Re: Developer Diary Feedback: Revisiting the Mines of Moria (First Half)
Originally Posted by wikjif
I don't think that it is because it is hard for most people but because of how Moria tries to send you everywhere at the same time and they don't want to deal with it so they get in as late as possible and leave as early as possible to spend as little time as possible inside Moria.
This is the closest to the way it seems to me.
Having to constanly run all over various sections of a huge maze, getting sent to places that are paved with long fights, then back again is a major PITA. It makes XP come in spurts, where you feel like you're making no progress at all, and when you do, it is just a little push, like a jerky transmission
I actually like Moria & think it is an attractive place, but I hate the way the the quest "flow" feels as tedious as the Northcotton Farm errand-monkey quests, but with constant combat interruptions.
Even if the reworking of the area doesn't affect the speed of leveling, just making it feel smoother would be a welcome change.
UPDATE: I should note, I like the dark spooky feel of the place, I like having to "watch out for that first step", I like how you might get into a situation where you're being chased by a mob of orcs... I'm not certain I like the idea of a "well lit" area, with the exception of the Flaming Deeps...
Last edited by LotRO-Chris; May 13 2012 at 08:45 PM.