Re: Which penalty should be removed/less strict for free players?
Originally Posted by Storage
*snip*
Thats' nice. I have a question: What financial motivation does Turbine have to do any of this? Answer that in a way they consider viable (meaning it makes them more money), and they'll do it. Otherwise ... :shrugs:
Re: Which penalty should be removed/less strict for free players?
Originally Posted by KualaBangoDango
By limiting it to only the three starter areas, originally, they angered a LOT of returning subscribers who felt like they'd already bought those areas with the original SoA box. I read many posts by these players both in these forums and other game sites. Turbine lost way too many potential customers who felt they were either re-buying what they already bought (if they were old subscribers) or felt they were playing a too limited demo (for new players).
They kinda fixed it a bit by making Lonelands free but it was already several months too late. The initial rush of returning players had come and gone.
It's not as if Turbine would have lost much money anyway since, really, how much have they made off of Trollshaws and Misty Mountain sales? They probably lost far more money in lost customers that first month or two than they made by selling those zones.
What I find interesting is that quoting Sapience from a few months ago - "the fact is that we get thousands of new players in LOTRO every single day".
So lets assume thousands means three thousand minimum ( 2 thousand doesn't really qualify as thousands ). That's approx 100,000 new players each month.
Approx 3000 new players, per server, per month. Where are they all? Proving Sapience is being truthful, then it follows that thousands must be leaving Lotro everyday, and the game population still fails to grow despite Turbines recent "increased investment in marketing and advertising". Lotro now seems to be in turnover mode at very best. My own view judging by the population on the servers I have toons on is that it is still declining despite Turbines marketing efforts. I think F2P was like putting a plaster on a cut, it solved the problem temporarily, but didn't fix the underlying problem. So they are back to square one, without the 'get out of jail free' card of being able to go F2P this time.
Re: Which penalty should be removed/less strict for free players?
Everyone, even Turbine, understands that there are people who honestly can't afford to spend money on a game. From what I've seen, they're one of the few companies whose f2p model is not just a level 1-30 free trial after which you must spend real money. Their model makes it possible for anyone who has the time and will to earn the Turbine Points they need to purchase unlocks for every aspect of the game.
That said, they are still a business with costs of running servers and paying employees to keep the game running and expanding. So they hope that the restrictions on the f2p model will prompt most of their users to spend at least a little money to win free of those restrictions.
They're the ones with the hard data on which types of customers spend how much money, so they're the only ones who really know where most of their profits are coming from. If their data shows that the restrictions on pure f2p are too punitive and turning off too many potential customers, they likely will lighten or remove some of those restrictions.
Re: Which penalty should be removed/less strict for free players?
Yes, if you put the effort in to it you can make the TP for the base TP only items, like the riding skill. The cost of removing the gold cap is one of my big issues, it is on line with the cost of quest moduals; which is ludicrous. I've played a lot of MMOs, all free to play. Most are pay to win; the best items in the game being $ only. Some are pay to make it easier or quicker. A few are level capped, and some are just a hook to get you in the door; free to play being taken quite literally. As in free to get in to the game and run around; the racing game I was beta testing was free to play in that yes you are given a car and the tracks are free to race on, everything else is $ only. LOTRO free to play is the kind I will spend money on, as in I can play all I want, go where I please and do well. So when I have the spare $ I can spend it, not have to spend it.
I love being able to grind for TP, but the gold cap was the only thing I felt I was "grinding" to pay for. As in I'll have the icon pop up to tell me I've done something to get TP and thought "cool". Where as when I was grinding to get the TP to remove the gold cap I was grinding specific mobs for the deed/task to get TP.
And I'll say right now of the half a dozen similar MMOs I have played, this is the one I was still playing two weeks later
Re: Which penalty should be removed/less strict for free players?
The gold cap cost and limitation needs to stay. The free to play folks were not in the game when the gold farmers were trying to get a foothold in LOTRO. They never did, thanks to turbine's hard work at keeping them away. A game that allowed gold farmers to make new accounts for free and easily get around the gold cap would be a serious problem. Yes, you can probably buy lotro gold online somewhere, but at least there are not 1000000 players sitting there whacking the most valuable trash loot mobs all day 24-7 while their buddies send tells to everyone in the game every 5 seconds. The peace and quiet is enough, and all players can really ask for. I have not been pestered by a gold spammer in many, many months.
