I have had a 75 ward for a while now, only just started playing in the moors with him though. I am really struggling to find a post U6 guide for using wardens in the moors.
If anyone could link me to one, or give any advice regarding build and traiting for pvmp, i would be very grateful
I don't play my warden much in the moors, but I think you should go tank traited + dps geared. Aim for 10k-12k morale, with your mits on cap + audacity 7 + bpe u will be very hard to kill. Stance dance a lot.
Trait: 5 b + 2 y/r, or 4b + 3 y/r.
The fist line legend trait with 5 y traits is really nice to give creeps a lot of short fears that interrupts all their inductions + some good aoe dots.
If you trait blue youll literally be invincible. People generally will not like you, and call you out in OOC if they see you.
Traiting yellow is ineffective imo. Some people like it in RvR, but i think you're better off picking 1 WL/BA and going after them, to redirect heals if youre doing enough damage, make them switch to you and pop DC to tank for a while, or just constant interrupts.
Traiting red is much more fun, imo.
Legendaries are Spear capstone, DC, and GMWT for obvious reasons
For RvR, do what i said above. pick a WL/BA and harass them. Another option is to get the 5 spear lord's set and cancel out heals (it stacks)
For solo, You want a decent blend of mits and offence. atm i have about 11k tac mit and 17k phys mastery. You can pick one of two rotations for when youre 1v1ing a decent creep:
Reflect: If its a /bow 1v1, use BP here for shield tactics, SU/SM combo. Then switch to assailment, and build a WoS, then /bow. Fire off ranged WoS, switch to reckless, ShSh mastery, and 2 melee WoS's. then WT, persevere, MB, US, repeat from ShSh, minus persevere for rotations 2,4,6, etc. This has some real nice reflect damage, i got 5.2k damage in reflects against a reaver, but your real damage suffers.
Real damage: This doesnt rely on BP as much. If possible i just use ST and build a conviction for later. When you start the fight, save your conviction if pre made for when you can avoid something that will lower your dps from the start (example: reaver disarm) Then WT, persevere, (optional potency) ShSh builder, MBx2, then SpSp/ShSh and USx2 after US, your WT masteries should be open, use the FiSh builder for SoD, and use the SpFi on WT, then repeat, minus persevere for 2,4,6. This rotation lets you get your big damage bleed removals going faster, and doesnt really suffer that much damage as opposed to reflect. Against the same R11 reaver, I won/lost within 1k for each rotation.
Don't get stuck in a solid rotation, in pvp youll have to change it according to whats going on and what masteries you have open. Don't move on to MB if your persevere misses, do persevere again. same thing with US and MB.
LIs:
Main hand:
Melee spear damage
Reckless attack duration
Hampering Javelin duration
Jav skill max range
Might
Vitality
Javelin:
Ambush induction
everything else is preference:
Careful step duration
Might/vit/agility
Hit to movement
DC cooldown.
Unfortunately... Fallarden has only posted 1 video since U6, and its not with a normal rotation. If you still want to get the general gist of solo pvp as the warden his channel is http://www.youtube.com/fallarden8
Last edited by gageithman; May 11 2012 at 08:47 PM.
Leader of the Luckyhit Fan Club
League of Legends name: Matdir
I almost always try to start out a fight with battle prep desolation. Big dot and chance for a fear that will throw off all but the best creeps.
Other than that what Matdir said. I know I disagree with a few pvpers as to hots/leach effectiveness and stance dancing but I find them not worth the time in most 1v1 situations.
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
Funny story, last week my warden (R6) fights a blackarrow (R7). I started in Recklessness but he slowed me so I only attacked him twice in meleerange. First hit was a blood, the second one healing (don´t know the skills in english).Then I challenged him in Assailment....surprisingly he didn´t make any hard damage and when he died, I had almost full Life.
I think he wasn´t well skilled, but i didn´t expected to kill him so easily in Assailment.
I've been playing my warden in the moors a lot since I got him to 75 a couple of weeks ago and it's a lot of fun. Now that we have a ranged stance we are actually a true melee/ranged hybrid now and that kind of flexibility is awesome in pvp.
I second the response about traiting red over traiting blue or yellow. Traiting blue makes you really hard to kill but you won't kill too much yourself. I'm running 5 red, 1 yellow (ranged skill cooldown), 1 blue (+2 heal ticks) and I'm finding even with somewhat trash gear and incomplete audacity I'm plenty sturdy. For legendary traits, I've got GMWT, Way of the Spear, and Defiant Challenge (which is ridiculously awesome).
If I'm running around truly solo, I'm generally in recklessness. In the usual "bunch of soloers hanging around together" OC/TA/EC/STAB pewpew shuffle, I generally run assailment and pretend I'm a hunter. Make sure you get and max out your +range legacy as 40m is game changing! Will often pick a good nearby hunter and target forward through them for focus fire. If the fighting gets closer in, whether solo or in a group, switch to recklessness and harass the healers and BAs, and spam lifetaps to pop wargs out of stealth and replenish your morale. If you're getting zerged, pop DC, go into determination, spam lifetaps, and you'll take long enough to kill that you may get away. DC/determination/lifetap spam is also fun for pulling all the hostile NPCs in a camp or keep to give your groupmates a clear field.
I like to try to keep Desolation loaded in battle prep for the start of a fight. Nice big dot and the fear chance is great at throwing creeps off their stride.
I know a lot of wardens use spears but I prefer a sword for the accuracy bonus. These are the legacies I'm using:
Melee:
WoF positional damage
Spear gambit damage
Recklessness attack speed (important!)
Toss range (VERY important!)
Shield Tactics tact mit
Ambush crit multiplier (nice if you're traited to always crit ambush from carefulstep, but could easily be swapped out for something else like vit or might)
Javelin:
ICPR
heal bonus (nice but probably not crucial)
Fist gambit crit (because why not)
Ambush induction (important!)
Moving miss chance reduction (important!)
DC cooldown (important!)
I occasionally rage-trait blue during those moments when the freeps are grossly outnumbered, and I find that my solo kills don't suffer too much. You just need high phys mastery/crit rating to balance out the loss in dps. I run w/ 16k phys mastery, 13% crit chance and the full yellow set, which gives you aoe slows to ensure that creeps don't get away.
However, I don't recommend traiting blue very often as it does make you less effective and draws some serious resentment from the creeps.
Traiting yellow gives you a huge bonus to ranged crit, so it can be quite effective in RvR scenarios.
But I agree that 5r, 2y should be your bread and butter as bleed-stacking is going to produce the nastiest dps in most situations.
When your in the moors its mostly a choice. going with a set of soliditary pvp armor is what i do... along with these traits
ward of justice(just to get 4 blue bonus)
perserverance(nice pulse heals good for 1v1s)
keen response(every parry give 2% power? uh duh)
skillful blocking(adds to block bonuses on gambits AND every block restores some morale
efficient thrust(despite traiting blue i still use tons of spear gambits)
Never say die(mostly to get blue bonus but its not bad to use)
expert hurler(who dosent want the reduced cds)
there are many other ways to play but i trait blue and have my dps gear aside when needed. i go for decent morale.
legendaries
Javelin of deadly force
way of the warden
grand naster weapons training
virtues REAL FAST justice innocencevalour zeal loyalty.