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  1. #41
    Poster of Note Online status: monteeburns is offline Reputation: monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated
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    Re: MMOs and declining populations

    Quote Originally Posted by Escander View Post
    Although subscriptions alone arent the full picture anymore, its interesting to see the data from this site. It looks like lotro is back to about 250K subscriptions.

    http://users.telenet.be/mmodata/Charts/Subs-2.png
    That's active accounts for Lotro on the graph, not subscriptions. What's interesting is that the active accounts number is almost back to before F2P was introduced, and then everyone was paying or a sub ( or was a lifer ). How many of the current active accounts play for free? Probably a large proportion. Not good for Turbine. Assuming the figures have any validity....
    "Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!" - Alex DeLarge

  2. #42
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    Re: MMOs and declining populations

    Quote Originally Posted by monteeburns View Post
    That's active accounts for Lotro on the graph, not subscriptions. What's interesting is that the active accounts number is almost back to before F2P was introduced, and then everyone was paying or a sub ( or was a lifer ). How many of the current active accounts play for free? Probably a large proportion. Not good for Turbine. Assuming the figures have any validity....
    One whale pays for many minnows.

    F2P is the business of catching whales. How many minnows you catch while you catch the whales is irrelevant. You don't want the minnows, not really, but what attracts the whales also attracts the minnows ... and driving the minnows off also drives off the whales. Whales seem to like having minnows around. Whales are very odd creatures, but, well, you want the whales to stay ... so you do what the whales want.

    Its' all a question of how big, of how little, of a fish you are. Gotta love capitalism.

    :grins:

  3. #43
    Poster of Note Online status: monteeburns is offline Reputation: monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated
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    Re: MMOs and declining populations

    Well they are going to have to do something to change the current trend of the graph, otherwise there won't be any whales or any minnows left, just rotting fish on a dry ocean bed ;D
    "Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!" - Alex DeLarge

  4. #44
    Century Member Online status: JustEscape22 is offline Reputation: JustEscape22 the Wary JustEscape22 the Wary
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    Re: MMOs and declining populations

    I'm not an expert on this stuff so I can't add a whole lot to this thread that may or may not have already been pointed out in another response, but my guess is that all mmo's probably all have the same problem. After a new x-pack or update has run its course for some time people get a little bored (as people will do no matter what) and find other games that will entertain them until the creators of the mmo come out with something that will draw everyone's interest back. It seems to be a cycle of some sort with most games imo.

  5. #45
    Junior Member Online status: Glaumli is offline Reputation: Glaumli the Neutral
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    Re: MMOs and declining populations

    Quote Originally Posted by Khafar View Post
    Bzzzt. Sure, it might be a 5-10% hit for a short time, but half or more of those people will come back to the game they're more invested in. The new game often has problems that aren't apparent before it launches - or even in the first days and weeks. People get tired of the new game and bail.
    You are right...I invested more time in GW1 than in LoTRO. In fact, I'm actually back in GW1, to finish some achievements that will carry over to GW2. And I know there are many more like me. When content dried up in GW1, I moved to LoTRO. Now I'm going back

  6. #46
    Senior Member Online status: bastardoGrande is offline Reputation: bastardoGrande the Neutral
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    Re: MMOs and declining populations

    @ JustEscape22

    Nice Michel Jackson Avatar of yours.
    Totaly creeps me out.

  7. #47
    Senior Member Online status: NothingToSay is offline Reputation: NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte NothingToSay the Neophyte
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    Re: MMOs and declining populations

    Quote Originally Posted by Nymphonic View Post
    I have a totally Off Topic question for you. I plan on getting a new rig soon and was just wondering is 12 gigs of ram is over kill for MMOs and Skyrim.
    Check out "Digital Storm" computers. I bought an Alienware 4 years ago and recently upgraded my GPU and memory, but I still love my rig. It appears that Digital Storm is very competitive price-wise.

    I am no expert, but my checklist of importance is:

    CPU (probably can't upgrade later, so make sure it is top-of-the-line now)
    GPU (expensive and probably don't want to upgrade later, so make sure it is top-of-the-line now).
    RAM (can always add more later b/c it is inexpensive). 8GB should be sufficient, but can never have too much.
    Make sure you are getting 64-bit Windows also. As someone stated earlier, 32-bit only uses 4GB RAM.

    Good luck!

