IMO, it was a big mistake on Turbine's part to include "session play" & "skirmishes" with the epic story line, precisely because there are a good number of people who don't like to do that sort of thing, & unlike instances, you can't just implement "Inspired Greatness" to get past a dislike of session play & skirmishes.
FWIW, I love skirmishes, but I don't at all love them being part of the epic storyline.
As Turbine fine-tunes things, one can run the skirmishes in the epic books "under level", even if the wrapper quest is on-level. That goes a long way to cut back the pressure on people that have a strong dislike of skirmishes (or for people that are indifferent but just want to get them out of the way).
IG takes care of the group/solo issue in many cases. don't want IG? Just get a group together and do the instance as it was originally set up...assuming you *can* find a group.
Forced solo is a bigger problem. There have been a lot of threads started (and commented on) by people having trouble with III.5.4 solo instances.
I think one of the best things Turbine has done in this area is the "this is intended to be solo, but it can be duo'd" option. I'd like to see them do more of this as it would be an immense help to those that really struggle with some solo instances.
Originally Posted by Elaida
With V2B5C5 parts, the primary argument to say there's no reason to be annoyed because group requirement was removed is obviously that they're skirmishes, and that you can choose whatever group size you want. More choices. However, this leads into another argument, which is that when they're soloable, finding groups to do them with is even harder than before.
*Those* particular instances were converted to skirmishes. Others were given a solo/group choice (Book II.8, for instance). Still others have had IG added.
That is most of Turbine's complete "toolkit" for allowing players to use their own characters to do optionally soloable instance content. The only others Turbine has to use are the "solo only" option, which has its own problems, and the "solo with duo option", which isn't used very often in Epic quests.
All three groups of players - soloers, skirmishers and old-time groupers - have really good arguments to support their opinions. In fact, I have trouble deciding which way I'd prefer myself regarding the epics.
Old way was a good system in my opinion - they were moderately challenging to do on-level and good practice for group playing. This is why I'd prefer seeing some "mandatory" grouping before reaching level cap, though the word "mandatory" makes the soloers shiver. As they're now skirmishes - and in my opinion good skirmishes - they get run more often. That gives a higher probability of finding a group to do them with, especially if you're doing the epics "late", at level 75.
If they were kept "as is" with the inspiration buff to help if you're a few men short, I wouldn't have liked it at all personally. Inspiration makes you so harshly overpowered (in most cases) that these "instances" are just pointless. They could just as well be just cut scenes.
I'm getting bored to death every time I'm doing an epic with that buff, no matter the class. Done them with Minstrel, Warden, Burglar, Captain, Champion and now on Guardian. It just feels stupid being THAT powerful, but then again, being so overpowered means that the ultimate boredom won't last longer than a few moments.
If they were made into session plays, it would perhaps be the biggest turnoff for me. It would feel like ruining perfectly good content.
If you don't like the IG buff...get a group. The whole point of the IG buff is that the instance CAN be solo'd...not that it HAS to be solo'd. As it is, the IG buff has been toned down from its original settings.
What it really all comes down to is this: Turbine has a set of different ways to construct content that runs from "solo only" to "group only". Their data probably indicates that a lot of players want to be able to solo the Epic content, so Turbine is now making things "soloABLE", but not "solo REQUIRED". This means the choices come down to IG or skirmishes. Some people strongly dislike one or the other of those choices. The session play (which also has its detractors) is primarily used to as a way to show events distant in time or place through the eyes of a participant in those events, so it's a completely different tool, used in a very different way, than either IG or skirmish.
Personally, I think that absolutely as much content as possible should allow for a variable number of players--from solo to raid--be able to do any given instance, ESPECIALLY instances in the Epic books. At a minimum, unless there is a truly overriding reason not to, those instances should at least permit a duo. And when I phrase it that way, it means that the designer should have very, very strong reasons why at least a duo should be excluded from the content. "Solo only" is as bad a design choice--in general--as "group required".
As Turbine fine-tunes things, one can run the skirmishes in the epic books "under level", even if the wrapper quest is on-level. That goes a long way to cut back the pressure on people that have a strong dislike of skirmishes (or for people that are indifferent but just want to get them out of the way).
But that doesn't allow you to avoid the requirement to do the skirmish. If you could do a skirmish, or a solo/duo/group instance instead, that would be EVER so much better. I realize the actual, effective difference between a "skirmish" & an "instance" is practically nil, of course, but I'm trying to come up with something that would help those who, for whatever reason, dislike doing skirmishes but somehow love instances.