Draegon:
"stack all the morale you want but dont come on here wonderin why you aint hittin hard! "
Re: Which penalty should be removed/less strict for free players?
As a newly Premium player, I struggled with the currency cap, so essentially by being Isengard ....Turbine won.
BUT so they should, Turbine needs our money to continue creating a game we enjoy, and the restrictions do not force anything on us, I got to lvl 53 before spending any money at all, before deciding, that Turbine can have my money, and I'll definatly give them more if I find anything else I want
Re: Which penalty should be removed/less strict for free players?
Originally Posted by forusrname
The gold cap cost and limitation needs to stay. The free to play folks were not in the game when the gold farmers were trying to get a foothold in LOTRO. They never did, thanks to turbine's hard work at keeping them away. A game that allowed gold farmers to make new accounts for free and easily get around the gold cap would be a serious problem. Yes, you can probably buy lotro gold online somewhere, but at least there are not 1000000 players sitting there whacking the most valuable trash loot mobs all day 24-7 while their buddies send tells to everyone in the game every 5 seconds. The peace and quiet is enough, and all players can really ask for. I have not been pestered by a gold spammer in many, many months.
This is also the reason for the mail and AH limitations that free players have; therefore, those are non-negotiable as well.
Re: Which penalty should be removed/less strict for free players?
We free players should be happy enough to play this very nice game without any cost, and being able to play it with all the pleasure we want, except we need to farm the turbine points once in a while.
After dispending more than 200 euros in World of Warcraft, i know what free means.
Besides this, i think Aion offer more than lotro in a f2p account, but i wont play it because lotro offers the best immersion and i dont like japanese style games, too much fireworks
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Kwelduvel
The gold cap is very annoying. I don't see the point in this (other than Turbine wanting to eat your entire bank account).
The gold cap is one of the primary ways Turbine makes free accounts unusable by gold sellers. If a gold seller has to acquire TPs or spend money to be able to hold the gold they sell, and that makes it much less cost-effective for them.
Note how many gold spam /tells you are NOT getting. This is one reason why.
Re: Which penalty should be removed/less strict for free players?
If they are going to to give anything to free players, it should be trait slots, imo. Even just class trait slots. A level capped ftp toon with no class trait slots unlocked is severely gimped. Not saying I think ftp deserves more for free, but if they give em something, class trait slots (including legendary slots) would be the most useful, imo.
Originally Posted by Frisco
If 25 hours of "work" (aka playing a video game) to get a quest pack is unacceptable, I think that spending that same 25 hours finding a way to get $10 for a subscription would be a good alternative.
If it takes you 25 hours to make 10 dollars you're either doing it wrong or living in the third world.
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Moejo
If they are going to to give anything to free players, it should be trait slots, imo. Even just class trait slots. A level capped ftp toon with no class trait slots unlocked is severely gimped. Not saying I think ftp deserves more for free, but if they give em something, class trait slots (including legendary slots) would be the most useful, imo.
If it takes you 25 hours to make 10 dollars you're either doing it wrong or living in the third world.
Agree on trait slots. Thats one of hardest and priciest limitations for F2P, not gold cap or AH or mail restrictions. Mostly due being character-based unlocks.
As for the players, yes, some of us live in third world and earn little in comparable USD. Getting that Lifetime sub was an income of a whole month for me.
As for the gold cap, AH and money mail/trade restrictions - they should stay as they are. In sub times, when there were free trials, and later with start of F2P there were some Goldspammers seen, but they are silent now, and thanks for that. Both for trading restrictions and limits.
PS. If you look at other 'large games' gone F2P:
WoW - 20 levels and thats all. you have to pay to proceed. Cant earn cash shop currency ingame to buy off restrictions.
AoC - 4 from ~12 classes, limited dungeons. 2 chars max, reduced bank. Cant earn cash shop currency ingame to buy off restrictions.
Aion - 2 chars. Not sure if Aion coins are earnable ingame.
Last edited by Hatter_of_Bree; May 17 2012 at 11:59 AM.
Thank you, Turbine, for listening and giving us an opt-out of FE! Good work!
Re: Which penalty should be removed/less strict for free players?
