Why? If I recall was good fighting until you(whos name I don't even care to remember) were standing on the South West Tall pillar of WTAB..... Raing down on Creeps trying to get freeps that are "ACTUALLY" fighting. There we some good fights on both parts creeps and freeps pushing eaching other between WTA door and OC untill you ruined the fight.
Did you die too many times when you were on the ground? I bet you even got tells from other Freeps telling you to get down. I prefer you run into NPC's or one shotters to preserve you life, this is acceptable to me but to sit on top of a pillar that as far as I know creeps cannot get to is pretty disgraceful....
To all the other freeps nice fighting yesterday evening (EST) on the WTAB...
At least they stand out up there all by themselves. Its like holding up a giant sign saying "I'm a tool!".
If I was a freep I'd be yelling at them to get down. Creeps aren't going to push with hunters sitting up on the pillars, which makes the fight move closer to oc/lug rez, which is a much less tactically advantageous spot for freeps than wtab.
Last edited by freyballz; May 10 2012 at 11:30 AM.
now its growing... 3 freeps 2 hunters and a rk on the exploit pillars on stab... really
do you need to be up there to get easy kills... oh well get bored i wont go near there.
and will be pushing all creeps to do same.
It's really disappointing the amount of easy-moding you see these days.
/signed
In regards to the OP... wargs and reavers can get up there... send a warg pack with sprint in stealth... and have your ranged do the rest. (that's assuming you have the numbers for it).
@Paul
There seems to be alot of resentment out there... and it's usually over the same ####... one side groups because the soloes are kicking their butt... so they group and roll over the soloes till the soloes get fed up and leave or roll a bigger zerg... everyone feels justified and self righteous because they have half the story... 'their' half... back and forth ad nauseum. Lastly, Turbine 'inherently' rewards ezmoding... always have.
I'm Handi-capbale! FERVOUR: "Increases your Melee damage by something approaching 20%... the math is complicated so we can't be exact. Rest assured that we will not err in your favor though!" Hakon_Stormbrow TEAM F
Well naturally, if you're losing badly then you try to change that. The most sure-fire way to do that is to group up or get more numbers for your group. But there comes a point when one side outnumbers the other, and the outnumbered side can't do anything about it. There's really no way to stop that with open world pvp, which makes those periods of even fighting so rare and exciting.
In regards to the OP... wargs and reavers can get up there... send a warg pack with sprint in stealth... and have your ranged do the rest. (that's assuming you have the numbers for it).
.
By why should a warg or reaver do so? First of all if the reaver is in combat by the pillar it cant charge up there while the hunter rains down. An why should a warg waste a sprint on a chicken S#it hunter trying to get a few easy kills. I don't mind dying in fights but I do mind dying that way.
SO the soloers I assume you are talking about is the 5 Hunters, 3 Minies, the Warden, Champ and Guard. that were at the grams camp?