  8. #48
    Poster of Note Online status: monteeburns is offline Reputation: monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated monteeburns the Undefeated
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    Re: MMOs and declining populations

    "Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!" - Alex DeLarge

  9. #49
    Senior Member Online status: Livejazz is offline Reputation: Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads
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    Re: MMOs and declining populations

    Quote Originally Posted by trcanberra View Post
    Listening to the player base has been a disaster in many MMOs - the designers have a vision and folks will either like it or not - they get paid to do this and I would hate to see a game designed by us, the mob.
    Truer words, NEVER posted.

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  10. #50
    Grand Member Online status: Nymphonic is offline Reputation: Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow
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    Re: MMOs and declining populations

    Quote Originally Posted by Livejazz View Post
    Truer words, NEVER posted.

    +10000 rep.

    Agreed 100%. Keyboard commandos FTL.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Civ II rules after all these years......

  11. #51
    Senior Member Online status: Bogburz is offline Reputation: Bogburz the Wary Bogburz the Wary
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    Re: MMOs and declining populations

    Not so sure declining populations is such a major concern as it used to be. There's more choice in the MMO market than ever before and this should be commended. It's one reason why I doubt any future MMO will have the monopoly that WoW did. However, we should not perceive this as a failure on any future MMO's part imo. Of course, every MMO developer will want as much of a monopoly as possible but I'm sure all will have contingency plans for when sub figures decline etc. We MMO gamers are a fickle bunch and the developers know this
    Last edited by Bogburz; May 11 2012 at 03:11 PM.

  12. #52
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    Re: MMOs and declining populations

    I think what keeps LOTRO's population relatively stable is the fact that it's based off of Middle-Earth, something that a large part of the population has familiarity with, and many have an emotional connection to of some kind. I remember when I told my friend, a diehard LotR fan that played WoW for many years about LOTRO, and she flipped and immediately made a LOTRO account. When I asked her why she left her guild, friends, and everything in WoW behind, she replied "this is the only chance I'll have to get a glimpse of Middle-Earth, I want to see all of it."

    Made total sense to me.
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  13. #53
    Grand Member Online status: Nymphonic is offline Reputation: Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow
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    Re: MMOs and declining populations

    Quote Originally Posted by AltitudeAvalanche View Post
    I think what keeps LOTRO's population relatively stable is the fact that it's based off of Middle-Earth, something that a large part of the population has familiarity with, and many have an emotional connection to of some kind. I remember when I told my friend, a diehard LotR fan that played WoW for many years about LOTRO, and she flipped and immediately made a LOTRO account. When I asked her why she left her guild, friends, and everything in WoW behind, she replied "this is the only chance I'll have to get a glimpse of Middle-Earth, I want to see all of it."

    Made total sense to me.

    Oh without a doubt. Middle Earth is why I put up with sub standard forums, lag spikes, and a 2 year span without an expansion because of introducing F2P.

    One thing that Turbine has done consistently is nail that "Middle Earth" feeling down to a T. Even in places like Forochel and Enedwaith that were briefly mentioned in the books feel like Middle Earth.

    I too, have an emotional connection to this game.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Civ II rules after all these years......

  14. #54
    Junior Member Online status: Escander is offline Reputation: Escander the Neutral
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    Re: MMOs and declining populations

    Quote Originally Posted by monteeburns View Post
    That's active accounts for Lotro on the graph, not subscriptions. What's interesting is that the active accounts number is almost back to before F2P was introduced, and then everyone was paying or a sub ( or was a lifer ). How many of the current active accounts play for free? Probably a large proportion. Not good for Turbine. Assuming the figures have any validity....
    Ahhh, thanks. I just noticed the legend in the graph says "AA" for active accounts on LOTR. Wonder where this info comes from? I checked out the annual report for Warner Brothers (who own Turbine), and i dont see any stats like this.
    Last edited by Escander; May 20 2012 at 02:29 PM.

  15. #55
    Century Member Online status: phantasiarose is offline Reputation: phantasiarose the Neutral
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    Re: MMOs and declining populations

    I wouldn't worry about LOTRO's population. There are many players who are still interested in playing, and exploring Tolkien's world. Plus, there are people out there who do rotate and play multiple mmos. I know I get into moods where I feel like playing Age of Conan for a couple of hours, then when I am in a Lord of the Rings type of mood I play LOTRO. I like LOTRO, and I love how I can explore places, such as The Shire, Rivendell, Bree, even Rohan. I like visiting all those well known places from the books, and I like how there is a strong roleplaying community in this game. I also like the community of LOTRO, and how it is mature, and considerate.
    "I will not say do not weep, for not all tears are of evil." -Gandalf ROTK
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