LvL 75, T1 , Both encounters (they cannot be avoided), no bonus = 116 marks 3 medallions
Estimated T1 +50% IF bonus = 175-180 marks 5-6 medallions
- Did it 2 times in both cases the second encounter (different ones) gave me ZERO marks and ZERO medallions. /broken
- it's very possible to agro 2 lieutenants: Venom with Shepherd work very well together lol
- Atleast the npcs help is valuable
To help along. When you're running Pony at 70 you're likely already Kindred. Assuming the level 20 start is a bug (I don't really see level 20 going through) then the skirmish can't - strictly speaking - help you along because you're already out of the zone. Not to mention that Methedras is in Dunland (and the skirmish is a continuation of the quest chain in Gravenwood involving Andreg), not in Enedwaith.
Mathedras is in Dunland, but you first encounter the old woman in Enedwaith.
In pursuit of knowledge, for knowledge is power....
I think that the drake does too much damage. At least Amlan usually aggros him and is expendable.
I'm not sure, seems like I get the same loot, no matter if drummer is alive or not after when fight is over.
But it's not only drake that does too much damage. Gwylion hits constantly for about 1300-1800 damage per hit (lvl 75 T1 solo), and her critical hit does 2983 damage. I think that's a bit too much for T1 solo boss...
My Captain is having trouble with some of the pulls on T1. The types of damage are varied and cruel, and eat through my mitigations. I've got all teal guild stuff and a solid bannerguard (<- yeah, I know, not optimal). On my second run, the drake critted me with it's first attack for ~2,800 morale. I can see this as being tough to solo/duo for a lot of combinations.
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir
My Captain is having trouble with some of the pulls on T1. The types of damage are varied and cruel, and eat through my mitigations. I've got all teal guild stuff and a solid bannerguard (<- yeah, I know, not optimal). On my second run, the drake critted me with it's first attack for ~2,800 morale. I can see this as being tough to solo/duo for a lot of combinations.
Yep, this skirmish is not easy at all, at least for someone with normal solo gear. T1 solo shouldn't have this many mobs with such debuffs. The mob density is so thick in some places that you can get 7-8 mobs at once where 6 are normal mobs, two weaks. Add there fear debuffs, shadow damage, evasion and all that, and you can get yourself killed quite fast. Not to mention the last fight where the drake can be brutal to melee classes and Gwylion can kill you with four hits (within 5-7 seconds) if you are unlucky (1700+1700+1700+2900 damage can kill you easily).
I am also wondering if there's too many mobs placed there than intended. As there are those weak and hale mobs as usual, but then there are normal mobs without that "hale" prefix. That is weird, as you don't see those mobs in other skirmishes.
If the large pulls were split into two pulls, it would make it much more reasonable for a T1. The way some of the enemies are chained together makes some large pulls inevitable.
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir