Would like to know what is the best trait set for Raids/6man and the reasons behind your thinking.
I have discovered through play in various raids and six mans that it really depends on the circumstances. But would like to hear from other more experienced captians
My favourite is 5 red 2 blue. The red is fairly obvious as to what to pick, blue is relentless optimism (group, when solo I do the strength from within self heal) and now for wrath. MoW capstone, FB, IDOME for majority of runs. I find I heal much more due to more crits than I would HoH, the only bonus I miss is VS hot. I'm still doing 3k RC crits built this way, and my more common 2.4k crits happen prety much every 15s. We can deal a lot of damage built like this.
Most of the time, I use 5R/2B, the same as Fendrone. You get roughly 80% of the theoretical healing output you would by going HoH, but you get almost twice the DPS and more crit-generated defeat events. It's a no-brainer for anything where the extra 20% healing isn't a make or break.
For Saruman, though, I've been using an HoH build, specifically 5B/2Y (Composure and Tactical Prowess). The latter is there because my healing weapon (i.e., it's loaded with +tactical relics) doesn't have the To Arms legacy, the former is because I tend to fire off Time of Need a lot, and the -50% morale cost makes it safer to do so. I know that 2R is more common in HoH builds, for generating crits, but I find myself spending a lot of time doing spot heals and not much time running through the crit chain. Plus, Saruman is one of the few major boss fights where you can actually use FMs.
Even then, I'm mostly only using HoH in Saruman because my group hasn't got it on farm yet. Once we beat it a few times, I'll probably gradually switch to 4R/3B and then a 5/2 with MoW.
Would like to know what is the best trait set for Raids/6man and the reasons behind your thinking.
I have discovered through play in various raids and six mans that it really depends on the circumstances. But would like to hear from other more experienced captians
Well you hit the nail on the head there with "it really depends on the circumstances"
I trait 5r/2b by default now. Below are some certain circumstances I've encountered:
For moors raids, I go 4b/2y/1r. I'm not a fan of the HoH capstone out there. You can really only rely on VS as a self heal (a good one though). The one red is Routing Cry stun (hilarious)
I think I'm done with 5r/2b for Saruman (T1). I've run it before, successfully. I've healed better because of it... sometimes. I mean, 5r/2b can be great for AoE healing with its 2x more RC's. Its just all about random chance and getting crits for RC's, not reliability. Hanging on to them for a few seconds... maybe Saruman's gonna AoE your squishies right then, maybe not. I don't find it the most reliable way to heal there, so I typically go rainbow or HoH there now.
Main healing 6 mans. I go HoH there, to be darn sure. When your heals become your main job as opposed to one of your jobs, better get those WoC to 100%.
3B (Now for Wrath, Relentless Optimism, and Captain's Hope)/2R (Expert Attacks and Turn the Tide)/2Y (Defiance and Tactical Prowess) and SotD, FB, and IDoME/OB depending on what I'm doing.
Done most of T2 ToO like this, but not Shadow or Saruman (obviously).
My reasoning? I get enough crits to keep most of my defeat skills on cooldown most of the time, and I like the stun on TtT (fun factor). As for Defiance, since the duration of IHW is 20 seconds and untraited Last Stand is 15, I like to be alive at the end, and times where I use IHW, I don't always have a full 5 seconds to wait before hitting LS. Most often, I hit IHW and LS together, and I see *thousands* of points of damage flying above my head in the first second, and there's no way I'd stay alive for 5 without LS.
Basically, you can be successful with pretty much anything. Captain relies first and foremost on player skill, and is less affected by gear and traits than many other classes. That's not to say that there aren't must-have legacies, or that there aren't scenarios where certain traits are a huge boon...but on average, just be awesome, and that will be sufficient.
Work like no one is watching, dance like you don't need the money...
i tend to trait 5b/2y in most situations, as i rarely trust people to actually do they're job to full potential. the 2 yellow being tactical prowess and defiance.
i tend to run skraids a lot, and on rare occasions am the only healer(real pain in the ### for the 2nd group i can tell you that), in these situations i change my yellow traits a bit. swapping tact porwess for composure, as an extra rally cry can be very very helpful
ToO T1 i run 5 blue/1r/1y. red is expert attacks(mainly for boss fights, for extra crits to keep cycling rally cry/war-cry), while the yellow changes depending on the wing. its either defiance, or composure depending on how much damage i know the tank will be taking. as for T2, only wing i have done is lightning, and only for the past 3 weeks or so. last week, several people got booted from the game, some couldnt even get back in, and the boss bugged out and wouldnt reset :/
as for legendary traits, i have pretty much all but dropped IDOME from my raiding build. 6 mans i will still use it though, as they are easy enough to where SoD isnt needed. and oathies is just overkill. HoH capstone, fellow-brother, and either oathies/SoD(again depends on which wing im doing).
With Captains being so versatile, there is no perfect answer. Your group makeup, raid type and leader requests will be factors in what you trait.
I have found that if your group needs dps it can help, if you abandon the capstone. IDOME, Oathbreakers, and fellowship brother can add more DPS to the group than you with MOW.
I usually trait 4 red/3 blue in this case.
Sometimes 4r/2b/1y
I have found that if your group needs dps it can help, if you abandon the capstone. IDOME, Oathbreakers, and fellowship brother can add more DPS to the group than you with MOW.
No sir, +300 personal DPS from MoW > 1.2% more fellowship dps from IDOME.
High, well, decent estimate for fellowship dps is 6000 dps. You wouldnt even squeeze out 100 more dps from that with IDOME.
Last edited by Omen_Kaizer; May 11 2012 at 06:37 PM.
For raids I like 4B/3Y,
Blues are:
-Fear no Darkness
-Blood of Númenor
-Now for Wrath
-Relentless Optimism
Yellows are:
-Defiance
-Composure
-Tactical Prowess
As for legendaries, I go IDoME,Fellowship brother,Oathbreakers.
Would like to know what is the best trait set for Raids/6man and the reasons behind your thinking.
I have discovered through play in various raids and six mans that it really depends on the circumstances. But would like to hear from other more experienced captians
There is no best. What traits are "best" depends on the Captain using them. His strengths, weaknesses... how they gear and play. So it's an impossible question.
I'll point out a few though that I believe are good no matter what style of Captain you play when doing Raids and 6 mans.
Captain's Victory is a nice trait. The extra power this gives to your power banner can be a huge boon to your group.
Defiance. This trait can turn a potential wipe into a win if used in conjuction with In Harms Way. So that's a good one.
Shield of the Dunedain. A lot of Captains turn their nose up at this skill - but it is very useful and saves lives.
for everything except saruman i use 5r 2b, i also have the perserverance pvp set. Combined with 3 of the dagor set is really solid dps and lots of crits for healing.
For saruman i trait or 4b,2y,1r (renewed voice). I like too many of the miscellaneous blue traits in that fight, and it's easy to get crits on pressing attack since there's so many old men running around.