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May 06 2012 11:14 AM #1
Max survival RK build and its effectivness in the Moors
after looking at patterns and some numbers, i have found that theoretically if an RK goes for a max out of 40% on tact mit + using writ of health + having a morale pool of 8-10k (10k being a little extreme) that they can have a survival rate comparable to a spider maxed out on mits + hardened carapace (+10% phys/tact mit) while still putting out more DPS in a short run than a spider.
add on 7 audacity
i assume this could be useful in small group / solo (not too sure for solo though) fights.
primary advantage of having a much higher survival than everyone else is that RKs rely on attunement building. this takes time. with a morale pool of 6-7k you only have a small amount of time to build up your attunement and use max attunement skills.
however, with high survival, you can build to max attunement and have a longer period of time to be at max attunement, therefor compensating for your drop in DPS due to loss of DPS stats. this has the benefit of giving more time to make decisions, fire off critical skills, or kite off/survive an effect.
this is speaking strictly moors now. for PVE this would be just idiotic.
im mostly using a comparison between RK and spider, with spiders stacking mits/crit def/health being more successful in small group/solo fights that those who just stack dps. because spiders have a lot of skill to fire off before their target is saturated will all the poisons/debuffs that the spider has, it is very similar to the RK who also has a lot of (fire) skills to put on the target.
just wondering if the RK community thinks there is any merit to this since i have no will to lvl an RK to 75 and get everything needed
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May 06 2012 06:42 PM #2
Re: Max survival RK build and its effectivness in the Moors
I don't see a point in sacrificing enough dps to get 8-10k unbuffed. Just getting up a few WoH is enough. And I would go more for tact mit than morale.
Third Marshal Adrina the Battlemaster Rank 12 Rune-keeper
Emedyl R7 Captain, Ritah R7 Burg, Harwyn R7 LM, Camacho R6 Captain
Deeman R5 Guard, Kemli R5 Champ, Bigcheese R5 Mini
Morderon R4 Champ, Cronks R4 Warden, Deaman R4 Hunter
Murauz R7 BA, Dreykahn, R7 Reaver, Morzug R7 Warg, Renamedske R5 Spider
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May 07 2012 03:08 AM #3
Re: Max survival RK build and its effectivness in the Moors
You should ask that question to Ravezot on Gilrain. Not even half a dozen creeps can take him down.
The road to success is always under construction.
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May 08 2012 06:00 AM #4
Re: Max survival RK build and its effectivness in the Moors
lol they must be pretty fail creeps haha.
that said, as an rk you don't wanna hit like a pansy either, creeps lose respect for those that hit like wimps. i had 2 rk's healing me from a rock and took out 12 creeps that were on me in my dps build. if i had a morale build i woulda died because i wouldn't have been able to cut the incoming dps by killing quickly.
i took on a warg and wl the other day, r6 and r7, in a morale build i woulda died because i wouldn't have spiked the warg hard enough before the bubble went off......
sometimes a warg can kill me sure, with only 7k morale it'll happen. but i'll be more likely to win if i have more dps, otherwise the warg will hips without fear of spike dps
with a high morale build...... i'd never kill a wl solo or a defiler.....
spiders..... easy in either build
reavers....... hit hard, there is a threshold you need to be above for reavers, but you gotta be able to hit em back too, i'd suggest a balanced build against a reaver
all in all i'd say continue dpsing at least that way you KNOW you can kill something before it gets away to safetyYou will find that conversational range increases dramatically when you talk about what you think, rather than what you know.
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May 08 2012 11:46 PM #5
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May 10 2012 07:07 PM #6
Re: Max survival RK build and its effectivness in the Moors
You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.
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May 10 2012 09:42 PM #7
Re: Max survival RK build and its effectivness in the Moors

lugbur R9 reaver
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May 11 2012 01:29 AM #8
Re: Max survival RK build and its effectivness in the Moors
Freeps (Snowbourn): Equanor (R11 MNS) - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
Creeps (Snowbourn): Veloch (R7 RVR) - Velkro - Oruk - Velrot - Velrow - Velreth
Author of the Legendary Item Planner, Bootstrap and Barukplugins.
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May 11 2012 02:07 PM #9
Re: Max survival RK build and its effectivness in the Moors
Survival build is the best way to go out there. With capped tactical mitigation, full audacity and around 8K morale...the RK becomes an absolute beast. Top it off by traiting WoH and adding its legacy to your moors bag.
I have seen higher DPS builds with around 7200-7500 morale be quite effective, but pure glass cannon builds are only suitable for raid babies looking to get targeted first, leeching renown while incapacitated.
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May 12 2012 03:38 AM #10
Re: Max survival RK build and its effectivness in the Moors
You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.
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May 12 2012 03:45 AM #11
Re: Max survival RK build and its effectivness in the Moors
also mathematically higher dps is better vs 2 opponents at once than a survival build. since this is my most frequent situation i at least find dps to be stronger, but it varies, you can always carry gear for re-equipping on the fly.
You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.
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May 19 2012 07:24 AM #12
Re: Max survival RK build and its effectivness in the Moors
Survival build wins over dps build easily while soloing, been there, tested it, and i fare much better, escpecially against wargs when i have over 8k morale and tact mit hovering at 7k or above topped with maxed audacity... And yes, pure glass cannon builds work wonders in raid, the crits are just loltastic :P

Berul, Gilthrang, Galadhol, Fenyel.
Kackburz, Kackdush, Vorbat
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May 27 2012 06:00 PM #13
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