Questions from a capped rk looking for a pure heal build!
First let me say thank you in advance for any and all help!
I am new to healing on Surynia but have decided that I want her as a pure healing rk 100% of the time. My problem is I have no clue as to how to build her for this concerning traits, stats, and LI stone/bag legs
If anyone can give links to a good guide or post the info here it would be great.... even if it's your personal opinion please feel free to share it with me!
Re: Questions from a capped rk looking for a pure heal build!
LIs are pretty straightforward for RKs, just use the legacies in the trait line you're building for.
Stone:
Healing
Healing over time
Healing power cost
Glorious Foreshadowing duration
Bag:
Writ of Health
Mending Verse
Word of Exaltation CD
Epic for the Ages
Prelude Pulses (meh)
Since you're healing, you're going to be grouped. Groups = group buffs so you shouldn't be capped on outgoing heals unbuffed. Build for ~27k Tac Mastery and you'll be easily capped with buffs/scrolls. The rest of your gear should go towards morale/mitigations/crit and maybe icpr. Good luck!
Last edited by Warth; May 13 2012 at 02:21 PM.
Reason: forgot woe cd
Borken - Dwarrowdelf
Alphbork - Firefoot
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Re: Questions from a capped rk looking for a pure heal build!
Maaaan,, rk just for healing :'(? But..but.. U are missing the whole fun...
For healing u should go morale/crit build, as tact mastery grants a really low amount of healing rating and its capped at 50%, unlike damage rating. Also logically, healing are for groups, where u will want morale and tact mitigations
Re: Questions from a capped rk looking for a pure heal build!
Some tips from my EXP as RK healer :
- talents - 6 healing ( exclude those for revive and more morale/ inc. healing etc. On last spot grab Overflowing Confidence from Fire spec. It will add more benefits on your Self Motivation skill.
- Legendary traits - Martial training, That which does not kill us, Glorious ...
- weapon - 4 Legacies mentioned up + VIT and + WILL
- satchel - I prefer Major legacy for Self - Motavation CD reduce. If you combine it with "Overflowing confidence" you will forget problems with power
- relics - i use relics T8 with Morale, Power mainly ( you need a lot of Morale , especially for Saruman fight ).
- gear - max Will until you get 27k mastery. After that Vitality, crit , ICPR
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Sgagea
Maaaan,, rk just for healing :'(? But..but.. U are missing the whole fun...
For healing u should go morale/crit build, as tact mastery grants a really low amount of healing rating and its capped at 50%, unlike damage rating. Also logically, healing are for groups, where u will want morale and tact mitigations
Debatable, i prefer healing on my RK than Killing, damage dealing is just so boring.
As for healing stuffs, i'll echo what everyone else has said, with every buff under the sun i usually sit at a 10k split, power is never really an issue, however when it is, watching your LM trying to fill you up is quite funny.
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Ultraevil
Some tips from my EXP as RK healer :
- talents - 6 healing ( exclude those for revive and more morale/ inc. healing etc. On last spot grab Overflowing Confidence from Fire spec. It will add more benefits on your Self Motivation skill.
- Legendary traits - Martial training, That which does not kill us, Glorious ...
- weapon - 4 Legacies mentioned up + VIT and + WILL
- satchel - I prefer Major legacy for Self - Motavation CD reduce. If you combine it with "Overflowing confidence" you will forget problems with power
- relics - i use relics T8 with Morale, Power mainly ( you need a lot of Morale , especially for Saruman fight ).
- gear - max Will until you get 27k mastery. After that Vitality, crit , ICPR
Enjoy healing !
The only thing I disagree with is Overflowing Confidence. I always go for 7 Healing (all except Prophetic Word). Only when doing Saruman I´m using Prophetic Word instead of Rune of Endurance
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Chris91
The only thing I disagree with is Overflowing Confidence. I always go for 7 Healing (all except Prophetic Word). Only when doing Saruman I´m using Prophetic Word instead of Rune of Endurance
Interesting, however i've never been able to add 'the prophetic Word' to any build - it just seems like such a waste imo.
