I am new to this entire Tolkien's World, i have watched the movies, but that was a really long time ago so i'm... rusty. My Roleplaying experiences are almost all within the Forgotten Realms' world and certain Sci-fi's. I thougth, what best way to learn Lore of a setting is to start up a character who is really fond of Lore. So far, i have been roleplaying my LM as i roleplayed my seeker from Candlekeep in Forgotten Realms: Curious, fascinated by ancient looking knowledge, a bit stuck up regarding the illiterate folks. I suppose her personality is proper, but what i wonder is how exactly the Lord of the Rings magic works for Lore-Masters at least?
Personally, I feel that lore and role playing are two separate issues. You can have one without the other just fine. If RP happens to go to an area where you are not comfortable because you don't know the appropriate background then change the subject.
In the books this is pretty vague, it's not spelled out in detail at all. If you stick to only the books without resorting to third party scholarly and amateur musings, then you have a very wide latitude and no one with an ounce of politeness would call you on it.
Basically, lore masters should not directly and overtly control magic. The lore is more about science and nature, knowing which plants cure which diseases (Aragorn is a lore master), knowing ancient history and knowledge (Elrond and Denethor are lore masters), and subtly influencing forces that other fantasies would call magic. But you don't need to know all of this. You can be a specialist who really knows nothing about history so you can refuse historical arguments with elves (elves are vastly harder to role play than a lore master I would think).
As for magic, you are throwing burning pine cones not fireballs; now maybe there's some subtle magic there that makes them ignite and burn easily but you're essentially just a sort of MacGyver. The game may how these ents stomping down on your enemies but I prefer to see this as a game play visual aid, not a literal spirit of an ent appearing for all to see. Your staff is a piece of wood, not a magic wand (it is not a wizard's staff, though probably its use is inspired by copying the style of wizards). Magic is extremely subtle in the books and its most overt use is most often by evil beings or causes something bad.
Think of magic as being greatly diminished in the third age. It is weak and difficult to control and still growing weaker. But lore masters know of the first and second age when magic was more common and more powerful. The older a being is the more it may be attuned to magic (ala, Galadriel, Sauron, etc) but younger people like lore masters are not. But everyone knows that magic is everywhere even if they have no control or understanding of it.
Thanks for the heads up, I sort of did a bit of reading after posting it and found a good measurement point " It is possible to make fire with magic, but you can't make snow burn" So, Lirebel has to carry around a bag of burnable items so she can toss it at her opponent. Also found on the subtlety on magic like "Your staff is broken" and it indeed becomes broken. I suppose, being someone interested in scholarly things, she'll have lots of burnable items (crumpled paper, feathers etc).
I am the type of roleplayer that play reflecting the level, so i beleive i'll have not much problem with her lack of lore-knowledge, by reflecting how new she is to this whole scholarly things (low level). Hopefully by level 50 i'll pick up some lore to call her Lore-master proper.
I sort of did the same with my first Forgotten Realms character, a budding wizard trying to learn all he can of the world, and by the time i retired him i learned lots of geographical, historical and mystical Lore.
When the council was arguing and Frodo spoke up and said "I will take the ring to mordor", Gandalf closed his eyes and the council was silenced. That, to me, is how the LM should RP. Subtle yet powerful. Walk softly and carry a big stick(which is fitting, as you do carry a big stick). I'm not fond of how flashy turbine made magic use in lotro, but it's a small thing I can overlook because the other aspects of the game are so great. As an LM, you carry great power and influence over nature, use them humbly.
Gandalf is not a LotRO Lore-master any more than Aragorn is a LotRO Hunter. He's a many-thousand-year old demi-god in Man form. Best to not confuse the class name "Lore-master" with the attribute "master of lore."
A LotRO LM could run the gamut from "eccentric old hermit" (probably not the best back-story for an Elven LM) to "aspiring wizard" to "commander of the forces of nature."
In any event, character classes are an OC phenomenon. Any character class could be a "master of lore."
And regarding any claims that LMs do not do magic, perhaps proponents of that position can explain what particular herbs they think might cause the ground to crack under an enemy's feet. Or perhaps they're simply so clever they maneuver their enemies over spots where they know small tremors are about to occur.
Last edited by maxjenius; Jun 04 2012 at 11:06 PM.