I was running my 3rd character when I realized how to set up trait slots, never had them set before, can't say I have noticed any difference in game play now that I have them set up.
Even though I am listed as premium now, I still play like a free player; I'm real tight with TP. I bought my female elf a fancy dress, and of coarse she had to have it dyed violet; you know women and clothes on sale lol. I got the juggle emote for my hunter; that way he is not standing there looking stupid while I make up my mind what to do next lol But that was also on sale or I probably wouldn't have gotten ether The game it's self I am playing free though, if my characters can't buy it in game with gold/silver, they just do with out. My elf champion did a lot of running till she managed to make enough of her own TP to buy the riding skill, my hobbit guardian is having to do the same thing. {yes I do keep track of whom has made what TP}
But as far as I'm concerned as long as you can make the TP in game to buy off some of the restrictions, there may be no reason to drop any of them; although knocking 30% off the cost of removing the gold cap would be real nice.
Re: Which penalty should be removed/less strict for free players?
Some of us were luckier than others with pricing, too. When I came back to the game, my old account couldn't be retrieved, and the last expac that came out that I bought for it was MoM.
But at the time I came back, you could get a MoM digital expansion code from anywhere in the world for 10-12$ US on the Net. And Turbine had really good sales on quest packs and other things not long after F2P started - you could pretty much count on regular sales where things were 50-75% off.
That's changed now. I'm happy to see sales for 35% off, because for a long, long time in there it seems the biggest discounts were 20%, and often not on things you actually need to play the game. Still, if you found out about the game say - this past year - I think it's more expensive, or more grindy, whichever way you look at it.
Re: Which penalty should be removed/less strict for free players?
As a premium player that never plans on subscribing except for the one month thing, I feel that we have it pretty good compared to other games. This is the only F2P mmo that I have played where you can earn the premium currency in game, and fairly easily too. As I said before I would love if they added in a few more free swift travel routes(LAKE EVER-SWIM) or at least add in a permanent unlock.
I know that somewhere there is a premium player out there that has spent a lot of money on this game, without ever subscribing because like me they don't like the whole pay per month thing. I think that the big bonus for VIP is free QP's and the 500tp a month, if you pay $10 a month for your sub and get $6.50 in TP, I think your doing pretty good. And please don't go on about the expansions: ROR was announced sometime in March(I think) that would have given you plenty of time to start to save up the tp, even if you spend all your TP a month(On who knows what) if your spending $10 a month on a sub, why can't you fork out $30 for an expansion?
In addition I feel that turbine has plenty of great ways to get plenty of content for the right price. I got the ROI Legendary Edition when it was on sale, I payed $25 for about 8k TP worth of content, it's one of turbines many amazing deals that they reward you with if you spend real money!!!
-Gwaithol
This is my 2TP not my 2 coppers.
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Vulcan583
This is the only F2P mmo that I have played where you can earn the premium currency in game, and fairly easily too.
Turbine´s 1st F2P testgame D&D Online is the same.
Actually it´s even easier to quick grind low level quests for TP than in LotrO.
Star Trek Online has a very similar way of "earning" currency. But there it´s mainly used to get certain ships as the whole game is completely open from the start.
Free to play is quickly becoming the standard in the MMO industry and Dinos like WoW won´t last much longer (I hope).
Last edited by Flatfoot789; May 26 2012 at 05:03 PM.
Re: Which penalty should be removed/less strict for free players?
As someone who's new to LOTRO (lev 23 on my first character), who's played MMOs for almost 20 years (starting back in the MUD/MUSH days) as both a free player and a paid member (depending on game); the biggest reason why I'll never pay for LOTRO is the constant feeling of being "nickled and dimed to death".
A small number of larger restrictions (like no access to half the world) is easy to accept. Hundreds of petty little restrictions that are constantly popping up in your face whenever you try to do anything destroys most of the fun (and the fun is what gives people incentive to pay).
I also don't like the feeling that people can pay more money to effectively cheat (buying faster XP for the same effort, buying traits, buying skills, etc). A player's stats should depend on how much work they've put into the character and their skill, not on their willingness to pay bribes for special treatment.
I would've spent about $15 per month for 2 years playing LOTRO (or a total of about $350) if it was done right (I've spent more on worse games). As it is now, I'll freeload for a month (possibly less if I run out of free quests sooner) then find something else to do with my time (and money).