The way I see it, the Inspired Greatness buff, & the scaling of instances for solo/duo/group, was done to largely give players the choice as to how they approached the epic story line. You don't have to group, for example; you can duo or solo the instance. Allowing people to undercut the skirmish level makes it easier & alleviates some of the pressure, but does nothing for those who, for whatever reason, simply hate skirmishing.
None of these do anything at all to mitigate session play for those who loathe session play. I'm not sure what to do about that, other than to remove them from the epic story line entirely. I understand the point, that people want to do the session to see & "experience" earlier events, but I just don't believe that's appropriate for the epic story line -- especially when I'm currently unaware of any session play instance that can be done in a group. Put that stuff in separate quests, or even cut-scene movies, but I'd really prefer it be removed from the epic entirely.
Fare you well ... let your life proceed by its own design
Nothing to tell ... let the words be yours, I'm done with mine.
I can't for the life of me, figure out why these ridiculous sessions play are interjected into an already tedious epic quest line. Just when you think, OKay now I get to move forward - NO! You have to run a lame character with skills that have nothing to do with anything (read killing slugs and waking stupid guards). Finally make it to the Grey Company gather, spend a day traveling around (why), and then what... Sessions play.
I'm asking myself, if we have to do this because of the lack of imagination on the Dev's part, why must they make us do it as someone else. I can see no reason why my own character couldn't have just as easily (and much less tediously) done all of this.
But worse yet, I'm asking myself how many more of these inept, tedious, STUPID sessions plays must I endure, or must I give up the whole epic quest and call it a day?
LOL - Sorry you don't like session play. I have grown fond of them. The reason you can't do it on your own toon .... is because it is session play. The concept is you are reliving, playing the part of a person in the story in order to get more involved in the story.
What can help to make it fun is read all the skills of the person you are in the session before you start. Then have fun with it. I enjoy the little drawf champ with his horn he can blow that has a knock back. Love to use it to blow baddies off the bridge. But can get carried away with it and get in trouble. Have to make sure not to blow someone off the bridge that the NPC is agroed on or he gets the twirlies (the ? over his head) and the instance fails.
I do wish my UI settings would carry over. First thing I need do is set it so there are static placed tool tips. Arrggg I hate when I go into battle and have not remembered to do this.
What can help to make it fun is read all the skills of the person you are in the session before you start.
Not only "fun" -- it's virtually necessary to read all the character's skills (and rearrange them on your spellbar to something that makes sense) before you start playing. If the character has a heal, I put it where I have a heal, on the - sign. I put whatever attack skills the guy has on the first two or three numbers and try to make some arrangement of the rest that I will (please Eru) remember in the heat of battle.
None of these do anything at all to mitigate session play for those who loathe session play. I'm not sure what to do about that, other than to remove them from the epic story line entirely. I understand the point, that people want to do the session to see & "experience" earlier events, but I just don't believe that's appropriate for the epic story line -- especially when I'm currently unaware of any session play instance that can be done in a group. Put that stuff in separate quests, or even cut-scene movies, but I'd really prefer it be removed from the epic entirely.
There are always going to be some people that absolutely loathe some particular mechanism of advancing the story. Such people do have my sympathies, but if Turbine eliminates everything that some subset of gamers loathes...there won't be a story--or game, if it comes to that--at all.
If there is one place session play really belongs, it's in the Epic quest lines. It furthers the plot of the story arc by providing backstory or fill-in data. Now if every player was familiar with the full history of Middle-earth, then session play wouldn't be needed. All that would be required would be for an NPC to refer to the particular event and the player would *know* all the references and implications.
On the evidence supplied by some posters in the Forums, clearly a lot of players have NOT read LoTR, let alone The Simmarillion, and need all the help they can get to understand *why* some things are the way they are.
Doing them once is annoying when it comes to most session plays, having to do them more than once is just a reason to drop alts because most are not fun at all to do a second time. I parked my minstrel because of that ridiculous worm session play. Finished V1 only twice because there is no joy in playing an underpowered guard or a moronic elf #######.
We cannot get out can be fun, until you start to actually have fun and blow the mobs into anti-exploit. Woop, dee, doo. Let me skip them, please.
Doing them once is annoying when it comes to most session plays, having to do them more than once is just a reason to drop alts because most are not fun at all to do a second time. I parked my minstrel because of that ridiculous worm session play. Finished V1 only twice because there is no joy in playing an underpowered guard or a moronic elf #######.
