Bag of Tricks as 5 Slot Storage for Burglar Implements?
Anyone ever recommended this? I realise not every Burg uses every crafted implement, but, I rather like keeping a stack of each on hand -- dagger, throwing axe, caltrops, stun dust, and marbles. Anyone think ZC would entertain an implement only five slot storage for our bag of tricks?
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Then it would be the Premium Burglar Bag of Tricks 495 TP in the store :-), maybe you could buy it bundled with the Premium Adventurer's Lunchbox to hold all your food, only 795 TP
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
I had no idea Hunters and Capts had a 'bag of tricks'? As to writing off the idea because there's a 6th bag on the way, I find that brush off a bit facile.
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Originally Posted by Merowin
Then it would be the Premium Burglar Bag of Tricks 495 TP in the store :-), maybe you could buy it bundled with the Premium Adventurer's Lunchbox to hold all your food, only 795 TP
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
I had no idea Hunters and Capts had a 'bag of tricks'?
Hunters have 6 different types of traps. Captains have to carry around three different of banners (four with Moors banner) and at least two different armaments. Those are the ones I'm familiar with. Or were you being disingenuous and writing them off because they're not narrowly defined as burglar items?
You're asking for a burglar-specific storage area for burglar-specific items. Other classes have class-specific items as well. Why shouldn't they get extra storage space too? Then Farmers and Cooks have to hold on to so much stuff just to advance their professions, can't they get extra storage too? Then you've got a few of the classes with extra storage and it's unfair to the rest of the classes.
They are already giving us a 6th bag with Rohan. Why should we get even more on top of that?
For the longest time, the answer to "more than 5 bags please" was "no because of the extra load on the database and servers". Your guess is as good as mine as to whether they've solved the load problems for a sixth bag only or for bags 7, 8, .... My guess is we won't see a 7th bag for a few years.
I think I'm coming off as too harsh. It's not a bad idea. It's just not fair and not necessary, and, imo, not worth spending development time on over other more important things.
A spaceship from another star / They ask me where all the people are
I tell them I'm the only one / There was a war, but I must have won
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Then, maybe, Hunters and Capts should petition for thei rown bag of tricks? Look, I frankly don't care what other classes have to put up with, Burgs have a legitmate item that could be expanded as part of the class. If other classes don't like it, that's their problem. No one promised "fair" as part of any MMO last I checked. This is not disingenuous, and more callous, I suppose if one is inclined to egalitarianism and altruism.
As to other issues being addressed, I'll simply bite my tongue and nod -- Sapience likes to smack me with infractions if I dare say anything remotely negative about the game and its developers.
As to more bags, the point isn't that I want to store more stuff, I'm attempting to address utility and a legitimate Burg option. I didn't make that clear at the outset, so, I apologise for giving the wrong impression.
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Originally Posted by joev
If other classes don't like it, that's their problem. No one promised "fair" as part of any MMO last I checked. This is not disingenuous, and more callous, I suppose if one is inclined to egalitarianism and altruism.
You must not have checked very hard, fairness and class balance are a basic element of MMO design. Your selfishness isn't masked by throwing big words around. You'll take your extra bag and you'll like it!
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Originally Posted by abzpress
The bag is called "burglar tools". That almost implies that's where things like marbles, stun dust.... should be stored.
Not a bad idea when you think about it. Any additional storage would be welcome.
That was my first thought when I read the title of this thread.
And I fully agree it would be a great idea - for burgs it would work nicely and make sense to link it to our legendary class-item. However it gets a bit tricky when you think about it for the other classes - and we all know how much turbine cares about balance... /sarcasm off
It would be nice to have a single place for all classes to carry their class items with them - although I'm sure it's a lot easier for the devs to just add another bag for everyone. Suppose we should be thankful we actually get some more space...
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
I think a simpler solution would be to consolidate all the items into a single item, much like the level 55 crafting tool. The name Bag of Tricks would keep things roughly in character (for people who miss things like LM shire weed). The item could use the LM pet skill bar to differentiate between the skills (stun vs. FM, etc) without much more coding.
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
They should make the burg specific throwing items, marbles, caltrops and stun dust all dropable into the ranged slot. Or make new craftables to replace those that are non consumable...like every other class has. All other classes have 2 LI categories then a 3rd equippable slot be it the ranged slot or whatever. Every other classes items for those slots are more effective and purposeful then burg fm signals. Someone try to prove that a blue fm signal for +power is more desirable then an item with -power cost, morale/power and/or mitigations.
Either add a couple passive stat bonuses to the craftable signals to be on par with other classes items of that sort...or let burgs toss something like marbles/stun dust in the ranged slot and have enhanced properties.
Toss crafted thowing items in there and have them do things like remove a corruption(s) without a trick application being necessary.
There's a lot they could do with existing items by slight changes in mechanics.
"THE EDGE, there is no honest way to explain it because the only people who really know where it is are the ones who have gone over"
— Hunter S. Thompson
Re: Bag of Tricks as 5 Slot Storage for Burglar Implements?
Originally Posted by Gilias
That was my first thought when I read the title of this thread.
And I fully agree it would be a great idea - for burgs it would work nicely and make sense to link it to our legendary class-item. However it gets a bit tricky when you think about it for the other classes - and we all know how much turbine cares about balance... /sarcasm off
It would be nice to have a single place for all classes to carry their class items with them - although I'm sure it's a lot easier for the devs to just add another bag for everyone. Suppose we should be thankful we actually get some more space...
"You cannot assign *raid loot* to Gillias . . " tell him to make some more space in his wretched bags