My suggestion is: remove all restrictions except quest packs (and make all quests for lev 50+ part of a quest pack).
Re: Which penalty should be removed/less strict for free players?
As F2P myself. I think turbine has done a pretty good job with the F2P system. With the 2 slot's and u manage your point's well, and your account. it's not that dificult to save point's to unlock the region's. Sure you may not get everything first char, run through but u'll play the other class's. .
As for this cheating rumor.. lotro isn't like other game's,, The game start's and is at what ever lvl your char. is game start's after intro, not lvl cap.. lvl 22 barrow maze with all at lvl player's in it, isjust hard as grand stair with at lvl player's. Just your fellowship better be more in tune. As it's far less forgiving
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Storage
Which penalties should be removed, be less strict?
I was hoping one or more suggestions written below, might improve the game.
1) 4 or 5 char slots for each server (vip gets more). It will encourage more alts, more testing, more shopping.
OK, I can see this one, this is very reasonable, this is something which should be considered by Turbine.
Originally Posted by Storage
2) Premium classes should be unlocked for every one. Don't you hate it, when you can't play new classes?
editted out since I misread.
Originally Posted by Storage
3) Not being able to use your mount unless you have riding skill ( lotro shop) seems a big nerf for beginners. The game should be more fun without this penalty for new players.
You mean I didn't have to wait until level 20 before doing the quest in game to get my mount???? I could have started out with one by purchasing it just like any free to play person? Hmmm...this does not seem to be as much of a benefit as you make it out to be since I almost always see players pre level 20 running around on horses they have purchased by getting the riding skill from the store as soon as they are done with intro (rather than waiting until 20 to do the quest).
By the way, purchasing your riding skill from the store will make you a PREMIUM player.
Originally Posted by Storage
4) Trait/crafting limit does seem like an unfair penalty for high lvl players. Your char seems nerfed
Not sure here, but I'm sure that by the time you become a "high lvl player," you will have actually done deeds to earn turbine points to remove some if not all these limits.
Originally Posted by Storage
5) Shared storage should be a game seller. Everyone should have a taste of it.
5 slots for free players and 25 slots for vip (you can buy more in lotro store)
I have been playing this game since January 2009, I purchased a lifetime account - which is the same as being a subscriber - and I went almost a year with no shared storage before I broke down and purchased this for $20 on Turbine's site....Sorry, but free to play players can just bite the bullet on this one and pay up too. Shared storage to begin with is 995 turbine points - at most $13. This is cheaper than what I paid to get it....wow...such an inconvenience for you free players out there.
Originally Posted by Storage
6) List 3 items in auction (small taste to let them know how good AH is)
I would see no problem with this, but you would want to use the turbine points to remove your gold limit once you hit higher levels (this would be something you'd want to do anyway)....oh, by the way - this again would make you a PREMIUM player...
Originally Posted by Storage
7) Gold limit should be removed, less strict (maybe after they reach lvl 20).
This is not a trial account from another big game
Currency cap removal is 395 turbine points....a whopping $5, but I can also see your point to wanting it removed. I would agree that a higher cap would be something worth investigating, but I have not met a person who has reached level 30 without having the turbine points to easily remedy this situation yet.
Originally Posted by Storage
More Vip benefits.
1) Crafting is less boring/time consuming. (bonus exp)
Crafting is excruciatingly boring/time consuming...why do you think my cook is not master in the guild yet? Oh, did I mention it's costly too? I honestly hate spending game time standing at a forge, work table, or study, and yet, I do it. It takes me quite a while to craft on any toon doing it just as it does for anyone else.
Originally Posted by Storage
2) Temporary Vip mounts (you can travel even faster for free )
We get temporary VIP mounts????? Really? Where? I'd like to cash in on that now.
Originally Posted by Storage
3) Reduced cost ( repairing cost less silver, buying vendor items is cheaper,..)
Ummm....????If this is so, then after 6 or 7 wipes learning end game content, why is my repair bill on my MINSTREL 1G?
Originally Posted by Storage
4) Lower cooldown (instead of 1 hour cooldown for portal, it might be 15 minutes,..)
Can I have a 15 minute cool down for my portals? Currently, they are all 1 hour cool downs....
