in Lug. Took it today and npc's were fighting downstairs. Not only do they not despawn but they actually respawn! I have found a new place to farm npc's!
Nope, still not giving you immunity from slows after use for 10 seconds. Had a warden slow on me right after using it. WOOHOO
Works both ways there are quite a few slwos creepside that go through immunities. Probably a problem deep in the code of how some skills and brands work.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Works both ways there are quite a few slwos creepside that go through immunities. Probably a problem deep in the code of how some skills and brands work.
Yep, I noticed that my blade toss slow stayed on a freep even after he popped an in combat brand. I got my kill and made Tubine some money at the same time. It's a win win for everybody!