We cannot get out can be fun, until you start to actually have fun and blow the mobs into anti-exploit. Woop, dee, doo. Let me skip them, please.
You only have to do them once.
Per character.
I have now done them twice, and I may never do them again, since my Burglar seems permanently bogged down at level 28.
Doing them once is annoying when it comes to most session plays, having to do them more than once is just a reason to drop alts because most are not fun at all to do a second time.
If you polled the player base, you would fine plenty of people that would say - boring second time around for all character growth content.
Hence the requests for - I have a level 75 Hunter - Let me create a level 75 Guardian copy the deeds and quest completions to my Guardian. That way I only have to do the racial deeds if it a different race, the Guardian class quests, class deeds and any virtue deeds that I haven't already done.
You can ignore the Epic the second time around. You already know the store.
Unless stated otherwise, all content in this post is My Personal Opinion.
If there is one place session play really belongs, it's in the Epic quest lines. It furthers the plot of the story arc by providing backstory or fill-in data.
That can be accomplished via cut-scenes. It certainly does not need to be done by forcing you to play through an instance with a character that isn't yours & to whom you probably have no attachment whatsoever.
Again, I say that if I could play my own character, I'd not be complaining. I hated "vehicle" quests in WoW, I hated the "design your own dungeon" gimmick in EQ2, & I hate this "session play" concept, all of them for the same reason: they take me away from MY character, & force me to play someone else's. While I understand what they're trying to accomplish, I think they chose the worst way possible to accomplish it. NB: in EQ2, this has been the single biggest complaint against their "design your own dungeon" gimmick, so much so that SOE is reportedly bowing to demand & implementing a way for players to use their own characters.
So long as this mechanism wasn't attached to anything "important," I didn't care about it. When it was just quests inside Moria that I could ignore or do as I wished, they didn't bother me. Finding out that they become necessary in the epic makes my inner nerd rage If it's not changed ... I'm simply done. Because, as I've said, I'll continue loving this game up until the negatives outweigh the positives, at which point I'm gone.
Session play is, for me, that final straw. I'm not done yet -- I want to see how far I can get in the epic without sessions -- but the writing is already on the wall, for me.
Fare you well ... let your life proceed by its own design
Nothing to tell ... let the words be yours, I'm done with mine.
I can't for the life of me, figure out why these ridiculous sessions play are interjected into an already tedious epic quest line. Just when you think, OKay now I get to move forward - NO! You have to run a lame character with skills that have nothing to do with anything (read killing slugs and waking stupid guards). Finally make it to the Grey Company gather, spend a day traveling around (why), and then what... Sessions play.
I'm asking myself, if we have to do this because of the lack of imagination on the Dev's part, why must they make us do it as someone else. I can see no reason why my own character couldn't have just as easily (and much less tediously) done all of this.
But worse yet, I'm asking myself how many more of these inept, tedious, STUPID sessions plays must I endure, or must I give up the whole epic quest and call it a day?
I'm not going to read the thread, but am agreeing with you 100% -- I play a mmo/rpg to play MY characters, that I have grown and tweaked. Not some stupid 5-button arcade game avatar that I care nothing about. Keep our characters in the game, let us play!
Informed by Science, Inspired by Art
RK/Mini/Capt/Hnt/Champ -- Raiding on Brandywine and Meneldor.
I gotta say, I think session play is great. one of my all time favorite moments in LOTRO was going through the Fall of Moria SP. it was a refreshing change of pace!
Tuorr - Elf Lore-master | Cauliflowre - Hobbit Minstrel
Grimauld - Man Hunter | Curthang - Man Warden
Baruk Khazad!
I like session play! Mixes up the game experience. My only beef with it is having to re-learn what skills I have for the sake of a brief interlude, but it's pretty hard to lose the session so no biggie.
I can see no reason why your own character COULD do them. They're all episodes of things that happened in the past to a specific person. They could've done it in a cut scene, but I think this is more interesting.
Funny the things you remember... out of all the post, I remembered this one as I went to do the Epic Instance: Memories of Mithrandir. Here Turbine did EXACTLY what I was talking about. I followed the steps of Gandalf as he goes into the secret passages of Dol Guldur and see his memories as MY CHARACTER kills the stuff to bring the memories on.
This is what I was talking about. Episodes in the past that happened to TWO specific characters and what???... I'm running my own character. And I think that is more interesting. (and 17 million times less tedious).