Originally Posted by Storage
5) Kinship duration improved (instead of 24 hours it will take 1 week before disbanded)
You have 5 days to have your kinship disband if you have less than 8 people in it. I am unaware if this is different for free to play, but I DO agree with you here, there is no reason why a free to play person creating a kin cannot have the same amount of time.
Originally Posted by Storage
6) deeds(farming TP) less time consuming (instead of turning 30 quests, it is only 20 quests,..)
I would like to ask you to do my slayer deeds for me and tell me that they take less time than for you....Or, would you like to do Life of a Bounder all the way through for me? All 75 quests? All the deeds are the same, there are just more levels for some than others (beginning, advanced, and final are the most common levels).
Originally Posted by Storage
7) temporary vip items ( for free) for example some of the cosmetics items.
Where is my free temporary VIP stuff? I want it too....
Re: Which penalty should be removed/less strict for free players?
I'm a founder and believe me, free to play has alot more insane perks that I would have loved back then. Riding skill at level 5 (95 TP), horses are like what, 700 silver? We used to have to wait till 35 (level 50 cap keep in mind) and then we had to go on this long quest delivering horses to three locations across Middle Earth and then we had to fork over about 5 gold. It's not bad now but we have to wait till level 20 and do a race or simply buy the riding skill. And if you can't raise the 95 TP and get your character to level 5 in 24 hours, my faith in humanity will be lost.
Shared storage for me was $20, it's now 995 (roughly $14). All expansions are cheaper on the free to play model then VIP. Back in MoM and SoM there was no TP and the expansions were around $30 (sorry, can't remember that far back). Honestly, I love the game so I payed it.
VIP gets reduced slayer/quest deeds? Man, I'm VIP with a lifetime and I'm getting ripped off! I should drop my membership down to premium just so I can get this perk. Seriously, no they don't. Deeds are the same across the board.
I'm not going to comment on the other points since I haven't looked into what exactly free to play players get and don't get. I keep starting free to play accounts but then I just never play them and forget the account information.
I really do wish that Turbine would offer another round of lifetime memberships. I wonder just how many free to play and VIP would jump on it.
Oh yeah, forgot about the 15 minute milestone skill. Where can I get this? Mine is an hour cooldown. I did purchase (through TP, did not get this for free) the 30 minute cooldown on one of my characters. But if I can get 15 minute cooldowns, please tell me where!
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Shukar
No, it WILL NOT. Making a purchase from the Store WILL NOT make you a Premium player. For the sake of the Valar, PLEASE stop telling people this.
You become Premium by spending real-life money on the game. Merely earning 95 TPs and buying the Riding skill won't do it.
If I am mistaken, I apologize, but I was under the understanding that it was: free to play - could purchase from store to become premium, upon making a purchase in the store - become premium, and VIP was a monthly subscription.
Now, here's my question - to become premium, you must just need to spend money once and you are premium as of that point then?
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Shrelana
If I am mistaken, I apologize, but I was under the understanding that it was: free to play - could purchase from store to become premium, upon making a purchase in the store - become premium, and VIP was a monthly subscription.
Spending RL money to buy TPs is one of the ways you get Premium. You can buy the TPs with real money, never spend them, and be Premium. You can subscribe for a month, stop paying, and be Premium.
Buying things with TPs does not affect your status.
Originally Posted by Shrelana
Now, here's my question - to become premium, you must just need to spend money once and you are premium as of that point then?
Yep. In fact someone who used to subscribe (like in 2007), stopped paying, and comes back is now Premium. They don't ever have to pay anything again.
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Shukar
Spending RL money to buy TPs is one of the ways you get Premium. Spending TPs does not affect your status.
Yep. In fact someone who used to subscribe (like in 2007), stopped paying, and comes back is now Premium. They don't ever have to pay anything again.
