Please change the name of Sudden Defense to Delayed Defense.
While you're at it please change the name of Strength of Morale to Heal Pot with a Self Root on a Crazy Long Timer. (HPwaSRoaCLT for short)
Thanks!
I won't bother mentioning our crafted horns...it's what got Boromir killed...so I guess it's WAI.
Last edited by Thane9; May 06 2012 at 07:58 PM.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
I prefer mildly sudden defence, or "hero-pose before you die"
Isindar Altana the Warlord; R13 Elf Champion.
R7 weaver/R10 Reaver.
R7 Captain/R8 Burglar.
"Man, I don't have time for this. I'm a busy elf. I've got places to go, people to act superior to, and elder-than-thou attitudes to express."
Or, better yet, remove the stupid thing from our skill set and give us something that does damage. We are DPS after all not tanks.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Speaking of skill names, they ought to rename Improved Great Cleave to something more interesting, something that reflects the whirling storm of death the champion becomes when using it. Any ideas?
lulz... I was duoing with another champ and he was wondering why I used bubble preemptively after hitting battle frenzy before charging creeps or getting ganked by wargs... two stuns + fear during his hero pose animation made it abundantly clear.
I'm Handi-capbale! FERVOUR: "Increases your Melee damage by something approaching 20%... the math is complicated so we can't be exact. Rest assured that we will not err in your favor though!" Hakon_Stormbrow TEAM F
Hmmm, what if SD does different things in different stances like True Heroics does.
Glory - larger bubble or + crit defense
Ardour - AOE hit
Fervour - AOE stun? (couldn't come up with a good one)
or they could fix it.
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
It's already been posted on this forums, but just in case: you can cut SD's animation by doing clobber right after you hit it (as with every other animation). Works with hedge also, or so they say, haven't tested myself i find clobber handy.
Heal Pot with a Self Root on a Crazy Long Timer on the other hand needs the tooltip fixed (to fix the name, of course).
Speaking of skill names, they ought to rename Improved Great Cleave to something more interesting, something that reflects the whirling storm of death the champion becomes when using it. Any ideas?
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Speaking of skill names, they ought to rename Improved Great Cleave to something more interesting, something that reflects the whirling storm of death the champion becomes when using it. Any ideas?
Oooh, ooh!
Maybe something like... Storm o' Death! Or Deathy-Storm! I feel like I'm so close!
Oooh, ooh! Maybe something like... Storm o' Death! Or Deathy-Storm! I feel like I'm so close!
BAM ... Ispired by your post I think I came up with a name that seems to be right on spot. How about ... ... ... *insert drum-roll here* ... ... DEATHSTORM How do you guys like it?
BAM ... Ispired by your post I think I came up with a name that seems to be right on spot. How about ... ... ... *insert drum-roll here* ... ... DEATHSTORM How do you guys like it?
Not bad. I was leaning more towards Mayfair Pole Dance but like yours better
Or, better yet, remove the stupid thing from our skill set and give us something that does damage. We are DPS after all not tanks.
how much dps do you do when you're dead?
and as an aside, some (quite a few) like the tanking aspect of the champ, I know my (currently) very small kin would struggle to even do the LG dailies every day if I couldn't tank (and many 6 and 3 man runs would never happen). I prefer to DPS, but I also like the ability to tank if needed.
/on topic
yes, delayed defence, almost-saved-my-###-but-got-stunned-half-way-through-the-animation defence, or as someone just said, fix it...
Speaking of skill names, they ought to rename Improved Great Cleave to something more interesting, something that reflects the whirling storm of death the champion becomes when using it. Any ideas?
and as an aside, some (quite a few) like the tanking aspect of the champ, I know my (currently) very small kin would struggle to even do the LG dailies every day if I couldn't tank (and many 6 and 3 man runs would never happen). I prefer to DPS, but I also like the ability to tank if needed.
/on topic
yes, delayed defence, almost-saved-my-###-but-got-stunned-half-way-through-the-animation defence, or as someone just said, fix it...
It's my opinion that dead opponents can't kill you. I play as if killing them is a race, kill them before they kill me, not a standoff, stay alive long enough to kill them. I think that's a reasonable mindset for a DPS class to have.
As for your kin issues, it's really too bad that you don't have a tank in your kin, but why should that drive the design and development of an entire game?
I personally think with Moria and the mathematics changes that happened with the L50 barrier break, and then the emphasis on "off-type" roles the game's overall feel went down the tubes and has really never come back.
Do you remember combat in SoA? Playing as a Champion was the single best "feel" to a class in ANY MMO that I've ever played, and I've played numerous MMOs.
I'm all for creative solutions to role dependancies, but making every class good at everything is not the solution. Minstrels should NOT out burst Champions, no matter what their spec. But they do. And the list goes on and on.
Bring roles back to the game.
----
And FIX our broken skills too...
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
It's my opinion that dead opponents can't kill you. I play as if killing them is a race, kill them before they kill me, not a standoff, stay alive long enough to kill them. I think that's a reasonable mindset for a DPS class to have.