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Neen_Eldar
Debatable, i prefer healing on my RK than Killing, damage dealing is just so boring.
As for healing stuffs, i'll echo what everyone else has said, with every buff under the sun i usually sit at a 10k split, power is never really an issue, however when it is, watching your LM trying to fill you up is quite funny.
lol ikr
but seriously, if you cycle pots as you need them (which you won't) and your power restore, nothing short of direct attacks on your power should drain you, i heal without heal legs on my bag or stone and never run outta power, i think i've used 4 power pots since RoI came out, secret to this: stack lots of will.
after that you could go for icpr and crit, crit will make you work less hard. the other thing you can do is not always be casting. when everyone is full and got hots and stuff, don't waste power by continuing to over-heal. (ignore that advice for saruman)
You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Chris91
As I said, only for Saruman
Because it reduces the CD of DNFTD and increases morale/power on revive.
With a DNFTD swap satchel you can put it on 1 person each phase.
But the idea of the Saruman challenge is to not have anyone die, apply it to one person in stage three because you stay in combat, and that's that - each to their own though.
Re: Questions from a capped rk looking for a pure heal build!
I would highly recommend having a "hot-swap" satchel, to open up a spot for will/vit legacy on your main healing bag.
The healing Legs I have on my swap-satchel are
1) DNFTD CD
2) Motivation CD
It's very handy to have it slotted right next to those skills on the qwikslots... I personally have 5 LI's on my qwikslots, but that's
not too needed. Just keep the healing bag next to the swapbag for ease of access. Reminder: can't swap during inductions.
The swap bag also has Morale and vitality heavy relics, so there is no loss of morale in the swap.
Re: Questions from a capped rk looking for a pure heal build!
5 Eglerin w/ one any hand. PvP. Raid drop non-set. Etc. Any 1hand w/ 5blue.
I use a 1st age now which is a little different, but here is the general idea:
I dropped steady-attn for vit or will legacy. I was worried about power costs after the RK revamp when I put htat on there.
You dont need more than +4 pulses and can get by with +nothing. Prelude has an extremely small footprint in your overall healing contribution. The bulk of your healing-per-second comes out of fully channeling your group heal, and then running up the gorup and maintaining WoH T3 on everyone. I have tried running up the line refreshing WoH T3 and adding in Prelude too, and it still totalled mere peanuts to the overall healing contribution. I generally finish a fight healing at around 1500+-1700+ HPS, and Prelude is only a couple of % of that.
Winged Necklace, Diamond-flecked bracelet/roots poisoner, Great River other jewelery, Draigoch morale cloak. You can swap cause you are well over 50% healing with thsi build, but can switch to dps too. The blue healing suit is very good for lightning.
LIs:
Get your DNFT CD on an off-satchel, as well as poewr restore, etc.
Traits
- Memorable Prose
- Writ of Well-being
- Author of Exaltation
- Fellowships Narrative
- Master of Allusion
- Rune of Endurance / The Prophetic Word (RoE for everything except Saruman)
- Overflowing Confidence
- Martial Training
- That Which Does Not Kill Us
- Wondrous Foreshadowing
- Zeal
- Valour
- Loyalty
- Fidelity
- Tolerance
Stone
Title: Knowledge of Eldar Days I (Tactical Mastery)
- Healing Skill Power Cost
- Healing Over Time
- Healing
- Glorious Foreshadowing Duration
- Will
- Vitality
Bag
Title: Enduring Will I (Tact. Mit. + Will)
- Writ of Health Healing
- Mending Verse Healing
- Word of Exaltation Cooldown
- Epic for the Ages Healing
- Pulses Prelude to Hope
- Self Motivation Cooldown (if you don't have enough points this can be on a swap bag together with Do Not Fall This Day Cooldown)
Relics (don't know the exact names)
Setting with Morale + Mastery and Will + Mastery
Gem of Dreams with Mastery, Power, tact. mit.
Rune of Two Trees with Morale, Power, ICPR, ICMR
Device of Tactics with Will, Mastery, Crit
Re: Questions from a capped rk looking for a pure heal build!
Gloves Puignor, 5x Eglerin. Sarchol Cloak (or dragon morale cloak I use both depending on need). Emp-Anduin Mender Ear&Ring. Emp-Anduin Sage Ear&Ring. Aelechor Bracelet. Diamond-Flecked Wristlet OR Roots Poisoner. Great River Necklace of Morale. Great River Book of Defense pocket. Riffler of Hope.
NO FOOD. NO BUFFS. NO OLD T8 RELICS. Valour&Zeal + 3 Mitigation Traits. 6810 Morale. 7660 Power. 1869 Will. 5277 Crit. 26357 TactMast. 38.8% PhysMit. 35.5% TactMit. 8.5% Inc.Healing. 48.6% Outgoing Healing. LIs have Morale on 2nd age stone. 117 Will on 1st age satchel.
Caps or essentially caps your important stats when buffed.
Here is the followup first age pic I promised.
"Traditionally, the word racket is used to describe a business [which] indicates a belief that it is engaged in the sale of a solution to a problem that the institution itself creates or perpetuates, with the specific intent to engender continual patronage."
Sounds like the store: put in a huge grind and sell a quicker solution.
Re: Questions from a capped rk looking for a pure heal build!
Generally Crit.. however in tight situations or if I am 5red/5yellow and 2 blue and still healing a 3 man, I go Prelude. In an ugly fight with lots of potential adds or a PuG without a good tank I use threat. But I rarely use threat when healing, it mostly gets used when I'm burning down the house.
"Traditionally, the word racket is used to describe a business [which] indicates a belief that it is engaged in the sale of a solution to a problem that the institution itself creates or perpetuates, with the specific intent to engender continual patronage."
Sounds like the store: put in a huge grind and sell a quicker solution.
Re: Questions from a capped rk looking for a pure heal build!
Fire and Frost healing can be very tricky with threat. Though only if you get designated to heal the headless chicken that is the off-tank in the common tactic on F&F. There I would use the threat chisel for sure, just makes it that much easier to not leech agro. Of course if you aren't using a proper tank (grd.) and/or in a suicidal kin/pug. that uses a wrd. this is no longer an issue. Though it should not really be either, lots of grds. forget to use their block line force opening for extra AoE threat.
Re: Questions from a capped rk looking for a pure heal build!
I went a little screenshot crazy so please bear with me!
My Rune-Keeper has always been a dedicated healer in both PVE and PVMP and she is built as such. I do not claim to have the perfect build but it works for me. I have learned a few things along the way with trial and error and expect anyone who asks for advice to do the same, else they will never truly get it.
With that in mind, here is my current build unbuffed and then buffed and just about raid ready. My build changes whenever I figure out a combination of ratings that hits all of my goals which is pretty often!
Now in my experience, I build for the base numbers before I build for critical heals. You really want to be able to hit your potential healing because critical rating is a percentage and you will only hit that critical heal a small percentage of the time. When you hover your mouse over your Tactical Mastery and see 50.0% underneath "Tactical Outgoing Healing", then you can start to work on your crit rating. Luckily for us tacticals we have many types of jewellery that give us a critical rating. In fact, it's on just about everything we can equip so watch those numbers wisely!
Morale pool and Power pool are quite important for the healing Rune-Keeper! I keep up Improved Our Fates Entwined in every fight regardless of the danger, so my morale and power pools are both kept above 8,000 unbuffed. This is just personal preference but I do recommend to keep a rather high morale pool in the least so you can keep yourself up without really trying in a fight. If you find yourself stopping to spam a few Mending Verses on yourself part of the way through the fight then something is probably missing in your build.