Once again, I apologize for my misunderstanding on this issue - so I will have to let my friend know who has decided to try this game out
Thank you for clarifying that for me
Re: Which penalty should be removed/less strict for free players?
i dont really have time to read through the whole thread if anything has been said about this, but i would LOVE it if ettenmoors could be a quest pack, for say 1k TP..or whatever price they think is fair, and also not to make it too...erm..'cheap'? for people..you can only buy it if you were VIP for at least a month..or two..or something like that. :P i was VIP for 3 so as long as its less than that im ok ^^
Re: Which penalty should be removed/less strict for free players?
this is first mmo I have joined attracted by the ftp with money being tight at the moment, probably been playing for about a month now and enjoying it immensly. Although I expect I will be purchasing some TP with money in the near future I doubt I will be regular subscriber. As for restrictions I haven't had any real problems with any - earned enough TP in game to get round a few - the gold cap is the most recent, which will be helping to get a bigger house when I can afford.
The other things that I come up against that I need TP for might be a little annoying at the time - but then remember - heck it is F2P and theres loads in the game that can be done, so just find something else to do -
I expect that the first thing I do when becoming a premium player is to purchase one of the area unlocks.
As for gold spammers - what was exactly the problem with this? (obviously the system now has reduced it if it was that much of a problem).
Compared to a few games that I have been in, especially considering the large number of people online in Lotro - there are very few idiots playing the game (you only have to go in a server with just 15 people on something like RaceOn and guarantee there will be a wrecker trying to smash you off the track). 99% of the people I have interacted with online in lotro have been pretty good mannered and helpful.
Re: Which penalty should be removed/less strict for free players?
Really?
Seems everybody still thinks free to play really means free to play not free to try. No matter what U think this game is not F2P. It is in the sense a demo.
I really don't think what lotro does is wrong.
I mean a Premium account cost 8 bucks in points. Wow is that too much to ask? I still say if Lotro don't make money for each and every player its unfair to those of us that do pay.
Sorry but I don't want to pay so u can play! The Idea of social gaming is crazy and that I am not willing to pay for!!
I have 3 premium accounts and bought all the content so far. Some I earn and some I flat out buy. I turn on my VIP from time to time to unlock my toons and get some points.
To me its real simple if you like the game support it. Lotro does not run for free. It's not loaded with spyware, hit counters, key loggers and all that jazz to pay for your free to play.
One day all the F2P guys got to get it in into there head NOTHING IN LIFE IS FREE!!!
I really hate every time I look in the forum there is another post about what more free stuff F2P people want.
So here is how it works.
You get to try the game for free.
then you buy 8 bucks worth of points. Cool you got premium.
You run the those 3 toons to 20th level.
Now you got them all parked at the horse farm so u get riding for FREE.
Now you open that tight little wallet and pay 15$ for a month Or if your a big spender 3 months for 30$!!
Now your VIP for 1 to 3 months everything is unlock but Warden and Runekeeper.
Now shared bank and all that jazz can be earned doing deeds. I know both me and my wife farmed points to buy all the packs in the game.
Now
When your VIP runs out.
U go on down to GameStop and you break out your 20$ for Mithral Pack. You get 2000 points to spend and a bunch of packs the story line quest and a horse.
All that for 20 little dollars.
Now you can play all the way to level 65.
So your 8 bucks got you 700 points
Your 15$ got you 500 more and all your stuff unlocked.
You have content all the way to level 65 and 2000 more points.
Now that is 3200 points plus and the points u get for doing deeds and that's a lot trust me I farm them points!! I have 40 toons and 3 accounts, just for me and 2 more account for my wife.
Now look how much u got for 38 bucks. Now see what u got for 38 bucks. Not what u don't, and at that point u have enough content to earn all the points u need to buy everything else.
Now, last you earn you points and u wait a bit till turbine has a sale on ROI for 50% off like it just was like 3 or 4 times over the last 3 months.
I know this is tough *lol* now you got to open that tight little wallet one more time and buy ROI legendary for 25$
Now you get 1000 more point and your up to 4200 points
You got 3 more account wide horses for a total or 4. 3 sets of cosmetics and content all the way to 75th level. WooT
all for 68$ and no monthly fees
Now if you where smart u bought Moria at amazon for 20$ more and got your 2 premium toons Warden and Runekeeper and 5 toons slots.
I say all that Priceless !! for a great game that u own now.
For a grand total 88$
The best part of all I don't have to pay for my game so u can play for FREE. and LOTRO can Eat too, Ya know! Pay there employees, maintain there server farms and web site and pay for R&D so more new packs keep coming like they do now almost every month. Bug fixing I know they are s bit slow on bug fixing but anyway u get my point.