A session play (ok, exclude the slug one, I think we all agree turbine made a mistake there) is very easy and can be finished as fast or slow as you like. For those who dislike them; run through, chop chop hack hack, get a drink while Gandalf talks, wham bam, Done.
For the fanatic Lore-monkeys like me () you can take your time. Read all the dialogue carefully. Immerse yourself in the character. Session plays really do capture some of the iconic moments in LOTR, and that cant be denied whether you like them or not. I personally feel that watching a cutscene would be boring, more for those who level and don't read quest dialogue (I hear them now; "What does he mean quest dialogue?! ;/")
Anyway, have a nice evening all,
Geindor, minstrel maniac
A session play (ok, exclude the slug one, I think we all agree turbine made a mistake there) is very easy and can be finished as fast or slow as you like. For those who dislike them; run through, chop chop hack hack, get a drink while Gandalf talks, wham bam, Done.
For the fanatic Lore-monkeys like me () you can take your time. Read all the dialogue carefully. Immerse yourself in the character. Session plays really do capture some of the iconic moments in LOTR, and that cant be denied whether you like them or not. I personally feel that watching a cutscene would be boring, more for those who level and don't read quest dialogue (I hear them now; "What does he mean quest dialogue?! ;/")
Anyway, have a nice evening all,
Geindor, minstrel maniac
Some session play instances are tedious, but I enjoy witnessing some of the truly epic moments in Middle Earth's history. Sometimes I redo them just to go up to a Balrog and whack it, just for the experience. Your normal player couldn't do that!! Personally I was hoping for more session plays oriented around the fellowship. I would love to see Gandalf vs. the Balrog or the fight in the Chamber of Mazarbul. One session play I am hoping for is being either Merry or Pippin or and Ent to help with the destruction of Isengard.
What the session play allows that cut scenes don't is an ability to explore. slow down and enjoy life. I went to every corner of the throne room just saying wow and have found other fun places to wander about in session play. I enjoy them the first time or the 15th time. It seems like a vast majority of at least the players represented on the forums do like them very much. I know I do
The why is so that Turbine can offer some variety in what we're doing.
I agree that some are pretty silly. Some of the ones in early Vol III where you play as a Ranger killing a few worms or trolls seem to be stuck in just to give those who get cranky if they're not busy killing things something to keep them amused. I disliked the one where you play that idiot Laerdan in the Ring Forge area, but then I dislike Laerdan anyway. (Really, locking up his daughter for years on end is going to cure her?)
Some people, as you've seen in the thread love them, others hate them, still others see them as a necessary evil to be gotten through as quickly as possible. Same goes for almost every unusual form of encounter. Some people hate skirmishes, some people hate group quests, some hate forced solo quests. Almost no one likes everything, but mostly we put up with the ones we don't care for in order to get a reward we do want, even if it's only getting further along in a quest chain.
Some of the session plays are well to be blunt kind of tedious after doing them a few times However they really bring out the back story to events that happend that couldnt be done otherwise, They do for the most part fill in a lot of details tht are important to the story line in general and help explain things that normally whould make you just scratch your head in wonder. Actually i would truly love to see a few more of them added. I truly want to see the night the village of ?audghaim? fell to the machanations of the necromancer in mirkwood. I would love to see evendim get flooded and the events/reasoning behind them. Session play adds details and fleshes out the game and give the game a lot of plot line enhancements that is so missing from a lot of other games.
So long as this mechanism wasn't attached to anything "important," I didn't care about it. When it was just quests inside Moria that I could ignore or do as I wished, they didn't bother me. Finding out that they become necessary in the epic makes my inner nerd rage If it's not changed ... I'm simply done. Because, as I've said, I'll continue loving this game up until the negatives outweigh the positives, at which point I'm gone.
Session play is, for me, that final straw. I'm not done yet -- I want to see how far I can get in the epic without sessions -- but the writing is already on the wall, for me.
If you'd quit over something like this, I don't think LotRO is the right game for you... seriously, how can people complain about Session Play, while being force to do virtue grinding on EVERY alt? I just don't get that... I agree, some Session Plays are boring (that Angmarim slug one), but seriously, they don't take that much time and are nice for a change... deed grinding on the other hand, that's what makes playing alts a pain imo, so why would I complain about something as harmless and fun as Session Play?
Originally Posted by Arasul123
Funny the things you remember... out of all the post, I remembered this one as I went to do the Epic Instance: Memories of Mithrandir. Here Turbine did EXACTLY what I was talking about. I followed the steps of Gandalf as he goes into the secret passages of Dol Guldur and see his memories as MY CHARACTER kills the stuff to bring the memories on.
And for me that was probably one of the most boring quests in the whole epic story... and yet I don't demand Turbine remove the quest from the game... they can't please everyone with every quest... if they tried, I don't think there would be many quests for us to do...
Originally Posted by Chris2
/signed
Session play makes the epic books even less enjoyable, if that is possible.
/unsigned
Also the epic story is great, if you don't like it, too bad, but LotRO IS a story-driven MMO, so the epic story is an integral part of it!
Session play makes the epic books even less enjoyable, if that is possible.
Okay....everyone is entitled to their own opinion. It sounds like you'd prefer to avoid all of the Epic Books except I.6 (for East Angmar access), II.1 (Moria access), and II.9 Prologue (Mirkwood access).
I can't say I've ever thought about the epics as being "tedious" or "boring" in any way. Deeds? Sure. But the main storyline of the game, the reason many of us are playing in the first place, tedious? No way!
But the good thing is, if you don't like it, there's no requirement to do it! Volume 1 in particular - there's really nothing there that anyone needs, in terms of rewards and such. I mean, do book 6 I suppose if you want Eastern Angmar access (though even that isn't necessary anymore), but there's certainly no requirement to do any of the epics, let alone the session plays if you find them so terrible.
I'm really not keen on these, or the epic quest just in general. I choose not to take part in that aspect of the game though. No need to begrudge others of what they enjoy.
Session play makes the epic books even less enjoyable, if that is possible.
I wholeheartedly disagree. The epic books are some of the best content in the game and the session plays make me feel fully immersed in them. I love everything that Made of Lions has done with the epics.
Well ... I've bought the Legendary Pre-Order and you better believe I'm going to do the Epic.
But I don't know what IHW-LS means. Care to enlighten me, or do I have to wait till September?
In Harms Way and Last Stand. 2 captain skills (amongst other things...) inspired by the character we play in that session play. If you know what I mean!
Well ... I've bought the Legendary Pre-Order and you better believe I'm going to do the Epic.
But I don't know what IHW-LS means. Care to enlighten me, or do I have to wait till September?
Short for In Harm's Way/Last Stand. Two cappy skills useful when used in conjuction with one another.
In Harm's Way transfers half of all damage dealt to a fellowship to the cappy for x seconds. Last Stand makes the cappy unable to be defeated for x number of seconds.
In Harms Way and Last Stand. 2 captain skills (amongst other things...) inspired by the character we play in that session play. If you know what I mean!
I am very hot and cold on the epic storyline as a whole. I really enjoy a few parts but find most of it tedious or poorly conceived. Certain elements raise my hackles, including session play, for reasons mostly touched upon in this thread.
However, I realize the majority of players enjoy the epic storyline and enjoy session play, so to each his or her own. Perhaps the powers that be would consider breaking the epic books apart, allowing players to complete the books they like and skip the ones they hate. To the extent Volumes I and II allowed this, it was a much better system.
Perhaps the powers that be would consider breaking the epic books apart, allowing players to complete the books they like and skip the ones they hate. To the extent Volumes I and II allowed this, it was a much better system.
So does Vol. III. There is an "on ramp" at the beginning of Book III.4.
I do wish my UI settings would carry over. First thing I need do is set it so there are static placed tool tips. Arrggg I hate when I go into battle and have not remembered to do this.
Have you tried loading your regular ui into your session play? I know most of my settings carry over if I do that, although I can't say about static tool tips since I don't have those enabled.
To load your ui into session play, you have to save it from your regular character first (if you haven't done that yet). Type ui layout save <nameofchoice> (where <nameofchoice> is the filename you can freely chose for that ui layout) in your chatbox and your current ui layout is saved. Once you are on another character (or a session play character) type ui layout load <nameofchoice> (where <nameofchoice> obviously is the filename you choose earlier) and the client will load the formerly saved ui layout (including size and positioning of the elements on screen as well as a load of other ui settings). I use this all the time since I hate the small chat window and the default positioning of the character and target portraits .
I kind of enjoy session play. I do wish my toons UI settings carried over. I have to remember to go into the options at the start and set things to my liking and one needs mouse over each skill of the toon they will using and get an understanding of what they do or the combat can be frustrating, or even a failed experience.
Are a couple of them a bit long? Maybe: Especially if you fail for some reason and have to repeat. Like missing the fact your goal is to RUN not stay and fight. LOL.