That brings me to my next topic.. mitigations! This may even be more important than your morale. The mitigation cap for a light armour is 40.0% and if you plan on doing any serious raiding then this is a must to hit, no exceptions. Say a boss mob is about to hit you with an 8,000 tactical hit and your tactical mitigation is at a measly 25.0% - you will be hit for 6,000 of that damage. Now say you are at max mitigations (40.0%) and the same mob is about to hit you with that same 8,000 tactical damage attack. You only get hit for 4,800. See the difference? It's quite large. Then say you come up with this dilemma. What if you have the chance to be at 6k morale and 25% mitigations with 2200 will, or to be at 7k morale and 40% mitigations with 1800 will. Which one is better? You get hit for that same hit, build #1 dies with 0 morale left while build #2 makes it out with 2,200 morale left. Find a balance that works for you but will keep you alive in a raid. If the healer dies then the raid dies. Maxed mitigations will increase your survivability greatly and a lot of them come from virtues. Here is my current virtue set-up. There is also several pieces of jewellery out there that are quite tactical friendly that I keep on me in case I move a few things around.
Legendaries will make things easy for you but they are customizable, so set them up to fit your own specific build and don't be afraid to add stat scrolls (+will and +vitality will help with your heals and mitigations/morale, afterall) if you can't max something out. Adding a semi-important legacy onto a swap stone/satchel makes life a lot easier. This is my current legendary set-up for healing and then an example of something I swap to make my 10 minute in-combat rez into a 4 minute 20 second in-combat rez.
There are a few tricks that have nothing to do with a Rune-Keeper's build but will still make healing a lot easier for you. Invest in some enamels so you can reach your attunement quicker.. or if you use a Do Not Fall skill and need a quick way to gain back your attunement! I also carry around one of each chisel/riffler so I can switch them out if I need more ICPR for a fight, if I need more crit for a fight, etc. Also, Calming Verse/Mending Verse combo is not just a good tool to use on the run. It's also a wonderful emergency heal skill if someone is taking a lot of damage and you just don't have the time to sit through a few inductions! And Our Fates Entwined is perhaps one of the best skills we have as a healer. It protects you from induction knockbacks and it reduces your fellowship's incoming damage. Take advantage of this!
Overall the best thing you can take from my post and all of those who have posted before me is that we can only tell you so much.. it's really up to you to find a good set-up. Oh and never be satisfied, always look for the next best thing!
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Nokor
lots of grds. forget to use their block line force opening for extra AoE threat.
Force Opening is only available in OP, it has nothing to do with blocking (and it only opens up a parry anyway). You're thinking of Ignore the Pain, or traited Warrior's Heart to force a block response.
EDIT: Mera, I'm super jelly of how you have enough FAs to make a healing stone, and have gotten 2 clasps :P. Have you tried using Fall to Wrath in place of Martial Training? I've found that it's not as significant a loss as I was expecting, though I'd still go with Martial Training in Saruman T2.
Last edited by Warth; May 21 2012 at 05:34 PM.
Borken - Dwarrowdelf
Alphbork - Firefoot
Pineapplejuice - E
Re: Questions from a capped rk looking for a pure heal build!
Originally Posted by Warth
EDIT: Mera, I'm super jelly of how you have enough FAs to make a healing stone, and have gotten 2 clasps :P. Have you tried using Fall to Wrath in place of Martial Training? I've found that it's not as significant a loss as I was expecting, though I'd still go with Martial Training in Saruman T2.
I have done that legendary set-up, yes. That's one thing I've been messing around with. I like the stats that Martial Training gives and right now I am trying to find a way to incorporate those missing stats into my current build without losing much. It's a work in progress but definitely something I plan on using more in the future!
Re: Questions from a capped rk looking for a pure heal build!
distillered, you must be the best healing RK of your server!? I'm having like the same build on my RK except I don't have the glasps, and only 1 FA (satchel), but I love what you did to your built!