LotRO's Lua implementation is extremely limited in terms of accessing data. Plugins can only save to and read from .plugindata files and can only do so in real-time when the plugin is being initialized or uninitialized. When the plugin is running there is a callback function for saving/loading data which has a delay of approximately 30 seconds.
Gnashtooth - Rank 10 Warg - My breath's worse than my bite - but what d'ya want? I eat Hobbitsess fer cryin' out loud
Garan - Captain of little note - got parked at a Fell Scrying Pool so long it dried up and blew away
and many, many others...
"No, no, the hamsters are for the forums. The servers run on chinchillas!"-Patience 7/20/2007
In our Guild we are using SKS for loot.
And at the moment, when assigning loot, someone has to be on the desktop inside the sks-admin.
It would be much easier, if i could gain access to the admin via lua.
As a pure lua-script i managed to get everything what i needed using luaSQL... But I don´t know if this is possible in LotRO...