In short we could clear up half the posts in the forum from F2p folks wining about what they don't get just by changing F2P to F2T Problem solved!!. Just think of the man hours I just saved LOTRO Phuu they should pay me I hear they are hiring *LOL*
We can't get social medical plans in this country and these guys want social gaming.
I say would you like some Bree cheese to go with that Wine.
*lol*
PS last time a Kid came to my house to mow my lawn He charged a 100 bucks Phuu.
So I say break out that Lawn Mower boys and stop polluting the Forum with another I want more for free. If you don't like what u get here for free move on down the road, leaves more for me. You won't even see a tear in my eye if all the F2P was gone tomorrow.
I think they Should just go back to a 3O day trial like the way game used to be!!
New Promo for LOTRO Play 30 days for Free! Then put up or shut up!! Free Download but, No Freeload!! After 30 days we will automatically charge your Credit Card if you don't cancel your subscription 48 hour in advance. Or You can pay 88$ today and own the game. No Monthly fees to pay !! No credit check buy here pay here. At LOTRO get the best or less!!
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Fearless.one
Really?
Sorry but I don't want to pay so u can play! The Idea of social gaming is crazy and that I am not willing to pay for!!
erm..u dont pay for anyone but yourself, u are the one that gets bonuses not others,i dont see how on earth u pay for anyone.
All that for 20 little dollars.
20 dolars might be little to you..it all depends on the person, if someone is playing for free, 20 bucks is a LOT, and i dont blame them, paying MONTHLY to pay a game is just..not right. especially that most players are adults..and games were made for kids/teens
For a grand total 88$
IS that ONLY?? 90 bucks for a non-real thing??
The best part of all I don't have to pay for my game so u can play for FREE. and LOTRO can Eat too, Ya know! Pay there employees, maintain there server farms and web site and pay for R&D so more new packs keep coming like they do now almost every month. Bug fixing I know they are s bit slow on bug fixing but anyway u get my point.
again, u only pay for the game for yourself ( YOU buy THAT) what turbine does with that money is their own business, if they gave it to a random lucky person, it doesnt mean YOU gave them the money but trubine.
so yea, there, you obviously dont care about money since you (quite pointlessly) have 3 premium accounts (it costs less and is more..comfortable to unlock slots on 1 account) but others might do so please respect that
Re: Which penalty should be removed/less strict for free players?
2 things:
First what I really don't like are the rude awakenings I've had playing the game, like having to spend TP's to get kindred with crafting guild, if I had know this before I wouldn't have bothered trying to get it. And secondly, I think if you buy a quest pack, everything inside the region you bought should be included, like the boat rides in Evendim, or some swift travels in big areas like Forochel or Moria, travelling back and forth in these regions is not fun at all, and considering that many f2p actually spent money on TP's, they should be included, just my opinion.
Re: Which penalty should be removed/less strict for free players?
Originally Posted by Falfunfir
2 things:
First what I really don't like are the rude awakenings I've had playing the game, like having to spend TP's to get kindred with crafting guild, if I had know this before I wouldn't have bothered trying to get it. And secondly, I think if you buy a quest pack, everything inside the region you bought should be included, like the boat rides in Evendim, or some swift travels in big areas like Forochel or Moria, travelling back and forth in these regions is not fun at all, and considering that many f2p actually spent money on TP's, they should be included, just my opinion.
Two problems with what your stating above. First no F2P members have spent any money on the game. Once you spend money your no longer F2P but a premium player. The second is that many of the swift travel routes are between quest pack areas not just within a single package. The use of swift travel is one of the few items you need to be vip, only for one month, to unlock. F2P players have access to the complete map so if they want to go to a new area they have no problems running or riding thier own horse. In most cases you can even take the slow horse routes, with a few stops along the way in some cases. But considering how cheap 1 months VIP is requiring you to try it out to unlock swift travel is not unreasonable.
Re: Which penalty should be removed/less strict for free players?
The only restriction a fully free to play has that I think should be loosed up a SMALL bit is the mail chat limits.
Send 3 mails back to back because you are mailing your alt some thing and bang stuck twiddling your thumbs until it decides to let you send another.
I realize these are there to keep gold sellers etc from spamming and shifting inventory around but my god it is BEYOND aggravating. They should be able to loosen it up SOME.