I used to really enjoy that one where you have to survive in the room off 21st hall. I still do but not as much since they (turbine) dumbed it down for the people that had trouble doing it. I'd be kickin those guys arses right up till the window closed full health and takin names.
Like the one where you are the elf with the powerful bow shot from stealth and you have to fight the three trolls at the end. Great fun.
There needs to be a bypass or a skip or something. It's bad enough that I'm not playing my character, but if I fail at the end and then have to do it all over again with this redshirt character that I'll never use again and don't care about?? If I wanted to play as some random character with four whole skills, I wouldn't bothered leveling my toon.
For random quests that I can choose to skip, fine if people enjoy these things. But not for the epic line. I'm really tempted to just cancel the epic line and call it a day because I really hate these things.
I enjoy the session plays(except for a few) and there will be more in the RoR expansion. And if you hear the comments from the beta testers this is the best epic story line in the game so far and the experience is great. Im all for session plays. its a nice change and allows us to live past and current events without breaking lore.
There needs to be a bypass or a skip or something. It's bad enough that I'm not playing my character, but if I fail at the end and then have to do it all over again with this redshirt character that I'll never use again and don't care about?? If I wanted to play as some random character with four whole skills, I wouldn't bothered leveling my toon.
Fortunately, session plays are, in general fairly, difficult to fail, so the odds are in your favor for not having to repeat them.
I definitely disagree with removing session play past, present or future. For the most part I love them at least the first time through with some exceptions like the Angmarim slug killing. I wouldn't even mind that session play if it wasn't for killing the slugs. I enjoyed going around and kicking the orcs awake; especially the text on the progress bar as you were kicking them. There are a lot of little gems like that in the session plays. Sometimes it's a phrase in the progress bar, sometimes it's the name of a skill or the description of a skill.
As for doing them more than once, don't even get me started on that. I'd be surprised to find out that I'm not one of the more prolific epic quest storyline people around. I currently have seven level 75s and every single one of them has completed all of Volume I. That's the volume most people do not complete since it's very long and has some really annoying aspects to it. Going along with that, all of those characters have finished all of the epic quests we have so far with the exception of one or maybe two. My latest to 75 has not completed the Lothlorien epics which take place in Moria after 2.6.8. That's mostly because when I originally leveled him to 65 I skipped a lot of stuff to get the last several levels quickly and this was something I skipped since it was in no way necessary. By the way, that doesn't count some other characters I have which are above 50 and not 75. I have a couple more who have finished all of Vol I.
I will agree there are times when I would like to skip some of the session plays on repeat characters as I don't like all session plays. I would have no problem with the ability to skip a session play if I have previously completed it on another character.
No matter what I do I can't relate to the people who hate session play because they can't do it as their own character. Part of this is because there is no way their character could be part of the session play. There isn't a single person who was able to create and play as an Angmarim. There's no way a hero of the Free Peoples could be in the service of Amarthiel and running around the tower to kill slugs and wake up some orc guards. There's also no way your character could be the father of Narmaleth or the dwarf captain of Balin's group which went into Moria or a soldier of Gondor in the time of Isildur. There's a very good reason you're not playing your own characters and I cannot sympathize with you. The session plays are a part of the story; a way to be interactive with the story in a meaningful way. That's part of the reason I love the session plays; I want to be part of the story and want to see how the story is played out. Cutscenes are by no means interactive nor do they tell the story in anywhere near the same way. I play this game for the story more than anything.
There will be more session plays in future content, they will be amazing and no, your character would not be appropriate in any way, shape or form. I absolutely love the content of most of the epic stories and it's one of the big reasons I continue to play the game and enjoy making and leveling new characters. My favorite epic stories in this game so far are the second half of Vol I and the first part of Vol III through Enedwaith which coincidentally have the largest numbers of session play. Those stories and most of the session plays are captivating to me.
I guess I'll finish off this wall of text with something simple that's only a repeat of the rest of my post. I will never support the removal of session play in this game.
I don't have anything against sesseion plays, the only thing that bothers me a bit though (but probably can't be done differently technically...? No idea...) is that you are shown as offline. Roleplay wise, I understand - you are a different char... would be nice though to remain online for your friends, though, or only marked as "in session play"... usually these session plays don't take long and if something is getting planned or comes up, you will be contacted while in a session play. If you are shown as "offline", they'll just think you are offline... other than that, no problem with session plays on my side, I rather enjoy them... it's kinda fun to see and do something different once in a while