Nuts, I've been using a Hamstring --> Rend for bleeds --> Let if Fly rotation while kiting. I need to rethink this whole class now
Dude, don't joke. With the new Great River crafted bow I can sustain 400-500 dps at range, which is probably more than a lot of not-so-great champs do in melee.
Nuts, I've been using a Hamstring --> Rend for bleeds --> Let if Fly rotation while kiting. I need to rethink this whole class now
True. I'm not suggesting skills and applied effects aren't important. What I'm saying is a fundamental shift in Champ builds and in particular in Champ development since Moria, that seems to be increasing not decreasing or leveling off. The most powerful Champ builds are all too often NOT about damage but about tanking skills. It's a shame.
Originally Posted by Gylve
Dude, don't joke. With the new Great River crafted bow I can sustain 400-500 dps at range, which is probably more than a lot of not-so-great champs do in melee.
Truth. Many creeps die to my bow when they try to kite these days. Reavers and Wargs can no longer bleed and run off and expect to be unharmed in the process.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Dude, don't joke. With the new Great River crafted bow I can sustain 400-500 dps at range, which is probably more than a lot of not-so-great champs do in melee.
What made you think I am joking?!! Have hit creeps for 1k and more, lol. A minstrel friend of mine jokes around saying they should nerf champ bows or just take them away from us :P Bow kbs ftw, especially the auto attack ones (on the move they are even more epic!)
True. I'm not suggesting skills and applied effects aren't important. What I'm saying is a fundamental shift in Champ builds and in particular in Champ development since Moria, that seems to be increasing not decreasing or leveling off. The most powerful Champ builds are all too often NOT about damage but about tanking skills. It's a shame.
Kind of depends on your definition of the term 'powerful'. My regular build is an all-out DPS glass-cannon type of build and I feel very, VERY powerful with this build. I can rock Orthanc T2 with this DPS build and wouldn't say that a more morale/VIT oriented build was by any means more powerful in there. I also think that combat feels very much the same as in the good old SoA days, when you build for DPS and not for survival - it's still dynamic and it's still about killing before getting killed.
Kind of depends on your definition of the term 'powerful'. My regular build is an all-out DPS glass-cannon type of build and I feel very, VERY powerful with this build. I can rock Orthanc T2 with this DPS build and wouldn't say that a more morale/VIT oriented build was by any means more powerful in there. I also think that combat feels very much the same as in the good old SoA days, when you build for DPS and not for survival - it's still dynamic and it's still about killing before getting killed.
I agree. But I feel pretty confident that in PvMP land when creeps complain about OP Champs...they don't mean us DPS redline traited Champs.
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
Re: bows - yeah, can see how that'd be a huge PvMP advantage to have a high-damage bow, but I was coming at it more from a PvE perspective. Lots of situations where you can't always be in melee where having the new Great River DPS bow instead of Cumaeth equipped means that I can keep up respectable ranged damage instead of being basically useless. 1st boss of RoF during his chopping us to bits, last boss killing venomous spiders (I can often kill one from range with my bow before it even gets to me), Kalbak when tank pulls him away from the group to discharge, Saruman clones standing in purple puddles, etc etc.
I agree. But I feel pretty confident that in PvMP land when creeps complain about OP Champs...they don't mean us DPS redline traited Champs.
Yeah, PvP is a whole different beast, but I don't mind as I don't care for PvP. And I honestly don't want my PvE experience to be balanced based on PvP, as Lotro has never been a PvP centric game. It's all about PvE and that's where going glass-cannon is more than powerful.
Yeah, PvP is a whole different beast, but I don't mind as I don't care for PvP. And I honestly don't want my PvE experience to be balanced based on PvP, as Lotro has never been a PvP centric game. It's all about PvE and that's where going glass-cannon is more than powerful.
I completely agree. I'm willing to bet Turbine has come up with ideas for improvements to all classes that would be great for PvE but get tossed to the side because it would be OP in the Moors.
Yeah, PvP is a whole different beast, but I don't mind as I don't care for PvP. And I honestly don't want my PvE experience to be balanced based on PvP, as Lotro has never been a PvP centric game. It's all about PvE and that's where going glass-cannon is more than powerful.
Originally Posted by Thorcar
I completely agree. I'm willing to bet Turbine has come up with ideas for improvements to all classes that would be great for PvE but get tossed to the side because it would be OP in the Moors.
This is all well and good but 99% of fights in PvE are trivial no matter what build/gear/skills/or skill level one has. Basically classes can only be tweaked in PvE based on whatever the current top tier raid is...and that's even more restrictive than PvMP.
IMHO anyhow...
Second Marshal Luc Brandenbuck ~Battlemaster~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe Champion:'The only thing our opponents can do that we care about is die.'-Graalx2
You can actually be feared, knocked down, stunned, dazed and disarmed out of sudden defence FYI
I'd like to request a scream (similar to CBR) when you activate this skill so in addition to the hero pose every enemy around is alerted to the skills use. I like to squeal uselessly while I'm dying.
Regards.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"